by Max Barry

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National Flag

The Ancient Baptist Republic of New Waldensia

“Lux lucet in tenebris”

Category: Inoffensive Centrist Democracy
Civil Rights:
Good
Economy:
Frightening
Political Freedoms:
Excellent

Regional Influence: Enforcer

Location: Republic of Conservative Nations

OverviewFactbookDispatchesPoliciesPeopleGovernmentEconomyRankTrendCards

8

1910: Iron and Blood (FCN RP Information)

1. READ THE RULES! IF YOU DO NOT THEN YOU WILL NOT BE ACCEPTED!
2. Create a dispatch called "Application for [YOUR NS NAME HERE]"
3. Copy and paste the template below into your factbook and fill it out.
4. Telegram the link to your factbook to New Waldensia
5. Wait for approval, you will be telegrammed when you have been approved
6. Once approved, you can roleplay and your claim will be added to the map
7. Please keep your application as a dispatch. Removing the dispatch will cause your removal from the map


APPLICATION TEMPLATE


Full NationStates Name:

Full RP Name:

Starting Claim:

Government Type:

Head of State:

Head of Government:

Capital City:

Estimated Population:

History:

Economy

Type: [i.e. centralized, mixed, free-market]
Development: [i.e. pre-industrial, underdeveloped, developing, developed]

Imports:
Exports:

Nominal GDP: [1910 dollars; New Waldensia can assist]
Nominal per capita:

Military Strength

Priority:
Equipment:
% GDP:

Eligible Manpower: [i.e. 25-35% of population]
Active Troops: [typically much, much lower]
Reserve (Optional):



ACCEPTED APPLICATIONS [can use for examples]:
NORTH AMERICA
New Waldensia (south-central US):
My application for the Federation of Conservative Nations RP 1910: Iron and Blood.

Additional factbooks: Texoma Politics, Texoma Demographics, Texoma Military.

Full NationStates Name: New Waldensia
Full RP Name: 1910: Iron and Blood
Starting Claim: Texas, Oklahoma, New Mexico, Arkansas, Louisiana
RP Nation Name: Republic of Texoma
Map:

Government Type: Federal Republic
Head of State: President Oscar Branch Colquitt (VP Thomas Adair)
Head of Government: President Colquitt
Capital City: Austin, Texas
Estimated Population: 9,110,000

    Texas (capital city, Austin) - 3,900,000
    Oklahoma (capital city, Muskogee) - 1,660,000
    Louisiana (capital city, Baton Rouge) - 1,650,000
    Arkansas (capital city, Little Rock) - 1,570,000
    New Mexico (capital city, Santa Fe) - 330,000

History: [US history up to 1861]
After the Confederate victory in the American Civil War in 1863, the states that now make up the Republic of Texoma existed side-by-side with the rest of the Confederacy. By the late 1860s, however, quarreling among the western Confederacy due to a focus on eastern states led to tension, and in 1872 Texas and the Trans-Mississippi region separated to form the Republic of Texoma. Slavery, which had been on the decline since 1868, was abolished in 1874.

Texoma defeated the Comanche and Kiowa tribes in the 1870s, and fighting with the Apache ended in 1882. Periodic cross-border skirmishes with Mexican bandits have taken place since the early 1890s.

In 1873, Indian Territory became the state of Oklahoma, and New Mexico became a state in 1890.

Texoma became involved in the Cuban War of Independence, which resulted in a large military buildup and the deployment of Texoman forces to Cuba in assistance of the rebels in 1897. The Texoman Navy fought two sea-battles with the Spanish, losing the first skirmish but defeating the Spanish Navy in the second engagement. 4,000 Rangers and an Army expeditionary force of 24,000 landed and defeated the Spanish in a three-month campaign.

Oil was discovered in Oklahoma and Texas between 1895 and 1905, sparking an oil boom that extended into Louisiana by 1908. By 1910, the Republic was producing 210,000 barrels per year (52,000 bbl/yr in Oklahoma, 9,000 bbl/yr in Texas, and 7,000/yr bbl in Louisiana). Petroleum extraction and refining has become a major sector in the Texoma economy.

Economy
Type: Market
Development: Developing
Imports: steel and other metals, manufactured goods, coal, rubber
Exports: Cotton, petroleum and byproducts, grain, beef and poultry, lumber
Nominal GDP: $2,594,750,000
Federal budget: $77,800,000 (3% GDP)
Nominal per capita: $284.82

    Texas - $310 ($1,209,000,000)
    Oklahoma - $308 ($511,280,000)
    Louisiana - $274 ($452,100,000)
    Arkansas - $219 ($343,830,000)
    New Mexico - $238 ($78,540,000)

Transportation: Linkrailways map, Linkpaved road map

Military Strength
Priority: moderate
Equipment:

    Firearms: Springfield M1903 rifle, Colt M1905 .45ACP pistol
    Field guns: 3" M1902 field gun, 1.65" Hotchkiss Mountain Gun, 3" Hotchkiss Mountain Gun
    Machine guns: Gatling gun, M1895 Colt machine gun

Budget (% GDP): $59,700,000 (2.3%)

Eligible Manpower: 3,600,000
Active Troops: 63,000

    45,000 Army (budget: $40,500,000)
    12,000 Navy (budget: $13,600,000)
    6,000 Rangers (budget: $5,600,000)

Army Reserves / State Militias: 9,000 / 36,500

pop
Nuevo Leon - 390,000
Chihuahua - 320,000
Coahuila - 300,000
Tamaulipas - 260,000

gdp
Tamaulipas - $83 ($21,580,000)
Nuevo Leon - $72 ($28,080,000)
Coahuila - $64 ($19,200,000)
Chihuahua - $58 ($18,560,000)

Read factbook


Gagium (southern US):

Full NationStates Name: Gagium

Full RP Name: Federation of Southeast Dixie


Starting Claim: Mississippi, Alabama, Florida, Georgia, North & South Carolina, Tennessee, Kentucky, Virginia & West Virginia

Map:


Government Type: Confederal Presidential Republic


Head of State: President Douglas Mills


Head of Government: President Douglas Mills


Capital City: Atlanta


Estimated Population: 17,554,940


History: The Confederate States of America successfully defeated the Union States by 1864, with the government construction process of the Confederacy officially beginning and several treaties of peace being signed with the union, while Abraham Lincoln is disgraced within the Union. However, by the early 1870s, the western Trans-Mississippi region of the Confederacy separated, sparking a brief period in which the confederate government was re-organized into the Federation of Southeast Dixie.

The Federation eventually abolished slavery in 1875, though slavery continued in some households until the mid 1880s. A fierce rivalry with the north also continued. The Federation of Southeast Dixie supported the Spanish in the Cuban War of Independence with various resources and weapon leases, while the United States supported the cubans, though they did eventually lose the war.

The Federation remains a powerful power within North America to this day, with influence over much of the Caribbean and other American powers. Southeast Dixie is an industrialized power, though remains heavily segregated. The country owns the port of Norfolk, one of the largest on the east coast, and is aspiring to expand its port of Mobile into the modern age.


Economy

Type: Free Market
Development: Developed

Imports: Copper, Valuable Metals, Oil
Exports: Cotton & Agricultural Products, Iron, Coal, Textiles

Nominal GDP: $3,335,438,600

Nominal per capita: $190


Military Strength

Priority: Low-Moderate
Equipment: Winchester Model 1897, Browning Automatic 5, Colt M1905
% GDP: 2.1% ($70,000,000)

Eligible Manpower: 5,600,000
Active Troops: 85,000
Reserve (Optional): 10,000 Reserves, 65,000 in local militias


Read dispatch


Doge Republics (western US): page=dispatch/id=1076069
Creeperopolis (Central America):


The Empire of Central America
El Imperio de Centroamérica




Flag and Coat of Arms


Motto:
Dios, Unión, Libertad
(God, Union, Liberty)


Anthem:
LinkLa Granadera



The Empire following the annexation of Belize. (1907)


Government:

Capital:

Amapala
(1896-1898)

San Salvador
(1898-1900)

Guatemala City
(1900-1903)

San Salvador
(1903-present)

Government:

Absolute Monarchy/
Dictatorship

Emperor:

Maximiliano III
(reign: 1909-present)

Grand Prince:

Adolfo

House:

House of Martínez
(1898-1900)

House of González
(1900-1903)

House of Martínez
(restored)
(1903-present)

Other Info:

Population:

4,034,800
(1907 est.)

Currency:

Salvadoran Colón

GDP:

3.1 billion colóns

Former Emperors:

Emperor Maximiliano I
(1898-1900)

Emperor Salvador I
(1900-1903)

Emperor Maximiliano II
(1903-1909)

The Empire of Central America (Spanish: Imperio de Centroamérica) is a large nation that is composed of the formerly independent nations of Guatemala, El Salvador, Honduras, Nicaragua, Costa Rica, the British colony of Belize, and the Mexican state of Chiapas. The nation was established as the Greater Republic of Central America (Spanish: República Mayor de Centroamérica in 1896. The Greater Union of Central America was formed between El Salvador, Honduras, and Nicaragua, and the nation was led by Rafael Antonio Gutiérrez, the President of El Salvador.

However, in 1898, Tomás Regalado overthrew Gutiérrez on November 21, 1898, and declared an end to the Greater Union. Furious at the news, the Salvadoran military, with aid from Honduras and Nicaragua, overthrew Regalado and their leader, General Maximiliano Martínez, declared himself Emperor of Central America on December 18, 1898, beginning the Empire of Central America.

Guatemala and Costa Rica both joined the Empire voluntarily in February 1899. (New Waldensia this is accurate ok. Guatemala and Costa Rica both considered joining the Greater Union in real life before it was abolished. It's not OP or super unrealistic.)

On July 18, 1900, Maximiliano I was overthrown in a coup d'état led by Guatemalan General Salvador González. Maximiliano was captured the following day and executed, leading to González declaring himself Emperor Salvador I of Central America. Salvador I moved the capital to Guatemala City the same year.

Wishing to retake the throne for his family, Maximiliano I's nephew, Prince Maximiliano, with the aid of El Salvador and Nicaragua, overthrew Salvador I on October 13, 1903. Salvador I fled to Mexico following the coup, and Prince Maximiliano declared himself Emperor Maximiliano II of Central America.

The Guatemalan Wars raged on from October 13, 1903 to December 4, 1906 as a result of Salvador I being overthrown. The series of internal wars ended with the Treaty of Mexico City that granted Guatemala autonomy within the Empire.

Under Maximilian II, the Empire purchased the British Colony of Belize for 2 million colóns in June 1907, as the British saw little use for the colony. Chiapas's independence was recognized by Mexico on July 7, 1907. The next day, Chiapas declared it would voluntarily annex itself into the Empire of Central America. (Los Altos, New Waldensia. Google it. This isn't unrealistic either.)

Maximiliano II died on January 13, 1909, and his son became Emperor Maximiliano III of Central America.

Panamá was annexed into the Empire on April 10, 1910.

On April 18, 1910, Maximiliano III declared war on the Pro-Ottoman Alliance and joined the Axis of Christian Nations.



Maximiliano III,
Emperor of Central America
(1909-present)



Maximiliano I,
Emperor of Central America
(1898-1900)


RP Info


Full NationStates Name: The Holy Traditionalist Empire of Creeperopolis
Full RP Name: The Empire of Central America

Starting Claim: Guatemala, Honduras, El Salvador, Nicaragua, Costa Rica, Belize, Chiapas

Government Type: Absolute Monarchy/Dictatorship

Head of State: Emperor Maximiliano III

Head of Government: Emperor Maximiliano III

Capital City: San Salvador

Estimated Population: 4,034,800 (1907 est.)

Economy:

Type: Centralized Free Market
Development: Developing

Imports: Oil, Steel, Iron
Exports: Cotton, Coffee, Bananas, Textiles, Pupusas

Nominal GDP: 3.1 billion colóns
Nominal GDP per capita: 768.32 colóns

Military Strength

Priority: High

Equipment:
Mauser C96
M1903 Springfield
2 destroyers
3 U-boats

% GDP: 32%

Eligible Manpower: 43% of population
Active Troops: 93,200
Reserve : 20,000


1903 Salvadoran Coup D'état
Date:
October 13, 1903

Location:
Empire of Central America

Result:
Overthrow of Salvador I
Maximiliano II becomes Emperor

Belligerents:

House of González

House of Martínez

Salvador I

Maximiliano II

Supported By:

Supported By:

Guatemala

El Salvador

Nicaragua

Members of the Empire of Central America

Nation

Flag

Established

Capital

Emperor

Empire of
Central America

September 15, 1896

San Salvador

Emperor
Maximiliano III

Member

Flag

Date Admitted

Capital

Notes

El Salvador

September 15, 1896

San Salvador

Empire's Leader.

Founding Member.

Honduras

September 15, 1896

Tegucigalpa

Founding Member.

Nicaragua

September 15, 1896

Managua

Founding Member.

Guatemala

February 13, 1899

Guatemala City

Autonomous Region.

Costa Rica

February 14, 1899

San José

Belize

June 2, 1907

Belize City

Purchased from Britain.

Chiapas

no official
flag

July 8, 1907

Tuxtla Gutiérrez

Panamá

April 10, 1910

Panamá City

The Central American Imperial Government

Position

Name

Photo

Entered Office

Preceded By

Political Party

Emperor

Maximiliano III

January 13, 1909

Maximiliano II
(1903-1909)

LinkNational Pro Patria Party

Grand Prince

Adolfo Martínez

January 13, 1909

Maximiliano III
(1903-1909)

LinkNational Pro Patria Party

General of the Army

Óscar Fuentes

October 4, 1909

position established

LinkNational Pro Patria Party

Head of the National Guard

Minister of National Security

José Castro

October 4, 1909

position established

LinkNational Pro Patria Party

Minister of the Interior

Minister of Foreign Affairs

Fidel Romero

June 4, 1908

Santiago Gutiérrez
(1903-1908)

LinkNational Pro Patria Party

Governor of El Salvador

Fernando Figueroa

March 1, 1907

Pedro José Escalón
(1903-1907)

LinkNational Pro Patria Party

Governor of Guatemala

Manuel Estrada Cabrera

February 8, 1898

position established

LinkNational Pro Patria Party

Governor of Nicaragua

José Madriz

December 21, 1909

José Santos Zelaya
(1896-1909)

LinkNational Pro Patria Party

Governor of Honduras

Miguel Dávila

April 18, 1907

Miguel Oquelí Bustillo
(1907)

LinkNational Pro Patria Party

Governor of Costa Rica

Bernardo Soto Alfaro

May 8, 1906

Ascensión Esquivel Ibarra
(1902-1906)

LinkNational Pro Patria Party

Governor of Panamá

Carlos Antonio Mendoza

April 10, 1910

position established

LinkNational Pro Patria Party

Governor of Belize

José Moneda

June 2, 1907

position established

LinkNational Pro Patria Party

Governor of Chiapas

Manuel Ortega

July 8, 1907

position established

LinkNational Pro Patria Party



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Read factbook


The grand ole republic (northern US)

Application Template for The Grand Ole Republic


Full NationStates Name: The United States of The grand ole republic


Full RP Name: The Imperial States of America (ISA)


Starting Claim: Remaining US States (Montana, Wyoming, Colorado, North Dakota, South Dakota, Nebraska, Kansas, Minnesota, Iowa, Missouri, Wisconsin, Illinois, Michigan, Ohio, Pennsylvania, Maryland, Delaware, New Jersey, New York, Rhode Island, Connecticut, Massachusetts, Vermont, New Hampshire, & Maine), Hawaii, and Canada.

Map(s):


Government Type: Constitutional Republic


Head of State: President Theodore Roosevelt


Head of Government: President Theodore Roosevelt


Capital City: Washington D.C.


Estimated Population: 66,100,000


History: After the American Civil War and the California Succession a decade later, America began to weaken. But thanks to pro-imperialistic presidents like Theodore Roosevelt, the nation has begun to grow in strength, and by 1902, America invaded Canada and won a resounding victory, forcing the British Empire to give up Canada as it's protectorate. Now, the Imperial States of America seeks to expand its influence far and wide, and bring about a new age of world order.


Economy

Type: Modernized; Capitalistic / Liberal Free-Trade

Development: Developed

Nominal GDP: $20,641,500,000

Nominal per capita: $312

Imports:
Machinery and equipment, motor vehicles and parts, crude oil, chemicals, electricity, agricultural products, mining products

Exports:
Agricultural products, mining products, motor vehicles and parts, industrial machinery, aircraft, telecommunications equipment; chemicals, wood pulp, timber, crude petroleum, natural gas, electricity, aluminum,


Military Strength

Priority: Moderate

% GDP: 2%

Equipment:

Navy:
25,825 sailors plus 9,000 maintenance/base/etc personnel
4 dreadnoughts (1100 men each)
10 pre-dreadnoughts (750 men each)
5 armored cruisers (850 men each)
9 protected cruisers (400 men each)
20 destroyers (100 men each)
14 torpedo boats (50 men each)
7 submarines (25 men each)
32 gunboats (100 men each)

Eligible Manpower: 14,400,000
Active Troops: 134,825
Reserve: 145,000


Read factbook


EUROPE
Eldrado (Ukraine-Romania):

Full NationStates Name: Eldrado

Full RP Name: The Great Empire Of Eldrado

Starting Claim: Romania and Ukraine

Map: https://www.themaparchive.com/ukraine-19142014.html + ROMANIA

Government Type: Constitutional Monarchy: There is a parliamentary system in which citizens can vote and elect municipal, provincial, and federal representatives. This is known as the General (or Citizen's) Assembly. Their power is superseded by the House Of Voiavods (House Of Lords) which is an appointed assembly of advisors and counsellors that amend or turn down bills and advise the King in various state matters. This King holds almost ultimate power, but his rights are restricted by the existing constitution. If the King does not serve the people well or does not follow the constitution, he can legally be overthrown, banished, imprisoned, and even executed. This was recently added to the constitution because of Eldrado's previous rocky history. Different political parties are permitted, but Eldradonians are mostly right-leaning and intelligent individuals. Extremist parties are discouraged and are not popular anymore. There are 235 seats in the General (Citizen's) Assembly and 100 seats in the House Of Voiavods (House Of Lords). Currently, the National Conservative Party (NCP), holds the majority of seats in the General (Citizen's) Assembly, with 118 seats. The constitution was created in 1906, after the civil war, in order to ensure another civil war does not occur.

Political beliefs: Expansionist Nationalism, Monarchism, and Neoconservatism

Political Agenda and/or goals:

* To unite Eldrado and regain control of Transilvania
* To conquer and defeat the Ottomans
* To diversify the economy and support the free market
* To fund infastructure (transportation, healthcare, education, etc...)
* To support heavy industry
* To build and equip a modern military
* To keep order and peace by funding the police forces of Eldrado
* To protect and grow the culture and arts of Eldrado
* To be a self-reliant, mass producing power
* To form strong alliances and bonds around the world
* To care and protect for the Eldradonian people

Mottos:

"Strenght As One, Strength Together!!!!"
"Eldrado Before All"
"Unity, Prosperity, Productivity"

Head Of State: King Mihael The Great (The First) Of Eldrado

-Leader-
Name: King Mihael Of House Ion Maier
Appearance: Tall, dirty blonde hair, blue eyes, battle scars, bullet wounds, muscular
Title: King, Mihael The Great, Mihael The First
Current Age: 26
History: Born on November 1'st, 1884, King Mihael is the newest Monarch of Eldrado. His coronation was on August 15th, 1908 (Re-Unification Day), at the end of the Brother's War (The Eldradonian Civil War 1900-1908). He was 24 at the time of corination. After the assassination of his father, King Constantin Of House Ion Maier, by Mihael's treacherous uncle, Tyrian Of House Ion Maier, Mihael was forced to fight for his crown and country at the young age of 16. He was forced to grow up early, and learn how to be a leader. After fighting a long a bloody war, and presonally executing his uncle, he was left with a new challenge. Rebuilding a nation. Only time will tell if he is the leader that Eldrado needs.
Aims: Rebuilding and strengthening Eldrado
Personality: Serious, kind, militaristic, trustworthy, and lighthearted when among friends or allies (yet still cautious)
Strengths: Patient, intelligent, experienced in warfare, cares for his people, benevolent, and merciful.
Weaknesses: Young, inexperienced in governing a country (for the meantime, relies on advisors, governors, and the government more than nessesarcy)
Moral Alignment of HoS: Lawful Good

Speaker Of The House Of Voiavods (House Of Lords): Emanuel Richter

Head of Government: Ion Argeß

Capital City: Eden

Population Of Eldrado: 50,800,500 people

Culture: Eldradonian Culture (Has a Germanic and Latin root)

Official Language: Eldradonian

Secondary Languages: Latin, German, and English

Human Development Index: 90

Economy

Type: Interventionist Capitalist/State Capitalist

Development: The Eldradonian economy is being rapidly rebuilt and grown to rival its former glory. The free market thrives alongside state subsidies. Essentials and needs of citizens are being met and an era of prosperity is emerging.

Exports And Production:

* Agriculture

* Mining, Oil Drilling And Refignment, And Mineral Exploitation

* Timber

* Machinery

* Vehicles

* Chemicals

* Textiles

* Meat, Fish, And Dairy Products

* Alcoholic Beverages

Imports:

* Clothing

* Metals

* Foodstuff

* Machinery

* Chemicals

Total GDP: $6.245 B
GDP Per-Capita GDP: $114.73

Economic Priorities: Defense, Healthcare, Education, Industry

Military Strength

Conscription Is A Policy

Eligible Manpower: 9,382,400
Active Troops: 3,264,600

MILITARY INFORMATION:
Foreign Policy:
Alignment(You may change that once there are things to align with):
Military Branch names:
Size of each military branch ( Both active and reserves):
National military focus (hybrid, land focused, air focused, navy focused ?):

Civil Freedoms: Above average, but the society is more conservative and authoritarian

Infrastructure: Efficient and well invested

Education investment laws: Mix of public schools and private schools. High education standards and regulations

State Religion: Eldradonian Christianity

FACTS ON RELIGION:::::

Christianity was adopted in 80 AD and the religion was adjusted to fit the mythology of the Eldradonian people. Medium state involvement, investment, and association. The church is still powerful and many people choose to worship regularly (however, various levels of religious devotedness are permitted). Freedom of religion is allowed, but there are no diversification projects, most people are Christian, and the Christian church has more influence than the other minority religions that exist. Some notable minority religions are Christian Orthodox, Christian Catholic, Christian Protestant/Lutheran, and Jewish Orthodox. The church is not allowed to dictate or supersede the will of the elected government and monarch. They can fund or support their own interests, and they can receive some government funding, but their primary roles are spirituality and culture. The church is allowed to contradict science, but they are not allowed to operate schools. This is to have an educated population that accepts proven facts. The church can condemn acts, but they cannot deal with justice or take matters in their own hands. That is the job of the state and the judiciary’s.

Political Freedoms. Freedom of the press, however fake news is widely discredited and discouraged.

Strengths of your nation :

Weaknesses :

(must be balanced) --> Good way to do an introspection of your nation, to make sure you are not god-modding and ensures fair play.

History:

CONTENTS:

ANCIENT AND CLASSICAL TIMES

MEDIEVAL TIMES

RENAISSANCE

INDUSTRIAL REVOLUTION

PRESENT DAY (1910)

LEADERS

MAJOR EVENTS AND BATTLES

ALLIES (for later use)

Wonders

Holidays

ROYAL FAMILY

ANCIENT AND CLASSICAL TIMES

The Great Empire Of Eldrado has a long and rich history and culture, with the earliest precursor of Eldradonian Culture and Ethnicity (the Eldins) appearing around 1200 BC, coming from the Eastern part of the Mediterranean. However, until 100 BC (also known as the Rise Of Rome), there have been few surviving accounts and records of the early civilization. What we know for certain was that the Eldin People started as a tribalistic chiefdom, more or less united, with few recorded internal conflicts. There were three major territories and groups. The first group was known as Oamenii Din Munți (The People Of The Mountains). They controlled most of the Carpathian area and were known to be more warlike, backward, mysterious, and nomadic. They did create early, fortified cities at one point, but that was due more to the militaristic advantages gained when having a proper defensive position. They knew some sort of early writing, kept livestock, had metal weapons (Iron due to the time period), etc... The next group was known as Oamenii Din Câmpie (The People Of The Plains). They dominated the plains area of Transilvania and other lowlands in Ukraine. They were more territorial and created magnificent ancient cities with shockingly advanced technologies. The third and final group, known as Oamenii De La Mare (The People Of The Sea) followed a similar path, mastering the Black Sea.

These groups developed their own types of early technologies and brought with them knowledge from the powerful Mediterranean civilizations. Around 100 BC and onwards, while they continued to develop their technologies and culture internally, advances in these fields increased exponentially as more neighbours began settling, contesting, developing, and conquering in the area. The Eldins came in contact with Rome, Greece, Germania, Thrace, Macedon, Illyria, Sparta, Epirus, and the Samaritans. Competing with these nations to survive spurred innovation and a first major unification as The Chiefdom Of Eldin (this unification was lead by Michna The Wise, the first ruler of Eldrado). The ancient capital of Eden which was built in 1060 BC (located near the Black Sea and created by what likely was the first ruler of a United Eldrado... His name was Mikael Of Therapos.... Since then, versions of the name Mikael have proved to be popular names for kings) remained the capital of this Chiefdom for most of its lifetime, occasionally moving deep in the Carpathian Mountains during times of war or invasion. Warfare called for the unity of the Eldin people and it made them stronger. Rome, Greece, and Germania had the biggest influence on The Cehifdom Of Eldin. Language, culture, religions, inventions, and customs were adopted, mixed, and modified. Around this time, they became known as Eldrado.

DIPLOMACY

MORE ON THE ANCIENT AND CLASSICAL AREA COMING SOON

MEDIEVAL TIMES

When the medieval ages began (The Fall Of Rome 476 AD), new challenges and opportunities rose in Eldrado. Christianity was adopted in 80 AD and the religion was adjusted to fit the mythology of the Eldradonian people. Up until now, Eldrado's borders were severely contested. Romania was the only province that was strictly Eldradonian as Transilvania was constantly fought over with the Austro-Hungarians and Bulgarians, and the province of Ukraine was constantly contested by the Russians and Ottomans. While Romania itself faced several invasions from these surrounding powers, they managed to stoicly defend the territory. What is widely known in Eldrado as the "Age Of Empire" began in 580 AD. This was when Eldrado began a great expansion and development, making the world recognize Eldrado as a power after the successful and fruitful Ukranian Campaign. Because of this, Eldrado's power, influence, resources, and population increased greatly. With its own unique sect of Christianity (a mixture between Christian Orthodox and Catholicism), Eldrado took it upon itself to be a defender of the Christian Faith and Culture by combating the Caliphate invasions south of them. They did this in order to stop the brutal advances of the Caliphate. In response to such brutality, Eldrado fought fire with fire. Vladimir Dracul (Commonly known as Tepes) (1000 AD) was the King Of Eldrado. He was famous for his iron discipline when ruling and his ferocity in battle. He showed mercy when and where it suited him, but he is infamous for his stake burnings, impalings, and other brutal methods of fear mongering. He was later betrayed by a noble in 1040 AD and assasinated. The confusion that followed lost part of Transylvania !!!!!!!!!!!!!!!!!!!!. His son, Stefan Dracul, took over the same year. Under his rule, Eldrado saw a golden age in the arts, sciences, and personal prosperity. While not being Catholic, @eldrado joined the papacy and their allies on the First Crusade (. ). Led by !!!!!!!!!!!, the experienced Eldradonian forces made their way down the coast in the Mediterranean, North Africa, the Middle East, and even as far as the Iberian Peninsula.

DIPLOMACY

MORE ON THE MIDDLE AGES AND CRUSADES COMING SOON

RENAISSANCE

In the years (. ). @eldrado delved into its own period of renaissance and enlightenment, alongside the other influential European Powers. Diplomatic ties were strengthened with neighbours

INDUSTRIAL REVOLUTION

MORE TO COME

Mid-Modern Period

PRESENT TIMES:

Eldrado was a strong and prosperous nation, knowing peace, prosperity, and growth. Everything seemed to be in perfect harmony and order. However, a family dispute changed everything. In 1898, King Constantine Of House Ion Maier had a disagreement with his twin and co-monarch, Tyrian Of House Ion Maier. This was an odd reign. Constantine and Tyrian were born as twins. However, Constantine was the first to leave the womb. Therefore, he was the rightful Monarch of Eldrado. However, as they grew together, their father, King Berbecus Of House Ion Maier, made announced that they will both be heirs to the throne, both of them having an equal claim and responsibility. He hoped this would unite them, benefiting the country and their relationships. Unfortunately, he was wrong. Tyrian was not happy with having to share power with his twin. They would often disagree and their opposition towards one another further confused the population. The last straw was when the government proposed a series of laws regarding freedom of religion, in order to stop the rising dissent among the nation's different Christian and Jewish Communities. Constantine wanted to see these laws passed in favour of keeping Eldrado united, while Tyrian opposed this, preferring to get rid of these minorities (and others) altogether. Shocked, Constantine publically denounced his brother, kicked his brother out of the Palace, and even issued an arrest warrant. His brother warned him that it would not be the last of him. On March 5, 1900, Constantine was assassinated in his bed, at the palace. The next day, all of Eldrado heard of his murder, none of them doubting who committed the act. In between the assassination, groups of men dressed in black, bearing the insignia of a black bird of prey holding a skull and sword in its clawed talons, with a shield resting on its chest bearing symbols of Eldrado and a quote stating, “Eldrado will be built on the blood and bones of its enemies” (the insignia of Tyrian) stormed the major cities of Eldrado. They were the loyal followers of Tyrian, the Neferiti, and they were there to fulfil his first wish as ruler, find the rest of the royal family, and execute them. Luckily, the young, 16 year old King Mihael was warned in time by his friend and most trusted advisor Emanuel Richter. Mihael managed to sneak out his family. And so began a long civil war. Tyrian began his dictatorship immediately. He portrayed himself as a prophet and a Godsend, sent here to save Eldrado from the evil within.... the impure, the undesirables, the un-Eldradonian. He began setting up death camps, warranting arrests, using his secret police to spy and abuse his people, rewarding those who followed him, and destroying those who stood in his way. Mihael hid in the mountains. There, he gathered the support of loyal Eldradonians and began freeing citizens from the death camps, attacking cities, disrupting communications, raiding supply transports, and doing whatever they could to damage Tyrian’s reign. Mihael left a clear message that the throne would never be Tyrian’s. Golden Birds Of Prey replaced the Black ones. The Crows, Tyrian’s supporters retaliated against anyone associating with Mihael. Skirmishes, Guerrilla Warfare, and head on clashes were fought between the two, well equipped forces. Tyrian had an army of over 4 million soldiers, most of them forcefully conscripted and threatened with losing the things they loved most. Mihael had around 2.5 million soldiers, but most of the country supported his claim. BATTLES

The Battle For Eden was most probably the final decisive blow against Tyrian’s reign. Here, the two forces met head on in the surrounding country side, Mihael being forced to do so because they were routed by enemy reinforcements. They were sandwiched between the reinforcements and the city’s soldiers. Mihael had a force of around 300,000 men. Tyrian trumped his force, as he brought with him 800,000 men, die hard, and loyal Crows. The battle seemed lost, and it seemed as though a dream of a free Eldrado, would never be heard of again. But Mihael never gave up. He would not let the dream die with him. He rallied is forces near the twin bridges (bridges going over the rivers Imperium and Gladses), on the outskirts of the city. He and his men had a few hours of preparation before they would be sandwiched. Mihael told his men to ready their bayonets, ready their rifles, carbines, semi automatic weapons, clean their artillery, and tend to their horses. 150,000 of Mihael’s men were on foot. 100,000 manned the artillery. And 50,000 were on horseback. 500,000 of Tyrian’s men were on foot. 250,000 were on horse back. And 50,000 of them were lagging behind, the ones who were supposed to set up and man the artillery. King Mihael had the defensive advantage. And he used it well. He dug deep trenches, rigged the bridges to explode, and hid his horsemen in the surrounding forest. When the enemy approached, a fog set on the scene. Mihael used this to his advantage. Blowing bugles and hitting drums, Mihael created the illusion of wielding a larger force.

Battle Of Eden Summary:

Civil War Summary:

Leaders - Golden Eagles

King Mihael
Emanuel Richter
Ion Argeß
Micra Eminescu
Stefan Eminescu
Vladimir Corden
Amelia Patrescu
Danika Melner

Leaders - Black Crows

King Tyrian
Roy Lackert
Ferdinand Zimler
Michna Torgiu
Samuel Reid
Ivan Nin
Zarzavac Colin

Soldiers - Golden Eagles

2.5 million men

Soldiers - Black Crows

4 million men

Soldier Casualties - Golden Eagles

580,000 Deaths

1 Million Wounded

Soldier Casualties - Black Crows

1 Million Deaths

2 Million Wounded

Civilian And Death Camp Casualties

1 Million Deaths

Outcome:

The Golden Eagle’s reign win the war. King Mihael wins the throne. Constitution is amended and reintroduced.

Read factbook


Viridus (Italy):

Full NationStates Name: The Holy Empire of Viridus

Full RP Name: The Holy Empire of Viridus

Starting Claim: Italy

Map:

Government Type: Absolute Monarchy

Head of State: Rexileus Augusto VI

Head of Government: Rexileus Augusto VI

Capital City: Rome

Estimated Population: 34.7 million (34,751,000)

History: (WIP)
[Roman Empire History the same until 476 AD]
The Western Roman Empire continued to spiral into the void as the Germanic tribes kept the Western Roman Empire under high pressure. Finally, a Roman royal, Alessandro, from Italy led a coup on government officials in that region. This would officially split off the Western Roman from the Italian region. This new nation would become known as The Holy Empire of Viridus. Alessandro set up the position of Rexileus, the first Rexileus would not be Alessandro; however, his brother Agoston would take control of the newly created Empire. Shortly after the fall of the Western Roman Empire, Viridus would have to hold off against the same Germanic Tribes that destroyed the Roman Empire. Luckily, Viridus was able to pinch the enemy off at the Alps. A few years later the Germanic tribes ceased their assault on Viridus.

-Skip a few hundred years, everything is fine, a large period a rebuild, blah blah blah...-

Relations were already not very good with France as Augusto II came to power in Viridus in the late 1790s, but in 1803 at the start of the Napoleonic Wars it was made clear that Viridus would have to hold strong against the French Empire. The French Empire would organize a massive assault on the Viridusian Border; however, through hundreds of years of rebuilding after the fall of the Roman Empire, Viridus had set up major defenses in the Alps. Viridus was able to successfully defend the Fatherland and the French Empire was forced to pull out it's remaining troops after they suffered major casualties.

-Major advances in technology over the next hundred years-
-Present time: 1910-

Economy

Type: Centralized ----> Market (developing)
Development: Developed

Imports: Lead, Steel, Petroleum
Exports: Food Products, Textiles, Automobiles, Leather Products

Nominal GDP: $5,767,834,000

Nominal per capita: $166.22

Military Strength

Priority: Upper Medium
Equipment: M1870 Italian Vetterli, Carcano, Perino Model 1908, Chauchat, Bodeo Model 1889, Cannone da 149/23, Cannone da 70/15, Cannone da 149/35 A, Obice da 105/14
Navy: 93 Ships (WIP)
- 16 Battleships: 2 Ammiraglio di Saint Bon, 2 Andrea Doria, 2 Italia, 3 Re Umberto, 4 Regina Elena and 3 Ruggiero di Lauria
- 24 Cruisers: 4 Etna, 3 Giuseppe Garibaldi, 8 Partenope, 3 Pisa and 6 Regioni
- 22 Destroyers: 6 Lampo, 6 Nembo, 10 Soldato
- 28 Torpedo Boats: 4 Orione, 18 Pegaso, 6 Sirio
- 2 Gunboats: 2 Castore
- 1 Submarine: Delfino

% of GDP: 15% ($865,175,100)

Eligible Manpower: 11,559,500
Active Troops: 2,541,500
Reserve (Optional): 750,000

Read factbook


Westonkand (Germany):

Full RP Name: German Empire
Starting Claim: Germany + colonies
Head of State: Henrik McAllister
Head of Government: Chancellor Theobald von Bethmann-Hollweg
Capital City: Berlin
Estimated Population: 68,000,000
Estimated Colonial Population: 11,000,000 (10.5M Africa, rest in Asia/Pacific)
History:
After Kaiser Wihelm II was assassinated by anti-German agents, Henrik McAllister was made Kaiser due to his close relation to Wilhelm
Economy
Type: Modernized
Development: Developed
Nominal GDP: $16,900,000,000
Nominal Colonial GDP: $528,000,000
Nominal per capita: $240
Nominal colonial per capita: $48

Military
Priority: high
% GDP: 3.5%

Eligible Manpower: 20,000,000
Active Troops: 750,000 (Army), 68,500 (Navy)
Navy: 52,500 sailors plus 16,000 maintenance/base/etc personnel)
12 dreadnoughts (1100 men each)
20 pre-dreadnoughts (750 men each)
1 battlecruiser (900 men each)
7 armored cruisers (850 men each)
20 protected cruisers (400 men each)
74 destroyers (100 men each)
100 torpedo boats (50 men each)
20 submarines (25 men each)
25 gunboats (100 men each)
Reserves: 2,750,000 (Army), 15,000 (Navy)

Read dispatch


Violent mob (France-Belgium): page=dispatch/id=1091180
Lalop (Ireland-Scotland-Wales-Cornwall):

Roleplay app

by Lalop

APPLICATION TEMPLATE
Full NationStates Name:Catop
Full RP Name: Celtic Empire

Starting Claim: Ireland,Scotland,Wales,Ortkey,Mann,Cornell

Government Type: Feudal Monarchy

Head of State: King James IV

Head of Government: King James IV

Capital City: Dublin

Estimated Population: 17,737,000

History: The celtic peoples of these lands were tired under Norse and English rule and in the revolution of 1900 they overthrew there overlords and declared James,a leader of the revolution in Scotland, King,compromising a Scottish king with an Irish capital city.This country is split between a hardline anti Anglo faction who want war with England and a more sensible art who only want England as a trading partner. The country is divided,but the leaders do a good job with dissent as there is a common enemy 'England' and cultural similarities between the groups. Like the Austro Hungary empire,2 groups dominate the Irish and the Scots,but there the same size and they both hate the english so there is no big rivalry yet... Welsh and Nordic,and English peoples of the Empire are Anglophobe due to trading links and no ancestral enmity with England,and they construe they majority of the 'moderate faction' in the empire.

Economy
Feudal agriculture industry in Big cities,contact with outside world via ports of Cork,Cardiff,Plymouth and Dublin.

Type: Free market
Development: Pre Industrial/Industrial

Imports:Guns Iron,industrial materials form England,France
Exports: Cloth,Grain, Potatoes

Nominal GDP: 2,568,000,000
Nominal per capita:220$

Military Strength 750,000

Priority: Men,guerrilla wafare
Equipment: Basic,Springfield rifle,no grenades or tanks
% GDP: 5%

Eligible Manpower: 25%
Active Troops: 2%
Reserve (Optional): None,Rural country

Read factbook


Reunited soviets (Russia): page=dispatch/id=1101975
Baltic state (Estonia-Latvia-Lithuania): nation=baltic_state/detail=factbook/id=1105824
ASIA
Gran Argreriana (southeast China): nation=gran_argreriana/detail=factbook/id=1094943



MAPS
Players:

(Linklarger version)

Full globe:

Non-Player Countries and unclaimed nations:

Link(larger version)
NPC stats and info:

UNCLAIMED/NON-PLAYER COUNTRIES

(Linklarger view)

EUROPE
England

Full RP Name: Kingdom of England
Starting Claim: England + colonies
Head of State: King Edward VII
Head of Government: Prime Minister H. H. Asquith
Capital City: London
Estimated Population: 33,300,000 (England)
Estimated Colonial Population: 355,500,000 (300M in Asia, 53M in Africa, 1.9M NAmer+Car, 600K Europe)

Economy
Type: Modernized
Development: Developed
Nominal GDP: $11,188,800,000 (UK)
Nominal Colonial GDP: $21,330,000,000
Nominal per capita: $336 (UK)
Nominal colonial per capita: $60

Military
Priority: high
% GDP: 3%

Eligible Manpower: 12,000,000
Active Troops: 275,000 Army (125k in England, 150k in colonies), 137,150 Navy

Navy: 107,150 sailors plus 30,000 maintenance/base/etc personnel)
14 dreadnoughts (1100 men each)
27 pre-dreadnoughts (750 men each)
3 battlecruisers (900 men each)
23 armored cruisers (850 men each)
35 protected cruisers (400 men each)
150 destroyers (100 men each)
74 torpedo boats (50 men each)
46 submarines (25 men each)
112 gunboats (100 men each)
84 river gunboats (50 men) {colonial}

Home Fleet (11 dreadnoughts, 17 pre-dreadnoughts, 2 battlecruisers, 10 armored cruisers, 13 protected cruisers, 96 destroyers, 41 torpedo boats, 26 submarines, 42 gunboats)
Mediterranean Fleet -- Malta (3 dreadnoughts, 7 pre-dreadnoughts, 1 battlecruiser, 4 armored cruisers, 6 protected cruisers, 38 destroyers, 14 torpedo boats, 8 submarines, 22 gunboats), Gibraltar (2 pre-dreadnoughts, 1 armored cruiser, 2 protected cruisers, 6 destroyers, 4 torpedo boats, 3 submarines, 7 gunboats)
East Indies Station -- India, Malaysia (4 armored cruisers, 5 protected cruisers, 5 destroyers, 6 torpedo boats, 5 submarines, 17 gunboats, 43 river gunboats)
Australian Station (2 armored cruisers, 4 protected cruisers, 3 destroyers, 4 torpedo boats, 6 gunboats, 5 river gunboats)
Africa Station -- South Africa, Egypt [Red Sea] (1 pre-dreadnought, 2 armored cruisers, 5 protected cruisers, 4 destroyers, 5 torpedo boats, 4 submarines, 18 gunboats, 36 river gunboats)

Reserves: 385,000 Army (45k in colonies), 180,000 Navy

Celts

Full RP Name: Celtic Empire
Starting Claim: Ireland+Scotland+Wales+Orkeys+Mann+Cornwall
Head of State: King James IV Stephen II
Head of Government: King James IV Stephen II
Capital City: Dublin
Estimated Population: 17,737,000

Economy
Type: Modernized
Development: Developing
Nominal GDP: $2,568,000,000
Nominal per capita: $220

Military
Priority: high
% GDP: 5%

Eligible Manpower: 4,400,000
Active Troops: 750,000 660,000 Army, 49,875 Navy

Navy: 39,875 sailors plus 10,000 maintenance/base/etc personnel)
8 dreadnoughts (1100 men each) 8800
1512 pre-dreadnoughts (750 men each) 9000
3 battlecruisers (900 men each) 2700
128 armored cruisers (850 men each) 6800
1910 protected cruisers (400 men each) 4000
7959 destroyers (100 men each) 5900
3429 torpedo boats (50 men each) 1450
21 submarines (25 men each) 525
97 gunboats (100 men each) 700

Deployed to Mediterranean: 4 dreadnoughts, 5 pre-dreadnoughts, 1 battlecruiser, 2 armored cruisers, 0 protected cruisers, 18 destroyers, 14 torpedo boats, 8 submarines, 2 gunboats
Stationed in Ireland: 4 dreadnoughts, 7 pre-dreadnoughts, 2 battlecruisers, 6 armored cruisers, 10 protected cruisers, 41 destroyers, 15 torpedo boats, 13 subs, 5 gunboats

Reserves: 750,000 446,000 Army (285k Ireland, 156k in Scotland, Cornwall/Wales lost), 13,000 Navy

France

Full RP Name: Republic of France
Starting Claim:
Head of State: President Armand Fallières
Head of Government: Prime Minister Aristide Briand
Capital City: Paris
Estimated Population: 42,000,000
Estimated Colonial Population: 43,000,000 (12M Asia, rest in Africa)

Economy
Type: Centralized
Development: Developed
Nominal GDP: $9,030,000,000
Nominal Colonial GDP: $2,193,000,000
Nominal per capita: $215
Nominal colonial per capita: $51

Military
Priority: high
% GDP: 3%

Eligible Manpower: 13,000,000
Active Troops: 740,000 (665,000 Army, 75,000 Navy)

Navy: 56,825 sailors plus 18,175 maintenance/base/etc personnel
4 dreadnoughts (1100 men each)
18 pre-dreadnoughts (750 men each)
17 armored cruisers (850 men each)
10 protected cruisers (400 men each)
70 destroyers (100 men each)
124 torpedo boats (50 men each)
59 submarines (25 men each
43 gunboats (100 men each) {mainly colonial}
32 river gunboats (50 men) {colonial}

Reserves: 3,000,000 (2,960,000 Army, 40,000 Navy)

Austrio-Hungarian Empire

Full RP Name: Austrio-Hungary Empire
Starting Claim:
Head of State: Emperor Franz Joseph I of Austria
Head of Government: Richard von Bienerth-Schmerling (Austria) and Károly Khuen-Héderváry (Hungary)
Capital City: Vienna
Estimated Population: 52,000,000

Economy
Type: Modernizing
Development: Developing
Nominal GDP: $10,140,000,000
Nominal per capita: $195

Military
Priority: moderate
% GDP: 2%

Eligible Manpower: 12,500,000
Active Troops: 300,000 Army, 25,700 Navy

Navy: 19,200 sailors plus 6,500 maintenance/base/etc personnel
3 dreadnoughts (1100 men each)
8 pre-dreadnoughts (750 men each)
2 armored cruisers (850 men each)
4 protected cruisers (400 men each)
17 destroyers (100 men each)
48 torpedo boats (50 men each)
4 submarines (25 men each)
24 gunboats (100 men each)

Reserve: 500,000 Army, 9,000 Navy

Bulgaria

Full RP Name: Kingdom of Bulgaria
Head of State: Ferdinand I
Head of Government: Aleksander Malinov
Capital City: Sofia
Estimated Population: 4,500,000

Economy
Type: Mixed
Development: Developing (poor)
Nominal GDP: $405,000,000
Nominal per capita: $90

Military
Priority: high
% GDP: 2%

Eligible Manpower: 1,400,000
Active Troops: 300,000 Army, 2,000 Navy

Navy: 1,550 sailors plus 450 maintenance/base/etc personnel
1 protected cruisers (400 men each)
4 destroyers (100 men each)
9 torpedo boats (50 men each)
3 gunboats (100 men each)

Reserves: 180,000

Greece

Full RP Name: Kingdom of Greece
Head of State: George I
Head of Government: Stefanos Dragoumis
Capital City: Athens
Estimated Population: 5,300,000

Economy
Type: Mixed
Development: Developing (poor)
Nominal GDP: $530,000,000
Nominal per capita: $100

Military
Priority: medium
% GDP: 1%

Eligible Manpower: 1,550,000
Active Troops: 100,000 Army, 8,850 Navy

Navy: 6,550 sailors plus 2,300 maintenance/base/etc personnel
2 pre-dreadnoughts (750 men each)
1 armored cruisers (850 men each)
2 protected cruisers (400 men each)
16 destroyers (100 men each)
17 torpedo boats (50 men each)
2 submarines (25 men each
9 gunboats (100 men each)

Reserves: 130,000

Netherlands

Full RP Name: Kingdom of the Netherlands
Estimated Population: 5,800,000
Colonial Population: 47,000,000 (46.85M East Indies, 150K West Indies/Surinam)

Economy
Nominal GDP: $1,595,000,000
Nominal Colonial GDP: $2,820,000,000
Nominal per capita: $275
Nominal colonial per capita: $60

Military
Eligible Manpower: 1,500,000
Active Troops: 65,000 Army, 24,150 Navy

Navy: 17,850 sailors plus 6,300 maintenance/base/etc personnel
10 pre-dreadnoughts (750 men each)
3 armored cruisers (850 men each)
6 protected cruisers (400 men each)
14 destroyers (100 men each)
33 torpedo boats (50 men each)
6 submarines (25 men each)
22 gunboats (100 men each)

Home Fleet: 7 pre-dreadnoughts, 2 armored cruisers, 3 protected cruisers, 6 destroyers, 19 torpedo boats, 4 submarines, 8 gunboats
Dutch East Indies Fleet: 3 pre-dreadnoughts, 1 armored cruiser, 3 protected cruisers, 8 destroyers, 14 torpedo boats, 2 submarines, 14 gunboats
Home Army: 39,000
Dutch East Indies Army: 26,000

Reserves: 100,000 Army, 12,000 Navy

Denmark

Full RP Name: Kingdom of Denmark
Map: Denmark + Iceland + Faroes + Greenland + Virgin Islands
Estimated Population: 2,350,000

Economy
Nominal GDP: $622,750,000
Nominal per capita: $265

Military
Eligible Manpower: 700,000
Active Troops: 25,000 Army, 12,100 Navy

Navy: 9,000 sailors plus 3,100 maintenance/base/etc personnel
6 pre-dreadnoughts (750 men each)
3 protected cruisers (400 men each)
5 destroyers (100 men each)
34 torpedo boats (50 men each)
8 submarines (25 men each)
9 gunboats (100 men each)

Reserves: 60,000 Army, 7,500 Navy

Norway

Full RP Name: Kingdom of Norway
Estimated Population: 2,300,000

Economy
Nominal GDP: $368,000,000
Nominal per capita: $160

Military
Eligible Manpower: 650,000
Active Troops: 30,000 Army, 4,100 Navy

Navy: 3,100 sailors plus 1,000 maintenance/base/etc personnel
2 pre-dreadnoughts (750 men each)
1 protected cruisers (400 men each)
2 destroyers (100 men each)
12 torpedo boats (50 men each)
4 gunboats (100 men each)

Reserves: 60,000 Army, 2,000 Navy

Switzerland

Full RP Name: Swiss Confederation
Estimated Population: 3,600,000

Economy
Nominal GDP: $1,116,000,000
Nominal per capita: $310

Military
Eligible Manpower: 1,400,000
Active Troops: 70,000
Reserves: 150,000

Montenegro

Full RP Name: Principality of Montenegro
Estimated Population: 330,000

Economy
Nominal GDP: $18,810,000
Nominal per capita: $57

Military
Eligible Manpower: 100,000
Active Troops: 10,000 Army, 500 Navy
Navy: 3 gunboats, 2 torpedo boats
Reserves: 15,000 Army, 200 Navy

ASIA/OCEANIA

Ottoman Empire

Full RP Name: Ottoman Empire
Starting Claim:
Head of State: Mehmed V
Head of Government: Ibrahim Hakki Pasha
Capital City: Istanbul
Estimated Population: 21,000,000

Economy
Type: Centralized/Agrarian
Development: Developing (poor)
Nominal GDP: $1,890,000,000
Nominal per capita: $90

Military
Priority: low
% GDP: 0.5%

Eligible Manpower: 4,200,000
Active Troops: 720,000 Army, 10,000 Navy

Navy: 8,000 sailors plus 2,000 maintenance/base/etc personnel
21 pre-dreadnoughts (750 men each) 750
30 armored cruisers (850 men each)
72 protected cruisers (400 men each) 800
185 destroyers (100 men each) 500
2710 torpedo boats (50 men each) 500
2 submarines (25 men each) 50
3214 gunboats (100 men each) 1400
4620 ironclads (200 men) 4000

(Eldradonian-Ottman-Celtic war losses: 1 pre-dreadnaught, 3 armored cruisers, 5 protected cruisers, 13 destroyers, 17 torpedo boats, 18 gunboats, 26 ironclads)

Reserves: 180,000 Army, 1,500 Navy

Japan

Full RP Name: Empire of Japan
Head of State: Emperor Meiji
Head of Government: Prime Minister Katsura Tarō
Capital City: Tokyo
Estimated Population: 51,000,000
Colonial Population: 13,000,000 (10M Korea, 3M Taiwan)

Economy
Type: Mixed
Development: Developing
Nominal GDP: $4,743,000,000
Nominal Colonial GDP: $793,000,000
Nominal per capita: $93
Nominal colonial per capita: $61

Military
Priority: high
Equipment: good
% GDP: 1.5%

Eligible Manpower: 14,000,000
Active Troops: 760,000, 51,700 Navy

Navy: 38,300 sailors plus 13,400 maintenance/base/etc personnel
2 dreadnoughts (1100 men each)
12 pre-dreadnoughts (750 men each)
11 armored cruisers (850 men each)
17 protected cruisers (400 men each)
46 destroyers (100 men each)
51 torpedo boats (50 men each)
12 submarines (25 men each)
36 gunboats (100 men each)

Reserves: 1,755,000 Army, 15,000 Navy

China

Full RP Name: Qing Empire of China
Head of State: Emperor Puyi (child)
Head of Government: Prince Chun (regent)
Capital City: Peking
Estimated Population: 334,000,000

Economy
Type: Feudal
Development: Poor
Nominal GDP: $15,364,000,000
Nominal per capita: $46

Military
Priority: low
% GDP: 0.2%

Eligible Manpower: 12,000,000
Active Troops: 115,000 Army, 13,600 Navy

Navy: 10,600 sailors plus 3,000 maintenance/base/etc personnel
12 protected cruisers (400 men each)
3 destroyers (100 men each)
23 torpedo boats (50 men each)
11 gunboats (100 men each)
29 river gunboats (50 men each)
9 ironclads (200 men each)

Reserves: 280,000 Army

Philippines

Full RP Name: Philippine Republic
Estimated Population: 8,200,000

Economy
Nominal GDP: $508,400,000
Nominal per capita: $62

Military
Eligible Manpower: 1,640,000
Active Troops: 40,000 Army, 5,950 Navy

Navy: 4,550 sailors plus 1,400 maintenance/base/etc personnel
3 protected cruisers (400 men each)
5 destroyers (100 men each)
9 torpedo boats (50 men each)
14 gunboats (100 men each)
5 ironclads (200 men each)

Reserves: 70,000 Army, 700 Navy

Siam

Full RP Name: Kingdom of Siam
Estimated Population: 7,350,000

Economy
Nominal GDP: $441,000,000
Nominal per capita: $60

Military
Eligible Manpower: 1,900,000
Active Troops: 25,000 Army, 3,400 Navy

Navy: 2,600 sailors plus 800 maintenance/base/etc personnel
2 protected cruisers (400 men each)
2 destroyers (100 men each)
4 torpedo boats (50 men each)
3 gunboats (100 men each)
6 river gunboats (50 men each)
4 ironclads (200 men each)

Reserves: 70,000 Army, 1,000 Navy

Persia

Full RP Name: State of Persia
Estimated Population: 7,100,000

Economy
Nominal GDP: $475,700,000
Nominal per capita: $67

Military
Eligible Manpower: 1,800,000
Active Troops: 25,000 Army, 300 Navy
Reserves: 70,000 Army, 100 Navy

Australia

Full RP Name: Commonwealth of Australia
Estimated Population: 4,000,000

Economy
Nominal GDP: $1,480,000,000
Nominal per capita: $370

Military
Eligible Manpower: 1,200,000
Active Troops: 25,000 Army, 5,100 Navy

Navy: 3,800 sailors plus 1,300 maintenance/base/etc personnel
1 pre-dreadnought (750 men each)
3 protected cruisers (400 men each)
6 destroyers (100 men each)
9 torpedo boats (50 men each)
8 gunboats (100 men each)

Reserves: 40,000 Army, 800 Navy

THE AMERICAS
Imperial States of America

Full RP Name: The Imperial States of America
Starting Claim: Remaining US+Canada
Head of State: President Theodore Roosevelt
Head of Government: Theodore Roosevelt
Capital City: Washington, D.C.
Estimated Population: 66,100,000

Economy
Type: Modernized
Development: Developed
Nominal GDP: $20,641,500,000
Nominal per capita: $312

Military
Priority: moderate
Equipment:
% GDP: 2%

Eligible Manpower: 14,400,000
Active Troops: 134,825 Army, 34,825 Navy

Navy: 25,825 sailors plus 9,000 maintenance/base/etc personnel
4 dreadnoughts (1100 men each)
10 pre-dreadnoughts (750 men each)
5 armored cruisers (850 men each)
9 protected cruisers (400 men each)
20 destroyers (100 men each)
14 torpedo boats (50 men each)
7 submarines (25 men each)
32 gunboats (100 men each)

Reserves: 145,000 (Army), 5,000 (Navy)

Mexico

Full RP Name: United Mexican States
Head of State: Porfirio Díaz
Head of Government: Porfirio Díaz
Capital City: Mexico City
Estimated Population: 15,000,000

Economy
Type: Mixed
Development: Developing (poor)
Nominal GDP: $1,800,000,000
Nominal per capita: $120

Military
Priority: low
Equipment: Mauser Model 1895 rifle
% GDP: 0.3%

Eligible Manpower: 3,000,000
Active Troops: 25,000 Army, 3,300 Navy

Navy: 2,500 sailors plus 800 maintenance/base/etc personnel
2 protected cruisers (400 men each)
2 destroyers (100 men each)
6 torpedo boats (50 men each)
4 gunboats (100 men each)
4 ironclads (200 men each)

Reserves: 7,000

Brazil

Full RP Name: Republic of Brazil
Estimated Population: 21,000,000

Economy
Nominal GDP: $1,155,000,000
Nominal per capita: $55

Military
Eligible Manpower: 4,000,000
Active Troops: 50,000 Army, 14,325 Navy

Navy: 11,025 sailors plus 3,300 maintenance/base/etc personnel
2 dreadnoughts (1100 men each)
2 pre-dreadnoughts (750 men each)
1 armored cruiser (850 men each)
5 protected cruisers (400 men each)
15 destroyers (100 men each)
4 torpedo boats (50 men each)
3 submarines (25 men each)
8 gunboats (100 men each)
14 river gunboats (50 men each)
6 ironclads (200 men each)

Reserves: 60,000 Army, 300 Navy

Argentina

Full RP Name: Republic of Argentina
Estimated Population: 5,900,000

Economy
Nominal GDP: $1,604,800,000
Nominal per capita: $272

Military
Eligible Manpower: 1,400,000
Active Troops: 40,000 Army, 14,700 Navy

Navy: 11,300 sailors plus 3,400 maintenance/base/etc personnel
1 dreadnoughts (1100 men each)
5 pre-dreadnoughts (750 men each)
8 protected cruisers (400 men each)
11 destroyers (100 men each)
9 torpedo boats (50 men each)
5 gunboats (100 men each)
4 river gunboats (50 men each)
5 ironclads (200 men each)

Reserves: 40,000 Army

Colombia

Full RP Name: Republic of Colombia
Estimated Population: 4,650,000

Economy
Nominal GDP: $381,300,000
Nominal per capita: $82

Military
Eligible Manpower: 940,000
Active Troops: 15,000 Army, 4,400 Navy

Navy: 3,300 sailors plus 1,100 maintenance/base/etc personnel
1 pre-dreadnoughts (750 men each)
3 protected cruisers (400 men each)
3 destroyers (100 men each)
5 torpedo boats (50 men each)
8 gunboats (100 men each)

Reserves: 50,000 Army, 1000 Navy

Peru

Full RP Name: Republic of Peru
Estimated Population: 3,800,000

Economy
Nominal GDP: $266,000,000
Nominal per capita: $70

Military
Eligible Manpower: 750,000
Active Troops: 23,000 Army, 3,050 Navy

Navy: 2,350 sailors plus 700 maintenance/base/etc personnel
2 protected cruisers (400 men each)
3 destroyers (100 men each)
3 torpedo boats (50 men each)
5 gunboats (100 men each)
3 ironclads (200 men each)

Reserves: 70,000 Army, 700 Navy

Chile

Full RP Name: Republic of Chile
Estimated Population: 2,900,000

Economy
Nominal GDP: $620,600,000
Nominal per capita: $214

Military
Eligible Manpower: 620,000
Active Troops: 30,000 Army, 6,500 Navy

Navy: 5,000 sailors plus 1,500 maintenance/base/etc personnel
1 pre-dreadnoughts (750 men each)
5 protected cruisers (400 men each)
7 destroyers (100 men each)
3 torpedo boats (50 men each)
2 gunboats (100 men each)
6 ironclads (200 men each)

Reserves: 65,000 Army, 800 Navy

Venezuela

Full RP Name: Republic of Venezuela
Estimated Population: 2,770,000

Economy
Nominal GDP: $174,510,000
Nominal per capita: $63

Military
Eligible Manpower: 500,000
Active Troops: 14,000 Army, 3,900 Navy

Navy: 3,000 sailors plus 900 maintenance/base/etc personnel)
1 protected cruiser (400 men each)
4 destroyers (100 men each)
4 torpedo boats (50 men each)
2 gunboats (100 men each)
8 river gunboats (50 men)
7 ironclads (200 men each)

Reserves: 50,000 Army, 500 Navy

Cuba

Full RP Name: Republic of Cuba
Estimated Population: 1,600,000

Economy
Nominal GDP: $112,000,000
Nominal per capita: $70

Military
Eligible Manpower: 320,000
Active Troops: 18,000 Army, 1,020 Navy

Navy: 800 sailors plus 220 maintenance/base/etc personnel)
1 destroyer (100 men each)
3 gunboats (100 men each)
2 ironclads (200 men each)

Reserves: 60,000 Army, 200 Navy

Bolivia

Full RP Name: Republic of Bolivia
Estimated Population: 1,600,000

Economy
Nominal GDP: $115,200,000
Nominal per capita: $72

Military
Eligible Manpower: 300,000
Active Troops: 20,000 Army
Reserves: 50,000 Army

Ecuador

Full RP Name: Republic of Ecuador
Estimated Population: 1,300,000

Economy
Nominal GDP: $88,400,000
Nominal per capita: $68

Military
Eligible Manpower: 250,000
Active Troops: 18,000 Army, 4,400 Navy

Navy: 3,400 sailors plus 1,000 maintenance/base/etc personnel)
1 protected cruisers (400 men each)
4 destroyers (100 men each)
4 torpedo boats (50 men each)
12 gunboats (100 men each)
6 ironclads (200 men each)

Reserves: 40,000 Army, 700 Navy

Uruguay

Full RP Name: Republic of Uruguay
Estimated Population: 1,070,000

Economy
Nominal GDP: $239,680,000
Nominal per capita: $224

Military
Eligible Manpower: 198,000
Active Troops: 16,000 Army, 1,100 Navy

Navy: 850 sailors plus 250 maintenance/base/etc personnel)
1 destroyer (100 men each)
2 gunboats (100 men each)
3 river gunboats (50 men each)
2 ironclads (200 men each)

Reserves: 40,000 Army, 300 Navy

Puerto Rico

Full RP Name: Republic of Puerto Rico
Estimated Population: 1,100,000

Economy
Nominal GDP: $62,700,000
Nominal per capita: $57

Military
Eligible Manpower: 200,000
Active Troops: 8,000 Army, 790 Navy

Navy: 600 sailors plus 190 maintenance/base/etc personnel)
2 gunboats (100 men each)
2 ironclads (200 men each)

Reserves: 30,000 Army, 180 Navy

Paraguay

Full RP Name: Republic of Paraguay
Estimated Population: 725,000

Economy
Nominal GDP: $36,250,000
Nominal per capita: $50

Military
Eligible Manpower: 60,000
Active Troops: 7,000 Army
Reserves: 10,000 Army

AFRICA

Ethiopia

Full RP Name: Ethiopian Empire
Estimated Population: 15,000,000

Economy
Nominal GDP: $525,000,000
Nominal per capita: $35

Military
Eligible Manpower: 3,000,000
Active Troops: 150,000 Army
Reserves: 400,000 Army

Liberia

Full RP Name: Republic of Liberia
Estimated Population: 670,000

Economy
Nominal GDP: $31,490,000
Nominal per capita: $47

Military
Eligible Manpower: 120,000
Active Troops: 8,000 Army, 640 Navy

Navy: 500 sailors plus 140 maintenance/base/etc personnel)
1 gunboat (100 men each)
2 ironclads (200 men each)

Reserves: 20,000 Army, 100 navy

Read dispatch



Additional information:

Rules

by La federacion venezolana

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Roleplay Rules

No God Modding God Modding is defined as "When someone’s character has the ability to do practically anything without limits or boundaries." An example is when they simply cannot be harmed by any and all means other RPers try. Also, no controlling other people's characters. You determine what your character is or does and nobody else's. When it isn't clear if someone is god-modding but an accusation is made, the Moderator or one of his/her deputies will make that determination.

•First offense; A warning. Something along the lines of
"Hey, this kinda thing is against the rules, please refer-
to rules of the rule book, and avoid this type of-
thing in the future. Thanks."

•Second offense; A harsher warning. Something akin to the first offense warning.
Ensure the consequences of a third offense are noted.

•Third offense; Temporary ejection for 3 days.

Refrain from one-line posts
"A one-liner post is any roleplay response, or start that consists of a singular sentence."
One-liner posts are okay sometimes,
as sometimes you need the other person's response first. But if every other post you make is one,
it gets annoying, and rather spammy.

•First offense; A warning. Something along the lines of.
"Hey, this is against the rules, please refer-
to the rules and avoid this type of-
thing in the future. Thanks."

• A harsher warning. Something akin to the first offense warning.
Ensure the consequences of a third offense are noted.

•Third offense; Temporary ejection for 1 day.

•Fourth offense; Temporary ejection for 3 days.

Don't argue or antagonize other players/nations

Disagreements are common, and can be handled by a nice, or simple debate;
And more commonly, an "Agree to disagree" situation. In short, don't insult
or purposely rile up another player/nation with the intent to start a fight.

•First offense; A warning. Something along the lines of
"Hey, this kinda thing is against the rules, please refer-
to rule two of the rule book, and avoid this type of-
thing in the future. Thanks."

•Second offense; A harsher warning. Something akin to the first offense warning.
Ensure the consequences of a third offense are noted.

•Third offense; Temporary ejection for 3 days.

Those are the big three rules but there are some other rules that are pretty self-explanatory. If a nation is found to be breaking the rules below then they will be offered one or two warning followed by a punishment that can range from a temporary ejection to a full ban.


• Do not make your country the best at everything (Every nation should have weaknesses)
• Do not control other nation's characters/military/tech/anything (Without permission)
• No Trolling
• No Spamming
• Take roleplay seriously
• Please keep the RMB in English or add translations

Basic Roleplay Requirements


• Please refrain from using one line posts. They clog up the RMB and aren't very interesting. Contact La federacion venezolana or another mod if you really need help writing

• All meetings between individuals of nations (Such as peace talks, summits, or other meetings) must be held on the Discord with a summary of the results posted on the RMB

• Economies are a factor of the roleplay. This means a country like Honduras couldn't afford to build up a nuclear program and countries like Japan (With a massive economy but small military) are still powerful in their own way.

• Please be reasonable, small countries won't be building up a military the size of modern-day USA in two days and militaries won't be in the millions of manpower

• Don't act like you're untouchable and people are stupid just because they want to do something against your country even though you're a superpower

• Be somewhat realistic. Annexing countries is fine, building up a military is fine, starting a nuclear program is fine, but annexing multiple countries in one day is not, ignoring embargoes and sanctions is not, and just being ridiculous all the time is not

• "RPs SHOULD have some sense of time to them, while this is certainly not real time it is not nearly as short as some people believe it to be. Traveling across oceans via boat, rebuilding cities and establishing new railroads, all takes a fairly considerable amount of time make sure that if the RP allows it you ensure that time passes before events happen. With events like building cities, it is a good idea to begin a solo RP which then finishes several weeks later, there is no strict limit for the time taken for something to complete however it should become evident when no time at all has passed in comparison." - Groznyj leich (They ceased to exist but they made this rule)

• Stay within the technological bounds of the era and region. Muskets should not be available in China in 1450, laser rifles should not be in modern day Switzerland, and stealth bombers should not be in World War One. Use history as your guide if we are roleplaying an era before modern day

War in the Roleplay Rules

  • WMDs; "Quite simply they are banned, as they make RPs completely pointless. The largest weaponry allowed exists in the forms of cruise missiles or other large missiles which are realistically the only large weapons used by man today. Nukes and the like are deterrents and nothing more, exceptions have been made for terrorism RPs but in terms of War they are a no go.

  • Stealth equipment; Stealth bombers and the such aren't invisible to radar, just harder to detect. It will be classed as godmoding if you declare your plane to be invisible as it has x technology. Stealth tanks are non-existent. Stealth Helicopters are equally non-existent, the nearest you can get to this is by maintaining an altitude under radar range, however an entire group of helicopters doing this is unfeasible and would be easy to spot visually. Special forces are equally not ghosts and just normal men, they can just as easily be killed by a prepared force.

  • Deployment Time; Troops take time to prepare, they are not instantly in a combat ready status. Before any fighting must begin, troops must be equipped and transported to the destination, allow several RP days to pass before using them in a conflict. Preparation time becomes more null later into RPs as it is assumed that they're preparing on the sidelines due to wartime procedure, however they will still need to travel from place to place and can't suddenly appear as reinforcements.

  • Military Size; A nations military size needs to be reasonable and is largely dependent on the type of government, defence budget, current situation etc. In reality the largest militaries during peace time rest at around the 3% of the total population line with it ranging up to around 7% as a max during war. However as nationstates obviously allows for more extreme governments we allow the limit to be nearer the 10-12% margin DURING WAR. A nations military suddenly growing by about 4% or 5% is rather a noticeable change and must be anounced before hand, it can't just suddenly gain these extra numbers upon going into war.

  • Engagement Size; Military engagements are not between entire armies, they are often smaller skirmishes. One of the largest recorded battles would be the battle for Moscow, which has roughly a million men on each side fighting, however the battle for Moscow stretched some 600km. A more realistic engagement would be based on Operation Market Garden, in which 40,000 Allied soldiers were dropped to spearhead the assault against the Axis occupied positions.
    Essentially the conflict size depends on the importance of the objective but entire armies fighting is ridiculous, at most several dozens of thousands of men would be involved on one side.

  • Equipment; Do not use future tech or post-modern tech. If it's not in mainstream use, you can't use it basically, I advise using a mix of real life equipment from several different militaries if you want a unique military, just bear in mind they have to work together so mixing too many Eastern vehicles amongst a largely Western themed military is highly unlikely to work well as the vehicles will have different controls, at best import vehicles from other nations on nationstates if you want some variation. The one exception to this is with failed or cancelled prototype weaponry assuming that everything behind the design is perfectly reasonable, for example my nation operates the failed Mil V-12 Heavy lift Helicopter, the design of this helicopter is perfectly feasible and would have been implemented into use if it's design had not become redundant as they have other vehicles to fulfill its role.

  • Casualties/Outcome; Do not dictate the outcome of a battle in your own post, it is good practice to try and determine a reasonable amount of losses or a reasonable outcome with your opponent, failing this contact someone like myself to act as a marshal and give their word on what the predicted outcome should be. Thus hopefully ensuring a fair and reasonable result is achieved.

  • Godmoding; Godmoding is the bane of all serious RPers, essentially godmoding is when you do something absurd or unrealistic. I.e. Holding off 30,000 men with a single commando. This is something you have to be wary of, no assault is flawless and casualties always occur, once again it may be best to contact someone to act as a marshal if you believe yourself or someone else to be godmoding.

  • RP Etiquette; It is generally good etiquette during RP to first have a post initiating a clash between two armies, with yours launching the first strike and your opponent then posting how his army reacts to this. Essentially imagine it like a turn based game, you take your turn then your opponent sees what has happened and reacts accordingly. For example if me and an enemy were fighting with a battlecruiser each on the sea and I was the first to post I would describe the fact that my ship had opened fire and simply leave it at that, my opponent would then say how this attack had affected him and follow it up with his attack back until one ship is deemed unusable." - All of these rules were made by Groznyj leich (They ceased to exist but still gets credit)

*Punishments are flexible depending on the rating of the rules abuse

Read dispatch


WIP - military comparisons

NPCs stats
Players and RP info

Nation

Manpower

Army

Army (reserves

Navy (ships)

Navy (men)

Navy (reserves)

Russia

24,000,000

1,200,000

2,100,000

187

35,850

14,000

Germany

20,000,000

750,000

2,750,000

279

68,500

15,000

Gran Argreria

15,000,000

700,000

2,000,000

n/a

260,000

n/a

Imperial America

14,400,000

134,825

145,000

101

34,825

5,000

Japan

14,000,000

760,000

1,755,000

187

51,700

15,000

France

13,000,000

665,000

2,960,000

377

75,000

40,000

Austria-Hungary

12,500,000

300,000

500,000

110

25,700

9,000

England

12,000,000

275,000

385,000

568

137,150

180,000

Viridus

11,560,000

2,043,000

1,000,000

93

n/a

n/a

Eldrado

9,382,400

3,264,600

n/a

n/a

n/a

n/a

Southeast Dixie

5,600,000

85,000

10,000

n/a

n/a

n/a

Celtic

4,400,000

660,000

446,000

157

49,875

13,000

Ottomans

4,200,000

660,000

180,000

107

22,450

6,000

Texoma

4,200,000

68,000

45,500

107

12,550

3,200

Brazil

4,000,000

50,000

60,000

60

14,325

300

Mexico

3,000,000

25,000

7,000

18

3,300

0

Ethiopia

3,000,000

150,000

400,000

0

0

0

Siam

1,900,000

25,000

70,000

21

3,400

1,000

Persia

1,800,000

25,000

70,000

3

300

100

Central America

1,735,000

93,200

20,000

n/a

n/a

n/a

Philippines

1,640,000

40,000

70,000

36

5,950

700

Greece

1,550,000

100,000

130,000

49

8,850

n/a

Switzerland

1,400,000

70,000

150,000

0

0

0

Australia

1,200,000

25,000

40,000

27

5,100

800

Netherlands

1,500,000

65,000

100,000

94

24,150

12,000

Bulgaria

1,400,000

300,000

180,000

17

2,000

n/a

Argentina

1,400,000

40,000

40,000

48

14,700

0

Shibe States

1,140,000

43,000

89,000

n/a

n/a

n/a

Colombia

940,000

15,000

50,000

20

4,400

1,000

Serbia

900,000

100,000

300,000

0

0

0

Peru

750,000

23,000

70,000

16

3,050

700

Denmark

700,000

25,000

60,000

65

12,100

7,500

Norway

650,000

30,000

60,000

21

4,100

2,000

Chile

620,000

30,000

65,000

24

6,500

800

Venezuela

500,000

14,000

50,000

26

3,900

500

Cuba

320,000

18,000

60,000

6

1,020

200

Bolivia

300,000

20,000

50,000

0

0

0

Ecuador

250,000

18,000

40,000

27

4,400

700

Puerto Rico

200,000

8,000

30,000

4

790

180

Uruguay

198,000

16,000

40,000

8

1,100

300

Liberia

120,000

8,000

20,000

3

640

100

Montenegro

100,000

10,000

15,000

5

500

200

Finland

88,500

65,000

13,000

5

2,000

0

Judah

84,000

29,400

0

0

0

0

Paraguay

60,000

7,000

10,000

0

0

0

Nation

Manpower

Army

Army (reserves

Navy (ships)

Navy (men)

Navy (reserves)

Read dispatch

Report