by Max Barry

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The Space Republic of The Solar Ottomans

“May the Space Republic Not Fall!” Shantae Dogan

Category: Democratic Socialists
Civil Rights:
Good
Economy:
Frightening
Political Freedoms:
Average

Regional Influence: Sprat

Location: The East Pacific

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1

The Common Weapons for Soldiers

Beside Javelin soldiers and Peacekeepers, the main soldier of the great Ottoman Empire is split into nine classes, each with different jobs. These beings Scouts, Rocketeers, Pyros, Demolition, Heavies, Engineers, Medics, Snipers, and Spys

Main weapons for Scouts:
Scattergun:

Scatterguns are double-barreled lever-action shotguns with a wooden handle and foregrip. They fire ten pellets per shot, and is deadly at close range. A scattergun can fire six shots.

C.A.P.P.E.R Ray Gun:

These ray guns have red fins and an antennae protruding from the front of it and a long silver wire down the lower half of the gun leading to a small rocket exhaust. These ray guns don't use bullets, but AA batteries, and is technically a pistol.

Main Weapons for Rocketeers
The Cow-Mangler 5000

Cow-Manglers are large, shoulder-fired, retro-futuristic ray guns, with arcs of electricity appearing periodically on the frontal nodes. The Cow-Mangler can fire up to four shots, but is much worse at dealing with enemy vehicles or buildings like the Javelin Rocket Launcher. It's reloaded by cranking a lever on the side of it multiple times. It also can fire charged EMP shots, which can knock out vehicles and buildings that it hits for four seconds, giving other soldiers enough time to destroy them. The EMP shot also causes first-degree burns on those it hits.

The Bison Ray Gun

The Bison Ray Gun is a small, retro-futuristic/steampunk-styled ray gun. It fires a beam that goes in a straight line, and is reloaded via a piston located at the back of the weapon.

Shovel?

Weapons for Pyros:
The Phlog:

The Phlog is a retro-futuristic ray blunderbuss with a red colored canister to hold it's energy in. It fires waves of energy, similar to a flamethrower, and some pyros have unlocked ways to create "Crit" energy, which can kill many normal soldiers quickly.

The Manmelter:

The Manmelter is a grey, retro-futuristic laser pistol, with a small vial that contains red liquid. The Manmelter fires flaming bolts of energy, traveling 50% faster than a flare, and lights enemies on fire. It doesn't need to be reloaded. but it does take time for the one shot to recharge. It can also suck fire from burning individuals.

The "Third Degree"

This weapon is a retro-futuristic axe with a white-hot coil in lieu of a sharpened edge. This weapon's energy can travel through healing equipment easily, and these weapons are feared among enemy medics on the battlefield.

Weapons for Demolition Men
Grenade Launcher:

This special grenade launcher, only used by Demolition Men, contain up to four grenades at a time, and has adjustable weapon sights and wooden stock + foregrip. It fires grenades at approximately 1216 hammer units per second. Grenades fired by these grenade launchers bounce with a degree of unpredictability, due to them spinning around rapidly, which can be used to bounce them around corners or rolled down slopes to indirectly attack enemies. They arc significantly downward after being fired and launch slightly to the right of the cross-hair. Unless hitting a target in the air, grenades have a 2.7 second timer before they explode.

Stickybomb Launcher:

Stickybomb launchers are modified grenade launchers with a large drum magazine, an under-barrel foregrip, and wide barrel. Like the name intels, it fires bombs that stick to objects that are non-organic. Together, they can explode with enough force to bring down a bridge or blow up a bunch of enemies.

Weapons for Heavies
Minigun:

Mini guns are enormous, Gatling-style machine guns with a large rotating barrel and complete with a large white underslung ammunition case and two handles. Firing four bullets at the same time at a rate of ten times a second, the Minigun is able to quickly rip through opponents at short range, but it will get worse at accuracy the farther the target is. The weapon requires a short period of time to spin up and down before and after firing, which quickly hampers the soldier's mobility.

Shotgun

Heavies are also trained in hand-to-hand combat, and are the strongest out of the sub-soldier classes.

Weapons for Engineers

The Pomson-6000

The Pomson is a a retro-futuristic ray gun, firing red lasers at enemies like a shotgun. These weapons are perfect for dealing with medics or stealthy enemies, as most Engi's are trained in anti-stealth warfare. This weapon can glow brightly or take away cloak energy, allowing the Engi to see the enemy coming at him. However, it doesn't do as much damage to enemy buildings and vehicles.

C.A.P.P.E.R Ray Gun:

The Eureka Wrench

The Eureka Wrench is a special, retro-futuristic pipe wrench with an atomic symbol etched into the top of it. A spiral antenna, not unlike a Tesla coil, is attached to the head and a switch near the top of the grip is connected to a red wire that is plugged into the bottom of the antenna. This wrench allows Engineers to repair vehicles (tanks, aircraft, etc.) with ease. As well, he can construct buildings, such as Sentry Guns, Dispensers, and teleporters.

The gadget Medics use
The Vaccinator:

The vaccinator is an odd weapon. It has a glowing, red liquid-filled beaker attached to the lower middle section, a small monitor left of the main body and additional cables and valves, which is attached to a canteen-like device on the Medic's back. It fires a steady beam of energy that heals wounded soldiers on the battlefield, destroying the need for medical tents (for the most part). It also has three modes that protect soldiers from attacks, such as anti-bullet, anti-explosion, and anti-flames. It can also "Ubercharge," forming a shield around both the medic and the soldier that protects them more from any of the three damage types listed.

Weapons for Snipers
The Shooting Star Sniper Ray Gun

The Shooting Star Sniper Ray Gun )or (SSSRG) is a sniper rifle made from a jury-rigged laser, equipped with a telescopic sight with two fins atop it, a laser sight directly underneath that, and a red button on each side and the back. A parabolic antenna protrudes from the barrel of the rifle with a small tube of red liquid at the end of the barrel. The rifle is constructed from grayish-green metal and covered in a cream material at the stock and body of the rifle.

SMG

Machete/Kukri:

Weapons for Spies
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