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by Novaya rossiyskaya imperiya. . 235 reads.

Regional Currencies Factbook



Official Currencies of Geopolity
E X C H A N G E R A T E S

~~ RULES & GUIDELINES ~~

*It should be noted that GDPs will still be evaluated in Nominal terms, not in Purchasing-Power Parity (PPP) terms*

The Currency system allows for Nations to create and maintain their own currencies, in a dynamic and exciting way. The Regional Credit (RC$), set to the value of the US Dollar in real life, will serve as the default currency of Geopolity. All other currencies will be judged in relation to its value.

When you apply for roleplay in the region, you can choose your own currency, and the current exchange rate to the RC$ (RL US Dollar).
As an example, lets use a fictional currency called "Atlantic Ducat". When You applied, you stated that ten (10) Atlantic Ducats, equals 1 RC$. This will be added to the fact.

When you have been accepted for RP, your currency will be added to the Regional Currency Factbook, where your exchange rate to the RC$, and the other currencies in the region, will be recorded.
You can ask the Regional Admin to change your Exchange rate if a significant event happens in your nation. (You are embargoed, you are at war, you begin printing tons of money etc. These all affect the value of your currency). In order for the change to be official and game-legal you must notify the RA. This is to avoid confusions among players.

You can also choose from any of the Worlds Real Life Currencies to be the exchange rate of your fictional currency. As an example, lets use a fictional currency called "Mediterranean Lira". When You applied, you stated that currency is based off of the Turkish Lira. This will be reflected in the Regions National Currency Factbook.

This means that your currency, the Mediterranean Lira, will always be equal in value to the Real Life Turkish Lira. A third option is asking another player if you can use their currency. Likewise, a player can choose to just use the default regional currency, the RC$. There's no obligation to have an actual exchange rate different to the traditional 1=1 rate.

Changing the exchange rate with the goal of making military purchases cheaper or giving your allies cheaper military sales will not be allowed. For example, strengthening your currency to make a $100 million fighter jet cost very little relative to your currency and then after said purchase, reverting back to the original exchange rate will not be allowed.

~~ HOW CURRENCIES AFFECT YOU ~~

Having a weaker currency than the regional default is better for export oriented countries, as it provides a boost to exports, whilst making foreign goods more expensive. Should a country with a weak currency import a lot, this would result in a rise in prices, and as a result an increase in inflation. This is also a problem if your debt is serviced in a stronger currency, as you will need more of your currency for each dollar served.

Having a stronger currency than the regional default is better for import oriented countries, as although it hurts exports, it improves the purchasing power of your people. This means they can better afford foreign goods, especially if those goods come from a country with a weaker currency.

~~ LinkCURRENCY CALCULATOR ~~

This tool allows you to calculate the value of currencies that do not exist in RL. It can be helpful for finding the exact amount a project, purchase or program can cost in Regional Credits (USD) without the hassle of doing the math manually.


List of National Currencies

Currency (Symbol)

RC$ ~ "X" Currency

Users ("Owner" listed first)

Regional Credit (RC$)

US$1 = 1 ~ 1

All Nations Not Listed

Romanovan Imperial Ruble (И‎₽)

1 ~ 14.25

Romanovskaya

Qing Silver Dollar (QGD$)

1 ~ 6.50

Da qing empire (Northern Chinese Empire)

Soviet Ruble (₽, руб)

1 ~ 45.00

Novaya rossiyskaya imperiya (USSR)

Furstian Liga (L$)

1 ~ 65.00

Furstia

Rijken Guilder (ƒ)1

1 ~ €1

Rijkenlandd

Renminbi (元)

1 ~ 7.11

Herdenia

Saudi Riyal (﷼)2

1 ~ 1د.إ

Saudiarabia

Infinian Azuleya (I₳)

1 ~ 4.15

Infiny

Japanese Yen (¥)

1 ~ 110.45

Inouye

Fosnian Krone (,- , kr)

1 ~ 7.00

Fosna

Mahari Rupee (H₹)

1 ~ 50.00

Maharkati

1- Value is the same as RL Euro (€)
2- Value is the same as RL Emirati Dirham (د.إ)

(Credits to Southwest China for the base content)
(Credits to Romanovskaya for the format)

Novaya rossiyskaya imperiya

Edited:

RawReport