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by The Colony of Tribes Republic. . 167 reads.

Morale System For Role Plays

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Below is a morale system I'm using for an RP I'm running about an NS World War and I think it Could be useful for others to use as well if they want to of course.

Morale system v2.0
Improved Combat System

The Improved Combat System (Morale System v2.0) enhances the old system by adding a more detailed look at how morale and civilian support are affected by various events. It takes into account the current state of the war and the tech level of the troops and modifies morale ratings accordingly.

Morale starts at 100, and is affected by several different factors. For each day that the soldiers are deployed, their morale decreases by 5. USO events will add a morale boost of 9, and reinforcements will add a boost of 50 for the troops being reinforced. An additional 5 points can be added with a boosting speech from a commanding officer. The tech level of the troops will also affect morale, with modern tech adding a 10 point boost and outdated tech equating to a 10 point penalty.

Civilian support starts at 1000, and then decreases by 10 for each front's losses. There is always a penalty of -2 for propaganda, no matter the tech level. If a victory is achieved on a front, it will add 20 to the morale rating, and 10 for every advantage that is gained in the field. Diplomatic actions, such as broker peace treaties, can provide a morale boost to the troops of +25.

The system also takes into account the current state of the war with a 5 point morale penalty being applied to the side with less resources, and a 5 point morale boost to the side with the advantage. Additionally, successful rescue or espionage missions can add a morale boost of 40 points, while destruction of civilian areas can cost a morale penalty of 20 points.

Finally, morale at 100+ will give the troops normal performance, while morale at 75 still decreases performance, but to a lesser degree. Morale at 50 will give a moderate decrease in performance, and at 25 there will be a severely decreased performance. If the morale rating goes down to 10 or lower, the soldiers will likely run away, and disobeying orders is a definite possibility. There is also a higher chance of Post Traumatic Stress Disorder in the troops at this rating, and the lower the difference between both sides’ morale scores, the higher the risk.

At a morale rating of 100+, the troops will be in their normal condition and will be ready to fight at full capacity. They will follow orders and have a good sense of discipline, and will be eager to win the battle.

At a morale rating of 75, the troops will still show up to battle, but their performance will be slightly diminished. There will be a lack of enthusiasm among the troops, and some will be hesitant to follow orders.

At a morale rating of 50, the troops will show a moderate decrease in performance. The troops will be sluggish in the battlefield, and morale will begin to drop faster than normal.

At a morale rating of 25, the troops’ performance will be significantly decreased. The soldiers will be unenthusiastic and will not follow orders without prompting. Furthermore, they may even be willing to surrender should there be a chance to escape.

At a morale rating of 10 or lower, the troops are liable to turn and run, or even disobey orders. Post Traumatic Stress Disorder is highly likely in the troops, and they will be in a state of panic and confusion.

At the start of the RP the civilian support rating is 1000. This represents the general mood of the populace and the level of support they have for the war effort. As the conflict progresses, this can be increased or decreased based on certain events and the level of casualties.

A rating of 1000-999 indicates that the civilian support is high, with the population feeling inspiring with the war effort.

A rating of 998-950 indicates that the civilian support is moderate, with citizens being generally supportive of the ongoing conflict.

A rating of 949-850 indicates that the civilian support is low, with the population feeling disillusioned and unwelcoming of the war.

A rating of 849 and below indicates that the civilian support is very low, with citizens being hostile and openly opposing the war effort.

Civilian support decreases whenever there is a major losses, such as when a front is lost or a key objective is not achieved. This decrease can range from -10 to -50 in a single event, based on the scale and importance. The penalty for propaganda remains at -2 no matter the tech level.

Civilian support can be increased by achieving a victory on a front, with a bonus of +20 morale added. Each advantage that is gained in the field adds an additional +10 morale. In addition, successful rescue or espionage missions can add a morale boost of 40 points. Diplomatic actions, such as broker peace treaties, can also provide a morale boost of +25.

Front Wins and Losses example

Front

Troops Lost

Resources Lost

Outcome

Front 1

50

50

Victory

Front 2

100

100

Loss

Front 3

200

100

Draw

Front 4

300

50

Victory

In the table you can name the fronts whatever you wish to.

Calculating morale and civilian support can be done by following these simple steps:

1. Set starting morale and civilian support levels.

Morale starts at 100, and civilian support starts at 1000.

2. Calculate morale modifiers.

Look at the various events that have taken place that could affect the troops' morale. Troops can be penalized with lower morale for taking heavy casualties, while USO events, reinforcements and speeches from commanders can boost morale. Additionally, the tech level of troops can play a role in determining morale – modern tech will give a 10 point boost and outdated tech a 10 point penalty.

3. Calculate civilian support modifiers.

For every front's losses, decrease civilian support by 10 points. There is a constant penalty of -2 for propaganda, regardless of tech level. Gaining advantages in the field and achieving victories on a front can add morale, while actions taken directly against civilians can cause morale to drop significantly.

4. Calculate morale rating.

The morale rating for each side is calculated by adding or subtracting the modifiers from the original 100 morale rating. At higher morale ratings, troops will follow orders and have a good sense of discipline, while at lower morale ratings troops will be more likely to run away and disobey orders.

5. Calculate civilian support.

Civilian support is calculated similarly to morale, by combining the original 1000 rating with the modifiers calculatd earlier. Civilian support of 1000-999 indicates high support, while a rating of 849 and under indicates hostile opposition to the war effort.

With these simple steps, you can easily calculate morale and civilian support in a roleplaying game. Utilizing this system can help to create a more engaging and realistic roleplaying experience, and will ultimately aid in keeping morale and civilian support levels in check.

Positive Events:

- Boosting Speech (+5 morale)
- Supplies Delivery (+20 morale)
- Treaty Signings (+15 morale, +10 civilian support)
- Withdrawal of Enemy Forces (+10 civilian support)
- War Crimes Committed by Enemy (+25 morale, +15 civilian support)

Negative Events:

- Death of Popular General or Political Leader (-30 morale, -20 civilian support)
- Anti-War Propaganda (-5 civilian support)
- Botched Attacks (-15 morale)
- Poor Leadership (-25 morale)
- Food or Resource Shortages (-10 morale, -15 civilian support)

Propaganda is a powerful tool that can be used to sway public opinion and influence the morale and civilian support in a conflict. Different types of propaganda can be used to influence the public with varying results.

Positive Propaganda:

- Pro-War (+2 morale, +5 civilian support)
- Anti-War (-2 morale, -5 civilian support)

Negative Propaganda:

- Pro-War (-2 morale, -5 civilian support)
- Anti-War (+2 morale, +5 civilian support)

The tech level can have a significant impact on the effectiveness of propaganda. Modern tech allows for more efficient messaging and increased reach, producing a greater effect on morale and civilian support. Outdated or past tech, however, has its own advantages. It is harder to refute and disprove due to its distance from modern technology, resulting in a greater effect on morale and civilian support.

Modern Tech:

- Positive Propaganda (+5 morale, +10 civilian support)

- Negative Propaganda (-5 morale, -10 civilian support)

Past Tech:

- Positive Propaganda (+7 morale, +15 civilian support)
- Negative Propaganda (-7 morale, -15 civilian support)

Fact-checking is an important part of determining the effectiveness of propaganda. In this day and age, with the wide reach of modern technology, it’s easier for truth-seeking citizens to verify the facts, making propaganda less effective than it used to be. Likewise, propaganda from the past, even if from a different time, may remain hard to refute.

Modern Technology:

Given the removal of information barriers, modern technology increases the effectiveness of truth-seeking for citizens. This encourages more fact-checking and makes it easier for citizens to verify the truth.

For modern technology, the standard fact-checking process should involve an independent fact-checking group to assess claims. They should consider the accuracy of sources, look for third-party verifications, and examine implicit bias as well. If discrepancies are found or there are doubts in the accuracy of the claims, the effectiveness of the propaganda is severely reduced.

Past Technology:

With past technology, it may become difficult to fact-check propaganda. Even if propaganda is centuries old, there may still be implicit bias around it, making it difficult to completely refute. In this case, fact-checking should be driven by first-hand accounts and deep research. Documentaries, books, and other resources dedicated to the truth may be able to help uncover the truth. If a claim cannot be verified, then the effectiveness of the propaganda should be significantly reduced.

The effort that is put into verifying the truth of propaganda can affect the resulting morale and civilian support bonuses/penalties.

If the fact-checking process is thorough, with diligent effort being put into investigating the claims, the bonuses/penalties should remain unchanged or slightly decreased (-2 morale, -5 civilian support).

If only minimal effort is put into verifying the claims, the bonuses/penalties should remain unchanged (no change).

If the fact-checking process is rushed or incomplete, the bonuses/penalties should remain unchanged or slightly increased (+2 morale, +5 civilian support).

This system is a great tool to use for your next RP where you're engaged in a war, and if you have any suggestions for improving the system, please feel free to message or comment me with your ideas.

Morale System
Morale starts at 100
-5 for each RP day your troops are deployed(Troops)
USO Events gain a +9
Reinforcements gain a +50 for the Troops they're reinforcing
+3 for Boosting Speech from Commanding Officer
Each Front has it's own Morale Rating

This Morale system is used for both the citizens and deployed soldiers. How you apply the morale system to your nation is that you give your nation a number representing the total overall citizen support of your nation's war effort you can use propaganda, but it only works as long as people believe it and that could be different depending on which tech level you're RP is running so if it's PT then the propaganda effect is high as there isn't an internet or a global news organization. If it MT then there is a -1 propaganda penalty because of the internet and the global news. If it's FT then propaganda becomes null because with FT there are different ways nations can say that people in their nation get international and national news so the rule for PT applies in FT RPs.

The starting morale and civilian support.
Each Front in a war starts at 100 and each is separate and goes up or down at a different rate.

Civilian Support starts at 1000 and goes down by -10 for each front's losses in MT there is the -1 Propaganda penalty always in effect for civilian support. Civilian support goes up for each victory by +20 on each front. So it's possible that you can get a -10 and +20 because each war front is different and NO you can't win on all fronts all the time, but if your troops morale is 50 or above on all fronts then it can happen. If one of your fronts has morale at 20 then there is a 50/50 chance of winning or losing. If morale is at 10 or lower your troops will suffer major losses, but there is a 5% for them to win the battle, but its more likely that they'll lose it.

The morale system effects the way your soldiers perform in battle as detailed below...

Morale at 100+: Normal Performance
Morale at 50: Slightly Decreased Performance
Morale at 20: Moderate Performance
Morale at or below 10: Soldiers are likely to run from a fight and disobey a commanding officer's orders if they are recalled at this rating then there is higher chance of some of your soldiers dealing with PTSD.

Even though this system isn't for everyone it's a good tool to use for your next RP where you're engaged in a war.

If there is anything you think would make this system better then TG me with a detailed explanation of how it would benefit the system and how it works.

The Colony of Tribes Republic

Edited:

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