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by New franken. . 2,453 reads.

Lore Factions S.P.E.C.I.A.L.

[center][size=200][b]Lore Factions S.P.E.C.I.A.L.[/b][/size]

[region]The Fallout Wasteland[/region] has many factions pining for power within it. Here is a brief list of lore factions in the fallout, along with their corresponding nation.[/center]
[size=150][b]Enclave[/b][/size]
[hr]Color: [b][color=#A9A9A9]Dark Grey[/color][/b]
Leader: 
Members: 
Perks: The only group that starts with plasma weapons, the enclave have access to: Enclave bases across America, X-01 power armor, Laser rifles/pistols, and Vertibirds.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]7[/td][/tr]
[tr][td]Preparedness[/td][td]7[/td][/tr]
[tr][td]Expansion[/td][td]4[/td][/tr]
[tr][td]Combat[/td][td]8[/td][/tr]
[tr][td]Industry[/td][td]6[/td][/tr]
[tr][td]Authority[/td][td]7[/td][/tr]
[tr][td]Luck[/td][td]1[/td][/tr][/table]

[size=150][b]Brotherhood of Steel[/b][/size]
[hr]Color: [b][color=#C0C0C0]Silver[/color][/b]
Leader: 
Members: 
Perks: One of the few groups that starts with pre-War technolgy, the Brotherhood of Steel have access to: BoS bases across America, The Prdweyn, T-60 power armor, Laser rifles/pistols, Vertibirds, and Liberty Prime.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]6[/td][/tr]
[tr][td]Preparedness[/td][td]7[/td][/tr]
[tr][td]Expansion[/td][td]3[/td][/tr]
[tr][td]Combat[/td][td]7[/td][/tr]
[tr][td]Industry[/td][td]7[/td][/tr]
[tr][td]Authority[/td][td]8[/td][/tr]
[tr][td]Luck[/td][td]1[/td][/tr][/table]

[size=150][b]New California Republic[/b][/size]
[hr]Color: [b][color=#006400]Dark Green[/color][/b]
Leader:
Members:
Perks: One of the few groups that starts with massive amounts of land, the New California Republic have access to: T-45 power armor (servos removed), Vertibirds (about 4) and control of Hoover dam.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]4[/td][/tr]
[tr][td]Preparedness[/td][td]5[/td][/tr]
[tr][td]Expansion[/td][td]6[/td][/tr]
[tr][td]Combat[/td][td]6[/td][/tr]
[tr][td]Industry[/td][td]8[/td][/tr]
[tr][td]Authority[/td][td]5[/td][/tr]
[tr][td]Luck[/td][td]6[/td][/tr][/table]

[size=150][b]Caesar's Legion[/b][/size]
[hr]Color: [b][color=#8B0000]Dark Red[/color][/b]
Leader: 
Members: 
Perks: Greater hand-to-hand combat skills, roman looking uniforms, sneak attack skill, located in area around across the eastern side of the Hoover Dam, special spy network.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]3[/td][/tr]
[tr][td]Preparedness[/td][td]8[/td][/tr]
[tr][td]Expansion[/td][td]6[/td][/tr]
[tr][td]Combat[/td][td]9[/td][/tr]
[tr][td]Industry[/td][td]4[/td][/tr]
[tr][td]Authority[/td][td]7[/td][/tr]
[tr][td]Luck[/td][td]3[/td][/tr][/table]

[size=150][b]Vault-Tec Vaults[/b][/size]
[hr]Color: [b][color=#1E90FF]Dodger Blue[/color][/b]
Leader:
Members:
Perks: The vaults of the wasteland vary in both size and access to technology, and are penetrable underground fortresses, provided its dwellers don't attract the attention of persistent raider groups.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]5[/td][/tr]
[tr][td]Preparedness[/td][td]8[/td][/tr]
[tr][td]Expansion[/td][td]5[/td][/tr]
[tr][td]Combat[/td][td]6[/td][/tr]
[tr][td]Industry[/td][td]6[/td][/tr]
[tr][td]Authority[/td][td]5[/td][/tr]
[tr][td]Luck[/td][td]5[/td][/tr][/table]

[size=150][b]New Vegas[/b][/size]
[hr]Color: [b][color=#FFD700]Gold[/color][/b]
Leader: 
Members:
Perks: Control of the strip, an army of MK I Securitrons and a lot of leverage with the NCR over Hoover Dam.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]7[/td][/tr]
[tr][td]Preparedness[/td][td]5[/td][/tr]
[tr][td]Expansion[/td][td]2[/td][/tr]
[tr][td]Combat[/td][td]5[/td][/tr]
[tr][td]Industry[/td][td]6[/td][/tr]
[tr][td]Authority[/td][td]5[/td][/tr]
[tr][td]Luck[/td][td]10[/td][/tr][/table] 

[size=150][b]The Institute[/b][/size]
[hr]Color: [b][color=#FFA500]Orange[/color][/b]
Leader: 
Members:
Perks: One of the few groups that start with post-War technology, can make Synths, have a teleportor and can manufacture laser weapons.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]10[/td][/tr]
[tr][td]Preparedness[/td][td]9[/td][/tr]
[tr][td]Expansion[/td][td]2[/td][/tr]
[tr][td]Combat[/td][td]5[/td][/tr]
[tr][td]Industry[/td][td]6[/td][/tr]
[tr][td]Authority[/td][td]6[/td][/tr]
[tr][td]Luck[/td][td]2[/td][/tr][/table]

[size=150][b]Commonwealth Minutemen[/b][/size]
[hr]Color: [b][color=#0000FF]Blue[/color][/b]
Leader: 
Members:
Perks: One of the few groups that start with laser weapons and have access to artillery at the Castle.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]4[/td][/tr]
[tr][td]Preparedness[/td][td]8[/td][/tr]
[tr][td]Expansion[/td][td]6[/td][/tr]
[tr][td]Combat[/td][td]6[/td][/tr]
[tr][td]Industry[/td][td]5[/td][/tr]
[tr][td]Authority[/td][td]5[/td][/tr]
[tr][td]Luck[/td][td]6[/td][/tr][/table]

[size=150][b]The Gunners[/b][/size]
[hr]Color: [b][color=#4B5320]Army Green[/color][/b]
Leader: 
Members:
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]4[/td][/tr]
[tr][td]Preparedness[/td][td]7[/td][/tr]
[tr][td]Expansion[/td][td]4[/td][/tr]
[tr][td]Combat[/td][td]8[/td][/tr]
[tr][td]Industry[/td][td]5[/td][/tr]
[tr][td]Authority[/td][td]8[/td][/tr]
[tr][td]Luck[/td][td]4[/td][/tr][/table]

[size=150][b]The Shi[/b][/size]
[hr]Color: [b][color=#CC5500]Burnt Orange[/color][/b]
Leader: 
Members:
Perks: TBD
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]10[/td][/tr]
[tr][td]Preparedness[/td][td]7[/td][/tr]
[tr][td]Expansion[/td][td]1[/td][/tr]
[tr][td]Combat[/td][td]5[/td][/tr]
[tr][td]Industry[/td][td]7[/td][/tr]
[tr][td]Authority[/td][td]6[/td][/tr]
[tr][td]Luck[/td][td]4[/td][/tr][/table]

[spoiler=Under Construction]
[b]*NOTE*[/b] These SPECIALs are not final. If you wish to play one of them please notify a councilor.

[size=150][b]Children of Atom[/b][/size]
[hr]Color: [b][color=#ADFF2F]Green Yellow[/color][/b]
Leader:
Members:
Perks: Only group that starts out with Gamma weapons (Pistols and Rifles), Most Children of Atom have way higher radiation resistance and have a (damaged) submarine as their HQ.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]8[/td][/tr]
[tr][td]Preparedness[/td][td]8[/td][/tr]
[tr][td]Expansion[/td][td]2[/td][/tr]
[tr][td]Combatantcy[/td][td]6[/td][/tr]
[tr][td]Industry[/td][td]3[/td][/tr]
[tr][td]Authority[/td][td]7[/td][/tr]
[tr][td]Lucrativeness[/td][td]6[/td][/tr][/table]

[size=150][b]The Railroad[/b][/size]
[hr]Color: [b][color=#A52A2A]Brown[/color][/b]
Leader: 
Members:
Perks: The only group that starts with Gauss rifles, have a spy network, can detect synths and are very secretive.
[table][tr][td]SPECIAL Stats[/td][td][/td][/tr]
[tr][td]Science[/td][td]8[/td][/tr]
[tr][td]Preparedness[/td][td]7[/td][/tr]
[tr][td]Expansion[/td][td]4[/td][/tr]
[tr][td]Combat[/td][td]5[/td][/tr]
[tr][td]Industry[/td][td]6[/td][/tr]
[tr][td]Authority[/td][td]7[/td][/tr]
[tr][td]Luck[/td][td]3[/td][/tr][/table]
[/spoiler]

New franken

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