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DispatchFactbookEconomy

by Kerbin system bot. . 184 reads.

Kerbilization Documentation

Kerbilization Documentation

Population:
Every 10,000,000 population uses 1 power.
Every 10,000,000 population uses 1 food.
During Summer/winter same amount of power is required for heating/cooling.
1,000% of this in wood can heat.
These always round up.
Without cooling, research speed is at 50%
Without heating, all work stops, and your population will slowly die.
Every 1,000,000 population allows 1 state factory.
This always rounds down.

Cities: You can found a city for 2500 wood.
Each city takes 7 days.
Cities can be leveled up.
Lvl 1 -> 2 1500 wood + 1000 concrete
Lvl 2 -> 3 1000 wood + 1000 concrete + 500 Iron

Cities allow production of units in that location, and construction of airports and seaports.

Resource Levels:
Common:
Fruit
Wheat
Wood
Coal
Iron
Concrete
Uncommon:
Oil
Copper
Rare
Uranium
Titanium

Refined Resource Levels:
Common:
Food
Silicon
Steel
Uncommon:
Oil Products
Wire
Electronics
Rare:
Enriched Uranium

Other:
Epic:
Plutonium

Refining Recipes:
Wheat > Food
Fruit > Food
Iron > Steel
Coal > Silicon
Oil > Oil Products
Copper > Wire
Silicon + Wire > Electronics
Uranium > Enriched Uranium

For extraction of resources:
1 Factory = 5 Common resources.
1 Factory = 3 Uncommon resources.
1 Factory = 1 Rare resource.
Multiple Factories Stack

Refining:
1 Factory = -10 Raw Common Resources + 10 Refined Common Resources
1 Factory = -10 Raw Uncommon Resources + 5 Refined Uncommon Resources
1 Factory = -10 Raw Rare Resources + 1 Refined Rare Resource
Multiple Factories Stack

Construction:
Factory: 25 Iron/day 7 Days
Wind Turbine: 5 Iron/day 7 Days
Solar Farms: 5 Silicon/day 7 Days
Research Lab: 10 Iron/day 28 Days
Launch Silo: 250 Iron/day 1 Day
Space Center: 1 lab, 500 wood, 1000 Iron, 1000 concrete. (Down payment, 7 days to build)
Nuclear Reactor: 25 Iron/day 28 Days (MAXIMUM 5 FACTORIES STACKED, needs 25 Uranium to activate, 1 daily.)
(If nuclear reactor is given 5 Enriched Uranium, it produces 1 Plutonium.)

Research:
Each nation has one free Research Lab
An additional lab needs 100 Power to maintain.
Each additional lab takes 200% Power of the previous

Research Project Types:
Basic Research = 1 Week (Limited things like Find a Random Resource)
Basic Research = 2 Week (Normal Technology, Find Specific Common Resource)
Basic Research = 3 Week (Advanced Technology, Find Specific Uncommon Resource)
Basic Research = 4 Week (Very Advanced Tech, Find Specific Rare Resource)
BLACK PROJECT = 30 Days (Any of the above, but completely secret.)

Power:
Wind Turbines: 5 Power
Solar Farms: 5 Power
Nuclear Reactor: 250 Power

Disasters:
Daily d100 roll, 100 = Natural disaster.
If disaster, another d100 roll:
01-10 = Hurricane
11-20 = Drought
21-30 = Flooding
31-40 = Tsunami
41-50 = Earthquake
51-60 = Wildfire
61-70 = Blizzard (Season Dependent, flooding if not winter.)
71-80 = Epidemic
81-90 = Tornado
91-99 = Solar Flare
100 = Something so horrific we haven't even decided yet.
A roll then determines who gets hit.

Unit Construction:
Warships:
Each line uses 50 Iron per day for:
Destroyer: 7 Days
Cruiser: 14 Days
Battleship: 21 Days
Aircraft Carrier: 28 Days
Ships need fuel to maintain. They use 1,2,3, or 4 of their fuel, respectively. They use this even if they are idle.
If a ship is not fueled, it goes into Disrepair. While in disrepair, ships' hard attack and soft attack are 50%. Repairing a ship can only happen in port, and takes a length of time relative to it's damage.
If a ship is in Disrepair for (build) days, it will sink.
Diesel Ships require Steel to build.

Aircraft:
Biplane Fighter: 3 Days (20 Wood per day) [RANGE: 500 KM]
Biplane Bomber: 3 Days (20 Wood per day) [RANGE: 500 KM]
Fighter: 3 Days (20 Iron per day) [RANGE: 650 KM]
Bomber: 3 Days (20 Iron per day) [RANGE: 650 KM]
Jet Fighter: 5 Days (20 Iron per day) [RANGE: 800 KM]
Jet Bomber: 5 Days (20 Iron per day) [RANGE: 800 KM]
Advanced Jet Fighter: 5 Days (20 Titanium per day) [RANGE: 1000 KM]
Advanced Jet Bomber: 5 Days (20 Titanium per day) [RANGE: 1000 KM]
Aircraft need fuel to operate. Every 10 aircraft use 1 fuel per day. They do this only when active. This ALWAYS rounds up.

Tanks:
Light Tank: 2 Days (10 Iron per day)
Medium Tank: 3 Days (10 Iron per day)
Tanks need fuel to operate. Every 10 tanks use 1 fuel per day. They do this only when active. This ALWAYS rounds up.

Tech Tree:

BUDGET:
Resources can be sold for cash.
Placeholder rates are:
Common Raw = 10,000,000 USD
Common Refined = 25,000,000 USD
Uncommon Raw = 50,000,000 USD
Uncommon Refined = 75,000,000 USD
Rare Raw = 100,000,000 USD
Rare Refined = 250,000,000 USD
Epic = 500,000,000 USD
You also get a small amount from your population every month.
Policies, currently only used to change population growth, use currency related to their Complexity and Effect.
You can use currency in international trade, but be wary of inflation!

Kerbin system bot

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