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It's time for tea.

Spiritgirl

Benvenuto qui su Happy Utopia San Lucass! Sono tanto, sicuro al 100% che ti senti confuso e disorientato qui su Nationstates. Presta un pò di tempo a capire come funziona il gioco, vai nella FAQ e su One shop one Rule per capire cosa è permesso e non è permesso fare su questo gioco. Puoi pubblicare i messaggi qui e chiedermi qualcosa che non sai oppure se ti senti semplicemente perplesso.

Certe regioni vengono letteralmente invase da un'ondata scatenata di nazioni sin dal loro concepimento dalla mente dei loro ideatori. Happy Utopia non è una di queste ma 4 nazioni è già un vanto per noi. Invito anche gli attuali residenti ad essere attivi così che una sola delle nostre nazioni sia attiva come 10 in una regione grande! ^^

Holy gensokyo, quante erano le nazioni nella vecchia Happy Utopia che hai fondato tu? Il 2013 è un anno distante ma stento a credere che in una regione così bella ci fosse solo Holy Gensokyo. ^^ Magari possiamo partire a reclutare alcuni ex-residenti.

Hello hello, I'm new.

Spiritgirl wrote:Hello hello, I'm new.

Welcome, new nation. I am Gurky, and now to make you able to find your way in this multiverse littered there is a guide that has been created just for you newborns. You look like a nation that learns very quickly and I'm sure you will get at ease. It is time again for tea in Ita-ehmm, Gurkland. Care to sit?

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WELCOME | BASICS | GAMEPLAY | GLOSSARY
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WELCOME BASICS GAMEPLAY GLOSSARY
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||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
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If you found this guide helpful, please upvote the dispatch to help others find it
Welcome to NationStates!

This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

This guide aims to help you:

  • Prepare you for the limitless possibilities;

  • Find out the varying aspects of this game; and

  • Manage your nation.

This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


What is NationStates?

NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
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Issues

Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

  • None;

  • One per weekday;

  • One per day;

  • Two per weekday;

  • Two per day; or

  • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

Government Category

Nation Count

Percentage

Inoffensive Centrist Democracy

52643

23.58%

Democratic Socialists

16958

7.60%

Iron Fist Consumerists

16719

7.49%

Anarchy

15750

7.06%

New York Times Democracy

15130

6.78%

Psychotic Dictatorship

13611

6.10%

Father Knows Best State

11356

5.09%

Civil Rights Lovefest

10677

4.78%

Moralistic Democracy

9530

4.27%

Left-wing Utopia

7038

3.15%

Liberal Democratic Socialists

6700

3.00%

Corrupt Dictatorship

6489

2.91%

Capitalist Paradise

5626

2.52%

Corporate Bordello

5236

2.35%

Left-Leaning College State

4705

2.11%

Corporate Police State

4241

1.90%

Scandinavian Liberal Paradise

4198

1.88%

Authoritarian Democracy

3556

1.59%

Compulsory Consumerist State

3056

1.37%

Right-wing Utopia

1933

0.87%

Capitalizt

1598

0.72%

Iron Fist Socialists

1494

0.67%

Conservative Democracy

1005

0.45%

Free-Market Paradise

935

0.42%

Libertarian Police State

901

0.40%

Tyranny by Majority

820

0.37%

Benevolent Dictatorship

772

0.35%

Mother Knows Best State

546

0.24%

[The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

  • General issues:

    General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

    Examples of general issues include:

  • Population-based issues

    Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

    Examples of population-based issues include:

  • Issue-option

    Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

    Examples of issue-based issues include:

  • Statistic-based issues

    Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

    Examples of statistic-based issues include:

  • Special issues

    Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

    Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


Telegrams

Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

  • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

  • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

  • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

  • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

    Supporter will:
    • remove ads (for faster page loads);

    • reward with a supporter trophy for your nation page;

    • last forever;

    • permanently reserve nation name; and

    • give a player a 'warm, fuzzy feeling of supporting NationStates.'

    Postmaster:

    • includes the aforementioned benefits of Supporter;

    • expand folders to hold a 100 telegrams each (up from 20 telegrams);

    • create 3 additional custom folders; and

    • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

    Postmaster-General:

    • includes the aforementioned benefits of both Supporter and Postmaster;

    • expand folders to hold an unlimited number of telegrams;

    • create an unlimited number of custom folders; and

    • includes 500 telegram stamps.

Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

    Similarly a player can select a particular group to receive the telegram:
    • region: <Name> will send a telegram to every nation residing in the region listed.

    • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

    • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

    • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

    • tag: Delegates will send a telegram to the every Delegate.

    • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

    • tab: All will send a telegram to every nation in NationStates.

    • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


Population

A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

The population of a newly-created nation increases by 1 million per day.

The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

Population Mark

Change(s)

5 million

The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

7 million

The population size descriptor changes to 'tiny'.

10 million

The population growth rate increases to 2 million per day.

20 million

The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

32 million

The population growth rate increases to 4 million per day.

40 million

The population growth rate increases to 5 million per day.

50 million

The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

62 million

The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

100 million

The population size descriptor changes to 'very large'.

200 million

The population size descriptor changes to 'huge'.

250 million

The nation can receive the issue to create a custom-named national capitol.

500 million

The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

750 million

The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

1 billion

The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

5 billion

The population size descriptor changes to 'colossal'.

10 billion

The population size descriptor changes to 'gargantuan'.


Dossier

A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


Settings

The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


People, Government, & the Economy

People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


Analysis

Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
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||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
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Region

In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

  • World Factbook Entry;

  • Regional flag;

  • Dispatches;

  • Regional tags;

  • Embassies;

  • World Census Report;

  • Regional polls; and the

  • Regional Message Board (RMB)

Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

For a comprehensive guide to "Building a region", you are invited to view this forum thread.


World Assembly

Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

  1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

  2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

  3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

  4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

Tips on Passing a Resolution:

  1. Gather up support within your region. If it was proposed by someone, all the better!

  2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

  3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

Influence levels achievable

Influence Level

31

Zero

30

Unproven

29

Hatchling

28

Newcomer

27

Nipper

26

Minnow

25

Sprat

24

Shoeshiner

23

Page

22

Squire

21

Apprentice

20

Vassal

19

Truckler

18

Handshaker

17

Duckspeaker

16

Envoy

15

Diplomat

14

Ambassador

13

Auxiliary

12

Negotiator

11

Contender

10

Instigator

9

Dealmaker

8

Enforcer

7

Eminence Grise

6

Powerbroker

5

Power

4

Superpower

3

Dominator

2

Hegemony

1

Hermit


Roleplay

[The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

  • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

  • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

  • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

  • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

  • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


BBCode

Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

Name

Validity

Code

Result

Bold

Everywhere

[b]Nation[/b]

Nation

Italic

Everywhere

[i]States[/i]

States

Underline

Everywhere

[u]online[/u]

online

Strike

Everywhere

[strike]game[/strike]

game

Background

Dispatches

[background=#0080FF]text highlight[/background]

text highlight

Background-block

Dispatches

[background-block=yellow]Block highlight[/background-block]

Block highlight

Size

Dispatches

[size=150]Guide[/size]

Guide

Font

Dispatches

[font=Newtimesroman]John Smith[/font]

John Smith

Nation

Everywhere

[nation]Amerion[/nation]
[nation=short]Amerion[/nation]
[nation=short+noflag]Amerion[/nation]

Amerion
Amerion
Amerion

Region

Everywhere

[region]the South Pacific[/region]

the South Pacific

Nation

Everywhere

@Amerion

Amerion

WA proposal

Everywhere

[proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

War Crimes Tribunal

WA resolution

Everywhere

[resolution=GA#2]The Rights and Duties law[/resolution]

The Rights and Duties law

Spoiler

Everywhere

[spoiler]Hi[/spoiler]
[spoiler=Greetings]Hi[/spoiler]

Hi

Hi

Link

Dispatches & WFE

[url=http://maxbarry.com/]Max Barry[/url] created NationStates

LinkMax Barry created NationStates

Anchor

Dispatches

[anchor=A][/anchor]The anchor will be placed here

[url=/page=dispatch/id=444406#A]Anchor link[/url]

The anchor will be placed here

Anchor link

Image

Dispatches

[img]https://i.imgur.com/9h8jAdi.png?1[/img]

Quote

RMB & Dispatches

[quote=amerion;100000]Oppa Gangnam Style[/quote]

Amerion wrote:Oppa Gangnam Style

List

Everywhere

[list][*]Bullet
[*]List[/list]
[list=1][*]Number
[*]List[/list]
[list=a][*]Alphabetical
[*]List[/list]
[list=I][*]Roman
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  • Bullet

  • List

  1. Number

  2. List

  1. Alphabetical

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  3. List

    Unformatted text

    Everywhere

    [pre]You bold like [b]this[/b]!
    [/pre]

    You bold like [b]this[/b]!

    Color

    Dispatches & WFE

    [color=red]Red text[/color]
    [color=#0431B4]Blue text[/color]

    Red text
    Blue text

    Alignment

    Dispatches

    [align=right]Right-aligned[/align]
    [center]Center-aligned[/center]
    [align=left]Left-aligned[/align]

    Right-aligned
    Center-aligned
    Left-aligned

    Indentation

    Dispatches

    [tab=10]This is an indent[/tab]

    This is an indent

    Horizontal Line

    Dispatches

    [hr]


    Box

    Dispatches

    [box]This is a box[/box]

    This is a box


    ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
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    Term

    Definition

    Ban

    An act which prevents a nation from entering a given region.

    Cease-To-Exist (CTE)

    The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

    Eject

    An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

    Feeders

    Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

    Founder

    A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

    Sinkers

    Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

    Out-of-Character (OOC)

    Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

    Puppets

    Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

    Regional Message Board (RMB)

    A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

    Telegrams

    A private messaging system that acts as emails for NS.

    Warzones

    Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

    World Assembly

    An institute of global governance in NationStates, similar to the United Nations in real-life.

    World Assembly Delegate

    A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

    World Factbook Entry (WFE)

    World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

    References

    [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

    [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

    [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

    ·

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    The NationStates Guide
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    Read dispatch

    There is currently a Nuclear Energy geopolitical consideration that should not be ignored. France, Ukraine, Slovakia, Hungary, Slovenia and Spain have the highest penetration of nuclear in power generation for the almost total absence of primary energy sources and their dependence on energy imports.
    Jordan, Turkey, Vietnam, Egypt, Zimbabwe, are developing their own nuclear energy program to reduce dependence on imported energy material, while the United Arab Emirates, just like Saudi Arabia and Nigeria, are developing their own nuclear energy program to divert the vast oil resources in the international market to ensure electric energy and water desalinationin their countries.
    Currently are 436 operating reactors, 59 under construction and 172 planned. Mostly in non-OECD countries and in Asia.
    And in Western countries? Taxpayers have subsidized with tens of billions of dollars renewable energy projects, including solar energy projects at utility scale on land. Projects that do not work for years and still generate only a small percentage of total electricity. Renewables are expensive and perhaps it is time to change course.

    Aggghhh I was just overwhelmed with about 20 telegrams from regions inviting me to join them. XD

    I'm staying loyal.

    Gurkland wrote:Welcome, new nation. I am Gurky, and now to make you able to find your way in this multiverse littered there is a guide that has been created just for you newborns. You look like a nation that learns very quickly and I'm sure you will get at ease. It is time again for tea in Ita-ehmm, Gurkland. Care to sit?
    ·

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    WELCOME | BASICS | GAMEPLAY | GLOSSARY
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    WELCOME BASICS GAMEPLAY GLOSSARY
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    ||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
    ·

    If you found this guide helpful, please upvote the dispatch to help others find it
    Welcome to NationStates!

    This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

    This guide aims to help you:

    • Prepare you for the limitless possibilities;

    • Find out the varying aspects of this game; and

    • Manage your nation.

    This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

    Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


    What is NationStates?

    NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

    Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


    ||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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    ||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
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    Issues

    Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
    As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

    A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

    • None;

    • One per weekday;

    • One per day;

    • Two per weekday;

    • Two per day; or

    • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

    Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

    A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

    To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

    Government Category

    Nation Count

    Percentage

    Inoffensive Centrist Democracy

    52643

    23.58%

    Democratic Socialists

    16958

    7.60%

    Iron Fist Consumerists

    16719

    7.49%

    Anarchy

    15750

    7.06%

    New York Times Democracy

    15130

    6.78%

    Psychotic Dictatorship

    13611

    6.10%

    Father Knows Best State

    11356

    5.09%

    Civil Rights Lovefest

    10677

    4.78%

    Moralistic Democracy

    9530

    4.27%

    Left-wing Utopia

    7038

    3.15%

    Liberal Democratic Socialists

    6700

    3.00%

    Corrupt Dictatorship

    6489

    2.91%

    Capitalist Paradise

    5626

    2.52%

    Corporate Bordello

    5236

    2.35%

    Left-Leaning College State

    4705

    2.11%

    Corporate Police State

    4241

    1.90%

    Scandinavian Liberal Paradise

    4198

    1.88%

    Authoritarian Democracy

    3556

    1.59%

    Compulsory Consumerist State

    3056

    1.37%

    Right-wing Utopia

    1933

    0.87%

    Capitalizt

    1598

    0.72%

    Iron Fist Socialists

    1494

    0.67%

    Conservative Democracy

    1005

    0.45%

    Free-Market Paradise

    935

    0.42%

    Libertarian Police State

    901

    0.40%

    Tyranny by Majority

    820

    0.37%

    Benevolent Dictatorship

    772

    0.35%

    Mother Knows Best State

    546

    0.24%

    [The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

    NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

    • General issues:

      General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

      Examples of general issues include:

    • Population-based issues

      Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

      Examples of population-based issues include:

    • Issue-option

      Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

      Examples of issue-based issues include:

    • Statistic-based issues

      Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

      Examples of statistic-based issues include:

    • Special issues

      Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

      Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


    Telegrams

    Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

    A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

    • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

    • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

    • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

    • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

    A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

    NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

      Supporter will:
      • remove ads (for faster page loads);

      • reward with a supporter trophy for your nation page;

      • last forever;

      • permanently reserve nation name; and

      • give a player a 'warm, fuzzy feeling of supporting NationStates.'

      Postmaster:

      • includes the aforementioned benefits of Supporter;

      • expand folders to hold a 100 telegrams each (up from 20 telegrams);

      • create 3 additional custom folders; and

      • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

      Postmaster-General:

      • includes the aforementioned benefits of both Supporter and Postmaster;

      • expand folders to hold an unlimited number of telegrams;

      • create an unlimited number of custom folders; and

      • includes 500 telegram stamps.

    Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

    A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

      Similarly a player can select a particular group to receive the telegram:
      • region: <Name> will send a telegram to every nation residing in the region listed.

      • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

      • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

      • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

      • tag: Delegates will send a telegram to the every Delegate.

      • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

      • tab: All will send a telegram to every nation in NationStates.

      • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


    Population

    A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

    The population of a newly-created nation increases by 1 million per day.

    The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

    Population Mark

    Change(s)

    5 million

    The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

    7 million

    The population size descriptor changes to 'tiny'.

    10 million

    The population growth rate increases to 2 million per day.

    20 million

    The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

    32 million

    The population growth rate increases to 4 million per day.

    40 million

    The population growth rate increases to 5 million per day.

    50 million

    The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

    62 million

    The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

    100 million

    The population size descriptor changes to 'very large'.

    200 million

    The population size descriptor changes to 'huge'.

    250 million

    The nation can receive the issue to create a custom-named national capitol.

    500 million

    The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

    750 million

    The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

    1 billion

    The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

    5 billion

    The population size descriptor changes to 'colossal'.

    10 billion

    The population size descriptor changes to 'gargantuan'.


    Dossier

    A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

    The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

    Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

    Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


    Settings

    The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

    Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


    People, Government, & the Economy

    People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

    Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

    Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


    Analysis

    Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

    In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


    ||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
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    ||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
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    Region

    In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

    Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

    • World Factbook Entry;

    • Regional flag;

    • Dispatches;

    • Regional tags;

    • Embassies;

    • World Census Report;

    • Regional polls; and the

    • Regional Message Board (RMB)

    Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

    For a comprehensive guide to "Building a region", you are invited to view this forum thread.


    World Assembly

    Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

    Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

    Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

    Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

    Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

    1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

    2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

    3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

    4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

    Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

    The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

    Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

    The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

    Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

    To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

    To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

    When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

    Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

    If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

    Tips on Passing a Resolution:

    1. Gather up support within your region. If it was proposed by someone, all the better!

    2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

    3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

    Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

    Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

    When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

    The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

    The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

    Influence levels achievable

    Influence Level

    31

    Zero

    30

    Unproven

    29

    Hatchling

    28

    Newcomer

    27

    Nipper

    26

    Minnow

    25

    Sprat

    24

    Shoeshiner

    23

    Page

    22

    Squire

    21

    Apprentice

    20

    Vassal

    19

    Truckler

    18

    Handshaker

    17

    Duckspeaker

    16

    Envoy

    15

    Diplomat

    14

    Ambassador

    13

    Auxiliary

    12

    Negotiator

    11

    Contender

    10

    Instigator

    9

    Dealmaker

    8

    Enforcer

    7

    Eminence Grise

    6

    Powerbroker

    5

    Power

    4

    Superpower

    3

    Dominator

    2

    Hegemony

    1

    Hermit


    Roleplay

    [The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

    Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

    • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

    • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

    • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

    • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

    • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

    To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

    Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


    BBCode

    Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

    BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
    The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

    [The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

    These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

    Name

    Validity

    Code

    Result

    Bold

    Everywhere

    [b]Nation[/b]

    Nation

    Italic

    Everywhere

    [i]States[/i]

    States

    Underline

    Everywhere

    [u]online[/u]

    online

    Strike

    Everywhere

    [strike]game[/strike]

    game

    Background

    Dispatches

    [background=#0080FF]text highlight[/background]

    text highlight

    Background-block

    Dispatches

    [background-block=yellow]Block highlight[/background-block]

    Block highlight

    Size

    Dispatches

    [size=150]Guide[/size]

    Guide

    Font

    Dispatches

    [font=Newtimesroman]John Smith[/font]

    John Smith

    Nation

    Everywhere

    [nation]Amerion[/nation]
    [nation=short]Amerion[/nation]
    [nation=short+noflag]Amerion[/nation]

    Amerion
    Amerion
    Amerion

    Region

    Everywhere

    [region]the South Pacific[/region]

    the South Pacific

    Nation

    Everywhere

    @Amerion

    Amerion

    WA proposal

    Everywhere

    [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

    War Crimes Tribunal

    WA resolution

    Everywhere

    [resolution=GA#2]The Rights and Duties law[/resolution]

    The Rights and Duties law

    Spoiler

    Everywhere

    [spoiler]Hi[/spoiler]
    [spoiler=Greetings]Hi[/spoiler]

    Hi

    Hi

    Link

    Dispatches & WFE

    [url=http://maxbarry.com/]Max Barry[/url] created NationStates

    LinkMax Barry created NationStates

    Anchor

    Dispatches

    [anchor=A][/anchor]The anchor will be placed here

    [url=/page=dispatch/id=444406#A]Anchor link[/url]

    The anchor will be placed here

    Anchor link

    Image

    Dispatches

    [img]https://i.imgur.com/9h8jAdi.png?1[/img]

    Quote

    RMB & Dispatches

    [quote=amerion;100000]Oppa Gangnam Style[/quote]

    Amerion wrote:Oppa Gangnam Style

    List

    Everywhere

    [list][*]Bullet
    [*]List[/list]
    [list=1][*]Number
    [*]List[/list]
    [list=a][*]Alphabetical
    [*]List[/list]
    [list=I][*]Roman
    [*]Numerals
    [*]List[list]

    • Bullet

    • List

    1. Number

    2. List

    1. Alphabetical

    2. List

    1. Roman

    2. Numerals

    3. List

      Unformatted text

      Everywhere

      [pre]You bold like [b]this[/b]!
      [/pre]

      You bold like [b]this[/b]!

      Color

      Dispatches & WFE

      [color=red]Red text[/color]
      [color=#0431B4]Blue text[/color]

      Red text
      Blue text

      Alignment

      Dispatches

      [align=right]Right-aligned[/align]
      [center]Center-aligned[/center]
      [align=left]Left-aligned[/align]

      Right-aligned
      Center-aligned
      Left-aligned

      Indentation

      Dispatches

      [tab=10]This is an indent[/tab]

      This is an indent

      Horizontal Line

      Dispatches

      [hr]


      Box

      Dispatches

      [box]This is a box[/box]

      This is a box


      ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
      ·
      ·
      ·
      ·

      Term

      Definition

      Ban

      An act which prevents a nation from entering a given region.

      Cease-To-Exist (CTE)

      The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

      Eject

      An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

      Feeders

      Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

      Founder

      A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

      Sinkers

      Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

      Out-of-Character (OOC)

      Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

      Puppets

      Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

      Regional Message Board (RMB)

      A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

      Telegrams

      A private messaging system that acts as emails for NS.

      Warzones

      Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

      World Assembly

      An institute of global governance in NationStates, similar to the United Nations in real-life.

      World Assembly Delegate

      A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

      World Factbook Entry (WFE)

      World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

      References

      [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

      [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

      [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

      ·

      ·

      The NationStates Guide
      ·

      ·
      ——
      ·
      ·
      Read dispatch

      I will read the guide, thank you.

      Spiritgirl wrote:Aggghhh I was just overwhelmed with about 20 telegrams from regions inviting me to join them. XD
      I'm staying loyal.
      I will read the guide, thank you.

      Well, if you get bored and you would like to write with other nations in other regions tell me that and I will ask the embassy to them. The embassy is an option that allows you to write messages in other regions without joining them, but this can be done if the other region meet two requirement:
      1, They agree with the embassy request.
      2. The option in their administration of allowing other nations to write in their regions is active.
      Understood?

      :)

      Gurkland wrote:Well, if you get bored and you would like to write with other nations in other regions tell me that and I will ask the embassy to them. The embassy is an option that allows you to write messages in other regions without joining them, but this can be done if the other region meet two requirement:
      1, They agree with the embassy request.
      2. The option in their administration of allowing other nations to write in their regions is active.
      Understood?
      :)

      And here you have an example ; )

      Hi all! Thanks for the embassy! Nice to see that already some nations arrived.

      Spiritgirl wrote:Aggghhh I was just overwhelmed with about 20 telegrams from regions inviting me to join them. XD
      I'm staying loyal.

      You can change the settings for telegrams and switch of recruitment telegrams.

      Holy gensokyo

      Do we need a WA delegate?

      I'm a WA member, if you need it.

      Holy gensokyo wrote:Do we need a WA delegate?
      I'm a WA member, if you need it.

      Yes, you could do it with you as a democratically elected delegate of the WA assembly. I choose not to join the world assembly because its supranational decisions made ​​with a limited perspective would ruin the decentralized, free semi-direct democracy of Gurkland. :)

      Ok thank you!

      So far, this has been pretty interesting. :D

      Hmm I'll let you know if I ever need to contact anyone outside of this region; I haven't met anyone really yet. XD

      Welcome, Rodolvisk!

      Welcome you too, Pronjis pria.

      It is confusing to talk to people so critical of the system that they are expecting winds of change from Gary Johnson to Sanders or even an heterodox candidate of the Republican Party like John Kasich, and are willing to vote for all three if possible. Gary Jonhson and Bernie Sanders are too different. Why hoping for a better political revolution by two people who expose too much different ideas and want to lead America into two very different paths? Gary would want to dismantle a lot of departments indispensable to America.

      I think is fundamentally inconsistent to change sides if the system changes side too. Just like those Keynesians of the Economia per i cittadini against the euro that now that the European central bank lower its interest rate they defend higher interestes like Reagan...

      Thanks for coming here, New conts sella. Hope you enjoy your stay and i woild like to ask you what can we do for improve our region and if you don't have any ideas sooo...what is up? ^^ Lets write something nice-ish.

      Hello all!

      Umm, quick question.

      I've been looking all over the site but I can't find a page where it gives me details/data about all the statistics things. You know after you make a decision on an issue, and all those icons that get changes? Those things.

      Could someone enlighten me as to where I can find them?

      THANK YOU!
      Spiritgirl

      New conts sella

      Spiritgirl wrote:Hello all!
      Umm, quick question.
      I've been looking all over the site but I can't find a page where it gives me details/data about all the statistics things. You know after you make a decision on an issue, and all those icons that get changes? Those things.
      Could someone enlighten me as to where I can find them?
      THANK YOU!
      Spiritgirl

      You can find it on your nation page by clicking on "rank"(the trophy icon). Once you're there, you can click on a specific statistic to see a chart.

      Gurkland wrote:Thanks for coming here, New conts sella. Hope you enjoy your stay and i woild like to ask you what can we do for improve our region and if you don't have any ideas sooo...what is up? ^^ Lets write something nice-ish.

      Thanks for the welcome! I don't really have any suggestions right now. Not much is up with me, though. I've been on NationStates for a long time, but just started this nation a couple days ago. On my other, older nation I make serious political decisions, but with this nation I'm just gonna choose whatever wacky choices I like.
      Anyway, how are you doing? Anything interesting going on?

      Spiritgirl wrote:Hello all!
      Umm, quick question.
      I've been looking all over the site but I can't find a page where it gives me details/data about all the statistics things. You know after you make a decision on an issue, and all those icons that get changes? Those things.
      Could someone enlighten me as to where I can find them?
      THANK YOU!
      Spiritgirl

      Yes. There are other things you can do aside to respond to the issues, to write to us and checking your nation's statistics. You can respond to polls open to all that are created by players,, playing cards(at the time of this writing there is still no game existing yet), and challenge other nations with your stats by clicking on the viewfinder icon in the nation's page. For example, here you can challenge my buddy Holy Gensokyo. And it is so strong, hehe.

      New conts sella wrote:You can find it on your nation page by clicking on "rank"(the trophy icon). Once you're there, you can click on a specific statistic to see a chart.
      Thanks for the welcome! I don't really have any suggestions right now. Not much is up with me, though. I've been on NationStates for a long time, but just started this nation a couple days ago. On my other, older nation I make serious political decisions, but with this nation I'm just gonna choose whatever wacky choices I like.
      Anyway, how are you doing? Anything interesting going on?

      A disquieting case of racism happened in a city of the real country i live in. Two clerks in the main church of that city have called the police because four Iraqi people, according to their statements: ''wandered suspiciously around the church''. After this unfortunate event the police discovered later that they were refugees who ate at the table of a Christian charity association, and they were there because they were waiting for the soup kitchen to open. As a result of the terrorist attack of Nice and the Brexit throughout Europe minor cases of racism involving ethnic groups from Arab countries occurs more frequently. :(

      Hello to all regional buddies. How are you going? ^-^

      Spiritgirl

      Gurkland wrote:Hello to all regional buddies. How are you going? ^-^

      Hahah everything is going well!

      Which nation has gold, drugs, guns, gambling and obesity with food where you can find anything inside it? Its me, Caturlanda, the mercantile nation in the world! If the people want to be damaged by harmful goods it is their right! By all means necessary legalize everything! We hold our precious "dangerous" merchandise very dearly!

      Yellow star of the Gold Standard and freedom guide us! To the ancient path of extreme capitalism! :D

      Exceptionally Early Today they come!

      Issue #39: .Coming Close To A Decade

      Regional Community News - Issue #52: Restart

      Hello, this is Larnion and here is your Regional Community News!

      The Regional Community News is brought to you by LCRUA.



      Articles Section
      Editorial and RCN Changes by Larnion
      So, here it is, the final RCN before the news undergoes a storm of changes. Odds are the next issue won't be next week, so don't be surprised. I'd like to take a little bit of time to prepare everything necessary, and... well, we'll see how it will go. Anyway, you can still be excited every week for new content under my supervision.

      Nothing much left to say, really. The regional happenings can be summarised here in the editorial: Coyotia became the new Councillor for Defense after Linnuis' departure and The weeaboo army along with Baishita are now Vice-Councillors for Information. For the newcomers, last week joined Drarou, Znaurce, Gajasura, Coyotia, Baby faced doritos, Dazkar, Salaskan, Respected people, Shur1ma and Hello how are you.

      This is it, enjoy. I probably got some coding wrong so please, don't hang me for that. x)


      High School, Elections and Life by Theocretes
      Hi guys! Theo's been trying to become active again recently, as I've been gone for a while. So I have some explanations, some opinions, and just some stories to vent out! All in one article!

      So! Why have I been inactive? Well, a while back (3 months to be precise) I got into a really rigorous honors college prep academy and so i've been flooded with schoolwork and stress. That's the main reason, also, i've been stepping up my life IRL and been going out with my friends much more often then before. ON TOP of that, my life has been complete chaos with tutoring (as a tutor, not a student) and keeping up with the election. So yeah, alot has been going on, but im back! Hopefully!

      Now, some stories:
      Yesterday I rode in the tailgate of a truck all the way to and from an american football game! Super fun. I also have been getting into fierce fights over the election with all of the conservatives out here in Arizona. Sad! (joke)
      Me and my buddy have been roaming the desert more often as well. I'm getting a new car soon (A Ford Falcon Ranchero 1964) super pumped.
      Yeah.
      Hi.
      Here's a cat: (also a metaphor for how I feel being a socialist in Trump's America/Arizona)




      Hun-austria's Cooking/Painting/Murder Mystery Show
      You first get your eldest son
      Sacrifice him
      Then you get the goat
      The ritual dagger
      And the two tomatoes
      2 grams of flour
      Mix it all together
      Make sure to stir it real good to not leave any crumbs
      Then you marinate the sacrifice with blood of a virgin and ranch sauce
      Start preheating the oven at 150°C
      Then insert the sacrifice
      In case it doesn't fit chop up your son and goat into pieces
      Heat for 30 minutes and apply salt thoroughly
      After that you should get a biblical painting



      Want something submitted to the RCN?

      If you telegram the Councillor for Information, Larnion, with the wish to submit a short article, comic, drawing or anything else that you would like to share with our readers, we will include it in the latest issue.

      Do you want to do something more for the RCN?

      The RCN is now hiring Writers and/or Journalists. If you would like to join, telegram Larnion. The Writer's job expects you to write an article for the News each week or every second week, whereas the Journalist's job is to help the writers with finding information on a topic. My job, as the Councillor, is to check the articles that the Writers make, put them in the News, and credit them for making them.

      So, what are you waiting for? JOIN TODAY!

      Our thanks for the idea go to Krypton Nova.


      Regional Roleplay: LCRUA Conflicts


      ---------------------------------------------Brought to you by LCRUA---------------------------------------------
      OOC: viewtopic.php?f=31&t=369443#p27828603
      IC: viewtopic.php?f=5&t=369442&sid=8663272ae271327db7f4b75732a5fed7

      Regional Agenda
      Send a telegram to Krypton Nova if you want something added to this agenda, or want the Council to do something. Requests will be discussed.

      Deadline/Status

      Responsibility

      Description

      Busy

      The Council

      Focus on FORGE

      November 15th

      Everyone

      By-elections if Referendum goes trough

      November 17th

      Everyone

      Referendum on external Forums

      November 19th

      Etrius, Poulton-with-Fearnhead, Syadei, Krypton Nova

      Improving the current RolePlay Act.

      November 27th

      Larnion, Krypton Nova

      Overhaul of the RCN

      December 1st

      Krypton Nova

      Revision of term-lenghts


      FORGE Military Advertisement

      Dear members and allies of the LCRUA

      We are looking for members who wish to join the FORGE military.
      Our Military is used for the defence of the allied regions in case something goes wrong, or aid in the defence of our other allies.
      Requirements are only the ability to be online at least once every two days. If you are interested, please send me a telegram.

      The Republic of Krypton Nova, the FORGE Military Recruiter
      For respect, freedom, peace and culture!


      Roleplay Advertisement

      The Settling of the Dust

      5000 years ago, the empire that had united humanity under a single flag collapsed. The peoples of the world once again began to turn against each other, and a dark age begun. Petty kingdoms vied for the void of power left by the desintegrated empire, and the wars that followed led to the deaths of countless people and a worldwide setback of technology, learning and art. Now, however, as the dust settles down, new civilizations emerge from the ruins seeking to begin anew, and leave their mark upon the world.

      Welcome to The Settling of the Dust, a nation based rp set fifty million years into the future, with ancient and classical era technology. The surface of the Earth has changed radically, and more efficient and larger versions of the flora and fauna humans domesticated have dominated the wilderness. The climate of the world is much milder than it is at the present, and the soil is richer.

      If you are interested in participating in this roleplay, visit the roleplay here or, if you aren't able to click a link, contact Yymea about applicating for the event.

      The dust has settled; now it's your turn to whirl...


      Regional Mentions
      Coyotia - congratulations for being elected as the Councillor for Defence.

      Readers Comics Section
      Error code = 404: No comics found


      Reddit Comics Section

      Polan Try To Trick Russia by VN1975

      A Christmas Comic by Pán Aaron

      A British Soirée by jPaolo




      Thank you for reading!



      Read dispatch

      Post self-deleted by Gurkland.

      1234. . .89»

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