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«12. . .36,65636,65736,65836,65936,66036,66136,662. . .37,25337,254»

Lerasi wrote:He didn't send the link as of that post. Now he did and Round One is complete.

Round Two comin up.

Now that I know it exists from the beginning...

Credit to Zukchiva for map.

Political Usurpation Movements

The following are major political movements that seek to gain control over all or most of Kampfia and/or the Current Empire

Gray Kampfia
    Description - The remnants of the Imperial Government, this faction comprises of all those who remained loyal to the Kaiserin and Royal Family. They seek to reverse the collapse of the Imperial State, and forge a stronger Empire, with the Crown leading it.

    Government - Single-Party Constitutional Monarchy
    Strength - 6/10
    Largest City - Berlin
    Capital City - Fort Kairson

    Long Term Goals - Restoration of the Empire and expansion into Iron Pakt territories. The Gray Kampfia Movement will also seek to solidify and strengthen the political powers of the Royal Family.

    Current State - At the moment, the Gray Movement is in a dire state. After losing Neue Königsberg early into the collapse, and then subsequently losing Ost-Farlen, the Monarchists are low on morale and supply. Currently, they hold few major cities and ports, and are relying upon on the Nörd-Kampfia "Wheat Valley" as their primary form of supplies. While the Kaiserin and her remaining Iron Guard serve as a strong leadership for Gray troops, they lack a large enough army and air force to launch an effective counter-assault.

    Population - 200 Million

    National Spirts:

    Iron Will - Fueled by a desire to serve the Empire, many troops rush through training with gusto in order to be deployed to the front.

    Royal Crown - Through a mix of political and social influence, the Kaiserin is able to recruit far more people than any single Propaganda Campaign could ever hope to.

    Loss of Neue Königsberg - With the loss of the Iron City, stability and morale within the Empire is incredibly low, with defectors and pessimists being a common problem.

    Extreme Rationing - With low food supplies, troops and civilians alike are running on fumes, and the promise of food itself is enough to turn loyalists onto defectors.

    Limited Industry - Losing the majority of Süd-Kampfia, the majority of the Empire's industry has fallen into the hands of others, and now products such as armor, weapons, etc. have become increasingly scarce.

    ----------

    Red Kampfia

    Description - The followers of Iron Chancellor Rumstern and his ideology. This faction consists of multiple anti-Monarchy groups, leftists, socialists, and military officials who have grown away from the Kaiserin and her path.

    Government - Single-Party Socialist Dictatorship
    Strength - 8/10
    Largest City - Neue Königsberg
    Capital City - Neue Königsberg

    Long Term Goals - Reclamation of all Imperial Lands and spreading the influence of both Kampfians and Communism through out Valsora.

    Current State - The Red Kampfia Movement is riding on a successful wave of momentum at the moment, having driven the Gray Kampfia completely from Neue Königsberg and Ost-Farlen in two consecutive victories, the Reds are looking to quickly end the Monarchists in another major offensive. Currently occupying the Kampfian Heartland and 2 of the Empire's largest cities, the Reds control a large population, and vast amounts of industry. Food will become an issue, but with the Central Grain Basin and plenty of supplies, no long-term issues are expectes.

    Population - 356 Million

    National Spirts:

    Will of the People - Civilians and Military alike have bowed to the words of Rumstern, allowing for plenty of workers and soldiers to serve the Movement.

    The Iron City - By holding Neue Königsberg, the birthplace of the Kampfian Culture, the Reds can claim the sole right to rule over the region of Kampfia.

    Victorious Morale - Back to back victories have hopes and spirits alike high as the Red Movement continues pushing out the Gray's.

    Bitter Storms - Due to much of the South region being cold and frozen during certain parts of the year, farming and industry in the South is often slowed or stopped for entire parts of the year.

    ----------

    National Kampfian State

    Description - A branch of the usual Nationalist Mentality of the Iron People that seeks to purify the land and spread Kampfian Dominance across the

    Government - Single-Party Nationalist Dictatorship
    Strength - 3/10
    Largest City - Askor
    Capital City - Askor

    Long Term Goals - Reclaim the Empire and all lost colonies. Ally with the Iron Pakt and spread a new hegemony over Valsora.

    Current State - The National Kampfian State is desperate, with the Davian Peninsula being hard to build infrastructure upon, and sparsely populated. The movement is currently importing more supplies than it produces, and aims to secure viable land before winter sets in.

    Population - 7 Million

    National Spirts:

    Import Imbalance - The National State is driving itself into debt in an effort to sustain itself, with food, water, and industry being scarce in the Peninsula.

    Frozen Forests - Due to the cold and forested landscape of the peninsula, industry and housing alike are rare in the State, with the Coastline being the only heavily inhabited area.

    ----------

    Greater Kampfia

    Description - Seeing a chance to refound the Imperial Republic, this faction seeks to reform Arun's Nation, and continue Arun's plan to create a world of competition, efficiency, and democracy. Currently controlling the upper stretches of the Western Bread Bowl, as well as parts of two of Kampfia's major rivers, the Imperial Republic is in a good position to fight against several enemies.

    Government - Authoritative Representative Republic
    Strength - 7/10
    Largest City - Struttgratten
    Capital City - Struttgratten

    Long Term Goals - Politically reform back into a Free Republic, and reclaim the lands of the Empire and the Kampfian Peoples.

    Current State - At the moment, the Republic is in a great position to strike, with a large amount of supplies, loyal followers, and the Struttgratten Officer Academy fueling it's military. It's greatest flaw however, is terrain, with Lower Arasesotic Alps to the North, and the Bavary Forest to the West, they are only able to push South, while risking parts of the Western Bread Bowl.

    Population - 187 Million

    National Spirts:

    Presidential Leadership - A man of the people, the words and actions of President Alex Fikrul allow for many in the Republic to feel inspired and encouraged to serve the Republic's army.

    Contained Terrain - At the moment, the Republic is boxed in by the landscapes surround their borders, preventing any significant and safe movement of troops.

    ----------

    Uzilist Kampfia

    Description - Consisting of the high members of the Church of Týr and many of the Empire's fanatical members, the Uzilist lead a religious state that is bent on preserving order, no matter the cost. Currently, they occupy the area between the Upper and Lower Arasesotic Alps, with access to Lake Üruk. The Uzilists, at the moment, only control a small level of infrastructure, but excel at using the Alps and the forests of their region for Guerrilla Warfare.

    Government - Theocratic Oligarchy
    Strength - 5/10
    Largest City - Salzer
    Capital City - Salzer

    Long Term Goals - Gaining control over the Empire and using it's strength to spread a Holy Order of Discipline and Sacrifice across Valsora.

    Current State - The Uzilists are in good spirits, as many see the Iron Kingdom collapsing as a sign that it is time for them to right the wrongs of the region, and bring a new age of Holy Rule to Kampfia. While lacking in industry and supply, the Uzilists have the mindsets and reserves to last for months or years, while simultaneously supporting Guerrilla Troops to defend their mountainous home.

    Population - 25 Million

    National Spirts:

    Týr's Will - Fueled by righteous cause, the Uzilists are incredibly motivated and supportive or using war to meet their Holy Desires.

    Mountainous Terrain - Serving as a double-edged sword, the Uzilists are protected by the mountains, but very little hope of making major troop deployments outside of the Lower Alps.

    Eyes of Fenrir - Through use of the terrain around the Alps, Uzilists troops are able to monitor all points of entry to their lands, and deploy hit-and-run tactics to either stop or weaken enemy troops as they approach.
    ----------

    Farasai Caliphate

    Description - With the collapse of the Iron Kingdom, the Caliphate has seized the chance to rise, free from the suppression of the Royal Government, the Caliphate has seized most of Usnistan in the name of their religion. Currently, they control most of the Empire's former Colonial Marines, with access to the Orange Sea and a fairly strong land force. The Caliphate claims that they shall purge all Non-Usnistani's from the continent, and spread the word of Allah far and wide throughout Valsora.

    Government - Theocratic Dictatorship
    Strength - 8/10
    Largest City - Yulman
    Capital City - Fort Müller

    Long Term Goals - Spread of Farasai Islam to multiple countries and continents. Eradication of several people groups and religions. Reclamation os Usnistan for Barish Tribes.

    Current State - The Caliphate stands tall right now, being one of the strongest factions in the Civil War, and with a great wave of momentum, they are prepared to continue spreading their religion throughout the region. However, the Caliphate must move swiftly and take some of West Usnistan's heavily industrialized zones, so as to continue fueling their war machine.

    Population - 127 Million

    National Spirts:

    Holy Will - Through the use of religious devotion, the Caliphate is able to recruit and quickly train hundreds of soldiers and volunteers.

    Anti-Imperialism - Many natibe tribes of Usnistan support the Caliphate due to it's claims to eradicate the Germans, Spainards, and Other Imperialist Groups that occupy the Continent.

    Desert Paths - Due to tribal allies and founders, the Caliphate possesses knowledge of Usnistan's interior deserts, with this information, the Caliphate is capable of sending troops, supplies, and launch attacks from virtually anywhere.

    Rapid Victory - Through swiftly defeating or converting Kampf Colonial Marines to their cause, the Caliphate has generated a momentum of victory, causing the people under it to support it's conquests, and to agree that the Caliphate's Union is beneficial to all native tribes.

    Tribal Diversity - Due to being made of several tribes, the Caliphate does suffer from the groups having different ideas and priorities.

    ----------

    Independence Movements

    The following are factions that represent nations/regions/cultures within the Empire that feel they deserve independence and the right to self governance.

    Sulestra

    Description - An ancient civilization that bordered Proto-Kampf. They were conquered early, but maintained a high degree of autonomy throughout their subjugation. Due to new policies by Kaiserin Wilhelmina, they feel it necessary to rise against the Empire.

    Government - Republic
    Strength - 4/10
    Largest City - Hamen
    Capital City - Grußen

    Long Term Goals - Survival as a nation, and restoration of their cultural and political identity as a people and a nation.

    Population - 3 Million

    ----------

    Neue Graznia/Kingdom of the Hülforts

    Description - An ancient partner of the Kampfians that was vital in pushing the Slags, Svelts, Asens, Davians, and minor tribes out of the West. After merging with the Empire, the Kingdom served as a major source of political power. Due to the efforts of Wilhelmina to censor Haus Hülfort and strengthen Haus Hohenzollern, the Kingdom has decided to reclaim it's pre-merger territories.

    Government - Constitutional Monarchy
    Strength - 7/10
    Largest City - Jüngar
    Capital City - Jüngar

    Long Term Goals - Restoration of their culture, and expansion to establish power, control, and influence over the Kampfia Region.

    Population - 15 Million

    ----------

    Republic of Old-Ostaria

    Description - Despite a mass migration to Western Arasesos, the natives and original people of Ostaria never completely left. When Kampfia expanded North post-migration, a great many Ostarians remained, and became a recognized minority in the Empire. Despite programs designed to induatrialize and incorporate the area, they have revolted against the Crown.

    Government - Representative Republic
    Strength - 2/10
    Largest City - Artsben
    Capital City - Artsben

    Long Term Goals - Restoration of Traditional Ostarian culture, beliefs, and reverence for their Fatherland.

    Population - 1 Million

    ----------

    South Germanic Pirate Organization

    Description - Consisting of a Crime Syndicate in the majority of Süd-Asen, the Organization seeks freedom from Kampfian Law that has prevented their organization from expanding.

    Government - Unknown
    Strength - 4/10
    Largest City - Heilshun
    Capital City - Heilshun

    Long Term Goals - Assume control over Southern trade routes and begin exploitation of uninhabited and inhabited coastlines in the region.

    Population - 200,000

    ----------

    Ost-König Restoration Movement

    Description - Based in many of the borderlands with Terreich, this organization seeks to reform the Königreich of Nörd-Kampfia.

    Government - Monarchy (Assumed)
    Strength - 1/10
    Largest City - Völkstar
    Capital City - Völkstar

    Long Term Goals - Re-Foundation of the Öst-Konig Crown and rule over Nörd-Kampfia.

    Population - 2 Million

    ----------

    Saint Fredericksburg

    Description - The City State of Saint Fredericksburg has sought independence due to differences between it and the mainland. Now that the Crown is pestered by other rebellions, the State has chosen now to secede.

    Government - Representative Republic
    Strength - 3/10
    Largest City - Saint Fredericksburg
    Capital City - Saint Fredericksburg

    Long Term Goals - Spreading Republican ideals and equality throughout Western Usnistan and eventual re-acquisition of the Iron Crown and Eastern Empire.

    Population - 68 Million

    ----------

    Sveltsland

    Description - A large ethnic group in Central-South Arasesos that was long ago partitioned by the Asendavians and Kampfians. Under the chaos of the Empire, they seek to rebuild themselves from the ashes.

    Government - Authoritarian Democracy
    Strength - 1/10
    Largest City - Strunburg
    Capital City - Strunburg

    Long Term Goals - Survival and Reformation of Svelt Culture, and striving towards a future of self-governance.

    Population - 7 Million

    ----------

    Südheimatfloatte Military Junta

    Description - A group of passionate Naval Personnel who seek to control the lands they have been stationed in for months. Seeking to be free of Neue Königsberg command, they have deserted with their supplies.

    Note: They are currently weaker due to the "secession" of the South Germanic Pirate Organization.

    Government - Military Dictatorship
    Strength - 5/10
    Largest City - Port Haiben
    Capital City - Fort Düls

    Long Term Goals - To maintain control and exploitation over the Süd-Kampfia region through raids and aggressive expansion.

    Population - 800,000

    ----------

    Kingdom of Eineg

    Description - The small island of Eineg was peacefully incorporated into Hohenzburg long ago, but recent developments have caused them to secede from the Empire.

    Government - Constitutional Monarchy
    Strength - 2/10
    Largest City - Eineg
    Capital City - Eineg

    Long Term Goals - Cooperation with neighboring nations in order to continue a history of economic and military stability and protection.

    Population - 3 Million

    ----------

    West Usnistan Syndicate

    Description - After the partition of TDS West-Usnistan, several figures of the absorbed syndicate were allowed to stay in power, so long as they served Neue Königsberg. Now, they seek to serve themselves and have declared independence.

    Government - Oligarchy Syndicate
    Strength - 3/10
    Largest City - Petör
    Capital City - Petör

    Long Term Goals - Resuming smuggling, trade, and black market affairs without fear of repercussion from Neue Königsberg rule.

    Population - 1 Million

Read factbook

Kampf Empire wrote:

Credit to Zukchiva for map.

Political Usurpation Movements

The following are major political movements that seek to gain control over all or most of Kampfia and/or the Current Empire

Gray Kampfia
    Description - The remnants of the Imperial Government, this faction comprises of all those who remained loyal to the Kaiserin and Royal Family. They seek to reverse the collapse of the Imperial State, and forge a stronger Empire, with the Crown leading it.

    Government - Single-Party Constitutional Monarchy
    Strength - 6/10
    Largest City - Berlin
    Capital City - Fort Kairson

    Long Term Goals - Restoration of the Empire and expansion into Iron Pakt territories. The Gray Kampfia Movement will also seek to solidify and strengthen the political powers of the Royal Family.

    Current State - At the moment, the Gray Movement is in a dire state. After losing Neue Königsberg early into the collapse, and then subsequently losing Ost-Farlen, the Monarchists are low on morale and supply. Currently, they hold few major cities and ports, and are relying upon on the Nörd-Kampfia "Wheat Valley" as their primary form of supplies. While the Kaiserin and her remaining Iron Guard serve as a strong leadership for Gray troops, they lack a large enough army and air force to launch an effective counter-assault.

    Population - 200 Million

    National Spirts:

    Iron Will - Fueled by a desire to serve the Empire, many troops rush through training with gusto in order to be deployed to the front.

    Royal Crown - Through a mix of political and social influence, the Kaiserin is able to recruit far more people than any single Propaganda Campaign could ever hope to.

    Loss of Neue Königsberg - With the loss of the Iron City, stability and morale within the Empire is incredibly low, with defectors and pessimists being a common problem.

    Extreme Rationing - With low food supplies, troops and civilians alike are running on fumes, and the promise of food itself is enough to turn loyalists onto defectors.

    Limited Industry - Losing the majority of Süd-Kampfia, the majority of the Empire's industry has fallen into the hands of others, and now products such as armor, weapons, etc. have become increasingly scarce.

    ----------

    Red Kampfia

    Description - The followers of Iron Chancellor Rumstern and his ideology. This faction consists of multiple anti-Monarchy groups, leftists, socialists, and military officials who have grown away from the Kaiserin and her path.

    Government - Single-Party Socialist Dictatorship
    Strength - 8/10
    Largest City - Neue Königsberg
    Capital City - Neue Königsberg

    Long Term Goals - Reclamation of all Imperial Lands and spreading the influence of both Kampfians and Communism through out Valsora.

    Current State - The Red Kampfia Movement is riding on a successful wave of momentum at the moment, having driven the Gray Kampfia completely from Neue Königsberg and Ost-Farlen in two consecutive victories, the Reds are looking to quickly end the Monarchists in another major offensive. Currently occupying the Kampfian Heartland and 2 of the Empire's largest cities, the Reds control a large population, and vast amounts of industry. Food will become an issue, but with the Central Grain Basin and plenty of supplies, no long-term issues are expectes.

    Population - 356 Million

    National Spirts:

    Will of the People - Civilians and Military alike have bowed to the words of Rumstern, allowing for plenty of workers and soldiers to serve the Movement.

    The Iron City - By holding Neue Königsberg, the birthplace of the Kampfian Culture, the Reds can claim the sole right to rule over the region of Kampfia.

    Victorious Morale - Back to back victories have hopes and spirits alike high as the Red Movement continues pushing out the Gray's.

    Bitter Storms - Due to much of the South region being cold and frozen during certain parts of the year, farming and industry in the South is often slowed or stopped for entire parts of the year.

    ----------

    National Kampfian State

    Description - A branch of the usual Nationalist Mentality of the Iron People that seeks to purify the land and spread Kampfian Dominance across the

    Government - Single-Party Nationalist Dictatorship
    Strength - 3/10
    Largest City - Askor
    Capital City - Askor

    Long Term Goals - Reclaim the Empire and all lost colonies. Ally with the Iron Pakt and spread a new hegemony over Valsora.

    Current State - The National Kampfian State is desperate, with the Davian Peninsula being hard to build infrastructure upon, and sparsely populated. The movement is currently importing more supplies than it produces, and aims to secure viable land before winter sets in.

    Population - 7 Million

    National Spirts:

    Import Imbalance - The National State is driving itself into debt in an effort to sustain itself, with food, water, and industry being scarce in the Peninsula.

    Frozen Forests - Due to the cold and forested landscape of the peninsula, industry and housing alike are rare in the State, with the Coastline being the only heavily inhabited area.

    ----------

    Greater Kampfia

    Description - Seeing a chance to refound the Imperial Republic, this faction seeks to reform Arun's Nation, and continue Arun's plan to create a world of competition, efficiency, and democracy. Currently controlling the upper stretches of the Western Bread Bowl, as well as parts of two of Kampfia's major rivers, the Imperial Republic is in a good position to fight against several enemies.

    Government - Authoritative Representative Republic
    Strength - 7/10
    Largest City - Struttgratten
    Capital City - Struttgratten

    Long Term Goals - Politically reform back into a Free Republic, and reclaim the lands of the Empire and the Kampfian Peoples.

    Current State - At the moment, the Republic is in a great position to strike, with a large amount of supplies, loyal followers, and the Struttgratten Officer Academy fueling it's military. It's greatest flaw however, is terrain, with Lower Arasesotic Alps to the North, and the Bavary Forest to the West, they are only able to push South, while risking parts of the Western Bread Bowl.

    Population - 187 Million

    National Spirts:

    Presidential Leadership - A man of the people, the words and actions of President Alex Fikrul allow for many in the Republic to feel inspired and encouraged to serve the Republic's army.

    Contained Terrain - At the moment, the Republic is boxed in by the landscapes surround their borders, preventing any significant and safe movement of troops.

    ----------

    Uzilist Kampfia

    Description - Consisting of the high members of the Church of Týr and many of the Empire's fanatical members, the Uzilist lead a religious state that is bent on preserving order, no matter the cost. Currently, they occupy the area between the Upper and Lower Arasesotic Alps, with access to Lake Üruk. The Uzilists, at the moment, only control a small level of infrastructure, but excel at using the Alps and the forests of their region for Guerrilla Warfare.

    Government - Theocratic Oligarchy
    Strength - 5/10
    Largest City - Salzer
    Capital City - Salzer

    Long Term Goals - Gaining control over the Empire and using it's strength to spread a Holy Order of Discipline and Sacrifice across Valsora.

    Current State - The Uzilists are in good spirits, as many see the Iron Kingdom collapsing as a sign that it is time for them to right the wrongs of the region, and bring a new age of Holy Rule to Kampfia. While lacking in industry and supply, the Uzilists have the mindsets and reserves to last for months or years, while simultaneously supporting Guerrilla Troops to defend their mountainous home.

    Population - 25 Million

    National Spirts:

    Týr's Will - Fueled by righteous cause, the Uzilists are incredibly motivated and supportive or using war to meet their Holy Desires.

    Mountainous Terrain - Serving as a double-edged sword, the Uzilists are protected by the mountains, but very little hope of making major troop deployments outside of the Lower Alps.

    Eyes of Fenrir - Through use of the terrain around the Alps, Uzilists troops are able to monitor all points of entry to their lands, and deploy hit-and-run tactics to either stop or weaken enemy troops as they approach.
    ----------

    Farasai Caliphate

    Description - With the collapse of the Iron Kingdom, the Caliphate has seized the chance to rise, free from the suppression of the Royal Government, the Caliphate has seized most of Usnistan in the name of their religion. Currently, they control most of the Empire's former Colonial Marines, with access to the Orange Sea and a fairly strong land force. The Caliphate claims that they shall purge all Non-Usnistani's from the continent, and spread the word of Allah far and wide throughout Valsora.

    Government - Theocratic Dictatorship
    Strength - 8/10
    Largest City - Yulman
    Capital City - Fort Müller

    Long Term Goals - Spread of Farasai Islam to multiple countries and continents. Eradication of several people groups and religions. Reclamation os Usnistan for Barish Tribes.

    Current State - The Caliphate stands tall right now, being one of the strongest factions in the Civil War, and with a great wave of momentum, they are prepared to continue spreading their religion throughout the region. However, the Caliphate must move swiftly and take some of West Usnistan's heavily industrialized zones, so as to continue fueling their war machine.

    Population - 127 Million

    National Spirts:

    Holy Will - Through the use of religious devotion, the Caliphate is able to recruit and quickly train hundreds of soldiers and volunteers.

    Anti-Imperialism - Many natibe tribes of Usnistan support the Caliphate due to it's claims to eradicate the Germans, Spainards, and Other Imperialist Groups that occupy the Continent.

    Desert Paths - Due to tribal allies and founders, the Caliphate possesses knowledge of Usnistan's interior deserts, with this information, the Caliphate is capable of sending troops, supplies, and launch attacks from virtually anywhere.

    Rapid Victory - Through swiftly defeating or converting Kampf Colonial Marines to their cause, the Caliphate has generated a momentum of victory, causing the people under it to support it's conquests, and to agree that the Caliphate's Union is beneficial to all native tribes.

    Tribal Diversity - Due to being made of several tribes, the Caliphate does suffer from the groups having different ideas and priorities.

    ----------

    Independence Movements

    The following are factions that represent nations/regions/cultures within the Empire that feel they deserve independence and the right to self governance.

    Sulestra

    Description - An ancient civilization that bordered Proto-Kampf. They were conquered early, but maintained a high degree of autonomy throughout their subjugation. Due to new policies by Kaiserin Wilhelmina, they feel it necessary to rise against the Empire.

    Government - Republic
    Strength - 4/10
    Largest City - Hamen
    Capital City - Grußen

    Long Term Goals - Survival as a nation, and restoration of their cultural and political identity as a people and a nation.

    Population - 3 Million

    ----------

    Neue Graznia/Kingdom of the Hülforts

    Description - An ancient partner of the Kampfians that was vital in pushing the Slags, Svelts, Asens, Davians, and minor tribes out of the West. After merging with the Empire, the Kingdom served as a major source of political power. Due to the efforts of Wilhelmina to censor Haus Hülfort and strengthen Haus Hohenzollern, the Kingdom has decided to reclaim it's pre-merger territories.

    Government - Constitutional Monarchy
    Strength - 7/10
    Largest City - Jüngar
    Capital City - Jüngar

    Long Term Goals - Restoration of their culture, and expansion to establish power, control, and influence over the Kampfia Region.

    Population - 15 Million

    ----------

    Republic of Old-Ostaria

    Description - Despite a mass migration to Western Arasesos, the natives and original people of Ostaria never completely left. When Kampfia expanded North post-migration, a great many Ostarians remained, and became a recognized minority in the Empire. Despite programs designed to induatrialize and incorporate the area, they have revolted against the Crown.

    Government - Representative Republic
    Strength - 2/10
    Largest City - Artsben
    Capital City - Artsben

    Long Term Goals - Restoration of Traditional Ostarian culture, beliefs, and reverence for their Fatherland.

    Population - 1 Million

    ----------

    South Germanic Pirate Organization

    Description - Consisting of a Crime Syndicate in the majority of Süd-Asen, the Organization seeks freedom from Kampfian Law that has prevented their organization from expanding.

    Government - Unknown
    Strength - 4/10
    Largest City - Heilshun
    Capital City - Heilshun

    Long Term Goals - Assume control over Southern trade routes and begin exploitation of uninhabited and inhabited coastlines in the region.

    Population - 200,000

    ----------

    Ost-König Restoration Movement

    Description - Based in many of the borderlands with Terreich, this organization seeks to reform the Königreich of Nörd-Kampfia.

    Government - Monarchy (Assumed)
    Strength - 1/10
    Largest City - Völkstar
    Capital City - Völkstar

    Long Term Goals - Re-Foundation of the Öst-Konig Crown and rule over Nörd-Kampfia.

    Population - 2 Million

    ----------

    Saint Fredericksburg

    Description - The City State of Saint Fredericksburg has sought independence due to differences between it and the mainland. Now that the Crown is pestered by other rebellions, the State has chosen now to secede.

    Government - Representative Republic
    Strength - 3/10
    Largest City - Saint Fredericksburg
    Capital City - Saint Fredericksburg

    Long Term Goals - Spreading Republican ideals and equality throughout Western Usnistan and eventual re-acquisition of the Iron Crown and Eastern Empire.

    Population - 68 Million

    ----------

    Sveltsland

    Description - A large ethnic group in Central-South Arasesos that was long ago partitioned by the Asendavians and Kampfians. Under the chaos of the Empire, they seek to rebuild themselves from the ashes.

    Government - Authoritarian Democracy
    Strength - 1/10
    Largest City - Strunburg
    Capital City - Strunburg

    Long Term Goals - Survival and Reformation of Svelt Culture, and striving towards a future of self-governance.

    Population - 7 Million

    ----------

    Südheimatfloatte Military Junta

    Description - A group of passionate Naval Personnel who seek to control the lands they have been stationed in for months. Seeking to be free of Neue Königsberg command, they have deserted with their supplies.

    Note: They are currently weaker due to the "secession" of the South Germanic Pirate Organization.

    Government - Military Dictatorship
    Strength - 5/10
    Largest City - Port Haiben
    Capital City - Fort Düls

    Long Term Goals - To maintain control and exploitation over the Süd-Kampfia region through raids and aggressive expansion.

    Population - 800,000

    ----------

    Kingdom of Eineg

    Description - The small island of Eineg was peacefully incorporated into Hohenzburg long ago, but recent developments have caused them to secede from the Empire.

    Government - Constitutional Monarchy
    Strength - 2/10
    Largest City - Eineg
    Capital City - Eineg

    Long Term Goals - Cooperation with neighboring nations in order to continue a history of economic and military stability and protection.

    Population - 3 Million

    ----------

    West Usnistan Syndicate

    Description - After the partition of TDS West-Usnistan, several figures of the absorbed syndicate were allowed to stay in power, so long as they served Neue Königsberg. Now, they seek to serve themselves and have declared independence.

    Government - Oligarchy Syndicate
    Strength - 3/10
    Largest City - Petör
    Capital City - Petör

    Long Term Goals - Resuming smuggling, trade, and black market affairs without fear of repercussion from Neue Königsberg rule.

    Population - 1 Million

Read factbook

I made the mistake of clicking on this.

Kampf Empire wrote:

Credit to Zukchiva for map.

Political Usurpation Movements

The following are major political movements that seek to gain control over all or most of Kampfia and/or the Current Empire

Gray Kampfia
    Description - The remnants of the Imperial Government, this faction comprises of all those who remained loyal to the Kaiserin and Royal Family. They seek to reverse the collapse of the Imperial State, and forge a stronger Empire, with the Crown leading it.

    Government - Single-Party Constitutional Monarchy
    Strength - 6/10
    Largest City - Berlin
    Capital City - Fort Kairson

    Long Term Goals - Restoration of the Empire and expansion into Iron Pakt territories. The Gray Kampfia Movement will also seek to solidify and strengthen the political powers of the Royal Family.

    Current State - At the moment, the Gray Movement is in a dire state. After losing Neue Königsberg early into the collapse, and then subsequently losing Ost-Farlen, the Monarchists are low on morale and supply. Currently, they hold few major cities and ports, and are relying upon on the Nörd-Kampfia "Wheat Valley" as their primary form of supplies. While the Kaiserin and her remaining Iron Guard serve as a strong leadership for Gray troops, they lack a large enough army and air force to launch an effective counter-assault.

    Population - 200 Million

    National Spirts:

    Iron Will - Fueled by a desire to serve the Empire, many troops rush through training with gusto in order to be deployed to the front.

    Royal Crown - Through a mix of political and social influence, the Kaiserin is able to recruit far more people than any single Propaganda Campaign could ever hope to.

    Loss of Neue Königsberg - With the loss of the Iron City, stability and morale within the Empire is incredibly low, with defectors and pessimists being a common problem.

    Extreme Rationing - With low food supplies, troops and civilians alike are running on fumes, and the promise of food itself is enough to turn loyalists onto defectors.

    Limited Industry - Losing the majority of Süd-Kampfia, the majority of the Empire's industry has fallen into the hands of others, and now products such as armor, weapons, etc. have become increasingly scarce.

    ----------

    Red Kampfia

    Description - The followers of Iron Chancellor Rumstern and his ideology. This faction consists of multiple anti-Monarchy groups, leftists, socialists, and military officials who have grown away from the Kaiserin and her path.

    Government - Single-Party Socialist Dictatorship
    Strength - 8/10
    Largest City - Neue Königsberg
    Capital City - Neue Königsberg

    Long Term Goals - Reclamation of all Imperial Lands and spreading the influence of both Kampfians and Communism through out Valsora.

    Current State - The Red Kampfia Movement is riding on a successful wave of momentum at the moment, having driven the Gray Kampfia completely from Neue Königsberg and Ost-Farlen in two consecutive victories, the Reds are looking to quickly end the Monarchists in another major offensive. Currently occupying the Kampfian Heartland and 2 of the Empire's largest cities, the Reds control a large population, and vast amounts of industry. Food will become an issue, but with the Central Grain Basin and plenty of supplies, no long-term issues are expectes.

    Population - 356 Million

    National Spirts:

    Will of the People - Civilians and Military alike have bowed to the words of Rumstern, allowing for plenty of workers and soldiers to serve the Movement.

    The Iron City - By holding Neue Königsberg, the birthplace of the Kampfian Culture, the Reds can claim the sole right to rule over the region of Kampfia.

    Victorious Morale - Back to back victories have hopes and spirits alike high as the Red Movement continues pushing out the Gray's.

    Bitter Storms - Due to much of the South region being cold and frozen during certain parts of the year, farming and industry in the South is often slowed or stopped for entire parts of the year.

    ----------

    National Kampfian State

    Description - A branch of the usual Nationalist Mentality of the Iron People that seeks to purify the land and spread Kampfian Dominance across the

    Government - Single-Party Nationalist Dictatorship
    Strength - 3/10
    Largest City - Askor
    Capital City - Askor

    Long Term Goals - Reclaim the Empire and all lost colonies. Ally with the Iron Pakt and spread a new hegemony over Valsora.

    Current State - The National Kampfian State is desperate, with the Davian Peninsula being hard to build infrastructure upon, and sparsely populated. The movement is currently importing more supplies than it produces, and aims to secure viable land before winter sets in.

    Population - 7 Million

    National Spirts:

    Import Imbalance - The National State is driving itself into debt in an effort to sustain itself, with food, water, and industry being scarce in the Peninsula.

    Frozen Forests - Due to the cold and forested landscape of the peninsula, industry and housing alike are rare in the State, with the Coastline being the only heavily inhabited area.

    ----------

    Greater Kampfia

    Description - Seeing a chance to refound the Imperial Republic, this faction seeks to reform Arun's Nation, and continue Arun's plan to create a world of competition, efficiency, and democracy. Currently controlling the upper stretches of the Western Bread Bowl, as well as parts of two of Kampfia's major rivers, the Imperial Republic is in a good position to fight against several enemies.

    Government - Authoritative Representative Republic
    Strength - 7/10
    Largest City - Struttgratten
    Capital City - Struttgratten

    Long Term Goals - Politically reform back into a Free Republic, and reclaim the lands of the Empire and the Kampfian Peoples.

    Current State - At the moment, the Republic is in a great position to strike, with a large amount of supplies, loyal followers, and the Struttgratten Officer Academy fueling it's military. It's greatest flaw however, is terrain, with Lower Arasesotic Alps to the North, and the Bavary Forest to the West, they are only able to push South, while risking parts of the Western Bread Bowl.

    Population - 187 Million

    National Spirts:

    Presidential Leadership - A man of the people, the words and actions of President Alex Fikrul allow for many in the Republic to feel inspired and encouraged to serve the Republic's army.

    Contained Terrain - At the moment, the Republic is boxed in by the landscapes surround their borders, preventing any significant and safe movement of troops.

    ----------

    Uzilist Kampfia

    Description - Consisting of the high members of the Church of Týr and many of the Empire's fanatical members, the Uzilist lead a religious state that is bent on preserving order, no matter the cost. Currently, they occupy the area between the Upper and Lower Arasesotic Alps, with access to Lake Üruk. The Uzilists, at the moment, only control a small level of infrastructure, but excel at using the Alps and the forests of their region for Guerrilla Warfare.

    Government - Theocratic Oligarchy
    Strength - 5/10
    Largest City - Salzer
    Capital City - Salzer

    Long Term Goals - Gaining control over the Empire and using it's strength to spread a Holy Order of Discipline and Sacrifice across Valsora.

    Current State - The Uzilists are in good spirits, as many see the Iron Kingdom collapsing as a sign that it is time for them to right the wrongs of the region, and bring a new age of Holy Rule to Kampfia. While lacking in industry and supply, the Uzilists have the mindsets and reserves to last for months or years, while simultaneously supporting Guerrilla Troops to defend their mountainous home.

    Population - 25 Million

    National Spirts:

    Týr's Will - Fueled by righteous cause, the Uzilists are incredibly motivated and supportive or using war to meet their Holy Desires.

    Mountainous Terrain - Serving as a double-edged sword, the Uzilists are protected by the mountains, but very little hope of making major troop deployments outside of the Lower Alps.

    Eyes of Fenrir - Through use of the terrain around the Alps, Uzilists troops are able to monitor all points of entry to their lands, and deploy hit-and-run tactics to either stop or weaken enemy troops as they approach.
    ----------

    Farasai Caliphate

    Description - With the collapse of the Iron Kingdom, the Caliphate has seized the chance to rise, free from the suppression of the Royal Government, the Caliphate has seized most of Usnistan in the name of their religion. Currently, they control most of the Empire's former Colonial Marines, with access to the Orange Sea and a fairly strong land force. The Caliphate claims that they shall purge all Non-Usnistani's from the continent, and spread the word of Allah far and wide throughout Valsora.

    Government - Theocratic Dictatorship
    Strength - 8/10
    Largest City - Yulman
    Capital City - Fort Müller

    Long Term Goals - Spread of Farasai Islam to multiple countries and continents. Eradication of several people groups and religions. Reclamation os Usnistan for Barish Tribes.

    Current State - The Caliphate stands tall right now, being one of the strongest factions in the Civil War, and with a great wave of momentum, they are prepared to continue spreading their religion throughout the region. However, the Caliphate must move swiftly and take some of West Usnistan's heavily industrialized zones, so as to continue fueling their war machine.

    Population - 127 Million

    National Spirts:

    Holy Will - Through the use of religious devotion, the Caliphate is able to recruit and quickly train hundreds of soldiers and volunteers.

    Anti-Imperialism - Many natibe tribes of Usnistan support the Caliphate due to it's claims to eradicate the Germans, Spainards, and Other Imperialist Groups that occupy the Continent.

    Desert Paths - Due to tribal allies and founders, the Caliphate possesses knowledge of Usnistan's interior deserts, with this information, the Caliphate is capable of sending troops, supplies, and launch attacks from virtually anywhere.

    Rapid Victory - Through swiftly defeating or converting Kampf Colonial Marines to their cause, the Caliphate has generated a momentum of victory, causing the people under it to support it's conquests, and to agree that the Caliphate's Union is beneficial to all native tribes.

    Tribal Diversity - Due to being made of several tribes, the Caliphate does suffer from the groups having different ideas and priorities.

    ----------

    Independence Movements

    The following are factions that represent nations/regions/cultures within the Empire that feel they deserve independence and the right to self governance.

    Sulestra

    Description - An ancient civilization that bordered Proto-Kampf. They were conquered early, but maintained a high degree of autonomy throughout their subjugation. Due to new policies by Kaiserin Wilhelmina, they feel it necessary to rise against the Empire.

    Government - Republic
    Strength - 4/10
    Largest City - Hamen
    Capital City - Grußen

    Long Term Goals - Survival as a nation, and restoration of their cultural and political identity as a people and a nation.

    Population - 3 Million

    ----------

    Neue Graznia/Kingdom of the Hülforts

    Description - An ancient partner of the Kampfians that was vital in pushing the Slags, Svelts, Asens, Davians, and minor tribes out of the West. After merging with the Empire, the Kingdom served as a major source of political power. Due to the efforts of Wilhelmina to censor Haus Hülfort and strengthen Haus Hohenzollern, the Kingdom has decided to reclaim it's pre-merger territories.

    Government - Constitutional Monarchy
    Strength - 7/10
    Largest City - Jüngar
    Capital City - Jüngar

    Long Term Goals - Restoration of their culture, and expansion to establish power, control, and influence over the Kampfia Region.

    Population - 15 Million

    ----------

    Republic of Old-Ostaria

    Description - Despite a mass migration to Western Arasesos, the natives and original people of Ostaria never completely left. When Kampfia expanded North post-migration, a great many Ostarians remained, and became a recognized minority in the Empire. Despite programs designed to induatrialize and incorporate the area, they have revolted against the Crown.

    Government - Representative Republic
    Strength - 2/10
    Largest City - Artsben
    Capital City - Artsben

    Long Term Goals - Restoration of Traditional Ostarian culture, beliefs, and reverence for their Fatherland.

    Population - 1 Million

    ----------

    South Germanic Pirate Organization

    Description - Consisting of a Crime Syndicate in the majority of Süd-Asen, the Organization seeks freedom from Kampfian Law that has prevented their organization from expanding.

    Government - Unknown
    Strength - 4/10
    Largest City - Heilshun
    Capital City - Heilshun

    Long Term Goals - Assume control over Southern trade routes and begin exploitation of uninhabited and inhabited coastlines in the region.

    Population - 200,000

    ----------

    Ost-König Restoration Movement

    Description - Based in many of the borderlands with Terreich, this organization seeks to reform the Königreich of Nörd-Kampfia.

    Government - Monarchy (Assumed)
    Strength - 1/10
    Largest City - Völkstar
    Capital City - Völkstar

    Long Term Goals - Re-Foundation of the Öst-Konig Crown and rule over Nörd-Kampfia.

    Population - 2 Million

    ----------

    Saint Fredericksburg

    Description - The City State of Saint Fredericksburg has sought independence due to differences between it and the mainland. Now that the Crown is pestered by other rebellions, the State has chosen now to secede.

    Government - Representative Republic
    Strength - 3/10
    Largest City - Saint Fredericksburg
    Capital City - Saint Fredericksburg

    Long Term Goals - Spreading Republican ideals and equality throughout Western Usnistan and eventual re-acquisition of the Iron Crown and Eastern Empire.

    Population - 68 Million

    ----------

    Sveltsland

    Description - A large ethnic group in Central-South Arasesos that was long ago partitioned by the Asendavians and Kampfians. Under the chaos of the Empire, they seek to rebuild themselves from the ashes.

    Government - Authoritarian Democracy
    Strength - 1/10
    Largest City - Strunburg
    Capital City - Strunburg

    Long Term Goals - Survival and Reformation of Svelt Culture, and striving towards a future of self-governance.

    Population - 7 Million

    ----------

    Südheimatfloatte Military Junta

    Description - A group of passionate Naval Personnel who seek to control the lands they have been stationed in for months. Seeking to be free of Neue Königsberg command, they have deserted with their supplies.

    Note: They are currently weaker due to the "secession" of the South Germanic Pirate Organization.

    Government - Military Dictatorship
    Strength - 5/10
    Largest City - Port Haiben
    Capital City - Fort Düls

    Long Term Goals - To maintain control and exploitation over the Süd-Kampfia region through raids and aggressive expansion.

    Population - 800,000

    ----------

    Kingdom of Eineg

    Description - The small island of Eineg was peacefully incorporated into Hohenzburg long ago, but recent developments have caused them to secede from the Empire.

    Government - Constitutional Monarchy
    Strength - 2/10
    Largest City - Eineg
    Capital City - Eineg

    Long Term Goals - Cooperation with neighboring nations in order to continue a history of economic and military stability and protection.

    Population - 3 Million

    ----------

    West Usnistan Syndicate

    Description - After the partition of TDS West-Usnistan, several figures of the absorbed syndicate were allowed to stay in power, so long as they served Neue Königsberg. Now, they seek to serve themselves and have declared independence.

    Government - Oligarchy Syndicate
    Strength - 3/10
    Largest City - Petör
    Capital City - Petör

    Long Term Goals - Resuming smuggling, trade, and black market affairs without fear of repercussion from Neue Königsberg rule.

    Population - 1 Million

Read factbook

I saw that in your list (I was looking for something for round two) and I was disappointed when I clicked.

Restoration of Eastern Kaiserreich wrote:I made the mistake of clicking on this.

?

Rage Mage wrote:
This is a portion of Talitoa's criminal,I made this to denounce his crimes against humanity and I hope the international community will bring him to justice and give him the punishment he deserves.

List of some of the crimes Talitoa has commited:

1.Genocide
1.a During the Yugoslav wars,it was reported that Talitoa killed between 4.5 and 7.8 million slovakians with a knife.
1.b On the event of the 156th Sminishian war,Talitoa killed 6.7 million Sminishians,3.2 were just kids.
1.c Talitoa killed 5,000 Virgolian kids,because "they didn't like kiwis"


Talitoan troops shooting at unarmed sminishians

2.Kidnapping
2.a Talitoa has reportedly kidnapped two dogs
2.b Last week Talitoa repeated this crime,this time,he kidnapped a cat and an old man.


One of the dogs kidnapped by Talitoa

3.Public indecency
3.a Talitoa has been seen Jaywalking.
3.b Talitoa showed his foot in public

[ADULT CONTENT]

Talitoa's foot

4.Assault
4.a Last night,I thought I would be safe,But I was wrong,Talitoa appeared out of nowhere and destroyed my noggin.


Weapon used by Talitoa

5.Smuggling
5.a On 12/3/2018, Talitoa tried to smuggle illegal memes into EU territory,fortunately he was stopped by the local authorities.


Ship used by Talitoa to smuggle memes

6.Perjury
6.a Talitoa Swore he didn't commit any of these crimes,which is a lie.


My message for Talitoa

7.Ethnic Cleansing
7.a Talitoa killed every rat in his house because they were "dirty" and "a plague"


Tom the rat,Who died at the evil hands of Talitoa,is just one of his many victims.

8.Mental manipulation
8.a This the second time I write this list,the first time Talitoa used something to manipulate me and forced me to delete it.


Accurate representation of what Talitoa did to me

9.Incitement
9.a Talitoa has incited peaceful nations to "attack" other nations.

Talitoa wrote:Tumbleweed empire, attack.

Undeniable proof

10.Property Damage
10.a Talitoa intentionally destroyed a door and didn't pay for it
10.b Talitoa has broken the legs of multiple slaves of Wiranath


The destroyed door's wife,mourning for the loss of her husband.

11.Heresy
11.a It's a well-known fact that Talitoa is a cultist and a satanist.


The price Talitoa will pay for his crimes.




Read factbook


Talitoa
This is DEFINITELY GOING ON MY LIST!

How did you find that?

Euricanis wrote:?

I saw it was WIP and thought there might be more

Talitoa wrote:How did you find that?

By clicking on virgs name and factbooks

Talitoa wrote:How did you find that?

I've found it a while ago back when Virgolian ENL membership was being voted on.

Hence why I was in favor of it.

Talitoa wrote:How did you find that?

F for tinypic

Shavara wrote:The General nods and smiles. "Of course." He comes in the room.

The General takes him inside and finds the room to be a large, conference style room, with two other men inside. One, a Brigadier General, and the other, a Lieutenant Colonel. The most noticeable thing in the room though is that maps are sprawled out all over the table, a few are of Sieg, a few are of Kopenhagen, but most of them are of Peatiktist.

Lerasi wrote:I saw that in your list (I was looking for something for round two) and I was disappointed when I clicked.

Sorry. I'm very tired. And I want to do more than just list a bunch of names.

Osterreich und Ungarn wrote:The General takes him inside and finds the room to be a large, conference style room, with two other men inside. One, a Brigadier General, and the other, a Lieutenant Colonel. The most noticeable thing in the room though is that maps are sprawled out all over the table, a few are of Sieg, a few are of Kopenhagen, but most of them are of Peatiktist.

General Matías easily notices the map on the table. He gets ready to discuss.


Greetings, people of the East! Thanksgiving is often neglected, but, the truth is that many love Thanksgiving. November is my second favorite month. So this event is the Thanksgiving Event. A poll will be set up and a scavenger hunt will be open to the public. In this Scavenger Hunt, you will try and find specific dispatches. These dispatches will be listed below. Your goal is to find the most dispatches. When you find a dispatch, you must mention Lerasi in an Arembee Post with the link to the dispatch and the number of upvotes. If the information is correct, the dispatch will be labelled as "Found." I say number of upvotes because if someone else finds the dispatch around the same time and upvotes it, it can throw off your submission and add a layer of competition. Also it's a thank you to them for not complaining when I just throw their dispatch in here without asking. The first person to find it is the person listed as the "Finder". If all criteria is not met with the post, it will be ignored. There will be one round for every day until Thanksgiving.

The TAMDEG/TAMDEZ Archive — Virgolia
I'm Fine, I Lied, I'm Dying Inside — Kampf Empire
The Eastasian War — Terreich und Preussen
Timeline of the CE — Euricanis
Penguinism WIP — Virgolia
The Großer Constitution — Virgolia
SafeHaven Alliance — Atlia Sonis
The COIA overview, WIP — Kampf Empire
Songs of TEPendence Day — Virgolia

NS Linguism Poll Results — Wiranath
War plans — Wiranath
2733 — Euricanis
1337 new posts — BearStackof2015
The Kirib (Currency). — NOT FOUND
The Schön Deal — Wiranath
My Map Version 2.0 — Wiranath
Prime Minister Luxandous — Wiranath
¡Por honor y República! — Wiranath
HonorBound — Wiranath

Valism(WIP) — Wiranath
You will never guess... — NOT FOUND
TEP Stellaris Event — Wiranath
(RP) Overview — NOT FOUND
You are Fake News — NOT FOUND
haha im so funi — NOT FOUND
Globe Valsora — Wiranath
Hellscape League — Wiranath
City of Arp (Valsora) — Wiranath
Walker Vons — NOT FOUND

GLORIAM PACIFICUS ORIENTALEM
Read dispatch

Round Two is up!

Lerasi wrote:

Greetings, people of the East! Thanksgiving is often neglected, but, the truth is that many love Thanksgiving. November is my second favorite month. So this event is the Thanksgiving Event. A poll will be set up and a scavenger hunt will be open to the public. In this Scavenger Hunt, you will try and find specific dispatches. These dispatches will be listed below. Your goal is to find the most dispatches. When you find a dispatch, you must mention Lerasi in an Arembee Post with the link to the dispatch and the number of upvotes. If the information is correct, the dispatch will be labelled as "Found." I say number of upvotes because if someone else finds the dispatch around the same time and upvotes it, it can throw off your submission and add a layer of competition. Also it's a thank you to them for not complaining when I just throw their dispatch in here without asking. The first person to find it is the person listed as the "Finder". If all criteria is not met with the post, it will be ignored. There will be one round for every day until Thanksgiving.

The TAMDEG/TAMDEZ Archive — Virgolia
I'm Fine, I Lied, I'm Dying Inside — Kampf Empire
The Eastasian War — Terreich und Preussen
Timeline of the CE — Euricanis
Penguinism WIP — Virgolia
The Großer Constitution — Virgolia
SafeHaven Alliance — Atlia Sonis
The COIA overview, WIP — Kampf Empire
Songs of TEPendence Day — Virgolia

NS Linguism Poll Results — Wiranath
War plans — Wiranath
2733 — Euricanis
1337 new posts — BearStackof2015
The Kirib (Currency). — NOT FOUND
The Schön Deal — Wiranath
My Map Version 2.0 — Wiranath
Prime Minister Luxandous — Wiranath
¡Por honor y República! — Wiranath
HonorBound — Wiranath

Valism(WIP) — Wiranath
You will never guess... — NOT FOUND
TEP Stellaris Event — Wiranath
(RP) Overview — NOT FOUND
You are Fake News — NOT FOUND
haha im so funi — NOT FOUND
Globe Valsora — Wiranath
Hellscape League — Wiranath
City of Arp (Valsora) — Wiranath
Walker Vons — NOT FOUND

GLORIAM PACIFICUS ORIENTALEM
Read dispatch

Round Two is up!

You mean it was all found?

Yo, does anybody know how to do the scavenger hunt thing and find the dispatches that go with it?

La xinga wrote:You mean it was all found?

In Round One yes. Virgolia won that round but now Round Two is up for grabs.

Lerasi wrote:In Round One yes. Virgolia won that round but now Round Two is up for grabs.

Yes! one sec!


Greetings, people of the East! Thanksgiving is often neglected, but, the truth is that many love Thanksgiving. November is my second favorite month. So this event is the Thanksgiving Event. A poll will be set up and a scavenger hunt will be open to the public. In this Scavenger Hunt, you will try and find specific dispatches. These dispatches will be listed below. Your goal is to find the most dispatches. When you find a dispatch, you must mention Lerasi in an Arembee Post with the link to the dispatch and the number of upvotes. If the information is correct, the dispatch will be labelled as "Found." I say number of upvotes because if someone else finds the dispatch around the same time and upvotes it, it can throw off your submission and add a layer of competition. Also it's a thank you to them for not complaining when I just throw their dispatch in here without asking. The first person to find it is the person listed as the "Finder". If all criteria is not met with the post, it will be ignored. There will be one round for every day until Thanksgiving.

The TAMDEG/TAMDEZ Archive — Virgolia
I'm Fine, I Lied, I'm Dying Inside — Kampf Empire
The Eastasian War — Terreich und Preussen
Timeline of the CE — Euricanis
Penguinism WIP — Virgolia
The Großer Constitution — Virgolia
SafeHaven Alliance — Atlia Sonis
The COIA overview, WIP — Kampf Empire
Songs of TEPendence Day — Virgolia

NS Linguism Poll Results — Wiranath
War plans — Wiranath
2733 — Euricanis
1337 new posts — BearStackof2015
The Kirib (Currency). — NOT FOUND
The Schön Deal — Wiranath
My Map Version 2.0 — Wiranath
Prime Minister Luxandous — Wiranath
¡Por honor y República! — Wiranath
HonorBound — Wiranath

Valism(WIP) — Wiranath
You will never guess... — NOT FOUND
TEP Stellaris Event — Wiranath
(RP) Overview — NOT FOUND
You are Fake News — NOT FOUND
haha im so funi — NOT FOUND
Globe Valsora — Wiranath
Hellscape League — Wiranath
City of Arp (Valsora) — Wiranath
Walker Vons — NOT FOUND

GLORIAM PACIFICUS ORIENTALEM
Read dispatch


Rage Mage coming in clutch to start off round 2!

Lerasi wrote:In Round One yes. Virgolia won that round but now Round Two is up for grabs.

Uh, I can't find the Page to the nation I'm looking for!

Going offline! Timestamps are gonna be important from now on!

Lerasi wrote:Going offline! Timestamps are gonna be important from now on!

wait! We have to label the time?!

Lerasi wrote:Going offline! Timestamps are gonna be important from now on!

Wait! What about the one I gave you?

Yes, I found one!

welp. i sent in all the ones i knew.z

«12. . .36,65636,65736,65836,65936,66036,66136,662. . .37,25337,254»

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