Welcome back Xurisha! you were in the former RP, so, I advise you to join our new one!
Founded January 15, 2016
(For the max resolution click on the map.)
Roleplayers must post with each of their nations IC (In-Character) at least once every 14 days in The Free Nations Realm. If it has been two weeks since the last IC or RP post, the nation is considered inactive.
Nations may remain inactive for 7 days before being considered "expired". When expired, they may be annexed by other nations. Expired nations will be colored gray on the map with red lettering.
If the expired nation has not posted for 7 days and no other nation tried to annex it or intervene, the expired Nation will be removed from the map.
Annexation should be a war RP (but does not have to be necessarily) between the annexing nation and the expired nation.
The way the expired nation is annexed must be compatible with how the expired behaved in posts and their factbooks.
Cheap excuses like "the expired nation has fallen into anarchy" are forbidden unless it makes sense lorewise for the specific expired nation.
A nation may declare victory if 7 days have passed since the start of the annexation and no other nations intervened militarily against the annexing nation.
After the annexing nation has declared victory, the expired nation will be relabeled to represent that it has been occupied.
Annexing nations must occupy an expired nation's land for at least 7 days before they can begin fully integrating it, Annexed territories can become part of the mainland only after 31 days, while 20 days are needed for it to become a fully integrated territory.
15A. The sole exception is territories given to another nation by being bought, gifted, or by a treaty, in that case the territories will become immediately integrated, but 11 days are needed for them to become part of the mainland.
If other nations intervene militarily in the annexation, there must be either a peaceful agreement or a war. If none of the above happens, the expired nation will be whitespaced (deleted).
Nations require approved military factbooks in order to conduct any war RP.
If the annexing and expired nations are not neighbours or located within 300 pixels of distance, the annexed territory is considered a colony. This means that they will never be fully integrated into the annexing nation.
Colonies may not contribute to a nation's total population or military personnel and thus will be put separately on the Statistics Table.
If a nation has been expired for more than 7 days and no annexation efforts have been made, it will be removed from the map i.e. whitespaced.
Players may have one nation of a starting maximum size of 450x500 Pixels and another nation of starting maximum starting size of 250x300 pixels.
Players who expired and returned to find their nation annexed will be entitled to an automatic successful liberation of their former map spot one time only. This free liberation pass is only if the expired nation has been integrated for less than one month. Alternatively, formerly expired players may continue RPing as a part of the occupied territory of the occupying nation.
White space cannot be invaded.
Nations are only allowed one annexation attempt per month. Moreover, nations are not allowed to annex more than one nation at the same time
If a Nation leaves The Free Nations Region and does not return within one day, it will be marked as expired. Nations that posted less than 10 RP posts will be immediately whitespaced after the inactive period or if they leave FNR.
When filling out the RP application, players are obligated to specify the location and size of their nations to the best of their ability. The location can be described by citing geographical features like "between the Lake of the Two Sicilies and the Matindi Sea" or by naming neighbouring nations that can already be found on the map. Alternatively, an edited map/screenshot with the location of your nation marked in it can be used.
Applications that are too vague about the location may be rejected.
If a new nation on the map does not make their first IC post within a week, it will be whitespaced.
If a nation annexes an expired nation's mainland that had colonies, the colonies will not be annexed. If a nation annexes an expired nation's colony, the mainland and other colonies will not be annexed and will be whitespaced instead.
The Map is for visualisation purposes and may be outdated for short periods of time. Updates are managed by the Cartographer frequently.
Players can have a maximum of two nations on the map. One main and one puppet/secondary nation, but they can have a third nation if itís a joint nation. No others are possible. All nations are subject to the same rules of expiration. Nations controlled by a single player cannot annex each other and are also not allowed to share a land or maritime border.
Nations are not allowed to grow larger than 750x675 pixels on the map.
Puppets/Secondary Nations are not allowed to grow larger than 350x400 pixels on the map except Joint Nations.
You can request the Cartographer to mark your nation(s) as AFK. But they can only remain AFK for 3 months at most before being whitespaced.
Befasia can't be claimed in the application
in this dispatch you can find the map, map rules and the RP application link, https://rp.the-fnr.com/rp-rules.html and in this there are other important RP rules.
Thanks i guess
Monetary policy in the Vibey Lands is incredibly backwards up due to rampant quantitative easing. It turns out using firm handshakes as a form of currency has lead to unbridled devaluation. Tax rate could be 100% but currency still wouldn't be worth anything :)
Regional Assembly Endorsement Program Stats
Founded January 15, 2016 - United December 25, 2016
Go to Settings and fill in your e-mail address. (skip if you have done it already)
Go to World Assembly and click on "Apply to Join".
You will get a confirmation mail from World Assembly on the e-mail address you have given. Click on the link given in that mail.
Click on the Confirmation Button after that.
Note: DON'T Keep More than one nation in World Assembly.
Narvatus Click on this link or any other nation link which is a member of the World Assembly.
Click on the "Endorse (Nation Name)" button.
You can Participate in this Program by endorsing our current WA Delegate Narvatus and get points by endorsing all the other nations who are endorsing the WA Delegate.
List of nations Endorsing Narvatus:- Tigerania, Vilorelis, Emaha, Galali, OF Arian Hellas, The Republic of Awesometopia, My Nation, Ulymein, Archargentina, Afraka, Underwater Sovereignties, Grand Abaco, Sparsdan, MountGranite, Laidir, Doctors Orvos, Rokandia, EileanDonan, Literian, Hotak, Alitani, Gufand, Mapperdonia, Tan Talaba, Moka Pamplemousses, Sulivannia, Novostia, Ratakosha, South Asiania, Kouper, The Aaronian Reich, Gouverne, Syrisia, Joergen, Unova SSR, Tiocfadh, Minas Motus, People of Nolan, BBoss, Kannonate, Roberdian, Tigerist minitedder, New Lizhou, Zedyeg, Stmagos, Ste Franin, Mafacy, Liberty et Justice, Ocultia, Artannia, Rakkene, Gullyslanarmaing, Confederacion analitica-aceleracional, Uljenph, Belonsa, Tetthia, Linkers Sha, Ode Duddis, Ateris, Karsopolis, Rhim Flavezztowland, Europan Union, SIDDHARISTAN, Rivand, Itianr Arazia, Dongerland, Alicetopia, Eireann Nua, Die Deutschen, Inner Spaxi Serf, Great Sothos, The Free France, Crasador, Alternamerica, Mazum Sherrys, Parenlord, Shaizan, The Republic Of Zero Fricks, Koli Iona, Astro Volkanisia, Devorset, Democratic Coordination, Tyuleniy, Amorosa-Coonarra Coasts, Southern Moitrak, Kissassia, Vilembergue, Armstronia, Westfallian States, Diarock, Cerania, Cape Adamantis, Northern Celtic Regions, Muchansskloni, New RandyLand, The brotherhood of eternal love, Longcord, Municipality of Baria and Vungtau, Asianite, Zuuri, ZenPenguin, United Forces of Chernobyl, New Polanda, Allm, Dornla, Johnesty, La Mode, Liberllandia, Demonville, Balkanturistan, Manoresca, Deutsches Reich Vier, Real New Atlantis, Kastagistan, Cerania, Burnpriest, Denui, The Serene Republic of Gabeopolis, The Egalitarian Dominion of Yutes, United Forces of Chernobyl, Flutura, Republic of Arstotska Puppet, Feylea, Soap tips, MexUsCan, Eastern Calculus, Santo Andreo, Sakz, Kokun, Democratic Poples Republic of Sovniich, Savba, Obets, Ocean Federation, SakuraEmpire, Lima Echo India Sierra, Dagny, Renevar, Weatherwand, Cerania, Cellesania, United States of Kerthenia, Larontia, Finvo, Zeltaria, Angalian Empire, The Mikalan Empire, Veleburg, Nevtheria, Novissima Terra, Dasche, Xylenis, Southern Cities
Number of Nations Participating: 145
Endorsement Cap: 70% of the Delegate's Endorsements.
Joining World Assembly and Endorsing each other increases regional security and it is also beneficial for your nation's stats. It protects our region from raiders and other hostile forces. It also gives us a stronger voice in World Assembly Legislative Matters.
The Endotarting Hall of Fame:
Note: Data as of February 26, 2021 09:36 PM UTC
Updated once every week.
Congratulations to all the leaders who have endorsed the most number of nations and have played a vital role in our region's security.
1st Place- BBoss, My Nation and Sulivannia
2nd Place- Obets, Zuuri, Emaha and The Serene Republic of Gabeopolis
3rd Place- Tyuleniy and Manoresca
Are you a member of the World Assembly and want to have a bunch of endorsements?
Endorse our WA Delegate Narvatus to enter in the regional assembly endorsement program!