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No, but I spied on him with binoculars from the second floor as he was walking away. He walked further down the street and then bought a ticket at the Bus Stop
*The young lady behind the counter watches the stranger with a curious look on her face*
Um, excuse me, why are you sneaking around like that? gasp, you're not a zombie, are you? I'm sorry but we don't serve zombies, in fact, according to company policy I'm supposed to shot you with this shotgun or cut your head off with a sharp instrument
*She lowers the shotgun she'd just been reaching for below the counter*
Oh good, zombies aren't good for business, or so the capitalist oppressor keeps telling me
A detective and a lady came in here yesterday, they were looking for someone who had come in here a little while ago trying to sell some tires
There won't be much of a need to send any hordes to anyone, since the zombie apocalypse will soon be upon us anyhow
Well, they seemed quite intent on chasing after the guy with the tires, he was last seen by the Bus Stop down the street, I'd reckon that's where they went
Morkyz hit you with a fire axe for 3 damage. (14 hours and 58 minutes ago)
Morkyz shot you with a pistol for 4 damage. (14 hours and 57 minutes ago) ...and again. ...and again. ...and again. ...and again. ...and again. ...and again.
Morkyz hit you with a fire axe for 3 damage. (14 hours and 57 minutes ago) ...and again. ...and again. ...and again. ...and again. ...and again. ...and again. ...and again. ...and again. ...and again.
You were killed by Morkyz. (14 hours and 57 minutes ago)
Okay, so that guy who showed us was a player-killer.
I'm going to go hang out in front of the Necrotech building and hope someone comes out and revives me.
You've already seen that I've been revived. Don't worry about it.
The Darnell Building is our local Necrotech office and the park just to the South of it is the designated revive point. I went and stood there overnight and someone came out and revived me. Much sooner than I would have expected but that's why we keep those buildings in good repair and protect them.
http://wiki.urbandead.com/index.php/Suburb
Our territory straddles the suburbs of Wray Heights to the north and East Grayside to the south. The coordinates for the auto repair shop are 79,63, right at the bottom of the Wray Heights neighborhood.
http://wiki.urbandead.com/index.php/Wray_Heights
http://wiki.urbandead.com/index.php/East_Grayside
A word about flare guns.
Flare Gun
Damage: 15 points (12 against a flak jacket), 30 points (24 against a flak jacket) if used against someone wearing fuel-soaked clothing.
Base accuracy: 2.5%
Capacity: One-Use Only
Locations: Fire Stations (5%), Mall Hardware Stores (2%/3%), Armories (3%), Stadiums (2%), Police Departments (1%)
Encumbrance: 2%
Starting Skill: 2.5% Accuracy
Average Damage Per 5 Flares: 1.875
To Kill 50HP Enemy: 134 Attacks
Basic Firearms Training: 15% Accuracy
Average Damage Per 5 Flares: 11.25
To Kill 50HP Enemy: 23 Attacks
Other uses: If a flare is fired into the air (by clicking on it in the inventory), it will show where it was fired to all survivors and zombies in a 14 block radius. (note: Flares can only be used as signaling when fired outside of buildings.)
Comments: Not terribly useful as a weapon. Its very low accuracy (half that of other firearms) is hardly compensated by its high damage, with three exceptions.
If your only combat skill is Basic Firearms Training, this is in fact the best weapon in your arsenal!
If you have Basic Firearms Training (that improves the Flare Gun's accuracy to 15%), then you might want to fire your Flares at near-death targets, even if you have otherwise better combat options. XP from a "finishing blow" is based on the amount of damage the weapon can cause, not the HP lost by the target. For example, a Pistol shot killing a zombie always gives 5 "damage XP" (plus 10 "kill XP") even if the zombie was at less than 5 HP. With a Flare, you would instead get 15 XP, effectively turning 50 HP zombies into potential 74 XP targets. The 15% chance to hit is a drawback here; if you have other combat skills, you may find that the AP you spent firing Flares was better spent tracking down and attacking another zombie with a more accurate weapon.
Flare guns can also be a viable option for improving poor combat odds. While their average damage per AP is less than that of a pistol or shotgun in skilled hands, the flare gun's higher variance means it has a better chance of substantially exceeding that average. For example, a character with maxed-out skills has an 18% chance of killing a 45-HP foe with ten flare attacks, and only an 8.5% chance of killing that same foe with ten pistol attacks, even though the average damage for a pistol attack is nearly 50% higher (32.5 vs 22.5 HP). For further discussion, see Guides:Beyond average damage.
Since the May 28th 2008 update flares have been given a double boost in damage if it hits a human or zombie wearing fuel-soaked clothing (can happen if the target is attacked with fuel can; target doesn't actually have to wear any clothing items to be fuel-soaked). Since flares are basically fireballs they will cause such clothing to briefly burst in flames, cause 30 points of damage or 24 if the human/zombie being hit has a flak jacket.
Flare guns are commonly of the break action type and reload in a manner similar to a double barreled shotgun. However there are no loose flare rounds to be found in Urban Dead, nor any reloading of flare guns. Each flare gun item in the inventory represents a single shot.
http://wiki.urbandead.com/index.php/Flare_gun#Flare_Gun
I don't carry or use flare guns. If I do happen to have one one me when encountering a zombie, I'll try for a kill shot as that gives you lots of XP. But the chances of a hit are so low that I've only managed this once in all the years I've been playing. Otherwise they take up space in your inventory and cost action points to use. Not worth it.
We don't just kill random people if they pass through the neighborhood. If they attack you or the barricades, yeah, then kill 'em and dump their body out into the street.
You can check their character, if you're curious about them. Newer survivor players who have a lot of zombie skills have been killed a lot and are probably working with their zombie friends, but older characters, like mine, will naturally have accumulated a lot of skills as both survivors and zombies.
Unfortunately, the groups who used to maintain the lists of player-killers and those working with the zombies to infiltrate and weaken barricades from within are not as active anymore and haven't been keeping their forum activity up to date.
Used to be tons of groups on both sides keeping the game interesting but now it's ironically a zombie zombie game, lol.
http://wiki.urbandead.com/index.php/Category:Groups
http://wiki.urbandead.com/index.php/Category:Recruitment
Types of groups in Urban Dead
- Survivor Groups - Groups of Survivor players
Zombie Groups - Groups of Zombie players
antiPKer Groups - Groups of PKer killers
GKer Groups - Groups of Generator killers
antiGKer Groups - Groups of GKer killers
PKer Groups - Groups of Player killers
RKer Groups - Groups of Radio killers
Death Cultist Groups - Groups of Death Cultists
ZergKer Groups - Groups of Zerger killers (Those who assist characters they play)
ZKer Groups - Groups of Zombie killers (Zombie Player Killing)
Special categories
- Organizations - Organizations consisting of multiple groups.
Zombie-Human Alliances - Groups for both Zombies and Humans.
Wiki Groups - Groups of Urban Dead players that deal solely with the Urban Dead wiki community.
Historical Groups - Groups that no longer exist but are of historical importance in the Urban Dead timeline.
Inactive Groups - Groups that are inactive, and of little historical importance.
Noise Abatement Societies - Zombie groups who focus on a single structure.
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