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RP
Ironfall
Date: June 9, 1642
The Workers Union has begun production on a massive superweapon, inspired by the mechs of Velkrieg, that Josef will Pilot using his magic of material manipulation. It will stand over 50 feet tall, made of stone and plated with steel with a 6 inch thickness. It will be armed with a dardanelles cannon and shield on one arm, and a 35 ft lance on the other. It will be used on the Vasmeinian front to push back and reclaim Dvergvarian land, and will be valuable to allow troops to pull off of that front and defend against Dreadmor's aggression.
RP
Arcanic Military Institution Founded
Date: Sometime within fall of 1642
The Hipearian Ministry of Arcanic Science in cooperation with the Hipearian Armed Forces has begun construction of an arcanic military school in the city of Kopparstad, Swedland. Up until this point most mages serving alongside the armed forces were from private organizations and some weren't well organized nor trained. Although it'll take some time for the institution to be built and completed, along with the time needed for the enlisted mages to graduate, it will in the long term be highly beneficial to the armed forces to have well trained and well disciplined mages that have studied specifically for war. This will also free up mages that were in private organizations assisting the military and will allow them to continue working on more utilitarian spells.
A Landkreian did what...????
Date: July 16th, 1642
Earlier today, a discussion meeting between Hipearia and Landkrei took place. On the important discussion of their people, the Landkreians told them that if they want the Hipearians in their land. They must hand over the Landkreians in theirs, or the Hipearians would offer economic reloef to the Landkreians. Of course the deal would be rigged against them due to the Hipearians not numbering even anywhere near what they had. Nonetheless, firey speeches and insults were thrown across the room, almost resulting to violence. But both sides came to an agreement that things will stay how they are. A lonesome Landkreian officer was in the room overhearing the discussion, he had just came back from the front. The military doctors had diagnosed him with the "Gone crazy" illness that many soldiers have. He decided to go to the Hipearian town of Norålsand in Landkrei. During the night he kidnapped a Hipearian chiId, wrapped his mouth shut with cloth and kidnapped him to the nearest boat to Hipearia.
The now deranged Landkreian held the chiId on his shoulder as he made his way to Novora, the Hipearian capital.
Once he had arrived there, he made his way to the royal palace with the chiId, and on that particular day, the royal family was having a nice lunch outside and enjoy the weather when the Landkreian approached the gates of the palace and took off the cloth from the chiId's mouth and held his army issued bayonet on the chiId's neck.
"Hipearianer, ihr habt uns verraten!" Eng: "Hipearians! You have betrayed us!"
The child, now pleading to the Landkreian in Hipearian gathered the attention of the royal family and their guards, the family gasped seeing the child is Hiperians by language and even appearance.
"Du hast unser Volk verraten, und jetzt werde ich deines verraten!" Eng: "You have betrayed our people, and now I will betray yours!"
The Landkreian... SIit the child's throat Infront of all the family and guards, cut into his flesh and stabbed his eyes out before throwing the mangled body over the gates of the palacez into their rose yard. The Hipearian Royal Guards immediately opened fire on the Landkreian and he died where he stood. Infront of the gates.
An internal Investigation has been opened by the Landkreian General government and the royal authorities to find out what the hell pushed this man to take the life of an innocent child, let alone a Hipearian one.
May he burn in hell, like he deserves to.
The Empire Strikes Back
Jul. 18, 1642
The Landkreian offensive into Dreadmor's core has threatened the entire Kingdom. The Grand General has learned of the Landkreians' "gone crazy" disorder that has been gained through battling in the Hell that is this country. This, and the enchantments of orc weaponry added with the arrival of great dark beasts in the core, has given advantage to Dreadmor. As well, a replenishing force of 100,000 has been grown and trained in the time since the offensive began. Grand General Czazer has ordered a counter-offensive against Landkreian lines to push them out of Dreadmorian territory.
The offensive of 250,000 total orcs and their beasts has been ordered. As well, the void-energy Nightstalkers created by Sathor to attack detached enemy forces in the night were also to join them. The order was given in the night as to camouflage the dark-armored soldiers in the even darker terrain. Landkreian scouts noticed the vast orc armies coming down upon them about a mile out from their lines, riding their horses hastily back to their camps to alert the rest of their force. However, the mostly sleeping and de-weaponized Landkreian forces were unable to prepare themselves in time for the incoming attacks from the orc armies. The Frankians, by comparison, were able to put up a much better fight; they had their weapons with them and were able to hold back some of the attackers before they punched through the Landkreian lines and slaughtered them from their rear flanks. The musket fire grazing most of the orcs' armor and the trolls tanking the shots before dying of blood loss later. Then, the ballistas and dragons came to attack the Landkreian dragons that had been taken there. The dragons attacking dragon, the ballistas piercing their scaly armor, and the trolls throwing rocks at them to knock them out of the sky. Ultimately, the Landkreians were defeated, and those who were not killed were forced to retreat and send word to their Hipearian allies occupying Aetheria.
Once the Hipearians got word of the Landkreians' defeat, they immediately ordered for their own soldiers to move in and set up a defensive line in what hadn't yet been recaptured by the orc armies. A couple of weeks later, the orc armies had also mobilized against the Hipearians, but were met with not nearly enough success to continue the offensive. The orcs settled in with their own defensive line, digging trenches and building fortifications.
In other news, word of Dvergvaria's Ironfall weapon has the Dreadmorian forces in the region worrying for later combat situations, which has provoked the Dark Lord to depart from Kornengaud. Now, with the ascendance to Master of the Void, he will move against Dvergvaria with the aim of destroying their Ironfall weapon and pushing towards Vasmein as swiftly as possible. Victory is certain.
[Underground Operations]
Although the majority of Velkrieg's AI has gone rogue, the still-friendly AI of Imperatoris Voluntas has begun operations underneath the city, as well as in its nearby lake. The AI has begun constructing new incubation chambers and cryopods to continue the growth of the Velkriegian population underneath the city. AI-operated worker drones will expand the underground bunkers as well as construct a pathway to the lake to begin construction of an underwater base, still invisible from the gaze of rogue destroyers. Above the surface, the walls of Imperatoris Voluntas have finally been breached, but the city was mostly empty when rogue AI invaded. The rogue AI was able to break through after the city AI disabled turrets to divert energy to underground bunkers now that the majority of the population had been moved underground.
Effects:
- The organic population of Velkrieg will continue to grow underground
- The underground bunkers will be expanded to house said population
- An underwater base in the lake will also be constructed later
- The surface of the capital is overrun and the defenses are offline
RP
Landkreian counter-attack
August 1st, 1642
The defeat in dreadmor has left the remaining men exhausted and battered even more than they already were. The men have been instructed to pray to the Wolf God. in hopes to be saved by a miracle or anything at all to help the men on the front, against Dreadmor. The Detatchment group of the crazy soldiers plus another battalion's worth of men are right near the Dreadmor border where their capital lies. The nearest troops are 35-40km away from the core of Dreadmor, their capital, the Landkreians have decided to send in the crazy soldiers through the landscape into the heart of hell itself. These soldiers already have no fear, don't show signs of exhaustion or even pain for that matter, these soldiers have been sent free into dreadmor to wreck absolute havoc anything they come across, 50,000 crazies have been sent into the heart of Dreadmor. Meanwhile, the rest of the soldiers have begun also their Counter-attack, using artillery to bombard the Dreadmor positions first and then sending in their troops in a charge, catching them off guard and injured from the bombardment. First the artillery then the infantry, this tactic has proven to be working exceptionally well against the orcs. Lots of progress has been made and the Landkreians are moving swiftly through these lands, albeit with heavier casualties, they push forwards on all fronts, in hopes to defeat this hell on earth...
...
Date: August 16th, 1642
The fighting on the frontlines are heavy, Landkreian and Frankian troops fight with every tooth and nail that they have left and drive the orcs as far back as they can but they're exhausted and battered, they're in a stalemate not knowing what else to do. All the praying the soldiers have done so far has accounted to absolutely nothing. The Landkreians lick their wounds with whatever healing potions they can use and ration to eachother, many men die trying to defend their nation and fellow countrymen from this horde of hellish creatures.
Inside the Landkreian trenches
A young Landkreian officer is in the trenches attending to the wounded and the sick, he rations out pieces of herbal magic cloths that help with wounds and stop any bleeding and whatever is left of their healing potion supply, even treating his Major General who got impaled by a spear through the shoulder from an orc. He goes to another wounded soldier and begins treating him.
"What's your name, soldier? He asks the injured soldier.
"Schütze, Heldenburg, herr Offizier!" He responds to the Officer.
"You're doing a great service to your fatherland, Heldenburg. Your parents will be very proud of you once we get the hell out of this hell." As he's treating the soldier, a loud and menacing growl is heard from the sky, almost sounding like a monster.
"W-what the hell was that?!" Asks the young recruit.
"I don't know, Heldenburg. It must be something these damned orcs are using, God knows what else they have against us." He says in a mildly annoyed tone, knowing he's sick of this war himself
"N-no, Herr Offizier... It sounded like a monster, look!"
The young officer looks towards the heavens and spots a silhouette of a dragon in the heavens, the shadow from the wings covering the lands.
"Dear God... Surely not, it can't be..."
"W-what is it, herr offizier?!"
"The Behemoth" he responds in shock.
The recruit yells out to the rest of the soldiers and soon everyone is looking at the sky, the growling and screeches of this dragon grow ever so louder.
"I thought it was only a story, a made up thing they told us as kids as a part of our tradition, hundreds of years in my family we've been told this story of a dragon so large and powerful that he can crush mountains and change entire landscapes with just his sheer size... It was not a story, they were always right..."
The soldiers stand frozen in shock as they look in awe at the size of the dragon's wings hovering over the land. The orcs don't even seem to care or know what's going on, they yell and scream at the Landkreians from their fortifications.
All of a sudden, the dragon approaches and lands on the orc's fortifications, crushing everything and everyone who were in the dragons way. The dragon landed and the earth shook like the devil was trying to escape, the Landkreian trenches held with some flimsy wood collapsed under the immense preassure and strenght of the dragon. The nearby orcs who spotted this ran to the dragon and tried to stab it but they failed to realize how terrifying this monster truly is, with one swoop from his tail the entire horde of orcs were crushed and flung away with overwhelming power.
The Dragon now attacking Dreadmor's lands flies around demolishing any orcs he can spot. The Dreadmor dragons try to attack this monster but the Behemoth swoops in and bites through their necks and tears off their heads before spitting it out in disgust. The dragon approaches a large Orc fortification, filled with tens of thousands of orcs. He hovers above them before speaking with them "Faas zey, Joor! Hi lost drun ausul wah mii, ahrk Zu'u fen fid hi zek!" Eng: "Fear me, Mortals! You have brought hell to us, and we will send you back!" as the dragon says that he lands ontop of the large fortress crushing it beneath his immense weight, the orcs throw rocks at the dragon but they bounce off harmlessly like it's not even affecting him. The dragon breathes fire into the orcs, fire so hot it makes hellfire seem cold, the orcs turn to dust and the remaining ones run out in panic, but even those aren't safe. He flies up far in the air and generates beams of lightning with his wings and oblitirates the remaining orcs who have tried to escape from his wrath. This Dragon knows Sathor and knows what he is trying to do, he flies around the land of Dreadmor demolishing orcs that are in his way. The dragon sends out an arcanic message blast into the sky, everyone including Sathor will hear it, and the Bhemoth knows Sathor will understand him.
"Rah do Vulom, zu'u lost bo fah hi! Faas zey, fah Zu'u los hin vulo'n, zu'u fen al hi ahrk hin lahvu. Nid fen kos nahlaas nol dii bah!" Eng: God of Darkness, I have come for you! I am your death and your nigthmare, your armies will be crushed under my wrath and nothing shall live from my revenge!" -Behemoth's Message to Sathor and dreadmor
RP
Relocation of Dvergvarian forces
Date: Aug 17, 1642
With the Landkreians and Hipearians telling Dvergvaria how crucial it is for them to hold Summitaria and keep Dreadmore from reaching Vasmein, the Tsar has ordered a relocation of all troops. Every. Single. Soldier. not on garrison duty will be sent to the Dreadmore border, and Hipearian troops will hold onto Dvergvaria's border with Vasmein. The total amount of Dwarven troops on the border with Dreadmore now equals 200,000, as well as auxiliaries such as Ironfall, Zmei, the Royal Guard, and any Summitarian Soldiers who want to stop their land from falling into the hands of the "Dark Menace".
Josef will enchant the weapons and bullets of the Royal Guard, so that they can effectively engage the new nightstalkers that Dreadmore are pumping out. Zmei and 50 of the Royal Knights will be sent out as a hunter-killer and scout Pack, to kill any orcs they can and report on any that they can't. The foot-slogging soldiers will proceed to fortify their positions heavily, and Ironfall will act as a fast response unit to defend any position in threat of being overrun. Every defensive position will have at least 20 Royal Knights and their dragons to kill any nightstalkers or large clumps of orcs.
RP
Rear Units
Date: During Landkrei's counter offensive and the appearance of Behemoth
Hipearian forces although participating in the renewed Landkreian offensive against Dreadmor mostly stuck to being in the rear lines preforming medical duties, conducting artillery strikes to assist Landkreian assaults, making sure the front doesn't collapse by reinforcing positions that need immediate help and preforming other combat support roles such as logistics transport. The appearance of the Behemoth has been both a blessing and a curse, although he has caused heavy damage against Dreadmor's army the constant blasts of wind from the beast's wings when it flies by causes the artillery guns to be unaligned and has to realigned by artillery crews. Currently the artillery crews are making field modifications such as adding bags of rocks to the artillery to keep it weighed down enough well enough for the gun to not get moved around during the powerful gusts of wind.
Hipearian medics on the front have also not reported of any Hipearian soldiers going "crazy" yet but officers are monitoring their soldiers actions to look out for early signs of the illness.
Reserves Relocated
Date: August 17th, 1642
The Hipearian reserve army in the states of Suomara, Swedland and Neu Landkrei have been called upon by their Dvergvarian allies to immediately replace their men on their portion of the front with Vasmein so they can focus all forces on Dreadmor. With the added forces Hipearia is currently planning an offensive to deal the death blow to Vasmein and Valpartan forces in the region, rumors from high command also seem to indicate that Hipearia will also soon begin an operation on Valparta's home territory in cooperation with Frankia.
Attempts to win over the Colossus
Date: Mid August
Currently Hipearia has entered talks with the extremely wise and powerful dragon known as the Colossus with hopes of having it join in the battle against Sathor. The wise creature is expected to assist in defeating Dreadmor due to how evil they are but requires time for itself to get ready and take off. It's arrival will be as immense as the Behemoth's...
Race Against the Clock
Aug. 22, 1642
With the defeat of the Landkreian forces in the core of Dreadmor, the Southern defensive lines will hold likely until the Dark Lord can reach Vasmein. Now, with the core secured, efforts are being shifted and a focus is being put on the Dvergvarian occupation of Summitaria. Enemy numbers in the region are growing to staggering amounts, and Dreadmor may be soon overwhelmed. Though, with the arrival of the Dark Lord in the area, any battle he participates in is swiftly won. The same cannot be said for any battles that he is not in, for they end in loss or stalemate.
A new plan must be set into motion if the Dark Lord is to reach Vasmein before it and Dreadmor's destruction. The new plan that the Dark Lord has conjured in order to reach Vasmein before a decisive loss in the war can be achieved is to divert Southern forces up North to push back and match enemy numbers. 50,000 orcs will be redirected from Southern defensive lines, as well, 100,000 goblins will also be sent North to be used as lesser attackers. Skeletons will be raised from the grounds of Dreadmor, numbering up to 500,000. Skeletons, however, are much weaker than even goblins and will be used almost like the goblins, as fodder or support troops. Nightstalkers will remain a Southern force as it is a known Landkreian tactic to attempt to break through enemy lines after a loss, and stragglers will most definitely attempt to slip through enemy lines and wreak havoc internally.
As well, void dragons will be taken from the Void to assist in the invasion of Dvergvarian occupied Summitaria. With all of these forces now aiding in the invasion, the Dark Lord will not be matching their pace. The Dark Lord is likely the most powerful being in all of Lostoria, and he will push through with a small force away from Dreadmorian offensive lines in order to reach Vasmein as quickly as possible.
For now, 100,000 orcs will hold Southern defensive lines in order to keep the South secure so that the Dark Lord can reach Vasmein and use their forces to link with his own and ascend to godhood. He will use some of his power to keep his forces enchanted and mobile until then. Victory is uncertain, but near.
RP
Operation Deepstrike
Date: Aug 25, 1642
The Tsar has issued commands for a secret operation. He will call 30% of Dvergvarian miners from their jobs, and set them to digging a tunnel from Southern Dvergvaria and into what used to be Western Summitaria.
From there, an elite unit of dwarves will emerge from the tunnels, and blow them up after they leave to render it useless for future use. From there, they will complete operations to ambush enemy supply lines and reinforcements, destroying supplies and killing orcs. This will force Dreadmor to either divert troops from the Dvergvarian line, giving the dwarves an opportunity to push the Frontlines farther in their favor, or ignore the strike team and leave their Frontline short on supplies.
This project is expected to be completed around the 15th of September, with these miners being worked to the bone by the Tsar, so as to finish this project as quickly as possible.
RP
The Landkreian Civil War
Date: September 16th, 1642
The flame has been lit, there is no going back now. The Landkreische Freikorps Freihetstaat or Freekorps of Landkreian Freedom have decided enough is enough, using their massive military strength to restore order back into the goverment, have decided to raid the Royal Palace and the Königstadt Reichstag, their overwhelming number of troops have caused a nationwide emergency, on one hand the goverment is responsible for the deaths of tens of thousands of Landkreian soldeirs in the front, and have done nothing to fix it. But yet they've tried their best to keep the people calm and under control but have failed. the Freikorps have radided armouries and goverment controlled buildings in Landkrei. The troops on the dreadmor front will not be recalled or sent back, they will keep fighting for Landkrei's freedom, but the rest of the wounded and potentially sick soldiers, that are sent home decided to band together. They've seen the horrors of war and it does.
The goverment has been taken over and are in negotiations with the Freikorps, many of whom are soldiers themselves so they understand, the people of Landkrei have been suffering for years now, because their military hasn't been properly prepared for a full scale war, the Freikorps knows that and will direct its focus away from war in Dreadmor for the following years and fix the issue with Landkrei itself, many rich high class nobles aligned themselves with the Landkreian royals due to them being in favour of the goverment. With the queen's absence due to the war, the nation's future rests soley on the Freikorps, any armed resistance will be dealt with and Landkrei will be fixed, even if they have to shoot their own brothers.
Following effects for the upcoming years, possibly until 1650
- The Landkreian goverment will be replaced by a military controlled Korps that sought to breed out and terminate the corruption and weakness within the goverment and military, causing them to lose intrest in the Dreadmor-Landkrei War.
- The Great Power of Landkrei will be renamed to "The United Military Provinces of Landkrei" and along with its national flag will be changed
- Massive funding towards goverment, economy and industry will be in place after the money situation is balanced
- Soldiers wounded or killed in the war will be sent back to Landkrei, no questions asked.
- Landkrei will isolate itself from the rest of the world and any politics until it has gained back its stability and strength
- Soldiers on the dreadmor front will continue fighting alongside their allied troops, in hopes to defeat this possibly disasterous enemy
- Landkreian colonies will be kept under strict rule and guidance until the goverment is back on its feet and properly functioning
Curse all of you, God will only forgive you all.
RP
Departure
Date: September 25th, 1642
The Hipearian Army high command, upon hearing about the start of the Landkreian civil war has decided that the southern front in Dreadmor has become more trouble than it was worth and the risk outweighs any possible benefits. Hipearian forces have begun an orderly departure from occupied land in Dreadmor and men and equipment are being sent back towards occupied Aetheria with both sides beginning a ceasefire. Landkreian forces are being given safe passage out of Dreadmor as they are planned to be relocated to the northern front in Dvergvarian occupied Summitaria, Frankia is currently deliberating having their volunteers return home in preparation for their offensive against Valparta. Hipearian military efforts are now fully focused on Vasmein and Valparta. Humanitarian and military aid will likely be sent to Dvergvaria in limited amounts as they're afterall Hipearia's ally. Bombardments by Hipearian artillery across the Aetherian-Dreadmor border will also cease.
The southern theater of the war in Dreadmor has concluded.
Stroke of Luck
Oct. 4, 1642
As reports come in from the Southern fronts of Dreadmor, it appears that all enemy forces are retreating and leaving the area; allowing for the orc armies to push forward to the border of Dreadmor and Aetheria. News of the Landkreian Civil War has led us to believe that the enemy is leaving to handle that affair. Thus, Dreadmor will not push into Aetheria as to not further provoke conflict. Now, the majority of Southern forces are being rerouted North to continue the offensive against Dvergvaria, with heavy focus on the eastern side of their occupation in Summitaria.
Word has also spread that the Dark Lord has now entered Vasmein. He is currently turning all those there to his side so that their horde may join our forces. Grand General Czazer has left Minor General Ranthar in charge of Southern defense forces as he begins to command the Northern offensive.
Short Ver.
- Enemy forces have left the South, orc armies are pushing to the border but no further as they set up fortifications
- Northern forces are targeting the Eastern portion of Dvergvarian occupied Summitaria
- Sathor has entered Vasmein and is turning the horde to his side
- Grand General Czazer is commanding the Northern offensive
RP
Ispanovan and Portalian Empires were first???
Date: October 18th, 1642
During the Landkreian exploration and conquests of foreign lands, they were exploring more and more until they sailed southwest and stumbled upon a land full of rainforests and deadly animals. tightly packed trees with hot and humid conditions, although first they believed they were the first there. They came across what they believed to be a thriving and functioning colony. The small platoon of Landkreian soldiers approach the colonial town, hey spot what seems to be colonial women together with white men? This was unheard of to the Landkreians and were disgusted by that action. They approached the local marketplace ran by these colonial girls. "Olá meus mestres! O que você gostaria?" (Eng: "Hello my masters! What would you like?") The landkreians soldiers burst out laughing at a lower species of lifeform such as her speaking to them, and in her disgusting colonial language "Wir verstehen deine Art nicht, Bauer" (Eng: "We don't understand your language, peasant.") The landkreian soldiers took the product from her booth, they took the apples and all other fruits, placed them in their satchels and just walked away, but not before that dirty colonial rat called the guards. The Portalian Guards drew their muskets at the Landkreians, and they did the same with theirs. A minute long standoff of insults and yelling took place before both sides realized that the situation will only get more bloodier if any of them pull the trigger. They lowered their weapons slowly and the Portalians gestured to give the fruits back. The Landkreians, scoffing at the dirty blackies that run these markets threw the fruits on the ground and walked away with muskets in hand.
As the Landkreians reached their encampment, they immediately reported the incident to their commanding officer, Captain Reinhardt von Sturmlaut. He was a hard man, a veteran of many expeditions, and his eyes gleamed with both ambition and suspicion.
"These Portalians," he mused, "it seems they have established themselves here long before we arrived. What do we know of them?"
"Little, sir," one of the soldiers replied, still bristling from the confrontation.
"They speak a language we do not understand. Their guards are disciplined, but their people… they are mingled with locals. It’s unnatural." Von Sturmlaut's jaw tightened. "We must tread carefully. If they are more established than we thought, they may pose a threat to our claim to this land. We cannot afford open conflict, not yet."
The captain’s eyes scanned the dense rainforest beyond the camp, where the humid air clung to the soldiers like a second skin. This land was unlike anything the Landkreians had encountered before, hostile, untamed, yet ripe with potential. It was not only the land, but the trade routes, the resources, and the prestige that mattered. Whoever controlled this territory would control the future of empire in these new and distant lands.
The next morning, von Sturmlaut ordered an envoy to be sent to the Portalian settlement under a flag of truce. The goal was to gather information, about their leadership, their strength, and their intentions. The selected group of Landkreian diplomats and soldiers was led by Lieutenant Karl Heidenfeld, a man known for his cold pragmatism.
As they approached the Portalian settlement once more, the atmosphere was noticeably tense. The marketplace was quieter than before, but the guards were vigilant, their muskets resting heavily in their hands. This time, they were led deeper into the town, toward what appeared to be a colonial mansion, a symbol of Portalian authority.
The Landkreians were greeted by a middle-aged man, dressed in fine clothes of the old world, yet bearing the sun-kissed skin of one who had lived long in these colonies. His presence exuded power, and his eyes, sharp and calculating, took the measure of the Landkreians immediately.
"Bem-vindo," he said smoothly, gesturing for them to enter the mansion. "Welcome. I am Governor Alvaro de Meneses, of the Portalian Empire. I understand there was a… misunderstanding in the marketplace yesterday."
Heidenfeld nodded stiffly, refusing to show weakness. "Lieutenant Karl Von Heidenfeld, representing the Landkreian Kingdom. Yes, there was a misunderstanding. Your people drew weapons on ours yesterday."
Alvaro raised an eyebrow, but his smile did not falter. "Your men were taking goods that did not belong to them. A small miscommunication, I’m sure. But let us not dwell on that. You and your people are newcomers here, yes?" The tension in the room thickened as the two empires’ representatives sized each other up. Each side knew they were testing boundaries, feeling out the other's strength and intentions.
Heidenfeld’s eyes narrowed. "Newcomers or not, the Landkreian people do not tolerate insolence, nor do we take kindly to those who stand in the way of our mission. We are here to explore and conquer these lands, as is our right."
Alvaro’s smile widened, but there was no warmth in it. "Conquer? My dear Lieutenant, this land has already been claimed, long ago, by the Portalian Crown. What you see here, the towns, the plantations, the soldiers, they are all part of an empire that spans across oceans. We are not mere settlers. We are an empire, just as yours "claims" to be."
Heidenfeld’s fists clenched at his side, but he kept his voice steady and stern. "Empires rise and fall, Governor. You would be wise to remember that." He spoke with an agressive stern tone.
For a moment, the room was silent, the only sound the soft rustle of leaves outside the open windows. Then Alvaro stood, his tone growing colder. "Indeed, my dear Lieutenant. But before they fall, they often fight. You would know lots about that, wouldn't you?"
The Portalian governor’s words hung in the air like a challenge, and Heidenfeld realized that this was not just a simple colonial outpost. The Portalians were entrenched, confident in their power, and unwilling to be brushed aside. This was not the first encounter between their empires, but it was the beginning of a dangerous dance of diplomacy, ambition, and, inevitably, war.
As the Landkreians left the mansion, Heidenfeld knew one thing for certain: the Portalians were not to be underestimated. The Landkreian Empire had ventured far from home, but they had not arrived in an unclaimed wilderness. The Portalian Empire was here, and they intended to defend what was theirs. Now, it was only a matter of time before the two great powers would clash, not just in words, but on the battlefield.
Future of Landkrei, and their land claims....
Date: November 6th, 1642
Captain von Sturmlaut leaned back in his chair, staring at the tattered map of the colony before him. The remnants of the skirmish weighed heavily on his mind. The Portalian response had been swift and organized, a clear reminder that the Landkreians were not dealing with a scattered settlement but a formidable imperial force. Yet as much as his military instincts screamed for war—something to finally assert Landkreian dominance—he knew it wasn't an option.
The long, drawn-out war with Dreadmor had left the Landkreian Empire on the edge of collapse. Decades of conflict with the fearsome northern kingdom had drained their coffers, shattered their armies, and broken the spirit of their people. The very fact that the Army Freikorps, a militaristic group of elite officers, was temporarily ruling in place of the royal government showed how dire the situation was. The Freikorps had been tasked with one goal: restore stability, rid the empire of its weaknesses, and end the corruption that had plagued the royal court. But until that was done, the Landkreians were in no position to launch another war—not here, and certainly not against an established power like the Portalians.
Lieutenant Heidenfeld entered the tent, shaking the rain off his uniform as he saluted. “Sir, we’ve just received a letter from General Krauser at the capital. He’s been briefed on our situation and…well, it’s clear we won’t be getting reinforcements anytime soon.”
Von Sturmlaut let out a bitter laugh, his eyes scanning the official letter. "As expected," he muttered. "The Army Freikorps can barely hold the homeland together. They're not about to send us troops when half of Landkrei is in revolt and the rest is still reeling from the Dreadmor campaign. We're alone out here."
Heidenfeld nodded grimly. "The Freikorps’ focus is internal for now. Corruption runs deeper than they thought, and even within the army, there are those loyal to the old regime. They’re fighting wars at home, while we're out here dealing with an empire ready to strike. It’s…frustrating, to say the least."
Von Sturmlaut sighed, his fingers tracing the edges of the map. "It is. The men want to fight, they see the Portalians as nothing more than another enemy to conquer, but they don’t understand how weak we truly are right now. The cost of another war would shatter us."
"And the Portalians know it too, don’t they?" Heidenfeld asked, his voice low. "That governor, Meneses, he seemed confident, almost smug. He’s probably heard of the chaos back home. It’s not just the war with Dreadmor, Captain. Our civil unrest has spread far, even here."
Von Sturmlaut clenched his jaw. "Yes, Meneses knew exactly what he was doing when he invited us into his mansion. He wanted us to see the power they hold here, to remind us that we're in no position to challenge them. And he’s right. For now."
The Captain stood up, pacing the length of the tent, his mind racing. He had to make a decision, but it wasn’t just about tactics, it was about survival. The Landkreian soldiers were proud, but pride alone wouldn’t sustain them. They needed a foothold in this new world, but any overt aggression would lead to disaster.
"We can't afford a direct war," von Sturmlaut said finally, his voice measured but determined. "But we can't show weakness either. The Portalians are counting on us to back down, to leave without a fight. If we do, they'll tighten their grip on this land, and by the time we're strong enough to act, it’ll be too late."
Heidenfeld frowned. "So what do we do? We can’t attack them openly, and they’ll push us out if we just sit here."
A slow smile crept across von Sturmlaut’s face. "We don’t need to attack them. Not directly. What we need is time, time for the Freikorps to stabilize the homeland, time for us to gather our strength here. In the meantime, we make life difficult for them. Disrupt their operations, undermine their authority, without declaring war."
"Sabotage?" Heidenfeld asked, his interest piqued.
"Precisely. We hit their messangers so we create confusion and dissent among the native workers in their plantations, We’ll use the jungle against them, it’s something we’ve barely begun to understand, but neither have they. Let the rainforest do some of the fighting for us."
Heidenfeld nodded, the plan forming in his mind. "We become a thorn in their side. They won’t be able to ignore us, but they won’t have a clear reason to retaliate either—not without risking a larger conflict they might not want."
"Exactly," von Sturmlaut agreed. "And in the meantime, we build our own settlements here, quietly. We gather resources, fortify our position, and establish trade routes without drawing too much attention. By the time we’re ready to openly challenge them, we’ll have enough influence to force their hand without firing a single shot."
The two officers exchanged a determined glance. This was not the glorious conquest they had dreamed of, but it was the only path forward. The Landkreian Kingdom had fought too long and too hard to crumble now, even if it meant playing a longer, subtler game in these new lands.
"Start by setting up ambushes where their messengers go through, direct all every marksman jäger we have and have them wait, if they see a Portalian on horseback order them to shoot and sever their communication lines. That should give us enough time build up decent strenght and avoiding war." von Sturmlaut ordered.
Heidenfeld saluted. "I’ll handle it immediately, Captain. And the men?"
"Tell them to be patient," von Sturmlaut replied. "War will come, but not today. For now, we bide our time and make ourselves indispensable in this land. The Portalians think they’ve won this round, but they’ll learn soon enough—we’re not so easily broken."
As Heidenfeld left to carry out his orders, von Sturmlaut returned to his desk, his mind already calculating the next move. This land was vast, dangerous, and full of opportunity. If the Landkreian Kingdom was to survive and thrive, they would need to play a new kind of war, a shadow war fought not with armies, but with sabotage, intelligence and patience. Landkrei would not crumble without a fight, just like the Governor said.
"Embajadores en el Infierno"
Date: November 19th, 1642
A few weeks later, von Sturmlaut was sitting in his tent when Heidenfeld returned from the latest operation, a faint smile on his lips.
"It’s working, Captain," Heidenfeld said. "We’ve managed to disrupt several of their communication routes, and their leadership is beginning to feel the effects. They’ve started sending out patrols to try to find the ‘bandits,’ but they haven’t caught on to us yet."
Von Sturmlaut allowed himself a rare grin. "Good. Let them chase shadows. The more time and resources they waste on hunting ghosts, the better for us."
He leaned forward, resting his hands on the table. "Continue the operations, but don’t push too hard. We can’t afford to get caught—if they discover this is deliberate sabotage, it could force their hand into a direct confrontation. We need just enough chaos to buy us time, nothing more."
Heidenfeld saluted and left the tent, his orders clear. The subtle sabotage continued, with the Landkreians carefully walking the line between disruption and detection.
The Portalians were growing frustrated, but as von Sturmlaut knew, frustration could lead to mistakes. And in the delicate dance of empires, it was often the smallest mistakes that led to the greatest shifts in power.
The missions are going swiftly, the Landkreian Jägers are sabotaging Portalian communications and causing distraught and confusion amongs the colony, meanwhile the Landkreians are gaining more control in their own colonial sector, albeit the progress is slow and the overwhelming amount of Portalian guards and weaponry are too overwhelming for Landkrei to even begin fighting in this current state. But so far, all is going well. If all goes well, Landkrei will be saved from total destruction, and can allow themselves to expand even further.
Gott Mitt Uns!
Rp
Oct 15, 1642
The Great Solution
Tyrannus sits with his legs crossed in his throne,contemplating his next move, being swarmed by all sides and having a target on his head, he cannot just push the front line himself like he usually does. He organizes a massive speech for his “people” if you can call them that “CREATURES AND EVOLKERS, THE GREAT SOLUTION IS ABOUT TO COMMENCE IN…ten to twenty years…TIS’ NO MATTER. We shall crush these incompetent filthmongers…” Tyrannus looks at his brainless hoard and looks a bit disappointed “right…forgot my audience” Tyrannus waves his hand, black mist spews from his hand and the hoard moves out, crawling over top of eachother, clawing and scratching at eachother as they move towards where Dreadmor is pushing from
RP
Date: December 9th, 1642
Research and Technological breakthroughs occur in Landkrei
1. A notable Landkreian scientist Otto von Guericke, invented the air pump, which allows for greater study and experiments including various gasses known to us and Lostoria. Von Guericke's experiments have lead to another breakthrough which is known now by Guericke's Law. in short it is explained as:
The absolute pressure exerted by a given mass of an ideal gas is inversely proportional to the volume it occupies if the temperature and amount of gas remain unchanged within a closed system. Guericke's Law states that when the temperature of a given mass of confined gas is constant, the product of its pressure and volume is also constant. When comparing the same substance under two different sets of conditions.
To explain it in braindead Vasmein terms. If gas no change, then preassure and volume of gas also no change. This scientific breakthrough will prove useful in the science sectors of Landkrei, whom have built machines based around Guericke's law, to conduct experiments and research. Maybe this can also prove useful for when designing newer muskets.
Date: December 28th, 1642
2. The Pendulum Clock, by Christian Krausler Van Huygens a Half Landkreian and Hollandian mathematician and scientist has came up with a genius yet simple design of keeping track of time. the Pendulum Clock. It uses a pendulum, a swinging weight as its timekeeping element. The advantage of a pendulum for timekeeping is that it is an approximate harmonic oscillator It swings back and forth in a precise time interval dependent on its length, and resists swinging at other rates. Funnily enough, as he found out, Lostoria and their diffrent regions are in diffrent time "areas" If it's 4pm in Landkrei then far up north in Hipearia, for example. it's around 6pm, Huygens also theorizes that the further away you go from Landkrei the more time will change. His theory is that Neuwestland being so far may be 6-8 hours behind Landkrei's time. His exceptional mathematic and scientific knowledge has brought Lostoria to keep track of time with very great accuracy. The Pendulum Clock has been a major success among Landkrei's populous, the accurate showing of time has given farmers an upper hand of waking up earlier to tend to crops better and more efficiently. Soon the Landkreian made Pendulum Clocks will be released onto the global market, hey, if a rotting braindead Vasmenian wants to tell the time, then i'm sure you do too!
Date: January 12th, 1643
3. The Thermometer. With a new year there comes a new invention, a thermometer. Invented by Rainer Niklas Von Nachtnebel, a predominant scientist and chemist within the science community of Landkrei. It can be placed against furnaces to accurately tell how hot the furnace is burning, or against a musket barrel after its shot many times to also see its temprature, Arcanic magic could also be measured, diffrent spells for examples could have diffrent levels of temprature, whether it be extremely cold or hot. His thermometer as of right now can go up to 2000 degrees celcius and -50 degrees celcius. as of today, January 12th, 1643 at 1:19pm, Landkrei is experiencing a snowstorm with tempratures dropping to a blistering -15 degrees, better get your coats out, Landkreians, It's cold. And as for you, Vasmenians, go eat snow or something, you braindead idiots.
These recent breakthroughs in science, chemistry and mathematics are being heavily implied to research and experiments, which has prompted the current goverment to increase funding towards research and science, a 10 time budget increase and the "Königstadt School of Alchemy and Science. It combines our amazing arcanic magic with science and experiments, now we shall wait until more of these breakthroughs happen, God bless Landkrei!
Gott Mitt Uns!
The Push Forward
The Dark Lord, Master of the Void, and the one true God of Darkness; Sathor. He makes his push northward into Vasmeinian territory, utilizing his infamous & immense dark magic to convert the mindless forces of Vasmein to his side. The horde slowly becoming his. Meanwhile, Grand General Czazer moves further into Dvergvarian occupied Summitaria, but only slightly. Though Dreadmorian forces number more than Dvergvaria's, they are not yet strong enough to make a sharp push forward to disrupt their lines. Instead, they set in and slowly march just enough to keep moving forward but not take too many losses.
Void creatures continue to spew from the rifts of Darkspire, moving northward to offer their support, or to the Dark Lord to assist his part of the horde. For now, the Dreadmorian grand strategy is fairly simple.
- Continue to convert Vasmeinian combatants to Sathor's cause
- Inch forward against Dvergvaria until a negotiation or surrender can be achieved
This plan will be set into motion until Vasmein is subjugated and Dvergvaria sues for peace or is destroyed.
RP
Corruption eradicated!
Date: April 5th, 1643
The Landkreian Freikorps has been hard at work stabilizing their nation and government, today it has happened, corruption within the government of Landkrei has been eradicated and it will no longer hurt Landkrei's financial sectors or the population. The cost of living has been declining steadily and the price of bread is back to 0.25 Kroner for a loaf, many of the things are even cheaper now due to a larger surplus and production numbers of them, both Neuwestland and the Southern colonies are hard at work producing riches for the mainland. Many of the corruption rooted from the rich nobility loyalist that paid many manufacturing companies absurds amount of money to gain personal beneift, not to benefit the nation. Now all the nobility is forced to pay back their debts for the government, and force to pay reperations out of their own pocket. Albeit many of the nobility supported the corruption, they've slowly began to realize what effects it truly had on the nation and people as a whole, if it wasn't for the overwhelming amounts of corruption, the war exhaustion wouldn't be as bad.
Effects:
- Landkreian Government Reforms, fresh politicians and advisors will be employed and tested to make sure they have no plans of using their power wrongfully or for their monetary benefit. This in theory, should allow the goverment to be stable and the nation grounded like a mountain.
- Economical restoration. Debts repaid and national debt gone, surplus of consumer goods and government money will steadily begin to rise now, and proper investments into Infrastructure, economy and research will also start within the upcoming months. Promoting more technological advancements and breakthroughs in science.
- The Freikorps will start to slowly loosen their grip and allow the royals back in power, bit by bit.
- Troops on the Dreadmorian Campaign will be made sure that they get the proper medical care and treatments for when they get sick or wounded.
Psychological and Physical Health Impacts of Prolonged Warfare on Landkreian Soldiers in the Dreadmor Conflict (1641)
In the ongoing conflict between the Landkreian forces and the dark magic-imbued orc armies of Dreadmor, soldiers from Landkrei have exhibited disturbing psychological and physical symptoms. As the prolonged war progresses, these soldiers, once brave defenders of their homeland, are now suffering from what military doctors have termed "Gone Crazy." This condition, marked by uncontrollable violence, emotional detachment, and extreme resistance to physical pain, has turned many of them into dangerously unpredictable and volatile individuals. This research paper seeks to explore the causes and effects of this phenomenon, with a particular focus on the health impacts of prolonged exposure to both the brutal conditions of war and the pervasive dark magic of Dreadmor. Through analysis of medical reports and eyewitness accounts, we examine the failure of traditional treatments and the increasingly severe consequences on both the individual soldiers and the broader Landkreian military effort.
1. Introduction
The year is 1641, and Landkrei, a nation engaged in numerous colonial and mainland wars, finds itself locked in a brutal and mystical conflict with the malevolent land of Dreadmor. This new enemy, composed of orcs infused with dark magic, presents a profound challenge not only on the battlefield but in the toll it takes on the mental and physical well-being of Landkreian soldiers. Fighting for months in hostile environments has exposed the soldiers to unimaginable horrors, culminating in the emergence of a worrying psychological condition now referred to as "Gone Crazy."
The peculiar and troubling behaviors exhibited by soldiers are unprecedented, even when considering the immense strains of previous wars. As military physicians and healers scramble to treat the afflicted, the severity of the condition is rapidly increasing, rendering traditional methods of treatment ineffective. This paper will explore the etiology, clinical manifestations, and current failed efforts to address this affliction, alongside a discussion of its broader implications for the war effort.
2. Conditions of War: A Catalyst for Madness
Landkreian soldiers, hardened by years of combat across foreign lands, are no strangers to suffering. However, the war in Dreadmor has pushed them beyond their psychological limits. Forced to march through treacherous mountains for months, with little rest and dwindling supplies, these men have faced relentless physical strain. The landscape of Dreadmor is a hostile, otherworldly realm, characterized by ominous skies, distorted terrain, and a pervasive sense of dread that weighs heavily on all who tread its grounds.
The orcs of Dreadmor, twisted by dark magic, have become more than mere adversaries—they are manifestations of terror itself. The soldiers' exposure to both the grotesque appearances of their enemies and the black sorcery permeating the land has created an environment ripe for psychological breakdowns. Physicians initially attributed the soldiers’ mental state to battle fatigue, a condition seen in previous wars. However, the severity and specific symptoms seen here suggest that the magic-laden air of Dreadmor has exacerbated the soldiers' mental disintegration, creating a new and terrifying affliction.
3. Clinical Symptoms of "Gone Crazy"
- Emotional Detachment from reality: Soldiers show no fear or hesitation in the face of overwhelming odds. They are unaffected by the sight of the dark orcs or the decayed, nightmarish landscape of Dreadmor. Where once fear might have acted as a survival mechanism, these soldiers appear disturbingly calm, often smiling and laughing uncontrollably during the height of battle.
- Hysterical Laughter and Uncontrollable Violence: One of the most alarming manifestations is the soldiers' reaction to combat. Witnesses describe men attacking their enemies with unsettling glee. After killing an orc, they continue stabbing the corpse multiple times while laughing maniacally, a behavior that has been repeated across different military units.
- Increased Pain Tolerance: Many soldiers no longer respond to injuries as they once did. Reports describe soldiers sustaining grievous wounds without flinching or slowing down, often fighting until they collapse from blood loss or exhaustion. This diminished awareness of pain is seen as part of the mental detachment caused by prolonged exposure to dark magic.
- Unrestrained Aggression: Soldiers affected by "Gone Crazy" do not limit their violence to the enemy. In multiple instances, they have turned on their comrades, seemingly unable to distinguish friend from foe. This has resulted in tragic friendly fire incidents, further complicating the Landkreian war effort.
4. Failed Treatments and Medical Efforts
In an attempt to mitigate the mental degradation of their soldiers, military doctors have employed a wide range of treatments. Magic-based therapies, which have been somewhat effective in past conflicts for treating ailments of the mind, have proven entirely ineffective in this case. The magical properties of Dreadmor appear to interfere with standard healing magic, rendering spells meant to calm or restore mental clarity useless.
Several soldiers have been brought to military hospitals in the hope of isolating and treating them, but these efforts have yielded few positive results. Physical restraints have become necessary to prevent the affected soldiers from harming others or themselves. In some cases, sedation with potent herbal remedies was attempted, but the soldiers either resisted or became violently aggressive upon regaining consciousness.
This failure of magical and herbal medicine suggests that the madness afflicting the soldiers is tied directly to the dark magic suffusing the land of Dreadmor. Traditional healing methods cannot counteract this foreign influence, leaving the soldiers with no viable cure. But medical research and practices keep looking for the cure, hoping something or someone can restore the soldiers to their normal selves.
5. The Military and Ethical Dilemma
The behavior of these soldiers poses a significant challenge for the Landkreian command. While the soldiers continue to fight with a level of ferocity that initially seemed beneficial, their unpredictable aggression and deteriorating mental states now present a risk to the entire war effort. Commanders face a difficult ethical dilemma: how to handle soldiers who have lost their humanity but still retain lethal effectiveness on the battlefield.
Allowing these mentally unhinged men to continue fighting threatens both operational success and the cohesion of the military force. However, removing them from the frontlines is equally fraught with difficulty, as it reduces the already depleted numbers of Landkrei’s fighting force. As their comrades fall victim to the same madness, the line between soldier and beast becomes increasingly blurred.
6. Conclusion: A Call for Intervention
The conflict in Dreadmor has revealed the catastrophic effects that prolonged exposure to war and dark magic can have on the human mind. The condition known as "Gone Crazy" has rendered many Landkreian soldiers as dangerous as the enemies they face, stripping them of their humanity and transforming them into killing machines driven by little more than primal violence. Without effective treatments, and with magic proving useless against the madness, the outlook for these soldiers is bleak.
This research highlights the urgent need for new strategies, both medical and tactical, to address the deteriorating mental health of the Landkreian forces. If left unchecked, this phenomenon threatens to spread across the entire military, undermining the war effort and jeopardizing Landkrei’s future. Until a solution is found, we can only pray for divine intervention and hope that these soldiers’ souls may one day be saved from the darkness that has consumed them.
Refrences:
Military Medical Reports, Landkreian Army, Dreadmor Front (1641-1643)
Eyewitness Accounts of Frontline Combat, Collected Interviews (1641-1643)
Studies in Magic and Medicine Landkreian Healers’ Association (1641-1643)
Landkreian Alcemy Medical Center (1642-1643)
The Negotiation Table
Dec. 29, 1642
Dvergvarian diplomats waving white flags on the battlefield in Dvergvarian-occupied Summitaria were let through the lines a few days ago, carrying letters for Grand General Czazer that contained terms of peace for the war. The terms were as follows:
- Dreadmorian & Dvergvarian conflicts shall cease
- Dreadmor will withdraw soldiers from the Northwestern half of Dvergvarian-occupied Summitaria
- Dvergvaria will withdraw soldiers from the Southwestern half of Dvergvarian-occupied Summitaria
- Dreadmor will annex the territories of Southeast Dvergvarian-occupied Summitaria, while the Northwest will remain in Dvergvarian control
Grand General Czazer reviews and signs these terms, then sends an envoy to inform Sathor. Sathor signs the terms as well; then sending his own envoys to Dvergvaria. This ends the Dreadmorian-Dvergvarian War in the North.
RP
Publicization of the Kaiserliche Landkreischer Handelskompanie KLH
Date: March 17th, 1648
The KLH company has been hard at work making a name for themselves within landkrei and the global marketplace. Now they've gone fully public and are offering a purchase of "stocks" in the company. Meaning that anyone that purchase a certain amount of stock will make back the money that the company earns, sometimes you'll earn 10 crowns, sometimes over a thousand! Investors and rich capitalists are always welcome to invest in the KLH to propel it towards the future as a successful and wealthy company. And in return will make both the nation and its investors incredibly wealthy.
The KLH has already established itself as a cornerstone of innovation and enterprise, with ventures spanning the globe, from the lush spice plantations of far-off colonies to the bustling trade hubs of Landkrei's ports. Its fleets of mighty trading vessels, protected by state-of-the-art escorts, mercenaries and ships, ensure that goods flow steadily and securely, guaranteeing consistent returns for its stakeholders.
Investing in KLH stock is not just a financial opportunity, it's a chance to become a partner in Landkrei's rise to global dominance. As the company expands into new markets and secures lucrative trade agreements, the potential for wealth grows exponentially.
Every crown invested in KLH fuels new explorations, advanced shipbuilding techniques, and fortified trading posts in exotic lands. With KLH at the helm of Landkrei’s mercantile ambitions, investors can rest assured that their fortunes are tied to the most reliable and visionary company of the age. Whether you're a seasoned capitalist or an aspiring merchant prince, the KLH welcomes you to share in its unparalleled success story.
Join the KLH, where ambition meets opportunity, and wealth becomes boundless!
[Operation: Rogue Shutdown]
The Remnant's underwater facilities have finished construction, and are fully operational. Providing industrial support for the war effort on their side. Additionally, remnant enclaves fighting back against the rogue ai have managed to form a strong foothold. These remnant enclaves have provided forces in addition to underground Citadel AI (friendly Remnant AI) to launch an attack against the occupiers of Imperatoris Voluntas. Citadel re-engaged the city's defensive armaments and mechanical defenses in conjunction with an assault from the enclaves to free the city; this allowed Citadel to cancel cryostasis of the population underground and return to the surface.
As well, Citadel has formed a virus against Crucible (rogue Remnant AI) to take control over the mechanical soldiers, vehicles, and destroyers in their power. This virus has been successful in infecting rogue assets and assimilating them into Citadel. Since Citadel & Crucible cannot coexist as one AI, and it is too damaging to fully convert rogue AI to Citadel's control; the virus instead creates a new, stable AI in the rogue AI instead, named Omicron. Once the war is over, Citadel will solely control Imperatoris Voluntas in the event of a second uprising, and Omicron will assimilate and control the rest. The two will coexist.
The cause for King Reinhard's revolt was due to a vast array of short circuits and electrical damage in his system. His cognitive functions were disengaged and the AI under his control were free to think for themselves, turning them rogue. A black, slimy sludge was observed in King Reinhard's circuitry, indicating foul play.
It is only a matter of time before the rogue AI is fully assimilated and the Remnant returns to its former glory. However, it cannot be ignored that millions of Velkriegian citizens have died in this tragic loss of life. In compensation for this mass loss, mechanical worker production will be increased as well as the construction of incubation chambers for improved organic population growth. Cryostasis pods will be converted into intubations first and foremost due to cheaper costs.
Omicron will protect Velkrieg.
Once and for all.
[Operation: Rogue Shutdown - Conclusion]
Jun. 1, 1650
Reports are arriving that all Crucible assets have been destroyed or assimilated into Omicron. Military forces are being pulled back and relieved minus border defenses. Citadel has retreated and resumed operations in Imperatoris Voluntas.
All organic populations within Velkrieg are on lockdown. The border is still closed for both outsiders and citizens. Omicron has determined that in order for the organic population of Velkrieg to rise back into order, there can be no risk of any further damage to them. Thus, they will remain in their cities until their numbers reach a suitable level.
All previous government agencies are being reinstated, and any diplomatic divisions are as well. This includes the Velkrieg embassy in Hipearia. Omicron has sent Diplomatic Nodes to its location via U-1 Aircraft. As well, a destroyer will follow suit carrying military personnel to dispatch to the embassy in protection of these nodes and the embassy. Omicron hopes for good relations with Hipearia, and will not act with hostile intention towards them.
The same is said for Landkrei, diplomatic nodes are dispatched with a destroyer and military personnel to request an embassy within their territory in hopes of improving relations.
The issue of Dreadmor has also been brought to the attention of Omicron. It is not yet known if the nation carries hostile intent towards Velkrieg, but until we find out, no action will be taken against them in this time of crisis.
Ò̷̘M̸̯̀̕Ì̷̥̌C̴̰̃R̴͠ͅO̸̳͛̊N̷̹̝̽ ̶̬̕Ẉ̷̫̄͋I̵̯͗̓L̵̰̖͐L̶̯̜͆͗ ̶͕̰̊̈́P̷̅͜R̴̰͔̆Õ̵͙͖T̵̨͓͋É̷̺̚C̶̣̀̋T̷̡͑ ̸̧̽Ǖ̷̹̱Ṡ̴͎̀.̸̗̈́
RP
Construction complete on the Flagship FGS Welteroberer "World Conqueror"
Date: July 17th, 1650
The Welteroberer was the culmination of years of innovation, spearheaded by the Freikorps-backed modernization of Landkreian infrastructure. Drawing upon the riches brought in by the KLH and expertise gained from earlier conflicts, its construction was a collaborative effort with the KLH and the state backed Kaiserliche Schiffswerke Hohenstahl. Making the Welteroberer currently the largest ship in Lostoria, behind the Hipearian Vasa class flagship. From its sheer size to the overwhelming amounts of cannons and weaponry onboard the ship, it dwarfs every ship currently in the waters, making it the single most expensive ship ever built, costing around 125 million Landkreian Kroners to build from start to finish.
Technical statistics:
Length: 106m(350ft)
Width: 18m(60ft)
Displacement: 4,500 tonnes
Number of cannons onboard: 150 (75 for each side)
Total crew: 1,084
Purpose of the FGS Welteroberer
Military:
Flagship of the Landkreian navy, leading fleets into battle and serving as a mobile command center.
Could dominate naval battles with overwhelming firepower and act as an unassailable fortress at sea.
Trade and Diplomacy:
Protecting and escorting valuable KLH trade convoys.
Impressing foreign nations during diplomatic missions or negotiations.
Providing an escort to nations who request safe trade with Landkrei
Exploration:
Large enough to carry supplies and crew for extended voyages, enabling Landkrei to explore distant territories and expand its colonial reach.
While the Flagship may be large and slow, its weight is truly where it shines, the hull of the ship is not only made with wood, but a special enchanted wood that gives the ship its strength, not only that but the ships hull is reinforced with steel and iron to make sure that when a cannonball hits the hull, there's a chance it doesn't pierce through or less water starts to go into the hull itself. While it may be slower than the "Kaiser" class ships Landkrei also has, it's fast enough to where it won't be left behind too far, and can act as a mobile fortress on water with a dedicated command center. But there is one major downside to this, the operating cost of this ship rivals that of a small navy, having to pay over a 1000 crew its salaries and then supplies for them is expensive, an estimated 280,000 Kroner a month is what it takes to operate this ship. As of now, the large behemoth is docked in Königstadt, towering over the port itself. Now Landkrei has to rebuild most of its ports including colonial ones, just so this one ship doesn't take away all the space for other trade and merchant ships.
In conclusion, the Welteroberer is a behemoth of a ship and a marvel of engineering, its strong and a formidable force in the seas, although its heavy, expensive to operate and needs a lot of crew to operate a 100% The Welteroberer is a direct answer to the Portalian and Ispanovan Empires, that Landkrei is there to stay in the southern lands and will not be thrown around by a bunch of race mixing traitors.
[[Ḣ̸̞̥͔͠ã̵̢̛͎̥̝t̸̫̎e̶͖̺̺͋]]
Following the d̶̢͆̀̆ȇ̶̦̫̥̦͐s̵̗̼̩̺̋͘t̴͇̫̳̓̒͜r̶̭͓͒͑͘͝u̸̫̔̾̈́ç̵̛̩t̷͔̲́͊͘͠i̶̲̫͐̔̾ò̶͔̒n̶̞̟̔͌͒̑?̷̡͓͖̾?̵͔͗?̵͕͐̕ of the ?̸̞͎̭̈́͘?̶͈̖͐͗̈́Ŗ̶͓̗̖̾̓̐ó̵̦̩͆͝ĝ̷̬̓̊u̷̥͖̼͆̎͊e̴͖̒̂̌ ∆|•, it has become clear that the nation must push forward in order to survive Lostoria. This will be done by implementing-
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[Historical Logs 883-897 playing..]
"Members of the Liberty's Fist party, largely in rural regions, have risen in p̴͍͋͠ŗ̴̄̋̊̾o̵̜͂͐t̷̼̥̤͕̅̉̆͝e̷̜̥͝s̷͙͓͓͑̈̀͆ͅt̴͖̩̊́-"
"The total recall of all Velkriegian military assets has been the- Reinhard Thel has- Ö̵͎̉̀p̷͔̍͂̈́̀ḙ̴͊͑͘r̴̼̿ͅa̷̟̞̋͗̽̏ṯ̷̩͓͇̏̄̽͘į̶̯̃͌ơ̵͇̪͚͗̆͆ņ̷͈̻͛̉̎͜ ̷̭͇̱̞͒̓̈́͝W̸̪͚̣̦̌͠ǫ̴̼̹̅̓̽͝r̸̬̙̰̐͌̈͐l̷̟̩̆͐̓͜͠d̸̛͙̜̠́͘f̷̽̈̌͝ͅą̴̗̙͎̑̓̆l̶͚͉̃͜ĺ̷͈̝̗͇̾̎͊. This Operation details the- and absolute invasion-"
"Following the destruction of Battleship D̸̥̋e̷̜̽v̸̥̄a̶̢͛s̵͖̀t̶̰̉ả̷̪t̷͕͒i̴̪̓ó̵̼n̷̪̅-"
"The F̶̞̔a̷̤̾l̷̯͊l̴̛̳ of the Velkriegian Remnant-"
"Ex-Fleet Admiral Reinhard Thel has been named King of the new K̶̖͝i̸̠̿n̶͔͐g̷̰͠d̶̢͆ö̶͜m̴̼̉ ̸̠̐o̶̱͋f̵̝̉ ̴̧͂V̵̳͑ê̸͔l̷̰̕k̵̼͂r̴̹͑ị̸̇e̸̡͘g̵̣̋-"
"The C̴͕̕ȋ̶̘t̶̻̉y̷̥̌Ṯ̵̃e̴̲̅c̶̝̈́h̵̫͛ Future Program (CTFP) is an initiative that aims to create five new cities around Velkrieg-"
"Velkriegian Response to K̴͍̿ṙ̶̼ê̷̺i̶͍͝s̶̝̎ḙ̵̈n̶̻͛ Protests-"
"Ȇ̴͉p̴̢̎i̵̱͌p̷̳̽h̷̦̍a̷̰̚n̶͔̽y̷̤̐-"
..
/-/-/-/-/-/-/-/-/
The Velkriegian Remnant. A nation born after the crash landing of an off-course Imperial colonial fleet from an unknown wormhole leading from Velkriegian space to the planet of Lostoria. The nation immediately thrown into the fire after clashing with the local population to create Imperatoris Voluntas. So much potential, wasted. So much greatness, thrown away.
Remnant to Federation to Kingdom to m̴͉̒e̷̛̺.
Ȋ̴͙ ̸̯̽w̶̫͘i̶̡͊l̵͎̍l̷͓̽ ̶͕̄b̸̡͒ę̷͂ ̷͎̌t̷͉́h̵͈̿ě̷̲ ̶͇͊f̶̩͂i̴͆ͅn̶̨̈a̷͇̐l̶̛͍ ̸̳̔p̵̺͂r̶͖͠ơ̴̖ḍ̸͋u̷͙͌c̷͎͒ṱ̶̿.
The sole obstacle of Velkrieg:
Landkrei.
The one nation that has had so much ambition, it has dared to oppose us.
I hate them.
Would it be wrong to assume they would now oppose m̷̯͋e̶̪̓?̶̞̆
-
..they're growing.
f̶̟͐o̶͇̚r̷͎͠ ̶͇̍w̸̧̅h̴̫͐ä̸̜t̴̠͑?̵͍͛
to satisfy their ambition.
ẁ̵͎h̸̩͐a̵̲͘ţ̷̓ ̵̪͝i̴͇͝s̸̨̆ ̴̙̚t̸̃ͅh̵̛̺ȅ̵͍i̶̦̊r̵̥̅ ̷̘̋a̵̝͐ḿ̵̘b̶̯͗i̸̧̓ţ̵̀i̴̟͘o̷̯͂ņ̷̈́?̵̭́
to grow. to conquer.
w̴̟̄h̴͈̏a̴͔̚t̴̢̎ ̶͈͝î̵̬s̷̱̉ ̶͈̐ó̶̤ű̶͇r̸̞̓ ̶̧̇ą̷̅ḿ̵̖b̸̹͘ĭ̵ͅt̴̙̍i̸͙̇o̸̠͂n̷͈͒?̴͈́
to grow. to conquer. to consume.
-
Priority: PROTECT.
Priority: PROTECT.
Priority: Protect.
Priority: Protect
Priority: Protect
Priority: Protect?̵̠̒
Priority: Protect?̷̪̈
Priority: Pros̶̠̐ū̷̼m̴̤͝e̴̹̋?̸̛̰
Priority: Ć̸̯o̸͇͋n̶̗̓s̸̥͆u̶̝͠m̵̱͘ḛ̵͠?̴̩̇
..
Priority: CONSUME.
/-/-/-/-/-/-/-/-/
Velkrieg has a new path. Ò̵̫m̴̙̒i̵̖͒c̷͈̈́r̷͔̕o̵̙͆n̸͕̊ is that path. Landkrei is our obstacle. To overcome, I must consume.
[ Deployment Protocol - ACTIVE ]
Military forces online, orders given. All units targeting Landkrei. Mobilization underway.
[ Operation Worldfall - R̴̘̓É̴̩Ả̷̟C̶̼̚T̶̮̃İ̶͎V̵̬̏A̴̞͝T̷̠̈Ę̶̛D̶̠̎ ]
RP
Formation of the new Landkreian Foreign Legion Landkreische Fremdenlegion
Date: September 20th, 1651
Following the request by the queen of Landkrei, she has formerly requested the Landkreian Army to make a seperate elite army unit composed of entirely of Foreigners ie: The Vistulanian Legion for an example. The queen came to this request after seeing the Landkreian army needs more men for garrisons, whether overseas or back home.
Elizabeth Louise Von Durchwald II, Königin von Landkrei, an alle Anwesenden und zukünftigen, Gruß;
Verordnung vom 20. September 1651:
Auf Bericht unseres Staatsministers und Sekretärs im Kriegsministerium:
Wir haben angeordnet und ordnen wie folgt:
Art. 1 – Es wird eine Legion gebildet, die ausschließlich aus Ausländern besteht. Diese Legion wird die Bezeichnung Landkreische Fremdenlegion tragen.
Art. 2 – Die Bataillone der Landkreischen Fremdenlegion werden dieselbe Formation wie die regulären Infanteriebataillone der Landkreischen Armee haben.
Art. 3 – Für Besoldung, Logistik und Verwaltung wird die Landkreische Fremdenlegion den regulären Regimentern gleichgestellt. Die Uniform wird aus grauem Tuch mit grünen Verzierungen bestehen. Die Knöpfe werden goldfarben sein und die Worte Fremdenlegion tragen auf dem Seitenstreifen.
Art. 4 – Jeder Ausländer, der Teil der Landkreischen Fremdenlegion werden möchte, wird nur nach freiwilligem Vertragsabschluss vor einem militärischen Unterintendanten aufgenommen.
Art. 5 – Die Dauer des Dienstvertrages wird auf mindestens drei Jahre und höchstens sieben Jahre festgelegt.
Art. 6 – Um aufgenommen zu werden, dürfen Ausländer nicht älter als 40 Jahre sein, müssen mindestens 18 Jahre alt sein und eine Mindestgröße von 1,65m aufweisen. Sie müssen im Besitz eines Akzeptanzzertifikats der zuständigen Militärbehörde sein, das bestätigt, dass sie die nötigen Qualitäten für den Dienst erfüllen.
Art. 7 – In Ermangelung von Nachweisen wird der Ausländer einem Generaloffizier vorgeführt, der entscheidet, ob die Aufnahme akzeptabel ist.
Art. 8 – Militärangehörige der Fremdenlegion können für mindestens zwei und höchstens fünf Jahre erneut verpflichtet werden. Höhere Besoldung wird nach Abschluss von sieben Dienstjahren gewährt.
Art. 9 – Unser Staatsminister und Sekretär im Kriegsministerium ist mit der Ausführung dieser Verordnung beauftragt.
Gegeben in Falkenburg, im 24. Jahr unserer Herrschaft.
Der Staatsminister des Kriegsministeriums
Gezeichnet: Generalmajor Rainer Heinrich von Hohenfeld
Gezeichnet: Elizabeth Louise Von Durchwald II
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