by Max Barry

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Board Game Nations Administration


Board Game Nations has an executive ex-Founder, an executive unfilled Delegate position, and 1 Officer. (?)

Executive Can appoint/dismiss Officers and set their authority. Founders with Executive authority can modify the authority of the Delegate, but Delegates cannot modify Founders. If the Founder is absent from the region, the Delegate gains Executive authority automatically ("by circumstance").
World Assembly Can vote on World Assembly proposals and resolutions.
Appearance Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches.
Border Control By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password.
Communications Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region.
Embassies Can open/close embassies with other regions and extend embassy posting privileges.
Polls Can create polls.
Frostorn Founder Executive Appearance Border Control Communications Embassies Polls
WA Delegate Executive World Assembly Appearance Border Control Communications Embassies Polls
The Holy Empire of ClanktopolisWeirdest Nerd Officer
by Frostorn
Communications Polls

Border Control

  • Nations do require a password to enter Board Game Nations.

  • The region's password is displayed to residents.

  • No nations are banned.


Regional embassies signal that formal diplomatic relations exist between regions.

2. The Great Universe

3. The Embassy
4. Hollow Point
5. Silverhold
6. The Dank Meme Alliance
7. Gypsy Lands
8. Lardyland

Board Game Nations Message Board

Officers in embassy regions are permitted to post on the Board Game Nations Regional Message Board.


Welcome Telegram: None.

Recruitment: All residents may send recruitment telegrams.