by Max Barry

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Mare Islands Administration


Mare Islands has an executive Founder and a non-executive unfilled Delegate position. (?)

Executive Can appoint/dismiss Officers and set their authority. Founders with Executive authority can modify the authority of the Delegate, but Delegates cannot modify Founders. If the Founder is absent from the region, the Delegate gains Executive authority automatically ("by circumstance").
World Assembly Can vote on World Assembly proposals and resolutions.
Appearance Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches.
Border Control By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password.
Communications Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region.
Embassies Can open/close embassies with other regions and extend embassy posting privileges.
Polls Can create polls.
The Imperial Empire of Killerma Founder Executive Appearance Border Control Communications Embassies Polls
WA Delegate World Assembly

Border Control

  • Nations do require a password to enter Mare Islands.

  • The region's password is not displayed to residents.

  • No nations are banned.


Regional embassies signal that formal diplomatic relations exist between regions.

1. The Embassy
2. The Bar on the corner of every region
3. Bus Stop
4. The Republic Union
5. Gypsy Lands
6. Lardyland
7. Hollow Point
8. The Bunny Fire
9. Embassies Embassies Embassies
10. Codex Ylvus
11. The International Airport
12. Zero Zero Zero Zero
13. Turkic Union
14. Save Our Planet
15. RAMS
16. The Nationstates Senate
17. 1st Epitome United

Mare Islands Message Board

Delegates and Founders in embassy regions are permitted to post on the Mare Islands Regional Message Board.


Welcome Telegram: None.

Recruitment: All residents may send recruitment telegrams.