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Covert
During the night, a crack SSF sniper team inserted into Central Mexico, taking up position over a corrupt Mayor's house. They opened fire, killing the Mayor and his deputies, before extracting around two hours later.
Mexican News Agency
due to unidentified snipers, the Mayor of Los Pelos has been killed. The town is now in distress as security forces and civilians are clashing in the streets, as a power vacuum has opened. The southern-Mexico state, Can No Rey, has offered to send peacekeepers to help in the situation, but is waiting for approval from the Central Mexican government.

Ladinacem Andia, Greater taggart, Romoan

Greater taggart

Can no rey wrote:Covert
During the night, a crack SSF sniper team inserted into Central Mexico, taking up position over a corrupt Mayor's house. They opened fire, killing the Mayor and his deputies, before extracting around two hours later.
Mexican News Agency
due to unidentified snipers, the Mayor of Los Pelos has been killed. The town is now in distress as security forces and civilians are clashing in the streets, as a power vacuum has opened. The southern-Mexico state, Can No Rey, has offered to send peacekeepers to help in the situation, but is waiting for approval from the Central Mexican government.

Ladinacem Andia, Greater taggart, Romoan

Hol up Hol up- I got a question

Can no rey

Gypsy 1.0

Gypsy 1.0

Class Overview

Use: Main Battle Tank

Manufacturer:DRDO

Price: $4 million

Place of Origin: Romoan

Design

Crew: 3

Top Speed: 90 km/h

Weight: 55 tones

Variants: Gypsy 2.0

Primary Armament: 2A82-1M 125 mm (4.92 in) smoothbore cannon with 45 rounds (32 of them in the autoloader)

Secondary Armament: 12.7 mm (0.50 in) Kord machine gun (6P49), 7.62 mm (0.30 in) PKTM machine gun

The Gypsy 1.0 is equipped with 26.5–40 GHz active electronically scanned array radar, which is used mainly by the APS. Up to 40 airborne or 25 ground targets down to 0.3 m (12 in) in size can be tracked simultaneously at a range of up to 100 km. The tracking system provides an automatic firing solution for the destruction of the target, which can then be transferred to either the APS or the main gun control computers. The tank will be able to give target designation for artillery and serve in air defence and reconnaissance roles. The Gypsy 1.0 uses highly protected communication channels that connect a group of tanks and the command post.
The tank features the Afghanit active protection system (APS), which includes a millimeter-wave radar to detect, track, and intercept incoming anti-tank munitions, both kinetic energy penetrators and tandem-charges. Currently, the maximum speed of the interceptable target is 1,700 m/s (Mach 5.0)
An unmanned version of the Gypsy 1.0 is planned and is currently in development.Two more changes are being made:
1) 152 mm gun will be placed which can Pierce through 1 metre of steel.
2) The interceptable target speed will be increased to Mach 8.8
The estimation of this project is 2025-2030.

IFV 1.0

IFV 1.0

Class Overview

Use: Heavy IFV

Manufacturer:DRDO

Price: $3.7 million

Place of Origin: Romoan

Design

Crew: 9(+3 Crew)

Top Speed: 80 km/h

Weight: 48 tones
Variants: None

Primary Armament: 2A42 30 mm autocanon with 500 rounds

Secondary Armament:7.62 mm Coaxial PKT, Korner EM ATG-M

It is powered by a new generation 1,500 hp multifuel diesel engine coupled with a hydro-mechanical automatic transmission, has a combat weight of about 48 tons, a maximum road speed of 80 km/h, an operational range of 550 km (340 mi), and a power-to-weight ratio of over 30 h.p./t

Like the Gypsy 1.0, the IFV is protected by reactive armour and the Afganit (Russian: Афганит) active protection system. While the IFV has its Afganit launch tubes at the base of its turret, the tank has them arrayed along the top sides of its hull. It uses four soft-kill launchers to deploy smoke grenades that disrupt visual and infrared guidance systems, and five hard-kill launch tubes on top of the hull, compared to the ten hard-kill tubes on the turret which automatically turns to face a threat. The IFV has "an unprecedented level of armor protection," including improved passive steel and ceramic composite plate armor and a slat armor cage at the rear. Its new Malakhit (Malachite) ERA is claimed to protect against ATGMs like the FGM-148 Javelin and Missile Moyenne Portée (MMP) and 120 mm tank rounds like the German DM53/DM63 and American M829A3 APFSDS sabots. In addition to hard-kill and soft-kill APS, the developer uses a special paint that significantly reduces the vehicle's infrared signature. The floor is reinforced with an additional armor plate for counter-mine and counter-IED protection, and it has a jamming system to detonate radio-controlled anti-tank mines. The IFV has an NBC protection system.

Shikaari

Shikaari

Class Overview

Use:APC

Manufacturer:DRDO

Price: $2 million

Place of Origin: Romoan

Design

Crew: 8(+3 Crew)

Top Speed: 105 km/h(in land),15 km/hr in water

Weight: 17 tones
Variants: None

Primary Armament:12.7 mm,1xJavelin launcher

Secondary Armament:1 Smoke Generator

Shikaari has state-of-the-art fully independent hydropneumatic suspension system and extremely strong chassis construction for high speed off-road driving. Shikaari’s easy to use and unrivalled mobility is based on high performance powerline together with an Integrated Terrain Control System (ITCS) and optional rear axle steering for enhanced manoeuvrability. It is supported by large wheel size which increase its mobility.

Shikaari is available with highest level modular ballistic protection and potential for state-of-the-art active defence systems. With Shikari you can protect your troops against IED, NBC, ballistic threats of up to level K5+. Shikaari's mine protection is scalable even above STANAG level 4a/4b. SHIKAARI's optimised shape, low radar and thermal signature enable Shikaari's superior stealth features

LSV 1.0

LSV 1.0

Class Overview

Use: Light Striking Vechicle

Manufacturer: DRDO

Price: $15,000

Place of Origin: Romoan

Design

Seats: 1 x Driver,1x Gunner, 4x Passenger

Top Speed: 180 km/h

Payload Carrying capacity: 1360kg

Variants: 2

Primary Armament: Minigun: 1 x Gattling Gun 6.5 mm

AT: 1 x 9M135 Vorona ATGM

Secondary Armament:None

It can be transported in medium Transport Aircraft. The Flyer vehicle is equipped with a ring mount weapon system providing 360º coverage. The vehicle is also offered in armoured configuration with four-door cab offering level B6 ballistic protection, armoured rear cargo area, and roof line with level B6 ballistic protection. All doors of the vehicle are also provided with ballistic protection.

Unarmed Variant

DRDO Ambulance

DRDO Ambulance

Class Overview

Use: Armored Ambulance

Manufacturer: DRDO

Price: $92,000

Place of Origin: Romoan

Design

Seats: 2xCrew,2xMedical Attendant,8xPatients

Top Speed:
75 km/h (road)
50 km/hr (off-road)
10km/hr (water)

Variants: None

Primary Armament: a 30 mm Turret

Its features include a special blower and absorbent filter for nuclear, biological and chemical (NBC) protection, and external and internal radio communication for navigation.
It has in-built medical facilities including continuous ECG monitoring, a ventilator, a suction unit to remove unwanted fluids, a DC refrigerator for preserving drugs, and an air-conditioner with optional heating facility.
RV 1.0

RV 1.0

Class Overview

Use: Reconnaissance Vechicle

Manufacturer: DRDO

Price: $2 million.

Place of Origin: Romoan

Design

Crew: 3+6

Top Speed: 100 km/hr

Weight: 12.8 tonnes
Variants: None

Primary Armament:M242 Bushmaster 25 mm chain gun with 210 rounds of ammunition.

Secondary Armament: Two M240 7.62 mm machine guns with 660 rounds of ammunition, one mounted co-axially and one pintle-mounted on the roof.



MRAP 1.0

MRAP 1.0

Class Overview

Use: Mine Resistant Ambush protected

Manufacturer: DRDO

Price: $2 million.

Place of Origin: Romoan

Design

Crew: 2+12

Top Speed: 120 km/hr

Weight: 10.8 tonnes
Variants: None

Armour:Ballistic protection: STANAG 4569 level III (7.62 × 54 mm RB 32 API - Dragunov) and mine-blast protection: STANAG 4569 4a and 4b (double anti-tank mine (14 kg of TNT) under the hull, triple anti-tank mine (21 kg of TNT) under any wheel).

The vehicle can be equipped with light and medium-calibre machine guns and cannon weapon installations, as well as mortar firing platforms, missile launchers, combat turret, and command, surveillance and control systems.

FAT 6x6

FAT 6X6

Class Overview

Use: Medium Tactical Truck

Manufacturer:DRDO

Price: $140,000

Place of Origin: Romoan

Design

Crew: 2 operators+ 8 additional

Operational Range:800km

Top Speed: 86 km/h

Payload capacity: 8 tonnes


MZK

MZK

Class Overview

Use:Heavy Tactical Truck

Manufacturer:DRDO

Price: $300,000

Place of Origin: Romoan

Design

Crew: 2

Top Speed: 110 km/h

Payload capacity: 16

Range:1000 km


Daksh

Daksh

Class Overview

Use:Bomb Disposal Robot

Manufacturer:DRDO

Place of Origin: Romoan

Design

it is fully automated. It can navigate staircases, negotiate steep slopes, navigate narrow corridors and tow vehicles to reach hazardous materials. Using its robotized arm, it can lift a suspect object and scan it using its portable X-Ray device. If the object is a bomb, Daksh can defuse it with its water jet disrupter.[2] It has a shotgun, which can break open locked doors, and it can scan cars for explosives.[3] With a master control station (MCS), it can be remotely controlled over a range of 500 m in line of sight or within buildings. Ninety per cent of the robot’s components are indigenous.
Read dispatch

The government of India had started planning for GYPSY 2.0 variant. For more details see above.

Ktchenia

why is everyone developing their own weapons and stuff there's many retailers who can provide better ones lmao

Ktchenia wrote:why is everyone developing their own weapons and stuff there's many retailers who can provide better ones lmao

Well I am doing it for fun and also to gain knowledge about guns and other weapons. But I believe Tag and Andia have some really good weapons.

Can no rey

Prussian chan wrote:Hol up Hol up- I got a question

shoot

Post self-deleted by Great nation arstotzka.

Great nation arstotzka

Does anyone know a good website which could help me weigh and measure a ship without needing to think about my own failures in both game and life?

Also this isn’t a joke every time I try doing maths I have suicidal thoughts.

Starting to think I’ll either have to rely on allied tanks, planes, and battleships or must rely on infantry.

Do I need to do maths to design my own stuff since I don’t want to rely on other’s machines.

Seriously it’s humiliating relying on other machines because I can’t produce my own.

Seriously do I need to put in measurements and weight?.

.....

Screw it I’mma just go ahead and put in a design and if the mods tell me I’m doing it wrong I’ll just put in a 🤷 as a response.

Dammit do I use real life photos and pretend that there the thing?

Screw it i’mma do what Guarma did and use the same measurements of the machine.

Greater taggart

Great nation arstotzka wrote:Does anyone know a good website which could help me weigh and measure a ship without needing to think about my own failures in both game and life?

Also this isn’t a joke every time I try doing maths I have suicidal thoughts.

Starting to think I’ll either have to rely on allied tanks, planes, and battleships or must rely on infantry.

Do I need to do maths to design my own stuff since I don’t want to rely on other’s machines.

Seriously it’s humiliating relying on other machines because I can’t produce my own.

Seriously do I need to put in measurements and weight?.

.....

Screw it I’mma just go ahead and put in a design and if the mods tell me I’m doing it wrong I’ll just put in a 🤷 as a response.

Dammit do I use real life photos and pretend that there the thing?

Screw it i’mma do what Guarma did and use the same measurements of the machine.

What I would do is use an IRL ship or other equipment as a base model. Make small changes to it if necessary, but I wouldn't also worry about purchasing foreign goods. For example, non of my naval ships are native, they all come from Italy, as I know he knows a lot about naval vessels. When I first started, I knew almost nothing about naval ships, but have learned from his stuff.

So basically, either use IRL ships as a base model (Wikipedia has specifications for everything (usually), like size, weight, armaments, crew capacity, speed, etc), or don't be afraid to buy foreign products if you don't know how, or don't want to put in the work to do the research (I wouldn't blame you for that, it can be overwhelming).

As far as pictures, either include a picture if you use IRL stuff, or if you make custom, don't have a picture, or try to find something similar. Pictures are not required in your factbook, they just look cool. I prefer having pictures, cause it gives me something to look at, but again, not at all a requirement.

Great nation arstotzka

Greater taggart wrote:What I would do is use an IRL ship or other equipment as a base model. Make small changes to it if necessary, but I wouldn't also worry about purchasing foreign goods. For example, non of my naval ships are native, they all come from Italy, as I know he knows a lot about naval vessels. When I first started, I knew almost nothing about naval ships, but have learned from his stuff.

So basically, either use IRL ships as a base model (Wikipedia has specifications for everything (usually), like size, weight, armaments, crew capacity, speed, etc), or don't be afraid to buy foreign products if you don't know how, or don't want to put in the work to do the research (I wouldn't blame you for that, it can be overwhelming).

As far as pictures, either include a picture if you use IRL stuff, or if you make custom, don't have a picture, or try to find something similar. Pictures are not required in your factbook, they just look cool. I prefer having pictures, cause it gives me something to look at, but again, not at all a requirement.

I have trust issues.

Greater taggart

Great nation arstotzka wrote:I have trust issues.

What do you mean? Trust issues with what?

Great nation arstotzka

Greater taggart wrote:What do you mean? Trust issues with what?

..... remember when that WMA member Taiknor was having a war?

Yeah they were trying to drag me into it and I was gonna agree tooooooo...........

Let’s just say I was gonna do a dirty move and sell their enemy some supplies which were.... eeeeeh I don’t know had some explosives in them? Which would’ve exploded their bases.

But then 3 things:

1-why would they accept help from a nation from the same alliance as Taiknor?

2-it would look like I was betraying the alliance and I could’ve gotten the boot.

3-I found out I didn’t really need to help them so I didn’t.

Anyway after that I realised that other nations could perform that trick on me and since I’m threatening Greenland I don’t want items from outside nations who could sabotage my plans.

Great nation arstotzka

Great nation arstotzka wrote:..... remember when that WMA member Taiknor was having a war?

Yeah they were trying to drag me into it and I was gonna agree tooooooo...........

Let’s just say I was gonna do a dirty move and sell their enemy some supplies which were.... eeeeeh I don’t know had some explosives in them? Which would’ve exploded their bases.

But then 3 things:

1-why would they accept help from a nation from the same alliance as Taiknor?

2-it would look like I was betraying the alliance and I could’ve gotten the boot.

3-I found out I didn’t really need to help them so I didn’t.

Anyway after that I realised that other nations could perform that trick on me and since I’m threatening Greenland I don’t want items from outside nations who could sabotage my plans.

Also it was just too far fetched

Greater taggart

Great nation arstotzka wrote:..... remember when that WMA member Taiknor was having a war?

Yeah they were trying to drag me into it and I was gonna agree tooooooo...........

Let’s just say I was gonna do a dirty move and sell their enemy some supplies which were.... eeeeeh I don’t know had some explosives in them? Which would’ve exploded their bases.

But then 3 things:

1-why would they accept help from a nation from the same alliance as Taiknor?

2-it would look like I was betraying the alliance and I could’ve gotten the boot.

3-I found out I didn’t really need to help them so I didn’t.

Anyway after that I realised that other nations could perform that trick on me and since I’m threatening Greenland I don’t want items from outside nations who could sabotage my plans.

I mean, if you buy equipment before any war or conflict, they can't exactly take those vehicles or ships back.

So, if you were to say, buy 100 planes from me, and you went to war with Greenland, and I didn't approve and wanted to go against you (which I wouldn't, I really don't care if you take Greenland or not), you still have the 100 jets to use and I can't do anything about that.

But still, if you want help designing equipment (not naval) I can help you with that. I like to think I'm pretty knowledgeable in aircraft and ground vehicle design, as well as small arms. If you want in depth design ideas, you can go to Italy for naval equipment or small arms (he def knows more specifics about small arms than me, but I know enough for the use of the RP)

Great nation arstotzka

Greater taggart wrote:I mean, if you buy equipment before any war or conflict, they can't exactly take those vehicles or ships back.

So, if you were to say, buy 100 planes from me, and you went to war with Greenland, and I didn't approve and wanted to go against you (which I wouldn't, I really don't care if you take Greenland or not), you still have the 100 jets to use and I can't do anything about that.

But still, if you want help designing equipment (not naval) I can help you with that. I like to think I'm pretty knowledgeable in aircraft and ground vehicle design, as well as small arms. If you want in depth design ideas, you can go to Italy for naval equipment or small arms (he def knows more specifics about small arms than me, but I know enough for the use of the RP)

Finally I know one nation who won’t intervene with a invasion of Greenland.

Also..... how many casualties would I get? Like I mean from what I found Greenland doesn’t have a army....

Does this mean I can walk in and occupy them without any bloodshed? Or will the mods be like ‘hell nah’ and set up a small defence?

Because I’m not gonna lie it would be easier if they remain army-less

Greater taggart

Great nation arstotzka wrote:Finally I know one nation who won’t intervene with a invasion of Greenland.

Also..... how many casualties would I get? Like I mean from what I found Greenland doesn’t have a army....

Does this mean I can walk in and occupy them without any bloodshed? Or will the mods be like ‘hell nah’ and set up a small defence?

Because I’m not gonna lie it would be easier if they remain army-less

It'll most likely be a small defense. Basically a militia.

Greater taggart

Great nation arstotzka wrote:Finally I know one nation who won’t intervene with a invasion of Greenland.

Also..... how many casualties would I get? Like I mean from what I found Greenland doesn’t have a army....

Does this mean I can walk in and occupy them without any bloodshed? Or will the mods be like ‘hell nah’ and set up a small defence?

Because I’m not gonna lie it would be easier if they remain army-less

Now, I'm not saying I would support your war, I just wouldn't interfere.

Greater taggart wrote:I mean, if you buy equipment before any war or conflict, they can't exactly take those vehicles or ships back.

So, if you were to say, buy 100 planes from me, and you went to war with Greenland, and I didn't approve and wanted to go against you (which I wouldn't, I really don't care if you take Greenland or not), you still have the 100 jets to use and I can't do anything about that.

But still, if you want help designing equipment (not naval) I can help you with that. I like to think I'm pretty knowledgeable in aircraft and ground vehicle design, as well as small arms. If you want in depth design ideas, you can go to Italy for naval equipment or small arms (he def knows more specifics about small arms than me, but I know enough for the use of the RP)

I'm perfectly happy to help you design your naval equipment Great nation arstotzka

Great nation arstotzka

Greater taggart wrote:It'll most likely be a small defense. Basically a militia.

Mmmmmmmmmmmmmmmmm *begins the invasion by loading up 2 warships with troops (idk 40-50 in each ship I guess.... the nation has no army ok? Might as well go easy on them for now)*

Great nation arstotzka

Now I wait

Great nation arstotzka wrote:Mmmmmmmmmmmmmmmmm *begins the invasion by loading up 2 warships with troops (idk 40-50 in each ship I guess.... the nation has no army ok? Might as well go easy on them for now)*

you'll be fighting Denmark too

Great nation arstotzka

Can no rey wrote:you'll be fighting Denmark too

*calls back invasion*

F—king Denmark >:(

Can no rey

Greater taggart

Can no rey wrote:you'll be fighting Denmark too

Well, I don't think Denmark exists in this RP since it's claimed. Idk the full relationship IRL, but to my knowledge, Oceiania has no obligation to provide protection to Greenland.

Can no rey

Great nation arstotzka

Greater taggart wrote:Well, I don't think Denmark exists in this RP since it's claimed. Idk the full relationship IRL, but to my knowledge, Oceiania has no obligation to provide protection to Greenland.

*re starts invasion*

Great nation arstotzka

Greater taggart wrote:Well, I don't think Denmark exists in this RP since it's claimed. Idk the full relationship IRL, but to my knowledge, Oceiania has no obligation to provide protection to Greenland.

Great Taggart check my factbook and take a good long look at that picture.

You really wanna work with someone who eats a phone like that?

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