Governor: The Clarions of Herald
WA Delegate: None.
Founder: The Clarions of Herald
Last WA Update:
Dreamtime contains 4 nations.
Activity • History • Administration
Today's World Census Report
The Most Stationary in Dreamtime
Long-term World Census surveillance revealed which nations have been resident in their current region for the longest time.
As a region, Dreamtime is ranked 10,782nd in the world for Most Stationary.
Nation | WA Category | Motto | ||
---|---|---|---|---|
1. | The Clarions of Herald | Liberal Democratic Socialists | “Hark!” | |
2. | The United Tribes of Choiland | Civil Rights Lovefest | “Tossed by the waves but never sunk” | |
3. | The Lavender Fields of Lavender Hill | Anarchy | “Paris Today, Rio de Janeiro Tomorrow” | |
4. | The Rogue Nation of MSN65 | Psychotic Dictatorship | “Might Makes Right” |
Regional Happenings
- : The Rogue Nation of MSN65 arrived from The Rejected Realms.
- : The Guild Federation of Merchant Republic ceased to exist.
- : The Guild Federation of Merchant Republic arrived from Balder.
- : The Guild Federation of Merchant Republic ceased to exist.
- : The Airborne Flock of Migrating Geese departed this region for Dream World.
- : The Airborne Flock of Migrating Geese arrived from Dreamworld.
- : The Republic of Meow 1 of the region The Bottomless Pit proposed constructing embassies.
- : Embassy cancelled between South Pacific and Dreamtime.
- : The Union Republic of Densaner of the region South Pacific ordered the closure of its embassy in Dreamtime.
- : Nicholas latifi of the region Goatifi proposed constructing embassies.
Dreamtime Regional Message Board
And on that day we will sleep on fionix, we will beat you in your own country and make your own people suffer, we will bathe them in their own blood and we will bury all your cities under their own ruins.
On that day all of you, including you, will know what it feels like to be powerless before a war master of the chaos
You under estimate my companies self sufficiency and I in turn will all goods going to your economy and out of be embargo. Increase tariffs ban your nation from using the straight of Gibraltar and the convince the ASJDCPA to ban you from the Suez Canal and from Americatain South African ports
good luck with that my information technology is top notch. And my military will quickly recover and blockade your coast, bomb your military infrastructure and cyber attack you
My capital is far away guarded by the Atlas mountains and distance. My military will halt you at the Niger River and drive south immediately capturing your capital
I see we have a new nation here. Are you a roleplay puppet for Federal republic of wakanda? I am assuming so, due to the recent activity.
Either way, if you are interested in joining the shared roleplay world, you can fill out the brief questionnaire below. You don't have to have answers to all of the questions, it's just something of an outline to give folks an idea of the sort of country that would be joining:
Name of Country (In Character):
General Classification of Country:
(i.e. Monarchy, Republic, Theocracy, Tribal Federation, Nomadic People, Confederacy, City-State, Maritime Republic, Garrison State, Military Junta, Feudal State, Archipelagic State, Kleptocracy, etc)
Brief Description of Country:
(Culture, History, Religion, National Character, Self Image, Future Intentions, etc and if applicable)
Name of Leader and/or Governing Body (if applicable, and subject to change):
Center of Government (if applicable, and subject to change):
Population Estimate:
(i.e. Thinly Populated, Large Urban Centers, Loose Archipelagic Sprawl, Rural and Agrarian, Insular, etc)
Economic System:
(i.e. Barter-based, Agrarian, Mercantilism, Commerce and Trade, Palace Economy, Plunder Economy, Communal, Export-based, etc)
*** Example ***
NS Nation
Merchant Republic
Name of Country
Guild Federation
General Classification of Country
Maritime Republic
Brief Description of Country
Originally, a loose association of city-states, linked by trade and culture. Wars, political intrigue, and espionage were the everyday state of affairs between the cities. In order to safeguard the economic interests of each city, strong guilds formed around various economic and social sectors.
These guilds, while originating out of a protectionist impulse, ended up acting as a unifying force for the region -- guilds common amongst various cities often having more in common with one another, across city lines, rather than with other areas of their own cities.
Marked primarily by commercial interests, the federation relies heavily on espionage for, not only economic gain but self defense. There is little by way of a standing army; mercenaries being the main source of military force, called upon when needed.
Name of Leader and/or Governing Body
Merchant Council, led by the Merchant Prince
Center of Government
Undetermined
Population Estimate
Urban Centers
Economic System:
Trade and Commerce
OOC
Nice job with the worldbuilding. I enjoyed the read on religion in your country.
It was a nice touch how you had your creator deity actually be defeated by the god of death, but having it work out that their body would go on to give life to the world.
Might be helpful if, either at the top or the bottom, you made a little list or table that gives a quick snapshot of all of the gods mentioned and their domain. Just because it becomes a bit difficult to keep track as you read through the paragraphs.
I wonder what you will hopefully accomplish
I wonder what you will hopefully accomplish
OOC:
I hope this is better now.
OOC:
Looks great :) I think it improves things. I always really like to see a nice list or table outlining something like that, there's just something enticing about them.
Hello
who is interested in selling us weapons for a 100 billion dollar contract for 4 years i have to rebuild my air force
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