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Post by Comte de sade suppressed by Territorio di Nessuno.
Well well well, talking about nationalism, are we?
SADISM IS BETTER
Post by Comte de sade suppressed by Territorio di Nessuno.
Sadism: having fun without worries
As the Forward Infantry came into the village, in a skirmish formation now after coming down from the hills 10 odd minutes ago, the Company Commander (a Captain in his mid 30s) eyed the industrial compound.
The village portion was largely deserted, but there still likely was a chance of defense set up in it. Order 1st Platoon to the right, have them proceed down the road to the bridge, and make sure they carry the THMGE with them. I want that set up for defense as soon as possible. As for 2nd Platoon, I want them to stay in this higher area, and provide overwatch. 3rd and 4th will move on the industrial compound, do not fire unless fired upon. And with that, the MLI began moving on this quaint, coastal town with haste...
The Long Range Radio clicked:
4th Division, Montarcian Army Home Guard, Headquarters. Spoke the receiving Lieutenant.
MRAF 12th Fighter Squadron; Bad news, a cyberattack just shut down regional air traffic control, power has also been shut down to most of the nearby towns, villages, and industrial centers. Currently Im calling you from about 8 towns over from the actual airbase. Expect no air support for at least 9 hours. An Air Officer said rapidly, the quality about as good as a extremely distant radio could get.
Damn- I mean, Roger, well proceed without you, get those assets up ASAP, our artillery isnt pinpoint.
After putting the phone-part of the radio down hastily, the Lieutenant makes his way, again hastily, over to a major, standing over a map with last known positions of units marked on it. Air Control is down, sir. Should take 9 minutes before 12th Squadron is operational again.
Damn, sweared the Major, Alright... ok... have all flights grounded, and radio the Squadron to see if they can at least have a unarmed recon plane, preferably with a radio, in the air over the Forward Unit, I want them to have as much support as possible until the rest arrive. Yes sir the Lieutenant said, dashing out of the tent and into the business that was the, now on reserve generator power, FOB of the 4th MAHG MLI Division.
The Main Force, already arriving at its first village, and rounding up the personnel, sending them back, continued on to the second. With 3 more to go, and encountering little resistance, besides the rogue worker with a pipe or two, they seemed to make steady progress towards the lone 200 at the bridge...
Artillery units, now set up, began readying for radio orders on targets, however, without the firing computers to their full capacity, the response and reaction time was slowed down relatively much.
With the 4 destroyers just entering the exclusion zone, and the notification from the mainland that 2 heavier ships have just entered the same zone (right before the land lost its ability to effectively see the ships), the Gunship Calypso, an old rust bucket, with little service life left in her according to the official inspection on her by the MRN, immediately began radioing the Anti-Air land assets to plan on missiles or aircraft. It also conferred with the destroyers on the last known position of the ships, to which the destroyers began arranging a potential intercept course. They themselves, MRN Golf III, IV, VIII, XV radioed for the MRN Republican-Pride II to be at the ready, and preferably barely outside the zone. The response was an affirmative, followed by an undetermined time at the moment, will radio back with developments.
All they could do was hope that the twin mount 105s and two Exocets each were enough to deal with the enemy in the water, god only knows what ship class(es), and if lucky, the MRN Cruiser would not be needed...
As for the Anti-Air, that was a much sadder story. With the cyber attack, the National Air Defense System units in the region were all offline, leaving only self-propelled AA, and Infantry-held launchers to defend what they could, leaving a high vulnerability against aerial attack along the more coastal-oriented towns and villages...
Lotion Empire, East supple lund, Islands of Washington, Xyree, and 2 othersWarsaw-Halicz, and The angle of chairty
Hello!
Lotion Empire, The Austro Germanic Union, Islands of Washington, and The anarchist far east
Hello goo too
While we do appreciate the offer, and have a high hope to accept, we think the full military access portion is too forward, and refuse that part of the offer. We will happily sign the Non-Aggression Pact however, in exchange for the attachι and training.
Parliament of The Union of Southern Africa
Hi
Greeting my fellow nations.
Hello and welcome here!
Feel free to ask anything if you need any help :)
Here's some useful information:
Motto: ""Where the democracy is strong, the debate robust, and the rum plentiful."" | |
Flag | Coat of Arms |
Forum: | |
Chat: | |
Map: | |
Capital: | Magicality City |
Demonym: | North Pacifican |
Government: | Republic |
Delegate | |
Vice Delegate | |
Speaker | |
Chief Justice |
Welcome to The North Pacific!
Welcome to The North Pacific (TNP)! You might be a new nation to the game or in TNP, and you don't really know what is going on or where to start. Or you may be an experienced member but have several questions regarding some of the activities going on. Whatever the case, we have put together this handbook that you can use to familiarize yourself with the game and TNP, and to make the most out of your time in NationStates (NS).
The handbook has a number of different sections. The index below will help you navigate them. If you have any questions not answered in this handbook, feel free to send a telegram to Delegate Kaschovia, Minister of Home Affairs Lionsroar, or any of the Gameside Advocates and Mentors. They will be glad to help! Additionally, we are always looking to improve this handbook, so let us now if you think something should be added or changed.
Onboarding Checklist
This section covers the very first items you should check off as a newcomer to the game and TNP.
Why you should be in TNP: Selecting a region for your nation is one of the most important decisions you will make in the game. We hope you will make TNP your home, and this link explains why. If you have already decided to stay here, that's great!
Join the regional forum: The forum is where most government and roleplay activities take place. Registering an account is very easy. You should get yourself an account so that you can check out what's going on and join in on the fun.
Join our regional chat: Our Discord server is where our members hang out and chat about the game and real life subjects. You can join and introduce yourself to our community. Additionally, if you have any questions, asking on Discord is the fastest way to get help.
Apply for citizenship: Citizenship is your ticket to TNP. As a citizen, you can vote to elect our Delegate and other government officials, hold them accountable, and even run for these positions yourself. All you need to apply is a nation in TNP and an account on the forum.
Ways to Get Involved
Now that you have cleared the basics, you must be looking for things to do. Below are some of the opportunities TNP offers.
Get involved in the government: There are many ways to get involved in the government straight away after joining TNP. You can write the regional laws in the Regional Assembly. You can take part in the day-to-day running of the region in the Executive Staff. Or, you can protect TNP at home and abroad in the North Pacific Army.
Get involved in the World Assembly: Joining the World Assembly (WA) is one of the best ways to empower your nation, especially in TNP. Thanks to our WA Development Program, as a WA member you can determine international laws, have one of the highest endorsement counts in the entire game, and even win awards!
Get involved in RolePlay: We have not one, but two vibrant RolePlay (RP) universes, Eras and Strangereal. Each comes with its own map, chronology, and physics laws. If you commit to being active in RP, you can claim a spot in either universe's map, and join others in weaving stories about your nation and its role in the world.
Get involved in trading cards: Our regional cards guild provides many resources you can take advantage of to increase the value of your deck, including several offerings of free cards. As a member of the guild, you can also participate in many other cards-related activities, including themed collections, pull events, and regular publications.
Regional Publications
Through our regional nation, The Northern Light, we post a number of regular regional publications. You can follow them to stay up to speed with what's going on in TNP.
The Northern Lights: Produced by the Ministry of Communications, this is our regional newspaper. It includes both general news and op-ed articles about various aspects of TNP and NS.
The North Star: Produced by the Ministry of Communications, The North Star informs TNPers of current internal matters and government activities.
The Roleplay Reel: Produced by the Ministry of Communications, The Roleplay Reel showcases roleplay works by members of TNP's two RP communities.
The Monthly Snapshot: Produced by the Cards Guild, The Monthly Snapshot includes news about trading cards.
Press Releases: Produced by the Ministry of Home Affairs, press releases focus on news about the Executive Government, elections, and other regional issues of general interest.
Regional Assembly Digest: Produced by the Speaker's Office, the digest focuses on news about the legislative and other business of the Regional Assembly.
Information for WA Voters: Produced by the Ministry of WA Affairs, IFVs provide vote recommendations and analysis about all resolutions that reach the floor of the General Assembly or Security Council.
Weekly Anthologies: Produced by the Gameside Advocates, this series highlights dispatches produced by TNP nations.
Northern Broadcasting Service: Produced by the Ministry of Radio, this is our very own regional radio station in which our broadcasters provide their insight into current events in TNP and Nationstates.
WADP Awards: Produced as part of the WADP, this monthly publication presents regional awards to nations that actively participate in the World Assembly.
Literary Awards: Produced by the Gameside Advocates, this monthly publication presents regional awards to nations that actively post on the regional RMB or publish dispatches.
The Vice Delegate's Weekly Update: Produced by the Vice Delegate, this weekly publication provides updates on the activities of the Security Council.
Other Useful Links
Below are miscellaneous resources useful for all nations.
Government index: Get to know your government by using this list of all government officials in TNP. If you have questions or suggestions about any aspect of the regional governance, feel free to send a telegram to the corresponding government official.
Law index: This is a compilation of all legal documents currently in force in TNP. This includes our Constitution and Bill of Rights, which form the basis of our government.
RMB Guidelines: Posting on the regional message board (RMB) is a great way to socialize and get to know other TNP nations. Just make sure to follow these guidelines.
World Assembly voting policy: Look here to learn how TNP's Delegate casts the regional vote on World Assembly resolutions, and how you can help determine that vote.
Embassy policy: If you are here as a diplomat from another region, please take a look at our policy for in-game and forum embassies.
Recruitment policy: If you are here to recruit for another region, please take a look at our policy on permissible and prohibited types of recruitment.
This dispatch is updated automatically on a daily basis. Please do not edit manually.
"
Don't forget to upvote ;)
W
So anybody have any plans for the weekend?
I would
Aylwater, Lorigia, Fizban, Miruma, and 1 otherOrassi
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