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The Aziran Islands wrote:Hold my beer

Only if you got a population that hates the military and worships mercs who fight for other "more democratic" nations and a constitution actively forbidding you from declaring wars.

Athara Magarat wrote:The weakest military in TWI says hi!

was going to say something but we have a similar number of soldiers and its stated that we train harder to make up for a lack in numbers.

Athara Magarat wrote:Only if you got a population that hates the military and worships mercs who fight for other "more democratic" nations and a constitution actively forbidding you from declaring wars.

goes to war with self
beat that

Athara Magarat wrote:So...you mean the Great Argus Wars?

Yeah but past rps are meh

Mokov wrote:goes to war with self
beat that

Pfft, noobs :P

"For a nation of barely 5 million, there sure are a lot of terror groups and criminal organizations in this country."

- Hostel's Father


The Eight Side War in the Hangate of Khumbuwan and the Ten Side War in Marubhumi Hangate and the three Chathas (both of which are considered to be part of the broader War Against SHOCK by other nations such as Vancouvia), are ongoing asymmetric conflicts fought by the Athara Magarati government and its allies against various terror groups and organized crime syndicates. In 1996, the newly formed Athara Magarati Federation of Hangates declared that though its constitution forbade the nation for ever declaring war against any other power; they had no other choice but to declare in a "state of war" against powerful criminal elements in the Hangate of Khumbuwan, Marubhumi Hangate and the two Chathas. The sudden rise of SHOCK in 21st Century saw nations such as Vancouvia join the conflicts on the side of the Magarati government specifically to combat the terror group.

Eight Side War



Belligerent 1

Belligerent 2

Belligerent 3

Belligerent 4

Belligerent 5

Belligerent 6

Belligerent 7

Belligerent 8

Athara Magarati Federation of Hangates

  • Hangate of Khumbuwan

Dragao do Mar

Vancouvia

SHOCK

Khumbuwan Nation

Lokshom Clan

Yorong Clan

Eagle Brigade

Hostel

Sindicato Aristocrático

Ten Side War



Belligerent 1

Belligerent 2

Belligerent 3

Belligerent 4

Belligerent 5

Belligerent 6

Belligerent 7

Belligerent 8

Belligerent 9

Belligerent 10

Athara Magarati Federation of Hangates

  • Marubhumi Hangate

Athara Magarati Federation of Hangates

  • Eastern Chatha

  • Western Chatha

San Montagna

  • South Chatha

SHOCK

Western Kyrazakhstan Province (alleged support)

The Struggle

Alliance for Independent Chatha

  • Praja Clan

  • Gaidu Guard

  • New Lortika

  • Chepangic Church Crusaders

People's Army of Greater Kochila

Eagle Brigade

Islamists

  • Talvar-i-Islamiya

  • Islamic State of Marubhumi and Kochila

Sindicato Aristocrático


Read dispatch

"Our ancestors were seen as demons of war by other civilizations across the Isles. But we? We have been losing every single war since 20th Century and this may be the worst of all. We are now losing a war against hornets."

- TBD some random Magarati


Hornet War


44


Belligerent 1

Belligerent 2

Belligerent 3

"Super Yak-Maruwa" Hornets

Human Nations

  • Athara Magarati Federation of Hangates

    • Hornet Response Team

    • Second Tamuwan Hangate

      • Armed Police Force of Second Tamuwan Hangate

    • Liba Hangate

      • Armed Police Force of Liba Hangate

    • Hangate of Khumbuwan

      • Armed Police Force of Hangate of Khumbuwan

      • Khumbuwan Defense Force

      • Khumbuwan Volunteer Force

      • Khumbuwani Reserves

      • Majh Kirat Gun (Infantry)

      • Pathibhara Guard (Khumbuwani Air Component)

  • Socialist Republic of Brulafi

    • Institute for Mycological Research

    • Institute of Pathological Sciences

    • Veterinary Research Society

  • People's Republic of Thuzbekistan

Others

  • Charger Ants

    • Central Argus Supercolony

Casualties and Losses

TBD

340+ Magaratis

At least 3 Thuzbeks

TBD


Read dispatch

And yeah, has your military been beaten by hornets?

yo i got questions bucuz i dont feel like rule reading tbh, thats how i roll

Like, imagine going to war because you got insulted by a rival king looking to out do your claims.

Jesurin wrote:yo i got questions bucuz i dont feel like rule reading tbh, thats how i roll

Counter question: how quickly do you want to be banjected?

fun fact, Havallish crusaders would have said Deam Vult
because Deam is latin for goddess

Thuzbekistan wrote:Counter question: how quickly do you want to be banjected?

not the regular rules, i mean RPing rules, like military primarily. i dont see it anywhere

I think high time I divide Magarat up again.

Serious question, Vancouvia. I can divide myself into as many pieces as I want but will only be one in the map right?

Jesurin wrote:not the regular rules, i mean RPing rules, like military primarily. i dont see it anywhere

Welcome!

LinkHello there. Thanks for joining the Western Isles!

You must be wondering what you can do here and how, what is expected of you and how to start role-playing... I'll try to answer these questions in this dispatch.

First of all, if you haven't done so already - go ahead and introduce yourself on our regional message board (RMB). You can post things like what country you're from, if you're new to NationStates or to role-playing (RP), what kind of a nation you want to create, and anything else you'd like to share.

About the Region

Where do we communicate?

  • IC communication (in-character, meaning role-playing) is done on the NationStates forums

  • OOC communication (out-of-character, from general chatting to world-building) is done on the RMB

  • Telegrams are usually OOC

We don't have offsite forums, so you don't have to worry about missing something else.

How does this region work?

We have a democratically elected government (you can run for office) which is in-charge of several aspects of the region:

  • Facilitating RP and promoting world-building and cooperation in the region

  • Managing the region in terms of regional rules and standards

  • Recruiting new players and managing our embassies with other regions

To really understand how we do, you can read through the following dispatches when you get a chance:

  • The Constitution - It details the responsibilities of the various government officers and the Founder, as well as the processes of legislation and elections in the region. Of course, there's no need to remember it all, but it's there if you need it.

  • The Regional Rules and Conduct - That's just... The rules. You know, don't be a jerk to others, don't spam the RMB, and so on. The map rules are also there, but we'll get to that in a minute.

  • The Regional information dispatch - Contains current and updating information about the region (recent stats of the region, weekly updates, important daily events, etc.).

  • The Regional Links dispatch - Contains useful links to other regional guides or interesting dispatches (list of alliances, the regional militia, World Assembly guide, guides on RP, and more).

This is confusing... Can anyone help?

Of course, most of us can. If you still have questions, you can do either of the following:

Your address for questions regarding specific RP rules (can this be done? can I take over that? can I have that size? etc.) is the Sec. of RP (Thuzbekistan). Feel free to tag him in your RMB post or to TG him.

About Role-Playing in the Region

How do I get a spot on the map?

Our regional map is the basis of our RP, and it is therefore reserved for nations who actively engage in RP or plan to do so. Before asking a spot, please first make sure you have at least one nation-building factbook (relating to some aspect of your nation) and at least one forum post.

To be added to the map, send Vancouvia a telegram with answers to several simple questions - they are listed under "Map Rules" in the Regional Rules and Conduct dispatch. In order to stay on the map, you need to be relatively active in regional RP. nation-building dispatches or RP posts in the forums at least once week or so, should be enough.

How do I develop my nation?

Here in this region we don't use NationStates stats at all. Population, economic status, main industries, defense budget - All of those things are up to you, the player, to decide! Make factbooks or dispatches describing your nation's culture, history, religion, government, budget, climate, military, science, industries, people, corporations, trade deals, and anything else you can think of.

Are there limitations?

RP in this region is based on realism and modern-technology, so keep your nation in those limits. There are a few other guidelines we have in place to keep things balanced, for example:

If you're having trouble coming up with realistic numbers, just search Wikipedia for information on the real-world countries your nation is based on (or related to), and use that. Remember that this is an island region, and that our nations are not the largest and richest in the world - so, for instence, don't take the size and scope of the US' armed forces as an example, and don't take China's economy as an example. Try to find a realistic balance that would fit an island nation. Tip: There are no "perfect" nations - all nations have their strengths and their weaknesses. The Sec. of Role-play (Thuzbekistan) or other members of the region can help you design your nation as well.

Other than that - the limit is your own creativity. Feel free to look around and read other nations' factbooks and dispatches for ideas. See for example:

For other interesting, creative, or highly informative factbooks by members of the region, check out The Western Isles Factbook Spotlight. Take some time to look around, get to know the other players and the region as a whole, and develop your nation. I recommend doing that before getting into RP.

Alright, what now? Where do I RP?

You can get to the region's ongoing RPs and events in either of the following ways:

  • Through the "Ongoing Events and Perpetual RPs" in the region's main page

  • Through the Active RPs of the Western Isles dispatch, which contains the region's RPs

As a start, I recommend reading the recent posts in the regional news thread and posting some of your own, before moving on to more complex RPs. This would allow players of the region to get acquainted with your nation.

And of course - you can always think of your own idea for an RP based on or in your nation, and recruit or interest others to join. I also recommend checking out the region's Alliances and Trade Agreements dispatch, where you might find other nations with similar interests and players to RP with; and the region's Marketplace, where you might find storefronts and corporations seeking to expand.

NS is full of useful guides for the technical or procedural aspect or RPing. This one, for example, is short and to the point. I've also published one myself, about RPing in our region. There are many more RP guides and tip dispatches or threads around the site - feel free to explore and learn more about RPing.

As always, for any question on RPing in the region or in general, feel free to ask on the RMB or send a personal TG to the Sec. of RP or any of the active members.

Read factbook

Jesurin wrote:not the regular rules, i mean RPing rules, like military primarily. i dont see it anywhere

It's somewhere in a dispatch.

Havalland wrote:fun fact, Havallish crusaders would have said Deam Vult
because Deam is latin for goddess

You are the guy I need!

The Aziran Islands wrote:So I was hoping to eventually take the big island to the west of the Spurs once I can motivate myself enough to make more factbooks, but I see that Aizcona is also interested in the spot. I was thinking it might be a good idea to split the island as a compromise.

I’m not interested in that island, I was interested in whoever was going to claim the island

Athara Magarat wrote:You are the guy I need!

DEAM VULT INFIDEL!

Havalland wrote:DEAM VULT INFIDEL!

Bring your boys, we are going to war :P

I mean, we all roleplayers think we are this...

http://www.myartprints.co.uk/kunst/jacques_louis_david/napoleon_FAB20043.jpg

Athara Magarat wrote:I mean, we all roleplayers think we are this...

http://www.myartprints.co.uk/kunst/jacques_louis_david/napoleon_FAB20043.jpg

I was thinking more Henry II the first Plantagenet king.

Athara Magarat wrote:Only if you got a population that hates the military and worships mercs who fight for other "more democratic" nations and a constitution actively forbidding you from declaring wars.

That's bad, but my military completely disintegrated in the 90s due to the civil war. Essentially, the generals either split into warring factions or swore alliegance to terrorist groups. Attempts to rebuild the military after the end of the war in 2003 have been stymied by corruption and lack of funding, and unaccountable private defense companies have stepped in to fill the vacuum.

Aizcona wrote:I’m not interested in that island, I was interested in whoever was going to claim the island

Oh. Well, hi there!

Athara Magarat wrote:Only if you got a population that hates the military and worships mercs who fight for other "more democratic" nations and a constitution actively forbidding you from declaring wars.

Unrelatedly, I think "Federated Hangates of..." would sound better than "Federation of Hangates of..." No offense, just my thoughts.

Havalland wrote:fun fact, Havallish crusaders would have said Deam Vult
because Deam is latin for goddess

https://i.imgur.com/edt72hz.png

"Imagine wanting a weak military", the bellicose nerd said, while determining how much money he spent on Tomahawks in the last fiscal year.

The Aziran Islands wrote:Unrelatedly, I think "Federated Hangates of..." would sound better than "Federation of Hangates of..." No offense, just my thoughts.

If I'm not mistaken, Athara Magarat's official IC name is "Athara Magarati Federation of Hangates", which I think sounds more interesting and unique than "Athara Magarati Federated Hangates".

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