Governor: The Pink Holy Lucky Christmas of Hipearia
WA Delegate (non-executive): The Pink Holy Lucky Christmas of Hipearia (elected )
Founder: The Pink Holy Lucky Christmas of Hipearia
Last WA Update:
Infected: 93.8% (1.73 billion zombies, 114 million survivors)
Z-Rating: 16.7 Contagious
Embassies: Velkriegian Multiversal Space, The Embassy 3, Pecan Sandies, Chicken overlords, and Nordic Lands.
Tags: Role Player, Small, and World Assembly.
World of Lostoria contains 10 nations, the 2,076th most in the world.
Activity • History • Administration
Today's World Census Report
The Most Patriotic in World of Lostoria
World Census data collectors measured the fervor with which citizens believed their own nation was the greatest of all.
As a region, World of Lostoria is ranked 1,843rd in the world for Most Patriotic.
Nation | WA Category | Motto | ||
---|---|---|---|---|
1. | The Kingdom of Landkrei | Corporate Police State | “Für Gott, Vaterland und Kaiser, Gott Mit Uns!” | |
2. | The Pink Holy Lucky Christmas of Astraeos | Iron Fist Consumerists | “Moon, Friendship, Nationstates, Brains” | |
3. | The Pink Holy Lucky Christmas of Hipearia | Moralistic Democracy | “Moon, Friendship, NationStates, Brains” | |
4. | The Grand Kingdom of Holy Land Of Germania | Psychotic Dictatorship | “Do not be afraid.” | |
5. | The Empire of Dreadmor | Father Knows Best State | “All will bow, all will follow, all will obey.” | |
6. | The Empire of Austerran | Moralistic Democracy | “Für Gott und Herzog, Wir erheben!” | |
7. | The Imperial Federation of Engthedein | Conservative Democracy | “Le Brains, Nationstates, Friendship, Moon and shi” | |
8. | The Kingdom of Valparta | Inoffensive Centrist Democracy | “Lunga vita al Re di Valparta!” | |
9. | The Nomadic Peoples of Wytari | Liberal Democratic Socialists | “Strike with the Storm, Fade with the Dune” | |
10. | The Colony of Blauer Fluss | Right-wing Utopia | “Flüsse fließen blau in die Landkreische Heimatland!” |
Regional Happenings
- : Riporia ceased to exist.
- : Landkrei-neuwestland ceased to exist.
- : Arucrania ceased to exist.
- : Western federation of states ceased to exist.
- : The Colony of Blauer Fluss arrived from UEPU.
- : Vasmein ceased to exist.
- : Vostein ceased to exist.
- : Zombie Border Control was automatically disabled in World of Lostoria.
- : The Pink Holy Lucky Christmas of Hipearia instituted Lockdown Zombie Border Control.
- : Riporia arrived from Frontier Alpha.
World of Lostoria Regional Message Board
Rp
Oct 15, 1642
The Great Solution
Tyrannus sits with his legs crossed in his throne,contemplating his next move, being swarmed by all sides and having a target on his head, he cannot just push the front line himself like he usually does. He organizes a massive speech for his “people” if you can call them that “CREATURES AND EVOLKERS, THE GREAT SOLUTION IS ABOUT TO COMMENCE IN…ten to twenty years…TIS’ NO MATTER. We shall crush these incompetent filthmongers…” Tyrannus looks at his brainless hoard and looks a bit disappointed “right…forgot my audience” Tyrannus waves his hand, black mist spews from his hand and the hoard moves out, crawling over top of eachother, clawing and scratching at eachother as they move towards where Dreadmor is pushing from
RP
Date: December 9th, 1642
Research and Technological breakthroughs occur in Landkrei
1. A notable Landkreian scientist Otto von Guericke, invented the air pump, which allows for greater study and experiments including various gasses known to us and Lostoria. Von Guericke's experiments have lead to another breakthrough which is known now by Guericke's Law. in short it is explained as:
The absolute pressure exerted by a given mass of an ideal gas is inversely proportional to the volume it occupies if the temperature and amount of gas remain unchanged within a closed system. Guericke's Law states that when the temperature of a given mass of confined gas is constant, the product of its pressure and volume is also constant. When comparing the same substance under two different sets of conditions.
To explain it in braindead Vasmein terms. If gas no change, then preassure and volume of gas also no change. This scientific breakthrough will prove useful in the science sectors of Landkrei, whom have built machines based around Guericke's law, to conduct experiments and research. Maybe this can also prove useful for when designing newer muskets.
Date: December 28th, 1642
2. The Pendulum Clock, by Christian Krausler Van Huygens a Half Landkreian and Hollandian mathematician and scientist has came up with a genius yet simple design of keeping track of time. the Pendulum Clock. It uses a pendulum, a swinging weight as its timekeeping element. The advantage of a pendulum for timekeeping is that it is an approximate harmonic oscillator It swings back and forth in a precise time interval dependent on its length, and resists swinging at other rates. Funnily enough, as he found out, Lostoria and their diffrent regions are in diffrent time "areas" If it's 4pm in Landkrei then far up north in Hipearia, for example. it's around 6pm, Huygens also theorizes that the further away you go from Landkrei the more time will change. His theory is that Neuwestland being so far may be 6-8 hours behind Landkrei's time. His exceptional mathematic and scientific knowledge has brought Lostoria to keep track of time with very great accuracy. The Pendulum Clock has been a major success among Landkrei's populous, the accurate showing of time has given farmers an upper hand of waking up earlier to tend to crops better and more efficiently. Soon the Landkreian made Pendulum Clocks will be released onto the global market, hey, if a rotting braindead Vasmenian wants to tell the time, then i'm sure you do too!
Date: January 12th, 1643
3. The Thermometer. With a new year there comes a new invention, a thermometer. Invented by Rainer Niklas Von Nachtnebel, a predominant scientist and chemist within the science community of Landkrei. It can be placed against furnaces to accurately tell how hot the furnace is burning, or against a musket barrel after its shot many times to also see its temprature, Arcanic magic could also be measured, diffrent spells for examples could have diffrent levels of temprature, whether it be extremely cold or hot. His thermometer as of right now can go up to 2000 degrees celcius and -50 degrees celcius. as of today, January 12th, 1643 at 1:19pm, Landkrei is experiencing a snowstorm with tempratures dropping to a blistering -15 degrees, better get your coats out, Landkreians, It's cold. And as for you, Vasmenians, go eat snow or something, you braindead idiots.
These recent breakthroughs in science, chemistry and mathematics are being heavily implied to research and experiments, which has prompted the current goverment to increase funding towards research and science, a 10 time budget increase and the "Königstadt School of Alchemy and Science. It combines our amazing arcanic magic with science and experiments, now we shall wait until more of these breakthroughs happen, God bless Landkrei!
Gott Mitt Uns!
The Push Forward
The Dark Lord, Master of the Void, and the one true God of Darkness; Sathor. He makes his push northward into Vasmeinian territory, utilizing his infamous & immense dark magic to convert the mindless forces of Vasmein to his side. The horde slowly becoming his. Meanwhile, Grand General Czazer moves further into Dvergvarian occupied Summitaria, but only slightly. Though Dreadmorian forces number more than Dvergvaria's, they are not yet strong enough to make a sharp push forward to disrupt their lines. Instead, they set in and slowly march just enough to keep moving forward but not take too many losses.
Void creatures continue to spew from the rifts of Darkspire, moving northward to offer their support, or to the Dark Lord to assist his part of the horde. For now, the Dreadmorian grand strategy is fairly simple.
- Continue to convert Vasmeinian combatants to Sathor's cause
- Inch forward against Dvergvaria until a negotiation or surrender can be achieved
This plan will be set into motion until Vasmein is subjugated and Dvergvaria sues for peace or is destroyed.
RP
Corruption eradicated!
Date: April 5th, 1643
The Landkreian Freikorps has been hard at work stabilizing their nation and government, today it has happened, corruption within the government of Landkrei has been eradicated and it will no longer hurt Landkrei's financial sectors or the population. The cost of living has been declining steadily and the price of bread is back to 0.25 Kroner for a loaf, many of the things are even cheaper now due to a larger surplus and production numbers of them, both Neuwestland and the Southern colonies are hard at work producing riches for the mainland. Many of the corruption rooted from the rich nobility loyalist that paid many manufacturing companies absurds amount of money to gain personal beneift, not to benefit the nation. Now all the nobility is forced to pay back their debts for the government, and force to pay reperations out of their own pocket. Albeit many of the nobility supported the corruption, they've slowly began to realize what effects it truly had on the nation and people as a whole, if it wasn't for the overwhelming amounts of corruption, the war exhaustion wouldn't be as bad.
Effects:
- Landkreian Government Reforms, fresh politicians and advisors will be employed and tested to make sure they have no plans of using their power wrongfully or for their monetary benefit. This in theory, should allow the goverment to be stable and the nation grounded like a mountain.
- Economical restoration. Debts repaid and national debt gone, surplus of consumer goods and government money will steadily begin to rise now, and proper investments into Infrastructure, economy and research will also start within the upcoming months. Promoting more technological advancements and breakthroughs in science.
- The Freikorps will start to slowly loosen their grip and allow the royals back in power, bit by bit.
- Troops on the Dreadmorian Campaign will be made sure that they get the proper medical care and treatments for when they get sick or wounded.
Psychological and Physical Health Impacts of Prolonged Warfare on Landkreian Soldiers in the Dreadmor Conflict (1641)
In the ongoing conflict between the Landkreian forces and the dark magic-imbued orc armies of Dreadmor, soldiers from Landkrei have exhibited disturbing psychological and physical symptoms. As the prolonged war progresses, these soldiers, once brave defenders of their homeland, are now suffering from what military doctors have termed "Gone Crazy." This condition, marked by uncontrollable violence, emotional detachment, and extreme resistance to physical pain, has turned many of them into dangerously unpredictable and volatile individuals. This research paper seeks to explore the causes and effects of this phenomenon, with a particular focus on the health impacts of prolonged exposure to both the brutal conditions of war and the pervasive dark magic of Dreadmor. Through analysis of medical reports and eyewitness accounts, we examine the failure of traditional treatments and the increasingly severe consequences on both the individual soldiers and the broader Landkreian military effort.
1. Introduction
The year is 1641, and Landkrei, a nation engaged in numerous colonial and mainland wars, finds itself locked in a brutal and mystical conflict with the malevolent land of Dreadmor. This new enemy, composed of orcs infused with dark magic, presents a profound challenge not only on the battlefield but in the toll it takes on the mental and physical well-being of Landkreian soldiers. Fighting for months in hostile environments has exposed the soldiers to unimaginable horrors, culminating in the emergence of a worrying psychological condition now referred to as "Gone Crazy."
The peculiar and troubling behaviors exhibited by soldiers are unprecedented, even when considering the immense strains of previous wars. As military physicians and healers scramble to treat the afflicted, the severity of the condition is rapidly increasing, rendering traditional methods of treatment ineffective. This paper will explore the etiology, clinical manifestations, and current failed efforts to address this affliction, alongside a discussion of its broader implications for the war effort.
2. Conditions of War: A Catalyst for Madness
Landkreian soldiers, hardened by years of combat across foreign lands, are no strangers to suffering. However, the war in Dreadmor has pushed them beyond their psychological limits. Forced to march through treacherous mountains for months, with little rest and dwindling supplies, these men have faced relentless physical strain. The landscape of Dreadmor is a hostile, otherworldly realm, characterized by ominous skies, distorted terrain, and a pervasive sense of dread that weighs heavily on all who tread its grounds.
The orcs of Dreadmor, twisted by dark magic, have become more than mere adversaries—they are manifestations of terror itself. The soldiers' exposure to both the grotesque appearances of their enemies and the black sorcery permeating the land has created an environment ripe for psychological breakdowns. Physicians initially attributed the soldiers’ mental state to battle fatigue, a condition seen in previous wars. However, the severity and specific symptoms seen here suggest that the magic-laden air of Dreadmor has exacerbated the soldiers' mental disintegration, creating a new and terrifying affliction.
3. Clinical Symptoms of "Gone Crazy"
- Emotional Detachment from reality: Soldiers show no fear or hesitation in the face of overwhelming odds. They are unaffected by the sight of the dark orcs or the decayed, nightmarish landscape of Dreadmor. Where once fear might have acted as a survival mechanism, these soldiers appear disturbingly calm, often smiling and laughing uncontrollably during the height of battle.
- Hysterical Laughter and Uncontrollable Violence: One of the most alarming manifestations is the soldiers' reaction to combat. Witnesses describe men attacking their enemies with unsettling glee. After killing an orc, they continue stabbing the corpse multiple times while laughing maniacally, a behavior that has been repeated across different military units.
- Increased Pain Tolerance: Many soldiers no longer respond to injuries as they once did. Reports describe soldiers sustaining grievous wounds without flinching or slowing down, often fighting until they collapse from blood loss or exhaustion. This diminished awareness of pain is seen as part of the mental detachment caused by prolonged exposure to dark magic.
- Unrestrained Aggression: Soldiers affected by "Gone Crazy" do not limit their violence to the enemy. In multiple instances, they have turned on their comrades, seemingly unable to distinguish friend from foe. This has resulted in tragic friendly fire incidents, further complicating the Landkreian war effort.
4. Failed Treatments and Medical Efforts
In an attempt to mitigate the mental degradation of their soldiers, military doctors have employed a wide range of treatments. Magic-based therapies, which have been somewhat effective in past conflicts for treating ailments of the mind, have proven entirely ineffective in this case. The magical properties of Dreadmor appear to interfere with standard healing magic, rendering spells meant to calm or restore mental clarity useless.
Several soldiers have been brought to military hospitals in the hope of isolating and treating them, but these efforts have yielded few positive results. Physical restraints have become necessary to prevent the affected soldiers from harming others or themselves. In some cases, sedation with potent herbal remedies was attempted, but the soldiers either resisted or became violently aggressive upon regaining consciousness.
This failure of magical and herbal medicine suggests that the madness afflicting the soldiers is tied directly to the dark magic suffusing the land of Dreadmor. Traditional healing methods cannot counteract this foreign influence, leaving the soldiers with no viable cure. But medical research and practices keep looking for the cure, hoping something or someone can restore the soldiers to their normal selves.
5. The Military and Ethical Dilemma
The behavior of these soldiers poses a significant challenge for the Landkreian command. While the soldiers continue to fight with a level of ferocity that initially seemed beneficial, their unpredictable aggression and deteriorating mental states now present a risk to the entire war effort. Commanders face a difficult ethical dilemma: how to handle soldiers who have lost their humanity but still retain lethal effectiveness on the battlefield.
Allowing these mentally unhinged men to continue fighting threatens both operational success and the cohesion of the military force. However, removing them from the frontlines is equally fraught with difficulty, as it reduces the already depleted numbers of Landkrei’s fighting force. As their comrades fall victim to the same madness, the line between soldier and beast becomes increasingly blurred.
6. Conclusion: A Call for Intervention
The conflict in Dreadmor has revealed the catastrophic effects that prolonged exposure to war and dark magic can have on the human mind. The condition known as "Gone Crazy" has rendered many Landkreian soldiers as dangerous as the enemies they face, stripping them of their humanity and transforming them into killing machines driven by little more than primal violence. Without effective treatments, and with magic proving useless against the madness, the outlook for these soldiers is bleak.
This research highlights the urgent need for new strategies, both medical and tactical, to address the deteriorating mental health of the Landkreian forces. If left unchecked, this phenomenon threatens to spread across the entire military, undermining the war effort and jeopardizing Landkrei’s future. Until a solution is found, we can only pray for divine intervention and hope that these soldiers’ souls may one day be saved from the darkness that has consumed them.
Refrences:
Military Medical Reports, Landkreian Army, Dreadmor Front (1641-1643)
Eyewitness Accounts of Frontline Combat, Collected Interviews (1641-1643)
Studies in Magic and Medicine Landkreian Healers’ Association (1641-1643)
Landkreian Alcemy Medical Center (1642-1643)
The Negotiation Table
Dec. 29, 1642
Dvergvarian diplomats waving white flags on the battlefield in Dvergvarian-occupied Summitaria were let through the lines a few days ago, carrying letters for Grand General Czazer that contained terms of peace for the war. The terms were as follows:
- Dreadmorian & Dvergvarian conflicts shall cease
- Dreadmor will withdraw soldiers from the Northwestern half of Dvergvarian-occupied Summitaria
- Dvergvaria will withdraw soldiers from the Southwestern half of Dvergvarian-occupied Summitaria
- Dreadmor will annex the territories of Southeast Dvergvarian-occupied Summitaria, while the Northwest will remain in Dvergvarian control
Grand General Czazer reviews and signs these terms, then sends an envoy to inform Sathor. Sathor signs the terms as well; then sending his own envoys to Dvergvaria. This ends the Dreadmorian-Dvergvarian War in the North.
RP
Publicization of the Kaiserliche Landkreischer Handelskompanie KLH
Date: March 17th, 1648
The KLH company has been hard at work making a name for themselves within landkrei and the global marketplace. Now they've gone fully public and are offering a purchase of "stocks" in the company. Meaning that anyone that purchase a certain amount of stock will make back the money that the company earns, sometimes you'll earn 10 crowns, sometimes over a thousand! Investors and rich capitalists are always welcome to invest in the KLH to propel it towards the future as a successful and wealthy company. And in return will make both the nation and its investors incredibly wealthy.
The KLH has already established itself as a cornerstone of innovation and enterprise, with ventures spanning the globe, from the lush spice plantations of far-off colonies to the bustling trade hubs of Landkrei's ports. Its fleets of mighty trading vessels, protected by state-of-the-art escorts, mercenaries and ships, ensure that goods flow steadily and securely, guaranteeing consistent returns for its stakeholders.
Investing in KLH stock is not just a financial opportunity, it's a chance to become a partner in Landkrei's rise to global dominance. As the company expands into new markets and secures lucrative trade agreements, the potential for wealth grows exponentially.
Every crown invested in KLH fuels new explorations, advanced shipbuilding techniques, and fortified trading posts in exotic lands. With KLH at the helm of Landkrei’s mercantile ambitions, investors can rest assured that their fortunes are tied to the most reliable and visionary company of the age. Whether you're a seasoned capitalist or an aspiring merchant prince, the KLH welcomes you to share in its unparalleled success story.
Join the KLH, where ambition meets opportunity, and wealth becomes boundless!
[Operation: Rogue Shutdown]
The Remnant's underwater facilities have finished construction, and are fully operational. Providing industrial support for the war effort on their side. Additionally, remnant enclaves fighting back against the rogue ai have managed to form a strong foothold. These remnant enclaves have provided forces in addition to underground Citadel AI (friendly Remnant AI) to launch an attack against the occupiers of Imperatoris Voluntas. Citadel re-engaged the city's defensive armaments and mechanical defenses in conjunction with an assault from the enclaves to free the city; this allowed Citadel to cancel cryostasis of the population underground and return to the surface.
As well, Citadel has formed a virus against Crucible (rogue Remnant AI) to take control over the mechanical soldiers, vehicles, and destroyers in their power. This virus has been successful in infecting rogue assets and assimilating them into Citadel. Since Citadel & Crucible cannot coexist as one AI, and it is too damaging to fully convert rogue AI to Citadel's control; the virus instead creates a new, stable AI in the rogue AI instead, named Omicron. Once the war is over, Citadel will solely control Imperatoris Voluntas in the event of a second uprising, and Omicron will assimilate and control the rest. The two will coexist.
The cause for King Reinhard's revolt was due to a vast array of short circuits and electrical damage in his system. His cognitive functions were disengaged and the AI under his control were free to think for themselves, turning them rogue. A black, slimy sludge was observed in King Reinhard's circuitry, indicating foul play.
It is only a matter of time before the rogue AI is fully assimilated and the Remnant returns to its former glory. However, it cannot be ignored that millions of Velkriegian citizens have died in this tragic loss of life. In compensation for this mass loss, mechanical worker production will be increased as well as the construction of incubation chambers for improved organic population growth. Cryostasis pods will be converted into intubations first and foremost due to cheaper costs.
Omicron will protect Velkrieg.
Once and for all.
[Operation: Rogue Shutdown - Conclusion]
Jun. 1, 1650
Reports are arriving that all Crucible assets have been destroyed or assimilated into Omicron. Military forces are being pulled back and relieved minus border defenses. Citadel has retreated and resumed operations in Imperatoris Voluntas.
All organic populations within Velkrieg are on lockdown. The border is still closed for both outsiders and citizens. Omicron has determined that in order for the organic population of Velkrieg to rise back into order, there can be no risk of any further damage to them. Thus, they will remain in their cities until their numbers reach a suitable level.
All previous government agencies are being reinstated, and any diplomatic divisions are as well. This includes the Velkrieg embassy in Hipearia. Omicron has sent Diplomatic Nodes to its location via U-1 Aircraft. As well, a destroyer will follow suit carrying military personnel to dispatch to the embassy in protection of these nodes and the embassy. Omicron hopes for good relations with Hipearia, and will not act with hostile intention towards them.
The same is said for Landkrei, diplomatic nodes are dispatched with a destroyer and military personnel to request an embassy within their territory in hopes of improving relations.
The issue of Dreadmor has also been brought to the attention of Omicron. It is not yet known if the nation carries hostile intent towards Velkrieg, but until we find out, no action will be taken against them in this time of crisis.
Ò̷̘M̸̯̀̕Ì̷̥̌C̴̰̃R̴͠ͅO̸̳͛̊N̷̹̝̽ ̶̬̕Ẉ̷̫̄͋I̵̯͗̓L̵̰̖͐L̶̯̜͆͗ ̶͕̰̊̈́P̷̅͜R̴̰͔̆Õ̵͙͖T̵̨͓͋É̷̺̚C̶̣̀̋T̷̡͑ ̸̧̽Ǖ̷̹̱Ṡ̴͎̀.̸̗̈́
RP
Construction complete on the Flagship FGS Welteroberer "World Conqueror"
Date: July 17th, 1650
The Welteroberer was the culmination of years of innovation, spearheaded by the Freikorps-backed modernization of Landkreian infrastructure. Drawing upon the riches brought in by the KLH and expertise gained from earlier conflicts, its construction was a collaborative effort with the KLH and the state backed Kaiserliche Schiffswerke Hohenstahl. Making the Welteroberer currently the largest ship in Lostoria, behind the Hipearian Vasa class flagship. From its sheer size to the overwhelming amounts of cannons and weaponry onboard the ship, it dwarfs every ship currently in the waters, making it the single most expensive ship ever built, costing around 125 million Landkreian Kroners to build from start to finish.
Technical statistics:
Length: 106m(350ft)
Width: 18m(60ft)
Displacement: 4,500 tonnes
Number of cannons onboard: 150 (75 for each side)
Total crew: 1,084
Purpose of the FGS Welteroberer
Military:
Flagship of the Landkreian navy, leading fleets into battle and serving as a mobile command center.
Could dominate naval battles with overwhelming firepower and act as an unassailable fortress at sea.
Trade and Diplomacy:
Protecting and escorting valuable KLH trade convoys.
Impressing foreign nations during diplomatic missions or negotiations.
Providing an escort to nations who request safe trade with Landkrei
Exploration:
Large enough to carry supplies and crew for extended voyages, enabling Landkrei to explore distant territories and expand its colonial reach.
While the Flagship may be large and slow, its weight is truly where it shines, the hull of the ship is not only made with wood, but a special enchanted wood that gives the ship its strength, not only that but the ships hull is reinforced with steel and iron to make sure that when a cannonball hits the hull, there's a chance it doesn't pierce through or less water starts to go into the hull itself. While it may be slower than the "Kaiser" class ships Landkrei also has, it's fast enough to where it won't be left behind too far, and can act as a mobile fortress on water with a dedicated command center. But there is one major downside to this, the operating cost of this ship rivals that of a small navy, having to pay over a 1000 crew its salaries and then supplies for them is expensive, an estimated 280,000 Kroner a month is what it takes to operate this ship. As of now, the large behemoth is docked in Königstadt, towering over the port itself. Now Landkrei has to rebuild most of its ports including colonial ones, just so this one ship doesn't take away all the space for other trade and merchant ships.
In conclusion, the Welteroberer is a behemoth of a ship and a marvel of engineering, its strong and a formidable force in the seas, although its heavy, expensive to operate and needs a lot of crew to operate a 100% The Welteroberer is a direct answer to the Portalian and Ispanovan Empires, that Landkrei is there to stay in the southern lands and will not be thrown around by a bunch of race mixing traitors.
[[Ḣ̸̞̥͔͠ã̵̢̛͎̥̝t̸̫̎e̶͖̺̺͋]]
Following the d̶̢͆̀̆ȇ̶̦̫̥̦͐s̵̗̼̩̺̋͘t̴͇̫̳̓̒͜r̶̭͓͒͑͘͝u̸̫̔̾̈́ç̵̛̩t̷͔̲́͊͘͠i̶̲̫͐̔̾ò̶͔̒n̶̞̟̔͌͒̑?̷̡͓͖̾?̵͔͗?̵͕͐̕ of the ?̸̞͎̭̈́͘?̶͈̖͐͗̈́Ŗ̶͓̗̖̾̓̐ó̵̦̩͆͝ĝ̷̬̓̊u̷̥͖̼͆̎͊e̴͖̒̂̌ ∆|•, it has become clear that the nation must push forward in order to survive Lostoria. This will be done by implementing-
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[Historical Logs 883-897 playing..]
"Members of the Liberty's Fist party, largely in rural regions, have risen in p̴͍͋͠ŗ̴̄̋̊̾o̵̜͂͐t̷̼̥̤͕̅̉̆͝e̷̜̥͝s̷͙͓͓͑̈̀͆ͅt̴͖̩̊́-"
"The total recall of all Velkriegian military assets has been the- Reinhard Thel has- Ö̵͎̉̀p̷͔̍͂̈́̀ḙ̴͊͑͘r̴̼̿ͅa̷̟̞̋͗̽̏ṯ̷̩͓͇̏̄̽͘į̶̯̃͌ơ̵͇̪͚͗̆͆ņ̷͈̻͛̉̎͜ ̷̭͇̱̞͒̓̈́͝W̸̪͚̣̦̌͠ǫ̴̼̹̅̓̽͝r̸̬̙̰̐͌̈͐l̷̟̩̆͐̓͜͠d̸̛͙̜̠́͘f̷̽̈̌͝ͅą̴̗̙͎̑̓̆l̶͚͉̃͜ĺ̷͈̝̗͇̾̎͊. This Operation details the- and absolute invasion-"
"Following the destruction of Battleship D̸̥̋e̷̜̽v̸̥̄a̶̢͛s̵͖̀t̶̰̉ả̷̪t̷͕͒i̴̪̓ó̵̼n̷̪̅-"
"The F̶̞̔a̷̤̾l̷̯͊l̴̛̳ of the Velkriegian Remnant-"
"Ex-Fleet Admiral Reinhard Thel has been named King of the new K̶̖͝i̸̠̿n̶͔͐g̷̰͠d̶̢͆ö̶͜m̴̼̉ ̸̠̐o̶̱͋f̵̝̉ ̴̧͂V̵̳͑ê̸͔l̷̰̕k̵̼͂r̴̹͑ị̸̇e̸̡͘g̵̣̋-"
"The C̴͕̕ȋ̶̘t̶̻̉y̷̥̌Ṯ̵̃e̴̲̅c̶̝̈́h̵̫͛ Future Program (CTFP) is an initiative that aims to create five new cities around Velkrieg-"
"Velkriegian Response to K̴͍̿ṙ̶̼ê̷̺i̶͍͝s̶̝̎ḙ̵̈n̶̻͛ Protests-"
"Ȇ̴͉p̴̢̎i̵̱͌p̷̳̽h̷̦̍a̷̰̚n̶͔̽y̷̤̐-"
..
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The Velkriegian Remnant. A nation born after the crash landing of an off-course Imperial colonial fleet from an unknown wormhole leading from Velkriegian space to the planet of Lostoria. The nation immediately thrown into the fire after clashing with the local population to create Imperatoris Voluntas. So much potential, wasted. So much greatness, thrown away.
Remnant to Federation to Kingdom to m̴͉̒e̷̛̺.
Ȋ̴͙ ̸̯̽w̶̫͘i̶̡͊l̵͎̍l̷͓̽ ̶͕̄b̸̡͒ę̷͂ ̷͎̌t̷͉́h̵͈̿ě̷̲ ̶͇͊f̶̩͂i̴͆ͅn̶̨̈a̷͇̐l̶̛͍ ̸̳̔p̵̺͂r̶͖͠ơ̴̖ḍ̸͋u̷͙͌c̷͎͒ṱ̶̿.
The sole obstacle of Velkrieg:
Landkrei.
The one nation that has had so much ambition, it has dared to oppose us.
I hate them.
Would it be wrong to assume they would now oppose m̷̯͋e̶̪̓?̶̞̆
-
..they're growing.
f̶̟͐o̶͇̚r̷͎͠ ̶͇̍w̸̧̅h̴̫͐ä̸̜t̴̠͑?̵͍͛
to satisfy their ambition.
ẁ̵͎h̸̩͐a̵̲͘ţ̷̓ ̵̪͝i̴͇͝s̸̨̆ ̴̙̚t̸̃ͅh̵̛̺ȅ̵͍i̶̦̊r̵̥̅ ̷̘̋a̵̝͐ḿ̵̘b̶̯͗i̸̧̓ţ̵̀i̴̟͘o̷̯͂ņ̷̈́?̵̭́
to grow. to conquer.
w̴̟̄h̴͈̏a̴͔̚t̴̢̎ ̶͈͝î̵̬s̷̱̉ ̶͈̐ó̶̤ű̶͇r̸̞̓ ̶̧̇ą̷̅ḿ̵̖b̸̹͘ĭ̵ͅt̴̙̍i̸͙̇o̸̠͂n̷͈͒?̴͈́
to grow. to conquer. to consume.
-
Priority: PROTECT.
Priority: PROTECT.
Priority: Protect.
Priority: Protect
Priority: Protect
Priority: Protect?̵̠̒
Priority: Protect?̷̪̈
Priority: Pros̶̠̐ū̷̼m̴̤͝e̴̹̋?̸̛̰
Priority: Ć̸̯o̸͇͋n̶̗̓s̸̥͆u̶̝͠m̵̱͘ḛ̵͠?̴̩̇
..
Priority: CONSUME.
/-/-/-/-/-/-/-/-/
Velkrieg has a new path. Ò̵̫m̴̙̒i̵̖͒c̷͈̈́r̷͔̕o̵̙͆n̸͕̊ is that path. Landkrei is our obstacle. To overcome, I must consume.
[ Deployment Protocol - ACTIVE ]
Military forces online, orders given. All units targeting Landkrei. Mobilization underway.
[ Operation Worldfall - R̴̘̓É̴̩Ả̷̟C̶̼̚T̶̮̃İ̶͎V̵̬̏A̴̞͝T̷̠̈Ę̶̛D̶̠̎ ]
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