by Max Barry

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Fallout DnD Administration


Fallout DnD has an executive ex-Founder, an executive unfilled Delegate position, and 2 Officers. (?)

Executive Can appoint/dismiss Officers and set their authority. Founders with Executive authority can modify the authority of the Delegate, but Delegates cannot modify Founders. If the Founder is absent from the region, the Delegate gains Executive authority automatically ("by circumstance").
World Assembly Can vote on World Assembly proposals and resolutions.
Appearance Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches.
Border Control By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password.
Communications Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region.
Embassies Can open/close embassies with other regions and extend embassy posting privileges.
Polls Can create polls.
Fallout dnd Founder Executive Appearance Border Control Communications Embassies Polls
WA Delegate Executive World Assembly Appearance Border Control Communications Embassies Polls
The Republic of Identity Crisis80
by Identity Crisis
Appearance Communications Embassies Polls
The Join Lily of Switz got Lazy 100join %%lily%%
by Switz got Lazy 100
Appearance Communications Embassies Polls

Border Control

  • Nations do not require a password to enter Fallout DnD.

  • Nations banned from Fallout DnD: Puppyboi41.


No regional embassies.

Fallout DnD Message Board

Nations in embassy regions are not permitted to post on the Fallout DnD Regional Message Board.


Welcome Telegram: None.

Recruitment: All residents may send recruitment telegrams.