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Lawithon

Monsone wrote:I mean, it's a generous offer, but Uranium isn't in short supply in Monsone, nor are weapons. Though some extant tech that isn't deemed too dangerous can be sent.

Lawithon is willing to make arms deals with the majority nations as Lawithonian military technology is one of the backbones of the Lawithonian economy. However if you don't require weapons Lawithon is willing to sell either blueprints for or completed FTL drives that have been proven as great starting FTL ships for any space force.

Deuschmailt

Lawithon wrote:Lawithon is willing to make arms deals with the majority nations as Lawithonian military technology is one of the backbones of the Lawithonian economy.

You're talking to the wrong nation. Monsone is an aerospace superpower, has its own massive military-industrial complex is a major shipbuilding nation. There is really no need for non-NATO standard foreign weapons that are incompatible with what the Monsonian Armed Forces are using.

Deuschmailt and Lawithon

Monsone wrote:You're talking to the wrong nation. Monsone is an aerospace superpower, has its own massive military-industrial complex is a major shipbuilding nation. There is really no need for non-NATO standard foreign weapons that are incompatible with what the Monsonian Armed Forces are using.

Oh my bad I for some reason thought I was quoting Aerlanica since he doesn't have a major space force to my knowledge.

Deuschmailt and Aerlanica

Speaking of RPs, N-Day is incoming in a mere 4 days.

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

Roxium, Deuschmailt, Lawithon, and Baldwin Park

Monsone wrote:Speaking of RPs, N-Day is incoming in a mere 4 days.

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

Looks like it's time to dust off the nukes arcane fission warheads.

Bearded Dragones, Deuschmailt, Lawithon, and Baldwin Park

Revolyutsiya wrote:After reading the transcript to the room, the Peoples Commissariat states "Comrades I say we join Aerlanica and Lawithon in there operation to investigate the crash site. We will deploy the First Fleet with an element of the Mechanized to escort our allies forces and get to the bottom of what the hell is going on. Any objections?"

With no objections from the other committee members, he continues talking "Alright then! Lets get a move on and contact Aerlanica and Lawithon telling them to meet our fleet so they may begin the expedition."

Northern Revolyutsiya

After a long flight, the team of sixteen Aerlanicans, in conjunction with General Alice Poole and her support staff (and one hyper-intelligent wolf) were rapidly directed by Revolyutsiyan officials towards the north of a nation next to a naval base, where a large fleet of naval vessels floated. Above the naval vessels, suspended in the upper stratosphere, were quite a few floating ships bearing the markings of Lawithonian vessels. The general was amazed by the large vehicles, but only allowed herself a brief moment of amazement before she decided to get down to business.

She was escorted, along with the team, towards a small building inside the naval base. She recognised a Lawithonian drop ship “parked” on a helipad before she entered the building.
“Gentlemen.” She said, addressing the Admirals of the Revolyutsiyan and Lawithonian Fleets.
“Miss Poole, it is a pleasure to meet you,” The Admiral of the Lawithonian Space Fleet said, “I am Admiral Evans of the Second Fleet
“And I am Admiral Sergey Popov,” the Revolyutsiyan stated, “of the First Fleet.”
Alice looked between the two admirals and nodded. She approached the map.
“Here is the plan,” she said, “I will keep it brief because we want to get there first and other…prying eyes may also want to grab it before we can see what it is.”
She pointed to the first fleet.
“Admiral Popov, your fleet and troops will create a beachhead directly south of the site, where upon we will move in more troops in case this is, in fact, the beginnings of a global invasion.”
She turned to Admiral Evans.
“You yourself will work towards keeping the airspace clear of anyone, create an exclusion zone and ensure that no foreign space craft enters without our permission. You will also be inserting the Aerlanican team, as well as any other team your two nations wish to make-“ she looked between the Revolyutsiyan and the Lawithonian, “-near the impact site so that they may secure it.”
“Any questions?”

Azulakas wrote:Port Aluzsia, Azulakas

"Well.." he softly ponders, "I can not repeal what they have passed, but again, I am sure that once their heads have cooled we can find a better solution to the issue." he crosses his arms over his chest, before moving on to another question. "Yes, for our protection it is essential for the military to get much needed funding." "No, no, I do not worry much of the slander that Ierna and Mikae spout." He smiles, "If one can't stand hurtful words, what business do they have in government?" he finishes off before his partner looks at the time and pointing out that its time to go.

Meanwhile, Wilson walks the many streets of the city. To the Aerlanican everything must seem so... awe-inspiring? The tall sky-scrapers heading up to the sky of blue and brown, the people seem bright in their attire and even the worst looking of buildings have something mystically foreign to them. Designs far beyond the cultural understanding of others. Distractions everywhere abound, and in his wanderings he comes to a large marketplace. What glorious souvenirs may lie here? Possibly something that can't be found anywhere else~

Why the hell not, he finalised, it wasn’t as if he was going to get arrested or anything. Maybe just a small thing to deepen his cover. And besides, whats one minor detour going to do? It wasn’t as if the entire world would collapse around him?
Wilson entered the market and began to peruse the wares.

(What happens to him Azulakas? I'm happy for anything to happen to him.)

Tyramon wrote:The vehicles come to a halt. After a few moments, one man steps out of the lead vehicle with no weapon in his hands. Raising his hands as a sign of peace, he slowly begins to approach the checkpoint.

Aerlanican border

The Waste-Ranger scanned the convoy for anymore movement, before he settled his reticle on what he assumed to be the commanding soldier. His finger rested lightly on the trigger of his semi-automatic rifle.

The sergeant waited until. He could clearly see the face of the soldier before he spoke once again.
“That’s close enough. State your business!”

Azulakas, Deuschmailt, Lawithon, and Baldwin Park

By the time Monsone had reached the site of the object's impact, it was not so obvious the Roxium Federation had beaten them to it. If one were to look at the sky close enough, they might be able to spot the specks of light that is the 3rd Kongomaru Fleet and the occasional streak of light that is a Roxium civilian spacecraft entering or exiting the atmosphere, and maybe even the specks of light over the north pole that is a warp gate and several orbital defense platforms. As for a Roxium ground presence, there's some charred abandoned ruins of an outpost to the southwest, and a lone tent of sorts with a single improvised shuttle pad to the east. Said tent and shuttle pad seems to have been set up within the past few hours.

Monsone, Deuschmailt, and Lawithon

Aerlanica wrote:

Why the hell not, he finalised, it wasn’t as if he was going to get arrested or anything. Maybe just a small thing to deepen his cover. And besides, whats one minor detour going to do? It wasn’t as if the entire world would collapse around him?
Wilson entered the market and began to peruse the wares.

(What happens to him Azulakas? I'm happy for anything to happen to him.)

("HEY JOHN!" Wilson bursts in to the room with as much loot as he can carry XD jk)

Many stalls are set up with merchants selling their wares trying to get people's attention. Some sell quite useful items such as produce and spices, others seem more in the business of trading the artisan works. Fabrics of wonderful patterns, deeply dyed in vibrant colors, 'batik' seems to be a famous attribute of the patterns. Remarkable glass figurines seeming hand crafted, along with stunningly tailored clothing, especially a national favorite of the sarong. Basically anything you can name can be found here, pots, tools, sugar & candies, etc. The sun shines brightly into the crowded market-place, with the breeze carrying the salty scent of the sea inwards. All seems like quite the wonderful place of plenty.

Roxium, Deuschmailt, Lawithon, Baldwin Park, and 1 otherAerlanica

Hey folks! I realize the insane (and amazing) amount of posts I just logged in to aren't really related to this, as it's mostly back and forth, but, as a general announcement, please try not to double post (unless you're over the character limit, for obvious reasons, but that's a rare occurrence.) You can quote multiple times in a post, so do your best to say everything you need to say in one; it helps keep the RMB less cluttered.

(And now, back to your regularly scheduled RP...)

Roxium, WonGya, Deuschmailt, Lawithon, and 1 otherAerlanica

Monsone wrote:Out of RP: I think most countries have space programs and possibly even space weapons. But FTL technology, giant robots, and other crazy technology are out of reach for many nations. I guess you make do with what you have.

Gundam seed universe doesn't have ftl technology, therefore WonGya doesnt have ftl tech

Deuschmailt and Lawithon

Aerlanica wrote:Northern Revolyutsiya
She approached the map.
“Here is the plan,” she said, “I will keep it brief because we want to get there first and other…prying eyes may also want to grab it before we can see what it is.”
She pointed to the first fleet.
“Admiral Popov, your fleet and troops will create a beachhead directly south of the site, where upon we will move in more troops in case this is, in fact, the beginnings of a global invasion.”
She turned to Admiral Evans.
“You yourself will work towards keeping the airspace clear of anyone, create an exclusion zone and ensure that no foreign space craft enters without our permission. You will also be inserting the Aerlanican team, as well as any other team your two nations wish to make-“ she looked between the Revolyutsiyan and the Lawithonian, “-near the impact site so that they may secure it.”
“Any questions?”

"Sounds like a good plan," says Admiral Sergey Popov in his thick Revolyutsiyan accent, "From looking at where the 'thing', for lack of a better word, landed it will take us a couple hours to land and with the weather being so cold we must move quickly before it is buried in snow."
He looks up from the map.
"I have been authorized by the Central Committee to use what ever force deemed necessary to contain any possible threat that may be awaiting us and have been informed that my comrades in the Second and Third Fleets will be mobilizing shortly so we may call upon them for reinforcements if we need so."
Turning his stone cold gaze to Admiral Evans and General Poole.
"So comrades, let us begin our voyage unless you have anything to add on."

Deuschmailt, Lawithon, and Baldwin Park

Monsone wrote:Speaking of RPs, N-Day is incoming in a mere 4 days.

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

I don't participate, but those who want to should really join the alliance discord and coordinate with the whole alliance.

Deuschmailt and Lawithon

Revolyutsiya wrote:"Sounds like a good plan," says Admiral Sergey Popov in his thick Revolyutsiyan accent, "From looking at where the 'thing', for lack of a better word, landed it will take us a couple hours to land and with the weather being so cold we must move quickly before it is buried in snow."
He looks up from the map.
"I have been authorized by the Central Committee to use what ever force deemed necessary to contain any possible threat that may be awaiting us and have been informed that my comrades in the Second and Third Fleets will be mobilizing shortly so we may call upon them for reinforcements if we need so."
Turning his stone cold gaze to Admiral Evans and General Poole.
"So comrades, let us begin our voyage unless you have anything to add on."

Alice Poole, remembering her directives, spoke up.
"While I admire the enthusiasm of the Central Committee," the General said calmly, "we must proceed with caution, I have also been instructed to order my soldiers to choose diplomacy over aggression; we are not to be the people to fire the first shot."

(Out of RP: I've been called in to work, so I'll be out for a few hours.)

Deuschmailt and Lawithon

Aerlanica wrote:Aerlanica City, Aerlanica, 2:34am

"Do we have the Coordinates?" Jonathan Blinds asked, reviewing the report of the unidentified object's impact as they walked towards the Green Manor.
"More or less," Jane said, "We believe it landed somewhere in the arctic circle, however it seems a bit on the awkward side to reach; the terrain is harsh and-"
"We're Aerlanicans, Jane," Jonathan said with a small laugh, "our entire nation is harsh terrain."
"I know, but, it is the arctic circle, the temperatures can reach below negative thirty degrees celsius."
Jonathan nodded and looked over the report.
"Call an emergency assembly in parliament of the grand council." Jonathan said.

Green Hall, Aerlanica, 2:59am

(Jonathan blinds once again worked his magic to the Unified Council that had assembled to vote on the proposal of “the deployment of a research team to investigate the arrival of an unidentified object in the arctic” William Tyler, ever attempting to stymie Jonathan, argued that the operation would detract from their efforts against the Insurgents, but he could not hold enough sway to prevent the vote passing, as his party had possession over only 19 seats in the senate and only 36 seats in the House of Representatives, including the elected officials. The vote passed, with 71% voting for, 27% voting against and 2% abstaining)

"Get Ms Robin to contact Revolyutsiya, Klostersee and Lawithon," Jonathan ordered, motioning for Jane to write down his directions as he walked to his office, "tell them we are assembling a team to investigate an...extra-terrestrial anomaly and they are welcome to assist us in the research as per the terms of the September Agreement, and that the endeavour is titled “Operation Frozen Intrigue”. In the meantime, contact the C.O.U.R.I.E.R and assemble a team that includes three waste-rangers."
Jane began scribbling down the orders, keeping pace with the Prime Minister.
“Going in blind again, Mr Blinds?” Jane asked bluntly.
“Of course,” Jonathan replied, “no one achieved anything by not stepping into the unknown once in a while.”

Fort Geoffrey Airforce Base, Aerlanica, 4:27 am

(After being roused from their sleep, the Aerlanican team assembled in record time, which was duly noted and recorded. The research team consisted of five agents and three scientists from C.O.U.R.I.E.R. along with three Waste-Rangers, five conventional infantry and an Aerlanican Frost Wolf called Aeda, who, after being told of the operation, begrudgingly agreed to tag along and help the Aerlanicas, but only if she was promised to be protected. They were ordered to prepare for winter expedition and possible combat, packing enough supplies to sustain fifteen men for two months, and awaited on the tarmac of the airforce base until a response came from their allies regarding their involvement (or lack there of) in the operation).

(God damn, I go to sleep and wake up to loads of RP)
Lets just say that Klostersee sent a small research team in a Patria Pasi APC and a team, consisting of 5 BRDM-2s and one Klosterseean KKT-1 tank to aid the other signatories of the September Agreement. If anyone were to monitor the area they would see an interesting formation of 10 Mi-6 helicopters carrying various military and research related equipment and personnel accompanied by 5 MiG-21s headed northwards from Klostersee.

Deuschmailt and Lawithon

Azulakas wrote: Many stalls are set up with merchants selling their wares trying to get people's attention. Some sell quite useful items such as produce and spices, others seem more in the business of trading the artisan works. Fabrics of wonderful patterns, deeply dyed in vibrant colors, 'batik' seems to be a famous attribute of the patterns. Remarkable glass figurines seeming hand crafted, along with stunningly tailored clothing, especially a national favorite of the sarong. Basically anything you can name can be found here, pots, tools, sugar & candies, etc. The sun shines brightly into the crowded market-place, with the breeze carrying the salty scent of the sea inwards. All seems like quite the wonderful place of plenty.

Wilson perused the wares as causally as possible. Looking around, he casually walked through looking for something he liked. Unfortunately there was no alcohol (much to his disappointment) but there were a few trinkets. This market had everything, from clothes to fabrics to small figurines. Jewellery was prevalent as well, some were made of shells and other ocean-themed materials while others were crafted of metals and jewels. Also prevalent were lemonade stands, many of which run by ten year olds.

Wilson wanted to get something for everyone, and he also realised that by him getting something for everyone meant that his ear would be eaten out. He deduced that if he bought groceries for a few days, along with a few trinkets and souvenirs and keeping it below a significant amount of money, his ear would not be eaten out as much. Besides, if he got them gifts it would help with morale, and they really did need morale right now.

Apartment in Port Aluszia, 4:16pm, 14 hours, 4 minutes after arrival

“As far as I can interpret,” Margaret told John as she looked over the map of the city, “The blokes’ going to keep the nation in isolation until the world situation becomes less tense.”

"Which is going to be a while.” John replied with a sigh, looking out between the shutters down onto the street.
“Yes, however, if we continue with the original plan we may be able to coax them into-“
There was a knock at the door…
…They froze…
…John motioned for Margaret to hide the map as he slowly grabbed his pistol and hastily screwed on a Stalker Silencer MK XIV; a silencer that could reduce the sound of a gun by up to 55 decibels.
“Who is it?” John asked.
“It’s Wilson.”
John opened the door to reveal Wilson holding two paper bags of groceries.
"How are we all doing?” Wilson said as he walked in, still wearing his travel pack.
“Where were you?”
“Staying undercover,” Wilson replied, placing the bags onto the small table, “and getting some groceries.”
John looked at the food and scanned through it. Microwave dinners, two minute noodles, some vegetables and fruit, canned food and a few snacks to boot.
“Don’t worry,” Wilson said, “I set myself a budget of one fifty Dalas, and I even had some to spare.”
John looked at Wilson.
“What do you mean you “had some to spare”?” John asked, looking back at Wilson.
Wilson swung around his travel pack and opened it.
“Oh my god! I literally told you not to buy souvenirs!”

“Ah don’t get your knickers in a knot, John.” Wilson said, producing a notebook, a few pencils and a set of coloured pencils. “I know you like drawing so I got you these, for the times when we’re waiting around for something to happen.”
John took the drawing supplies and turned them over, his face softening.
“I am less angry because of this,” John admitted, gesturing to the drawing supplies, “But I’m still mad.”
“Margaret, I got a little something for you as well.” Wilson stated as he produced and offered a simple shell choker to Margaret. She took it and inspected it thoroughly. She then put it on and walked to a mirror.
“It’s actually not that bad.” Margaret thought aloud, running a finger across it
“Well this is all well and good,” John said, “but what about the thing I sent you out to find?”
“Found nothing,” Wilson reported, “either they don’t have a spy agency, or they’re hiding it pretty well.”
John sighed heavily; this complicated things further. He scratched his head and then rubbed his cheek.
“Well, aren't we the luckiest bastards in all of Azulakas?” John declared sarcastically.

Klostersee wrote:Lets just say that Klostersee sent a small research team in a Patria Pasi APC and a team, consisting of 5 BRDM-2s and one Klosterseean KKT-1 tank to aid the other signatories of the September Agreement. If anyone were to monitor the area they would see an interesting formation of 10 Mi-6 helicopters carrying various military and research related equipment and personnel accompanied by 5 MiG-21s headed northwards from Klostersee.

The Klostersee forces, after entering radar and communication range, were instructed to move to the co-ordinates of the other military and scientific assets marshalling in anticipation for Operation Frozen Intrigue. They were also informed of Alice Poole, an Aerlanican General who is giving the general tasks and objectives to each team along with general instructions and overall coordination of the combat.

Meanwhile, Lawithonian assets are contacted by the general requesting if it would be able to transport armoured vehicles close to the impact site.

Azulakas, Deuschmailt, and Lawithon

Red bonnie republic

WonGya wrote:Red bonnie republic, is there a way for this to work?

Sadly it would not work.

Deuschmailt, Lawithon, and Krezenel

Oh dear. So many posts to read! So many responses to write! So little time! Ah well, here we go...

Roxium wrote:The ship the beam was directed to is a Youkai-class battle cruiser, a fairly common hard-hitting Roxium ship most commonly seen as part of front-line combat fleets and small patrol/security fleets. An alien language best described as a combination of Chinese, Japanese, and Korean is briefly heard before the captain of the ship says "This is Ship Commander Hiro Shinmatoi of the Roxium United Armed Force Augusta Division 3rd Kongomaru Fleet. You are in solar system Amaterasu-Gamma 3, Roxium Federation Galactic District Volkron." The fleet of ships in geostationary orbit nearby, now identified as the 3rd Kongomaru Fleet, fans out a little. Some of the ships can be seen brandishing their weapons. During the 90 or so minutes, smaller Roxium spacecraft could be seen flying about surveying the area. Every so often a civilian Roxium spacecraft could be seen entering or exiting the atmosphere as a warp gate is present in geostationary orbit high above the north pole, warp gates being the primary way for civilian spacecraft to travel between planets, solar systems, and galaxies.

The response is swift, if somewhat bewildered. "Our database shows no records of a... 'Roxium Federation'. I suppose you could be another splinter of the Coalition, but I suspect something else is going on here. -mumbled background conversation- If I am not mistaken, you would also have no record of us or the Coalition? Also, I hope you don't mind a quick scan as our sensors have come back online." The R.U.A.F. fleet detects a faint power surge coming from the Rathorian cruiser and is suddenly bathed in a flood of high-energy particles, while the small scout craft return to their hangers. A few turrets are seen rotating back-and-forth almost experimentally, and it appears that more than just the senor system has been re-powered.

Monsone wrote:Varlokarian Central Power Adminstration, Andrewsburg
Arctic Circle, Three Hours Later

A modified Boeing 2707 cruised at 22,860 meters above sea level. This massive aircraft had been modified to carry extra fuel and reconnisance equipment that was highly classified. Manning the plane was a ten man crew. The plane itself was not a part of the Monsonian Air Force. In fact, it belonged to the SIM (Monsonian version of the CIA) and was part of a covert Cold War era plan to create a Monsonian version of the SR-71 Blackbird. While the Monsonian project had not been as successful as it's American counterpart, it was still a valuable intelligence asset. With it's extremely powerful cameras, even an object as small as a rifle could easily be discerned on the ground 22,860 meters below while flying at Mach 2.5.

The actual data was being livestreamed back to Seversvik and Andrewsburg with military officials on both ends careful watching the incoming live feed. Relatively soon, the object in question was found. It was seemingly a space craft, and a very large one too. It stood out against the stark white landscape and was very foreign looking. Now that it was clear where the object was, and a preliminary glimpse had been given to what it was, an intelligence probe was dropped. This probe was no more than a transponder with a long battery life as well as a camera which would photograph whomever visited the sight.

Nine of these probes where launched. One of them even carrying the Monsonian flag. As they fell from the aircraft, parachutes where deployed. Meanwhile, precision systems guided the probes down to several spots around the crashed spacecraft. Once each probe had landed, their cameras transpited live data to an SIM intelligence center, and the Monsonian flag was planted. This was all a prelude to the deployment of Monsonian forces to the area to establish a base and study the crashed space craft. But in the meantime, these probes would have to do the job of securing the perimeter and waiting until Monsonian forces arrived.

In what seems to be an extremely fortunate turn of events for the Monsonian aircraft, the Rathorian sensors don't come online until right after the probes hit the ground and the plane leaves the area. The data feeds from the probes are detected, but are ignored (for now) and presumed to be either leaking electromagnetic energy or a glitch in the system. The probes are able to determine that there are several types of small craft flitting around the large ship and classifies them as fighters, scouts, bombers, and transports*. They also detect the large ship's weapons system reactivate.

Pogzdan wrote:The Pogzdene Space Fleet has been ordered to move towards Sector 18 to monitor the seismic event, The P.I.S. Johan Veers has been set to 50% Plasma Blast Force.

The fleet's computers notice a sudden ray of high-energy particles directed at them from somewhere on the ice. (also, just to clarify, the tremors originated in what used to be Sector 6 on the regional map)

Roxium wrote:By the time Monsone had reached the site of the object's impact, it was not so obvious the Roxium Federation had beaten them to it. If one were to look at the sky close enough, they might be able to spot the specks of light that is the 3rd Kongomaru Fleet and the occasional streak of light that is a Roxium civilian spacecraft entering or exiting the atmosphere, and maybe even the specks of light over the north pole that is a warp gate and several orbital defense platforms. As for a Roxium ground presence, there's some charred abandoned ruins of an outpost to the southwest, and a lone tent of sorts with a single improvised shuttle pad to the east. Said tent and shuttle pad seems to have been set up within the past few hours.

The tent and shuttle pad remain unnoticed, but will likely be spotted if any uncloaked object tries to land there.**

~~~~~

*Not what the actual names for the craft are, but that's what I'll use for now until more information is gathered
**I don't actually know if you have any form of cloaking/extreme stealth at the moment

I apologize if I didn't see and respond to something you wrote, please just let me know and I'll fix that.

Roxium, Deuschmailt, and Lawithon

Azulakas

Aerlanica wrote:Wilson perused the wares as causally as possible. Looking around, he casually walked through looking for something he liked. Unfortunately there was no alcohol (much to his disappointment) but there were a few trinkets. This market had everything, from clothes to fabrics to small figurines. Jewellery was prevalent as well, some were made of shells and other ocean-themed materials while others were crafted of metals and jewels. Also prevalent were lemonade stands, many of which run by ten year olds.

Wilson wanted to get something for everyone, and he also realised that by him getting something for everyone meant that his ear would be eaten out. He deduced that if he bought groceries for a few days, along with a few trinkets and souvenirs and keeping it below a significant amount of money, his ear would not be eaten out as much. Besides, if he got them gifts it would help with morale, and they really did need morale right now.

Apartment in Port Aluszia, 4:16pm, 14 hours, 4 minutes after arrival

“As far as I can interpret,” Margaret told John as she looked over the map of the city, “The blokes’ going to keep the nation in isolation until the world situation becomes less tense.”

"Which is going to be a while.” John replied with a sigh, looking out between the shutters down onto the street.
“Yes, however, if we continue with the original plan we may be able to coax them into-“
There was a knock at the door…
…They froze…
…John motioned for Margaret to hide the map as he slowly grabbed his pistol and hastily screwed on a Stalker Silencer MK XIV; a silencer that could reduce the sound of a gun by up to 55 decibels.
“Who is it?” John asked.
“It’s Wilson.”
John opened the door to reveal Wilson holding two paper bags of groceries.
"How are we all doing?” Wilson said as he walked in, still wearing his travel pack.
“Where were you?”
“Staying undercover,” Wilson replied, placing the bags onto the small table, “and getting some groceries.”
John looked at the food and scanned through it. Microwave dinners, two minute noodles, some vegetables and fruit, canned food and a few snacks to boot.
“Don’t worry,” Wilson said, “I set myself a budget of one fifty Dalas, and I even had some to spare.”
John looked at Wilson.
“What do you mean you “had some to spare”?” John asked, looking back at Wilson.
Wilson swung around his travel pack and opened it.
“Oh my god! I literally told you not to buy souvenirs!”

“Ah don’t get your knickers in a knot, John.” Wilson said, producing a notebook, a few pencils and a set of coloured pencils. “I know you like drawing so I got you these, for the times when we’re waiting around for something to happen.”
John took the drawing supplies and turned them over, his face softening.
“I am less angry because of this,” John admitted, gesturing to the drawing supplies, “But I’m still mad.”
“Margaret, I got a little something for you as well.” Wilson stated as he produced and offered a simple shell choker to Margaret. She took it and inspected it thoroughly. She then put it on and walked to a mirror.
“It’s actually not that bad.” Margaret thought aloud, running a finger across it
“Well this is all well and good,” John said, “but what about the thing I sent you out to find?”
“Found nothing,” Wilson reported, “either they don’t have a spy agency, or they’re hiding it pretty well.”
John sighed heavily; this complicated things further. He scratched his head and then rubbed his cheek.
“Well, aren't we the luckiest bastards in all of Azulakas?” John declared sarcastically.

Old City, Port Aluzsia
Meanwhile, across the strait and into the old city of Port Aluzsia, three figures meet as the sun sets. "Good, thats settled then. No more fighting between you two alright?" says the tallest figure "Yes" "Aye" responds the other two. "Then, go off and find something actually useful. That way we can open the old city back up again." The two other figures nod, heading off to their respective departments. The taller figure sighs, "Hopefully we get an able president to handle this stuff next month.." "Ayers! News from the Navy & Coast Guard!" says a smaller figure quickly jogging to the taller figure. "Well? What is it?" The smaller figure huffs, "A wreckage found near the shore, and a Tusporan Fisher found deep into the sea..." "Hm.... have the Coast Guard investigate the area near the wreckage for any information... and mark down a note to contact Tuspor at a later time..." he hums, "And do not let this slip to the rest of the legislature, got it?" "Yes sir!"

Outer Port Aluzsia
As the sun sets, the city slowly starts to shine, but only for a moment as lights slowly turn off the darker it gets. The three bridges to the old city blend in to the sky-scrapers of the cities until their lights turn off, leaving them the only illuminated part of the city outside the streets in the depth of the night. In the clear sky the stars shine and the sky swirls in deep midnight blues and purples. Quite the sight to any Aerlanican spies staying up late.

Deuschmailt and Lawithon

Rathoria wrote:1:34 am; the upper atmosphere somewhere above Tuspor

A sudden flash of light seen only by a few nocturnal individuals is quickly followed by a large object encased in fire streaking northward, disappearing over the horizon. Some theories are made, and conspiracists go a little crazy, but no official response is made and the event is forgotten for a while.

1:35 am; the edge of the atmosphere

A Revolyutsiyan spy satellite catches a glimpse of an extremely strong ultraviolet pulse and an expanding electromagnetic wave, as well as a streak of fire approaching the northern lands of the Cape before it suddenly shuts down. The satellite's handlers are a little worried, and news slowly filters up the chain of command.

1:42 am; the nations of Lees nur, Pogzdan, and Tersia nors

Seismographic instruments of all three nations detect a fmoderate tremor originating from the heart of an unoccupied (well, previously unoccupied) territory boarding the polar ice caps. No damage is done in any of the countries, but as the area is not known to have earthquakes, the public speculates about a volcanic eruption or asteroid impact.

"Governor Nur, an unidentified object has entered the atmosphere north of our lands."
"Do we have any idea what it is Grand General Doss?"
"We have speculation to believe that it is not an asteroid and I suggest that we sent out a scout team to investigate before the Roxium federation gets a hold of it."
"That is a great idea. Send out a team immediately."
"Right away Governor."

General Doss quickly got his best team of bio-genetically engineered scoutsmen ready, briefing them on the mission and giving them orders for certain scenarios. The team set out within eight hours and was headed up towards the north to investigate. The scoutsmen were genetically engineered by the military to have uncanny vision, thought processors, and reactions. They went with a group of Hunters (most renowned soldiers in the Dominion's army) and arrived at the designated scene within 2 hours. While investigating, the government watched over their back with their stations and radars in space.

"Colonel, we seem to have found the wreckage of someones spacecraft. It has the emblem of a Zion ship sir. There seems be more around here hidden under the snow. Should we keep searching or should we start scavenging?" says the Captain as he relays back to base.
"Keep looking to see if you can find anything from any other nations."

After a while, there is a report from the captain, "Colonel, we have found a plate from the side of a warship. It is industrial grade wartime forged kevlar, not something used for mining."
"Interesting. Bring that and what you think is important back to base. We have word that Roxium is on it's way."
"Captain out."

Roxium, Deuschmailt, Lawithon, and Rathoria

Klostersee wrote:signatories of the September Agreement

How about calling them "September Signatories" for short? It has a nice alliterative ring to it.

Klostersee, Deuschmailt, Lawithon, Rathoria, and 1 otherAerlanica

Azulakas wrote:(Doesn't really matter to me, but lets say radio.)

The Admiral of the fleet seems a little shocked, "What are they doing?" he asks, "A-anchoring sir.." "I know that, let them know to head back home." "Aye aye"

"We repeat, head back to your homeland!"

The fishing stays in place and does not respond.

Three Tyramonian fighter jets enter radar range, heading straight towards the fishing vessel.

Aerlanica wrote:Aerlanican border

The Waste-Ranger scanned the convoy for anymore movement, before he settled his reticle on what he assumed to be the commanding soldier. His finger rested lightly on the trigger of his semi-automatic rifle.

The sergeant waited until. He could clearly see the face of the soldier before he spoke once again.
“That’s close enough. State your business!”

The soldier stopped in his tracks. "We are here on a diplomatic mission. We come in peace."

Behind him, the convoy stood still with nervous tension. There was a significant possibility that their mission would end right here, right now.

Roxium, Azulakas, Deuschmailt, and Rathoria

Tyramon wrote:

The soldier stopped in his tracks. "We are here on a diplomatic mission. We come in peace."

Behind him, the convoy stood still with nervous tension. There was a significant possibility that their mission would end right here, right now.

By this time a second Waste-ranger found the first. Through a series of incomprehensible and quick hand signals, the second began to blend into the landscape before he to became nearly impossible to see without thorough and meticulous inspection from a close distance.

It was by this time the report of a Tyramon convoy near the border reached the Green Manor and was en route to the Prime Minister and the military high command. However for now, the Aerlanican soldiers were on his own.

The sergeant looked the soldier up and down, still aiming with his weapon. He weighed up his options; It could, first of all, be a bluff; a ploy to enter right under their noses and cause a devastating attack. Secondly, they could possibly be telling the truth, in which case (by the look of their battered vehicles) they should be sent rapidly towards the Green Manor where the diplomatic mission could continue.

However the sergeant knew to little. He decided it was best to play it safe and secure.
"We're going to search you for and confiscate any weapons in your possession," the sergeant said, "don't resist and we won't fire upon you."
The sergeant sent two soldiers out from their foxhole and towards the convoy, while the rest gave overwatch to the two

Azulakas wrote:

Outer Port Aluzsia
As the sun sets, the city slowly starts to shine, but only for a moment as lights slowly turn off the darker it gets. The three bridges to the old city blend in to the sky-scrapers of the cities until their lights turn off, leaving them the only illuminated part of the city outside the streets in the depth of the night. In the clear sky the stars shine and the sky swirls in deep midnight blues and purples. Quite the sight to any Aerlanican spies staying up late.

"It's beautiful," Margaret said, still touching the necklace occasionally as he legs dangled off the edge of the skyscraper, "I never thought I'd see the stars like that again."
"You're right," John said, drawing with his newly acquired supplied atop an AC unit, "I wish everyone back home could see this." He let out a laugh. "It feels like heaven here compared to Aerlanica."
"No, Aerlanica is ten times worse than hell," Wilson said, "and this is ten times better than heaven."
Wilson felt his hand slowly creep towards Margaret's, before he gingerly and carefully placed it atop hers. She didn't resist, nor did she react. Wilson sat next to her, looking at the cosmos above with more stars than he had ever seen.
"Now I guess we have even more incentive." Margaret suggested, looking sideways to Wilson with a smile.
"Oh, I got plenty of incentive already." Wilson replied.

TusporIan waters.

After a few trips, the fishing vessel turns back towards Tuspor, moving at a leisurely pace. The AzulakasIan vessel follows as far as it can before it reaches the edge of TusporIan waters.

[REDACTED], Tuspor
The fishing vessel docks among many others. The crew departs and vanishes into the urban scramble and hustle of life.

None the wiser.

Roxium, Azulakas, Deuschmailt, Sparanoda, and 1 otherRathoria

Rathoria wrote:Oh dear. So many posts to read! So many responses to write! So little time! Ah well, here we go...

The response is swift, if somewhat bewildered. "Our database shows no records of a... 'Roxium Federation'. I suppose you could be another splinter of the Coalition, but I suspect something else is going on here. -mumbled background conversation- If I am not mistaken, you would also have no record of us or the Coalition? Also, I hope you don't mind a quick scan as our sensors have come back online." The R.U.A.F. fleet detects a faint power surge coming from the Rathorian cruiser and is suddenly bathed in a flood of high-energy particles, while the small scout craft return to their hangers. A few turrets are seen rotating back-and-forth almost experimentally, and it appears that more than just the senor system has been re-powered.

In what seems to be an extremely fortunate turn of events for the Monsonian aircraft, the Rathorian sensors don't come online until right after the probes hit the ground and the plane leaves the area. The data feeds from the probes are detected, but are ignored (for now) and presumed to be either leaking electromagnetic energy or a glitch in the system. The probes are able to determine that there are several types of small craft flitting around the large ship and classifies them as fighters, scouts, bombers, and transports*. They also detect the large ship's weapons system reactivate.

The fleet's computers notice a sudden ray of high-energy particles directed at them from somewhere on the ice. (also, just to clarify, the tremors originated in what used to be Sector 6 on the regional map)

The tent and shuttle pad remain unnoticed, but will likely be spotted if any uncloaked object tries to land there.**

~~~~~

*Not what the actual names for the craft are, but that's what I'll use for now until more information is gathered
**I don't actually know if you have any form of cloaking/extreme stealth at the moment

I apologize if I didn't see and respond to something you wrote, please just let me know and I'll fix that.

The moment the flood of high-energy particles struck the Roxium ships, a strange blueish hexagonal pattern appears around them. The scan seems to have prompted the ships to raise their energy shields. This prompts the Roxium Federation to begin diverting civilian spacecraft away from the area and a shutdown of the side of the north pole warp gate facing Rathoria. The orbital defense platforms around the north pole warp gate that are closest to Rathoria go on high alert. At the same time, another Roxium fleet arrives.
The scan detects some rather... exotic, almost magic energies in some of the ships, mainly arcane. On the ground a Roxium "civilian" shuttle of sorts arrives and hovers about 200 meters above one of Monsone's probe. Plastered on the side of the shuttle is the logo of a news broadcaster, meaning Rathoria is now on Roxium television. Elsewhere, a small military cargo shuttle touches down on the improvised shuttle pad next to the tent.
Cloaking tech in the Roxium Federation is not very widespread due to being prohibitively expensive and very power hungry. The cloaking of ships, while possible, is generally only feasible for small crafts such as starfighters, gunships, and dropships, as the power required for cloaking tends to increase very quickly with scale. Shuttles tend to only get cloaking tech if they're being used for stealth operations like hot-dropping supplies behind enemy lines. This is not a stealth mission, it's a general supply drop for a tiny temporary outpost, and said outpost was brought to its current location by a shuttle a few hours ago.

Lees nur wrote:"Governor Nur, an unidentified object has entered the atmosphere north of our lands."
"Do we have any idea what it is Grand General Doss?"
"We have speculation to believe that it is not an asteroid and I suggest that we sent out a scout team to investigate before the Roxium federation gets a hold of it."
"That is a great idea. Send out a team immediately."
"Right away Governor."

General Doss quickly got his best team of bio-genetically engineered scoutsmen ready, briefing them on the mission and giving them orders for certain scenarios. The team set out within eight hours and was headed up towards the north to investigate. The scoutsmen were genetically engineered by the military to have uncanny vision, thought processors, and reactions. They went with a group of Hunters (most renowned soldiers in the Dominion's army) and arrived at the designated scene within 2 hours. While investigating, the government watched over their back with their stations and radars in space.

"Colonel, we seem to have found the wreckage of someones spacecraft. It has the emblem of a Zion ship sir. There seems be more around here hidden under the snow. Should we keep searching or should we start scavenging?" says the Captain as he relays back to base.
"Keep looking to see if you can find anything from any other nations."

After a while, there is a report from the captain, "Colonel, we have found a plate from the side of a warship. It is industrial grade wartime forged kevlar, not something used for mining."
"Interesting. Bring that and what you think is important back to base. We have word that Roxium is on it's way."
"Captain out."

When they arrived, Roxium ships were already in geostationary orbit. The only ground presence at this point is a temporary Roxium outpost to the east consisting of a single improvised shuttle pad and a tent, and Monsone's probes.

Deuschmailt, Sparanoda, and Rathoria

Tyramon wrote:The fishing stays in place and does not respond.

Three Tyramonian fighter jets enter radar range, heading straight towards the fishing vessel.

Azulakassian Waters
The aerial force appears on screen, "Take aim! Send a last warning!" the admiral shouts, "Prepare to fire!" He says, grabbing a radio. "5th Fleet to P.A. We have a foreign incursion, Tyramon colors, prepare for fighting and send back up."

The Tyramon Jets receive a warning to back down and the ship gets a final warning, clearly in range of the Azulakassian Fleet. "If you have a message say it now, or go back home or be fired upon."

Aerlanica wrote:

"It's beautiful," Margaret said, still touching the necklace occasionally as he legs dangled off the edge of the skyscraper, "I never thought I'd see the stars like that again."
"You're right," John said, drawing with his newly acquired supplied atop an AC unit, "I wish everyone back home could see this." He let out a laugh. "It feels like heaven here compared to Aerlanica."
"No, Aerlanica is ten times worse than hell," Wilson said, "and this is ten times better than heaven."
Wilson felt his hand slowly creep towards Margaret's, before he gingerly and carefully placed it atop hers. She didn't resist, nor did she react. Wilson sat next to her, looking at the cosmos above with more stars than he had ever seen.
"Now I guess we have even more incentive." Margaret suggested, looking sideways to Wilson with a smile.
"Oh, I got plenty of incentive already." Wilson replied.

TusporIan waters.

After a few trips, the fishing vessel turns back towards Tuspor, moving at a leisurely pace. The AzulakasIan vessel follows as far as it can before it reaches the edge of TusporIan waters.

[REDACTED], Tuspor
The fishing vessel docks among many others. The crew departs and vanishes into the urban scramble and hustle of life.

None the wiser.

Port Aluzsia
The night is calm and quiet, and slowly passes by. Any plans will have to wait for the next morning, probably best to avoid suspicion. Though there is always the possibility of finding something with out the crowd and sights of Azulakas during the day obscuring anything.

In the port, there is movement. The 21st fleet slowly starts to flow out of the strait headed towards where Tyramon is standing off with the 5th fleet. They move quietly as to not alarm the city to any possible incidents. If anything the news will be on it in the morning if anything goes wrong.

Roxium, Deuschmailt, and Sparanoda

Aerlanica wrote:By this time a second Waste-ranger found the first. Through a series of incomprehensible and quick hand signals, the second began to blend into the landscape before he to became nearly impossible to see without thorough and meticulous inspection from a close distance.

It was by this time the report of a Tyramon convoy near the border reached the Green Manor and was en route to the Prime Minister and the military high command. However for now, the Aerlanican soldiers were on his own.

The sergeant looked the soldier up and down, still aiming with his weapon. He weighed up his options; It could, first of all, be a bluff; a ploy to enter right under their noses and cause a devastating attack. Secondly, they could possibly be telling the truth, in which case (by the look of their battered vehicles) they should be sent rapidly towards the Green Manor where the diplomatic mission could continue.

However the sergeant knew to little. He decided it was best to play it safe and secure.
"We're going to search you for and confiscate any weapons in your possession," the sergeant said, "don't resist and we won't fire upon you."
The sergeant sent two soldiers out from their foxhole and towards the convoy, while the rest gave overwatch to the two

The soldiers hesitate, but eventually they agree to a search.

The convoy consists of 2 jeeps, 2 troop trucks, and 1 fuel truck. Each vehicle is equipped with a large machine gun with varying amounts of ammo. In the troop transports there is an anti-air RPG with 2 shots, a box of dynamite, and some nearly-empty boxes of ultra-low-quality food and water. The water is brown and the food is half rotten with flies on it.

There are a total of 30 soldiers present; they look awful. They are malnourished, dehydrated, and smell like a locker room doused in gunpowder and gasoline - but they are still quite strong. Each one has an assault rifle and a pistol, which they - reluctantly - hand over. They also have between 1 and 5 grenades each, various knives, etc.

After handing over their weapons, many of the soldiers become quite restless; many of them have not been unarmed since early childhood.

Azulakas wrote:Azulakassian Waters
The aerial force appears on screen, "Take aim! Send a last warning!" the admiral shouts, "Prepare to fire!" He says, grabbing a radio. "5th Fleet to P.A. We have a foreign incursion, Tyramon colors, prepare for fighting and send back up."

The Tyramon Jets receive a warning to back down and the ship gets a final warning, clearly in range of the Azulakassian Fleet. "If you have a message say it now, or go back home or be fired upon."

Port Aluzsia
The night is calm and quiet, and slowly passes by. Any plans will have to wait for the next morning, probably best to avoid suspicion. Though there is always the possibility of finding something with out the crowd and sights of Azulakas during the day obscuring anything.

In the port, there is movement. The 21st fleet slowly starts to flow out of the strait headed towards where Tyramon is standing off with the 5th fleet. They move quietly as to not alarm the city to any possible incidents. If anything the news will be on it in the morning if anything goes wrong.

The crew suddenly abandons ship, jumping into the sea. They swim in all directions from the boat. The fighter jets approach and unload their payload, annihilating the fishing vessel and almost all of the crew. The fighter jets then turn around and head out of Azulakas airspace.

Deuschmailt, Sparanoda, and Rathoria

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