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Cholapurapalayam

Legendenex wrote:You from Chola Naadu? Or it's just the name?

Actually Cholapurapalyam is an Fictitious name of an Empire from Movie Torture king 23rd pulikesi so I just kept the same name to the empire.

Madhyarashtra, Gadhavi, and Legendenex

Cholapurapalayam wrote:Actually Cholapurapalyam is an Fictitious name of an Empire from Movie Torture king 23rd pulikesi so I just kept the same name to the empire.

Oh

Madhyarashtra, Gadhavi, and Cholapurapalayam

Post self-deleted by Cholapurapalayam.

Gujarati empire

Pallapati wrote:*Rebels

Rajpore is a dictatorship.

Also, I fail to see how an entire providence only has terrorists

Innocents exist

🤔

Madhyarashtra, Gadhavi, and Legendenex

Kumbhalgarh wrote:No, Idk if Pallapati is in RP.

I left for some time.

But I'm going to RP here for this week and next week. From August Ten I'll be gone again

Madhyarashtra, Gadhavi, and Legendenex

Cholapurapalayam

Heavy Militarization of Borders and Development of new arms

As more and more Nation states in India Anexing more and more Territories Cholapurapalayam has decided to protect it's Border from any Invading forces so we have Decided to militarize the Borders of Cholapurapalayam and we are currently Developing and procuring Weapons and Arms for Defense and also for offense { To Be Noted: We follow No first strike policy} Currently Changed the standard issues of Army from HK 416 to IWI Galil Ace and other military Reforms. We assure that we won't be a threat for the region and for neighbor Indusse and we would not interfere in anyone's home issue.

Yours truly
Cholapurapalayam

Gadhavi, Gujarati empire, and Legendenex

Cholapurapalayam Where are you in the map?

Madhyarashtra, Gadhavi, Gujarati empire, and Cholapurapalayam

Post self-deleted by Cholapurapalayam.

Post self-deleted by Cholapurapalayam.

Cholapurapalayam wrote:Middle to North of Tamil Nadu includes some parts of Southern Andhara Pradesh like chittoor and thirutanni

Ahmm this is the map
https://www.google.com/maps/d/u/0/viewer?mid=1jnVcc7e-Rr2doCvkR4LlVUJl2GO_Ct_S&ll=5.206329667121213%2C101.06207794540597&z=6

Madhyarashtra, Gadhavi, and Vajji

Gujarati empire

Legendenex wrote:Ahmm this is the map
https://www.google.com/maps/d/u/0/viewer?mid=1jnVcc7e-Rr2doCvkR4LlVUJl2GO_Ct_S&ll=5.206329667121213%2C101.06207794540597&z=6

Yeah

Madhyarashtra, Gadhavi, and Legendenex

Cholapurapalayam wrote:Middle to North of Tamil Nadu includes some parts of Southern Andhara Pradesh like chittoor and thirutanni

Also please go through all this before RP.(Remember you should go on a glance on all this okie?)

Getting Started: India
Upvote!

India


Flag

Motto:
"Satyamev Jayathe"

President: Indusse
Prime Minister: Akhand Bharatam
Minister of Internal Affairs: Gujarati Republic
Minister of External Affairs: Indusse
Minister of Defence: Hindu Ram Rajya


Discord: Link Click This!
Forums: LinkClick This!
Foreign Policy: LinkEmbassy Policy
World Assembly Program: IWAAP
Constitution: LinkClick Here!.

Welcome to India! Looking back at the records, India was first founded in 2002 by an Unknown nation and later refounded by Nirupama in 2011. India is one of the largest real-life nations themed UCR (User created region) in the Nationstates community.

India is a centre aligned, defending region with an active population of friendly and helpful nations. The region has been under a revolutionary change that plans to make India a superpower. Join India Now and help us to stay strong. India is also one of the largest Indie Sporting regions (Indie: Regions other than the 4 big ones) and a region with an active Card Trading and World Assembly population. A lot of activity happens in the Regional Message Board and the discord server where you can get invited to various roleplaying communities run by our members.



Getting Involved
.

The first thing that you do in nationstates as well as in the region is to answer the Issues. Issues are political decisions that players make, which shape their nations as a result. The Issues affect the national stats like the economy, civil rights and political freedom. A nation will receive 4-5 issues at a specific time. Issues are written by nationstates players and you can also write one here.

The second step is to block recruitment telegrams, If you visit the telegram preferences settings here you can see a block all button for recruitment. Click that and Update Filter Button and you're ready to move further.

The Third Step is to join the World Assembly (WA). Joining the World Assembly is important because it grants you the power to vote in international law through the General Assembly and preserving international peace through the Security Council. It also gives you citizenship in the region of India and the right to vote for the president. After joining WA, endorse our President/Delegate and each other. The region has a World Assembly Endorsement Program aimed at increasing WA Population. The IWAAP, as it is called has a detailed explanation on this.

The Fourth Step is to join our regional LinkDiscord Server and LinkForums which play a major role in the region's gameplay and roleplay activities. The Forum is where you can find our legislature, judiciary and citizenship - diplomacy applications. Join our discord to find new friends and mingle with them. Do not forget to introduce yourself in the Regional Message Board (RMB) and be active in it. The RMB is where most of 'everything' happens. You're also free to ask questions in the RMB where our members are ready to help you out.

Finally, remember that you will have to log in and answer issues once every 28 days or your nation will Cease To Exist (CTED). There is also a mode called Vacation Mode which can extend the inactivity period. On Population Growth, It takes 20 days for your population to reach 62 million, after which the population increases by 5-7 million per day.

Population

Unlocks

Time From Creation

250 million

An issue will allow you to name your capital.

90-100 days

500 million

Custom classification. For example, The "Something" of Bitty Kitty.

125-150 days

750 million

An issue will allow you to name your leader.

160-200 days

1 billion

An issue will allow you to name your religion.

196-250 days



Government
.

India is controlled by the founder and its democratically elected government headed by a President and Prime Minister(WA Delegate) . The Government is elected according to the regional LinkConstitution.

The President shall be vested with the executive power of the region, as they shall be the Founder of the region (custodian of Nirupama) and the Ministry of External Affairs.

The Cabinet consists of ministers with the following portfolios who are headed by a Prime Minister: External Affairs, Internal Affairs and Defense.

  • Prime Minister: shall

    (a) be the head of government, the leader of the Cabinet and shall hold the position of the World Assembly Delegate of India.

    (b) be responsible for the overall coordination of executive activities, being a liaison between the government and the community, and protecting the Region.

    (c) responsible for overseeing a collective Cabinet agenda and may give directions and instructions to the ministers.

    (d) appoint the Ministers for the Cabinet at their discretion (with the exception of the Minister of External Affairs) from among the elected members of the Parliament & shall reserve the right to change portfolios of the members in the Cabinet; and to substitute the existing members in the Cabinet with other members of the Parliament.

    (e) at their discretion form the "Lower Cabinet" or the "Council of Deputies" with themself or the Deputy Prime Minister being its chair & other members being the deputies within the Ministries of the Cabinet. Given that, no sitting Minister shall be a part of the said grouping.

  • The Minister of Internal Affairs shall be responsible for

    (a) supporting and controlling the roleplay community, WA Affairs and organizing regional cultural activities, events, and exchanges;

    (b) maintaining the citizenship register & reviewing the Citizenship Applications;

    (c) recruiting and integrating new players into the Region's government and community;

    (d) maintaining public infrastructures such as guides & archives;

    (e) overseeing the regular publication of public media, including news content, in India, and setting unified presentation standards, and providing graphics to the government and citizens of the Region.

  • The Minister of External Affairs shall

    (a) be responsible for establishing the government’s foreign policy program, communicating with allies, and coordinating with the military on foreign policy priorities when necessary;

    (b) hold the sole power to initiate treaty negotiations with other regions, groups, and organizations but may designate officers to handle those negotiations.

    (c) be responsible for presenting the treaty negotiated to the Cabinet for majority approval, before submitting it to the Parliament for Ratification.

    (d) The Minister of External Affairs shall be responsible for establishing standards for the creation and maintenance of consulates and embassies.

  • The Minister of Defense shall be responsible for

    (a) the defence of the Region;

    (b) building military activity & conducting military operations;

    (c) conducting intelligence operations, and coordinating them with the Cabinet Committee on Security.

The Government of India contains the above-said ministers and President and Vice President. There also exists a parliament headed by a speaker to pass legislation. The Judiciary is headed by Cheif-Justice (CJI) who is appointed by the founder.



Citizenship and Roleplay
.

Citizenship
If you plan to get started in the region of India, you should first apply for citizenship in the forums. We also say that you join the World Assembly and endorse our President. If you want to apply for citizenship then, visit the LinkCitizenship Portal and fill the form in the thread. The Cabinet members or the members of the Citizenship Committee will review your application and give you citizenship. What are the uses of being a citizen? If you get to be a citizen then you can vote in elections, take part in Military and Intelligence Operations, take part in the regional roleplay, be a government official and many more. There exists three types of nations in the region, we suggest that you either be in the Citizen or Resident Category. The citizen category is where you receive all the features.

Category

Benefits

Citizens

These Nations have the right to vote, stand for elections, participate in military and intelligence operations and roleplay. The most benefitted category.

Residents

Members of WA, can vote in WAD elections only. Can't participate in the roleplay. Suggested that they fill the citizenship application.

No Category

Just talk something out there, almost 0% benefits.

Military and Intelligence
If you feel like you want to work with our Military (Indian Armed Forces) and take part in intelligence operations then contact the Defense Minister.

Roleplaying India
India has a vibrant and unique roleplay community. If you want to participate in India's official roleplay then you have to be a citizen and apply for a spot on the map. There exists a list of Roleplaying Guidelines to help you in roleplay. It is currently in works and is made by Mexico Trigarante.



Quick Links
.

Forum Links:

Other Links:


Read dispatch




This is the official Role Play Guide for the India. It forms the base on which nation capabilities are set, i.e. the mechanisms of the RP, and also contains concepts unique to this RMB Roleplay which will be held in India's RMB


What is roleplaying?
Roleplaying is a game in which the players assume roles, usually the roles of characters and/or nations, in a fictional setting, controlling them. Players act out those roles through narrative posts, taking part in and building the story, and interacting with the other players. Roleplaying is one of the most interesting things that can be done on NationStates.

Roleplaying is extremely fun and largely appreciated, mainly because the only limit to roleplaying is your imagination.

Do you want to be a fire elf wizard, fighting on a huge space station against Nazi Orcish aliens who want to destroy the Gods? You've got it.

In this guide, we'll try to explain and introduce roleplay for the newcomers, and further explain it for the people who have already roleplayed in the past.


Basic Terms
Roleplayers use a series of specific terms and abbreviations while talking about roleplaying stuff. Here is a short list to help explain them.

  • OP - It can mean two things. Original Poster, so the one who created the roleplay, the big boss. Or, alternatively, Original Post, which is the first post of a roleplay, the one that usually contains the introduction, the title, the application forms.

  • CO-OP - A player appointed by the OP to help him in things like managing the roleplay, accepting the apps, and keeping order. Basically, a smaller OP.

  • Roleplayer/Player- The person at the keyboard, roleplaying the character or the nation.

  • Thread/Topic-Several instances of interconnected roleplay, written by two or more players. A thread consists of an initial opening posts, and subsequent replies moving through a storyline.

  • Post- A single instance of roleplay, written by one player. Posts can be initial posts (sometimes called openers or starters, but not usually referred to as anything special), or they can be replies to other posts.

  • Reply - A single instance of roleplay, written by one player, in response to another player. All replies are posts, but not all posts are replies.

  • OOC. Out of Character. A roleplay usually has two threads, the OOC thread is one of them. The OOC is reserved for what the roleplayer himself is saying, for discussions, sign-ups, and stuff like that. Basically the center of the roleplay.

  • IC. The other type of thread is the In Character thread. The IC is reserved for in character posts, the posts the roleplayer is doing is doing while playing the role of a character or a nation. The story and the real roleplaying go on here.


How to Enter the Role-Play

In order to participate in this region's roleplay, you must qualify as a Citizen of the India

The process behind this is simple: you apply for citizenship by submitting your Citizenship Application Form, which will subsequently be seen by the Cabinet of India.

As you are a citizen beyond this point, it is time to find a way to enter the world. This is done through submitting a Map Claim. While adhering closely to the rules in applying for a map, you must submit a map claim application to the designated thread and await approval from the Cartographer or else you should be in the region for more than two months.


Important Characteristics of Nations for Roleplaying.

All nation stats shall be taken from NationStates (NS) only, and the standings of all nations shall be based on these stats.

Nations wanting to participate in military rp have to make military dispatch first. It is compulsory. Non willing nations may also not make military dispatches.

The following stats are considered critical :

  • Population : Taken the same as displayed in the statistics except for newly founded nations and very old nations.

    • For New Nations (Population < 100 million) the population would be considered as 100 million.

    • For Very old Nations (Population > 1.5 billion) the population would be taken as 1.5 billion.

  • Economy : detail=economy. It'll be considered as it is.

  • IT Industries :

    0-2k= Manufacturing basic technological equipment such as printers and mouses, does not have a digital presence. They rely on other countries. Extremely vulnerable due to most of their technology being made over seas.
    2k-8k= They can manufacture basic computers however, it is no way near the standard of today. They have a very weak digital presence, the country can rely on itself however, it would be put at a major disadvantage. It is vulnerable to cyber attacks.
    8k-15k= The computer hardware is at the average of today however, the software still lags behind. They have a somewhat digital presence due to the hardware being decent and cheap. They're IT industry is built on selling hardware. They still rely on other country's software. It is somewhat vulnerable to cyber attacks, it can still survive the attack if the attack isn't so powerful.
    15k-25k= Hardware and Software is decent, at the standard of today. Have a digital presence, though not heavyweight, the country can rely on itself though not recommended cause there are better options on the market. It can stand its ground against cyber attacks, just not for a long period of time.
    25k-35k= Above average software and hardware. Have a semi powerful digital preference can rely on itself, and can survive cyber attacks but would be crushed if continues for a long time. Relies on itself.
    35k-40k= Hardware and software are leading examples in the market, have a semi heavyweight digital presence and Hardware and software is the best on the market. It can stand it's ground effectively but can't survive multiple cyber attacks.
    40k- infinite= Heavyweight digital presence. It can rely on itself due to their technology being the best on the market. The computer is impenetrable in cyber warfare due to use of Quantum based technologies.

  • Manufacturing

    0-5k= net importer, having a large trade deficit. Will have to rely on other nations for trade. Poor levels of industrialisation.
    5k-15k= net importer, having a medium trade deficit. Still relies on other nations for trade. Slight levels of industrialisation.
    15k-25k= net importer, having a small trade deficit. Relies upon nations for trade of selective goods. Good levels of industrialisation.
    25k-30k= net exporter, having a slight trade surplus. Relies upon nations for raw materials. Medium levels of industrialisation.
    30k-40k= net exporter, having good trade surplus. Doesn't rely on any nation. High levels of industrialisation.
    40k-infinity= net exporter, having high trade surplus. Doesn't rely on any nation. Highest level of industrialisation, and is considered as factory of the world.

    Manufacturing will determine how much stuff you can produce, whether you are a net importer or exporter and how industrialized your nation is.

  • Defence Forces :

    • The Maximum spending will be considered as mentioned in detail=government (You'll have to take the percent of total GDP to find out the maximum you can spend on the Defence Sector)

    • The Strength of Military forces would depend upon the Total War preparedness as depicted in page=list_nations/mode=g/region=india/censusid=46

      • for 0-500: very small military force for self protection, no offensive capability, might rely on other powers for protection. Can't really fight long wars or even short wars where opponent have better Military. Easily overpowered.

      • for 1000 to 3000 : A rising nation. Usually engaged in arms races, their military is in the nascent stages. Have to choose between exerting influence or self defence. Still Vulnerable to surprise attacks. Have some heavy Ordnance for better defense, usually lack any form offensive Navy and Air Force. Can't really fight long wars.

      • for 3000 to 6500 : Developed military. Good defence capabilities. Capable of using military to further its goals internationally. Stable, can withstand attacks, but takes time to recover. Vulnerable to consecutive wars. Decent Military, have great defense capability and regional offensive capability, still lacks in power projection in larger stage. Can sustain some long wars.

      • for 6500 to 18000 : Rising Superpower, have a great offensive capability and Medium Power Projection Capability, can sustain long wars. Extremely stable but cannot sustain nuclear strikes.

      • for 18000 to ∞ : Superpower, have all Global Power Projection Capability, can even survive world scale conflicts if war is not in the Homeland. Have the ability to easily protect Weaker nations. Can survive a couple of Nuclear Strikes at best. Unstoppable. Militaristic society. Has presence throughout the world. Frequently uses brute force. Legendary Stability.
        Extremely High Stability. Multiple wars barely affect it.

  • Scientific Advancement : Certain technologies require appropriate levels of Scientific Advancement according to page=list_nations/region=india?censusid=70 . One can manufacture kinds of stuff only of their respective era.

      -∞ to 75 : Middle Cold War Advancement (AD1970 to 1980)

      75 to 125 : Early Developing Stage Last Periods of Cold War Advancement (AD1980 to 1990)

      125 to 250 : Post Cold War Tech
      (AD 1990 to 2000)

      250 to 400 : Early Modern Era
      (AD 2000 to 2010)

      400 to 650 : Modern Era
      (AD 2010 to 2020)

      650 to ∞ : Future Tech
      (AD 2020 to 2060s)

  • Economic Output
    For nations having 1.5 billion+ population (considered 1.5 billion irp), the new economic output rates are as follows-

    Economy is considered here.

  • 10-20= 10 trillion currency of nation

  • 20-30= 15 trillion currency of nation

  • 30-40= 20 trillion currency of nation

  • 50-60= 40 trillion currency of nation

  • 70-80= 55 trillion currency of nation

  • 80-90= 85 trillion currency of nation

  • 90-95= 115 trillion currency of nation

  • 95-100= 150 trillion currency of nation

  • 100-100.1= 155 trillion currency of nation

  • 100.1-100.2= 160 trillion currency of nation

  • 100.3-100.4= 165 trillion currency of nation

  • 100.4-100.5= 170 trillion currency of nation

    This economic output continues for 2 months and is renewed again by RP team through means of Official dispatch.

  • Human Development Index : As determined in page=list_nations/region=india?censusid=68 . It determines the development of a nation.

    • 0-25 : Dystopian (Barbaric)

    • 26-50 : Underdeveloped

    • 51-80 : Under Development

    • 81-100 : Utopian (Alpha Nation)

  • Arms Manufacturing

    • Arms manufacturing depends on the stat here: page=list_nations/region=india?censusid=16

    • 0-500 - Rifles only

    • 500-3000 - all form of assault rifles along with semi machine guns.
      Along with Light tank, Medium Tank and Armoured Personnel Carriers with respect to their advancement.
      Field guns and Howitzers are also allowed.

    • 3000-9000- Along with previously mentioned capabilities all types of First Generation Tanks such as Centurion, T-54, M47 Patton, T-55, Type-69 and Type-61 are allowed.
      Repeating, semi-automatic, and automatic firearms are allowed as well. (Restricted with respect to the advancements)

    • 9000-18000-Military Transport Planes, Military Fighter Planes, Military Maritime Patrol Planes, Military Bombers are allowed with respect to the advancement. All forms of firearms are allowed.
      Main Battle Tanks, Heavy Tanks along with Tank destroyers are permitted.

    • 18000-28000- Manufacturing of Conventional guided missiles(If permitted by the nation's scientific advancement) Air to Air, Air to Surface, Anti-ship missiles are permitted. Tactical Ballistic Missiles and cruise missiles are permitted. Military Reconnaissance and surveillance planes, Mutirole Planes and Airborne troop carriers are permitted.
      Note: Drones will not be permitted if your advancement is low than 2010s era. U-2 spy planes are allowed if Cold war tech from 60s are allowed.
      Cruiser Tanks along with Infantry Tanks and Seld Propelled Artillery and MLRs are unlocked for the usage.

    • 28000-40000- All techs in Aircraft is permitted along with Self Propelled Mortars and Tankettes. All forms of Anti Aircraft Weapons are unlocked. All forms of Aircraft till High Altitude aviation Bombers are unlocked. All types of Missiles are permitted.
      Production of Nuclear Warheads are allowed.

    • 40000-infinity: All Modern Tech Weapons are allowed along with future tech (if unlocked, future tech extends to Seventh Gen fighters.)

      NOTE: All the possible manufacturing would be restricted if your nation doesn't have the necessary tech to do so.
      Example: Indusse- High Arms Manufacturing Industry but Low Advancement (below 100)
      This means that Indusse can only produce Flint lock muskets on domestic licenses but can manufacture high grade weapons if the Industry partners with Foreign Nation with High scientific advancements.

  • Geography, Climate, & Location : All of these should be mentioned in factbooks, only if one desires to RP with these factors. Location is relatively important, with respect to other roleplaying nations.

  • Policies :

    • Policies is the latest feature introduced in NS gameplay, which helps us track landmark decisions that have major repercussions on the nation. The policies are also dependent on issue choices, like NS stats, but are different from the stats themselves. They are just characteristics of one's nation, so there is no "superior or inferior policy". Policies just present a players opinions and nation preferences.

    • The number of policies available is limited. So a few factors may not have appropriate policies. For instance, one may have a custom designed government type, but policies mainly cater to various democracies, monarchies, and dictatorships. So such policies may also be modified with proper explanations by factbooks and then used for the roleplay.



  • Actual Interaction

    This entails the actual roleplay, consisting of news posts, transnational communication, & such. The following should be followed to increase the engagement of the roleplay :
    • Consent - If one nation wants to post the results of an incident/exercise/decision/war, or anything which involves other nations, then that nation will have to take their consent before posting details regarding them. For instance, if a nation at war with another wants to destroy an enemy carrier, then it will have to take the other nation's consent (telegram) before posting.

    • Timeline - This concept comes in useful when multiple nations are involved in crucial parts of a plot. The owner of the host nation in which the plot is ongoing, or the plot creator are ideally the timeline controllers. All others should take their Consent before altering times, but consent of other participants may also be required.
      So one can't just say, "15 days later" when others still want to continue in the current time era.

    • Realism - Care should be taken to ensure that realism is always maintained in all scenarios. For instance, an "extremely brave" coast guard ship can't defeat a destroyer untill coupled with weapons of equivalent strength. Official exchanges and responses of nations should be appropriately worded. Don't say "You can defeat me only in your dreams" while in character. All RMB roleplay should compulsorily use NS stats as mentioned above, for uniformity's sake.

    • Foreign Interaction - Nations are allowed to RP about any foreign power if they are a alternative account, if they gave the permission to do so.


    Role-Playing Rules

    Here are the RP Rules, put in place to ensure that the RP is of greatest quality and no members are discouraged to RP because of violations of these rules:
    • 1. Respect the Language of The RP!

      Respect the language used to RP. Proper grammar, spelling and punctuation in said language will make it easier for the other person to understand, while also making the RP more interesting to read.

    • 2. No Short-Burst or One-Liners!

      Do not launch short-burst and/or one-liners as replies to people when RPing. Try to keep your messages balanced, with multiple paragraphs of reply and actual content in them. Short-burst posts, essays, and just posts without content, will discourage people from RPing with you or RPing entirely, whichever might be the case, you will still get a visit from a mod if you do so.

      Some might try to sneak this by having some sort of passionate speech, with a single line of actual RP inside of it. This, too is to banned. Please, try to actually write more.Quality RP should be moderately long, with at least two to three detailed paragraphs and containing actual valuable information.

      *Personal note: I've seen two types of RP flying around. I personally call them the 'Informative' and the 'Story' type RPs. Informative RPs look more like news broadcasts than anything. They contain important, but very general ideas regarding larger things, such as nations, armies or entire worlds. Informative RPs usually care the date, a minor title and the location where they are taking place. Story RP, on the other hand, details individual characters and their personal experiences of the world. Story RPs typically have titles that are related to the story, in some way or the other, and reveal the time and location through hints and minor details. I approve and support both, but would like to see more 'Story' RPs floating around.

    • 3. No Godmoding or Metagaming

      Godmoding is when a nation will either;

      A. Control the other player's assets without permission,

      B. Perform actions which leave no option for the other player to reply.

      C. Create a character/object/entity that is either invincible or is good at everything. For example; A character that is simply too perfect and invincible, a Mary Sue. A combat vehicle that is completely invincible to everything thrown at it. A couch being able to withstand direct hits from tactical nuclear missiles, a single man being able to defeat entire legions of soldiers, etc....

      Contrary to what some may believe, major lore characters can and will die. But not by utter stupidity. Yes, you can lose your armies, your government, those characters you spent years working on and even your entire nation. Again, the RP is not about winning, losing, or staying at the top, it is about writing engaging and fun stories. Sure, it might be sad to lose something you worked hard for, but you're not the only one. Yes, people can launch military offensives into your nation and start rebellions, if they respect your nation and its lore.

      Metagaming is when one player uses out of character information against another player in RP events. For example, even if someone gives out critical information on or off-site, it must still be RPed how you found out said information

    • 4. Respect The Setting!

      Respect the setting of our world, respect our story, respect the timeline and our limits or get out! Fortunately, our timeline is very forgiving. One can have a nation of any kind, Past-Tech, Modern-Tech, Post-Modern tech, and Far-Future tech are all allowed to different nations. Any tech is plausible if you can find a valid explanation for it. As of right now, most of our RP is centered either towards the Post-Apocalyptic and Post-Modern location of Terra or the dreamlike scape of the Far Future in Space. Both sides get equal attention and both sides mustn't be neglected for our RP to keep going.

    • 5. Write things that actually make sense!

      Sometimes, certain people tend to write things which make absolutely no sense. This only touches in small measure on scientific errors, as those can be forgiven if fleshed out and detailed, to hold at least some form of realism. No, what this is about are certain RP actions that make zero sense. Do you think someone could blow up the White House today and tomorrow walk on the street without care? If the answer to that is no, then put some effort into writing things that actually make sense. More often than not, there are entire military campaigns or national decisions that lack any logic behind them.

    • 6. Regarding less than orthodox things....

      Any lewd/sexual/ecchi/whateveryoucallit RP is a straight up no. Light touching or Romance (eg: hugging, kissing, holding hands) is fine, but anything besides that is strictly outlawed, unless done in private. Even then, it is against the Nation States terms-of-service to engage in any sexual-themed RP or to distribute any form of pornography. Erotic Roleplay is strictly prohibited.

      Regarding other subjects, such as violence or horror, those can be publicly displayed on the RMB. Nobody will say anything about a limb blown off, a bullet wound, a stab, some form of execution or even full on decapitation or evisceration. But anything that goes beyond normal limits, such as extreme violence (torture) or extreme forms of horror (body horror) should be put in spoilers, with warnings regarding the content.

    • Ideological Conflicts

      Any nation belonging to any ideologies which are approved and permitted by the Nationstates Moderators are allowed to join the region and RP. No one is allowed to disintegrate the regional relative connectivity (Inter-relation) by going against a particular Ideology and threatening them to hell. Religious discrimination and disintegration is prohibited. Nazism as NS Mods have banned is strictly prohibited.

    • Genocide Simulation
      Giving brief description of genocide in RolePlay is not allowed. Short and less violent descriptions are allowed for the same. For example, "The government decided to arrest/declare death sentenence to all the communists" is allowed. The statement, "The government decided to cut xyz body part of the communists and throw them into the river" is not allowed.


    The Security Council
    The most powerful nations of India militarily and economically will be in the security council as per census and ranks. The top 7 Defense Forces will get a seat(those who are active and in RP only, those who are inactive and not in RP won't be considered), the top 5 Defense Forces have the power to veto but only if they all veto together, only then the veto can work if single one vetoes, it won't be considered. If a nation has been declared war on it can immediately go to the Security Council and request an emergency session. The session will start immediately with whatever nations present at that time, and it shall consider the wrongdoings of both nations and then take action. Actions by Security Council may include diplomatic arm wrenching, military blockades, military invasions, economic sanctions and so on. If a bill passes, the Security Council Members without arguing are supposed to go to war or whatever action they have decided. Even if they don't go to war(reasons like being diplomatic etc), they need to send a certain amount of funds to the War funds committee, and support the war and call out the oppressor in order to make the region a safer place.

    The Security Council will consist of the most powerful nations in the region- both militarily and economically. The Security Council has many powers such as to impose sanctions, go to war and so on. The most powerful nations of India militarily and economically will be in the security council as per census and ranks. The top 5 Defense Forces will get a seat(those who are active and in RP only, those who are inactive and not in RP won't be considered), the top 5 economies (same only the ones who RP will be considered) also get permanent membership. If a nation has been declared war on it can immediately go to the Security Council and request an emergency session. The session will start immediately with whatever nations present at that time, and it shall consider the wrongdoings of both nations and then take action. Actions by Security Council may include diplomatic arm wrenching, military blockades, military invasions, economic sanctions and so on. If a bill passes, the Security Council Members without arguing are supposed to go to war or whatever action they have decided. Even if they don't go to war(reasons like being diplomatic etc), they need to send a certain amount of funds to the War funds committee, and support the war and call out the oppressor in order to make the region a safer place. The Security Council may also elect 5 non permanent members who get terms limits as set by the council, like 2 months, 4 months and 6 months. Term extension can be requested.


    Casus Belli

    An act or situation that provokes or justifies a war. A reason for war.

    Formal War-

    This is the first Casus Belli you can use to justify a war. A Formal War differs from Surprise War not because of any moral justification, but because it comes with a warning: it can only be declared after some diplomatic incidents (such as denouncing or being denounced by another leader, or having a leader break a promise that he or she made to you), and as such comes as no surprise to any party.

    Liberation War-

    It is used to declare war on a power that has captured a city from one of your friends or allies. Declaring war in such case is seen as justified in any time; as long as you restrict your conquering activities and liberate the captured cities to their original owners. This acts as a retaliatory war of some sort; if you have a strong ally that has been weakened, then you can use this to help them get back on their feet.

    Reconquest War-

    It is very similar to a Liberation War, but this time it relates to your own cities - as long as you declare war on the power that has captured one (or more) of your cities, and you do not capture any other cities. This can also be used as a form of retaliation, or a way of justifying the reentering of a war that ended previously.

    War for Territorial Expansion-

    It is used to declare war on a power that borders your empire, and in whose lands you wish to expand. As the name suggests, this will be used to expand your empire when things start to get crowded, and can also be incredibly useful in domination games.
    War of Retribution-

    It is another kind of 'revenge' war, which can be declared on a power that has broken a promise that was made to you within the last 30 days. Although an enemy may have broken his promise to you, this does not entitle you to burn their cities to the ground in revenge.

    Ideological War(Cold War)-

    It is used to declare war on a power with a different government: since all governments represent a different Ideology, other leaders see a (somewhat) noble purpose in your declaration and are able to condone it. The war in itself may be similar to cold war(not open all out war) or may be open and all out war.

    Read dispatch


    OFFICIAL MAP
    NATIONSTATES:INDIA

    ⛩️ | MAP

    This is the official map of the region of India. It is managed and mapped by Madhyarashtra, Kilthanpur and Indusse. If you want to have a spot on the map fill the given form and if the request hasn't been processed within a week or two please contact the mappers.

    Rules for Claim
    1. You cannot claim someone else's land.
    2. You can't claim a whole country. If you are doing so it should be just a small country.
    3. The claimed land shouldn't be very huge.
    4. Fill the form correctly and clearly.
    5. Check the Map before claiming.
    6. Early Bird Gets the Worm.

    Map Link: Linkwww.nationstatesmaps.com/region=India

    Form to be filled: LinkMap Claim Form

    Contact the Mappers for help.


    This Dispatch needs Formatting

    Read factbook


    The map:
    https://www.google.com/maps/d/u/0/viewer?mid=1jnVcc7e-Rr2doCvkR4LlVUJl2GO_Ct_S&ll=15.42115111294107%2C78.42045279999999&z=3

    Madhyarashtra, Gadhavi, and Cholapurapalayam

    Gadhavi wrote:What Oman? No one claimed Oman.

    It’s NPC so I can expand

    Madhyarashtra, Gadhavi, and Legendenex

    Cholapurapalayam

    Legendenex wrote:Also please go through all this before RP.(Remember you should go on a glance on all this okie?)
    Getting Started: India
    Upvote!

    India


    Flag

    Motto:
    "Satyamev Jayathe"

    President: Indusse
    Prime Minister: Akhand Bharatam
    Minister of Internal Affairs: Gujarati Republic
    Minister of External Affairs: Indusse
    Minister of Defence: Hindu Ram Rajya


    Discord: Link Click This!
    Forums: LinkClick This!
    Foreign Policy: LinkEmbassy Policy
    World Assembly Program: IWAAP
    Constitution: LinkClick Here!.

    Welcome to India! Looking back at the records, India was first founded in 2002 by an Unknown nation and later refounded by Nirupama in 2011. India is one of the largest real-life nations themed UCR (User created region) in the Nationstates community.

    India is a centre aligned, defending region with an active population of friendly and helpful nations. The region has been under a revolutionary change that plans to make India a superpower. Join India Now and help us to stay strong. India is also one of the largest Indie Sporting regions (Indie: Regions other than the 4 big ones) and a region with an active Card Trading and World Assembly population. A lot of activity happens in the Regional Message Board and the discord server where you can get invited to various roleplaying communities run by our members.



    Getting Involved
    .

    The first thing that you do in nationstates as well as in the region is to answer the Issues. Issues are political decisions that players make, which shape their nations as a result. The Issues affect the national stats like the economy, civil rights and political freedom. A nation will receive 4-5 issues at a specific time. Issues are written by nationstates players and you can also write one here.

    The second step is to block recruitment telegrams, If you visit the telegram preferences settings here you can see a block all button for recruitment. Click that and Update Filter Button and you're ready to move further.

    The Third Step is to join the World Assembly (WA). Joining the World Assembly is important because it grants you the power to vote in international law through the General Assembly and preserving international peace through the Security Council. It also gives you citizenship in the region of India and the right to vote for the president. After joining WA, endorse our President/Delegate and each other. The region has a World Assembly Endorsement Program aimed at increasing WA Population. The IWAAP, as it is called has a detailed explanation on this.

    The Fourth Step is to join our regional LinkDiscord Server and LinkForums which play a major role in the region's gameplay and roleplay activities. The Forum is where you can find our legislature, judiciary and citizenship - diplomacy applications. Join our discord to find new friends and mingle with them. Do not forget to introduce yourself in the Regional Message Board (RMB) and be active in it. The RMB is where most of 'everything' happens. You're also free to ask questions in the RMB where our members are ready to help you out.

    Finally, remember that you will have to log in and answer issues once every 28 days or your nation will Cease To Exist (CTED). There is also a mode called Vacation Mode which can extend the inactivity period. On Population Growth, It takes 20 days for your population to reach 62 million, after which the population increases by 5-7 million per day.

    Population

    Unlocks

    Time From Creation

    250 million

    An issue will allow you to name your capital.

    90-100 days

    500 million

    Custom classification. For example, The "Something" of Bitty Kitty.

    125-150 days

    750 million

    An issue will allow you to name your leader.

    160-200 days

    1 billion

    An issue will allow you to name your religion.

    196-250 days



    Government
    .

    India is controlled by the founder and its democratically elected government headed by a President and Prime Minister(WA Delegate) . The Government is elected according to the regional LinkConstitution.

    The President shall be vested with the executive power of the region, as they shall be the Founder of the region (custodian of Nirupama) and the Ministry of External Affairs.

    The Cabinet consists of ministers with the following portfolios who are headed by a Prime Minister: External Affairs, Internal Affairs and Defense.

    • Prime Minister: shall

      (a) be the head of government, the leader of the Cabinet and shall hold the position of the World Assembly Delegate of India.

      (b) be responsible for the overall coordination of executive activities, being a liaison between the government and the community, and protecting the Region.

      (c) responsible for overseeing a collective Cabinet agenda and may give directions and instructions to the ministers.

      (d) appoint the Ministers for the Cabinet at their discretion (with the exception of the Minister of External Affairs) from among the elected members of the Parliament & shall reserve the right to change portfolios of the members in the Cabinet; and to substitute the existing members in the Cabinet with other members of the Parliament.

      (e) at their discretion form the "Lower Cabinet" or the "Council of Deputies" with themself or the Deputy Prime Minister being its chair & other members being the deputies within the Ministries of the Cabinet. Given that, no sitting Minister shall be a part of the said grouping.

    • The Minister of Internal Affairs shall be responsible for

      (a) supporting and controlling the roleplay community, WA Affairs and organizing regional cultural activities, events, and exchanges;

      (b) maintaining the citizenship register & reviewing the Citizenship Applications;

      (c) recruiting and integrating new players into the Region's government and community;

      (d) maintaining public infrastructures such as guides & archives;

      (e) overseeing the regular publication of public media, including news content, in India, and setting unified presentation standards, and providing graphics to the government and citizens of the Region.

    • The Minister of External Affairs shall

      (a) be responsible for establishing the government’s foreign policy program, communicating with allies, and coordinating with the military on foreign policy priorities when necessary;

      (b) hold the sole power to initiate treaty negotiations with other regions, groups, and organizations but may designate officers to handle those negotiations.

      (c) be responsible for presenting the treaty negotiated to the Cabinet for majority approval, before submitting it to the Parliament for Ratification.

      (d) The Minister of External Affairs shall be responsible for establishing standards for the creation and maintenance of consulates and embassies.

    • The Minister of Defense shall be responsible for

      (a) the defence of the Region;

      (b) building military activity & conducting military operations;

      (c) conducting intelligence operations, and coordinating them with the Cabinet Committee on Security.

    The Government of India contains the above-said ministers and President and Vice President. There also exists a parliament headed by a speaker to pass legislation. The Judiciary is headed by Cheif-Justice (CJI) who is appointed by the founder.



    Citizenship and Roleplay
    .

    Citizenship
    If you plan to get started in the region of India, you should first apply for citizenship in the forums. We also say that you join the World Assembly and endorse our President. If you want to apply for citizenship then, visit the LinkCitizenship Portal and fill the form in the thread. The Cabinet members or the members of the Citizenship Committee will review your application and give you citizenship. What are the uses of being a citizen? If you get to be a citizen then you can vote in elections, take part in Military and Intelligence Operations, take part in the regional roleplay, be a government official and many more. There exists three types of nations in the region, we suggest that you either be in the Citizen or Resident Category. The citizen category is where you receive all the features.

    Category

    Benefits

    Citizens

    These Nations have the right to vote, stand for elections, participate in military and intelligence operations and roleplay. The most benefitted category.

    Residents

    Members of WA, can vote in WAD elections only. Can't participate in the roleplay. Suggested that they fill the citizenship application.

    No Category

    Just talk something out there, almost 0% benefits.

    Military and Intelligence
    If you feel like you want to work with our Military (Indian Armed Forces) and take part in intelligence operations then contact the Defense Minister.

    Roleplaying India
    India has a vibrant and unique roleplay community. If you want to participate in India's official roleplay then you have to be a citizen and apply for a spot on the map. There exists a list of Roleplaying Guidelines to help you in roleplay. It is currently in works and is made by Mexico Trigarante.



    Quick Links
    .

    Forum Links:

    Other Links:


    Read dispatch




    This is the official Role Play Guide for the India. It forms the base on which nation capabilities are set, i.e. the mechanisms of the RP, and also contains concepts unique to this RMB Roleplay which will be held in India's RMB


    What is roleplaying?
    Roleplaying is a game in which the players assume roles, usually the roles of characters and/or nations, in a fictional setting, controlling them. Players act out those roles through narrative posts, taking part in and building the story, and interacting with the other players. Roleplaying is one of the most interesting things that can be done on NationStates.

    Roleplaying is extremely fun and largely appreciated, mainly because the only limit to roleplaying is your imagination.

    Do you want to be a fire elf wizard, fighting on a huge space station against Nazi Orcish aliens who want to destroy the Gods? You've got it.

    In this guide, we'll try to explain and introduce roleplay for the newcomers, and further explain it for the people who have already roleplayed in the past.


    Basic Terms
    Roleplayers use a series of specific terms and abbreviations while talking about roleplaying stuff. Here is a short list to help explain them.

    • OP - It can mean two things. Original Poster, so the one who created the roleplay, the big boss. Or, alternatively, Original Post, which is the first post of a roleplay, the one that usually contains the introduction, the title, the application forms.

    • CO-OP - A player appointed by the OP to help him in things like managing the roleplay, accepting the apps, and keeping order. Basically, a smaller OP.

    • Roleplayer/Player- The person at the keyboard, roleplaying the character or the nation.

    • Thread/Topic-Several instances of interconnected roleplay, written by two or more players. A thread consists of an initial opening posts, and subsequent replies moving through a storyline.

    • Post- A single instance of roleplay, written by one player. Posts can be initial posts (sometimes called openers or starters, but not usually referred to as anything special), or they can be replies to other posts.

    • Reply - A single instance of roleplay, written by one player, in response to another player. All replies are posts, but not all posts are replies.

    • OOC. Out of Character. A roleplay usually has two threads, the OOC thread is one of them. The OOC is reserved for what the roleplayer himself is saying, for discussions, sign-ups, and stuff like that. Basically the center of the roleplay.

    • IC. The other type of thread is the In Character thread. The IC is reserved for in character posts, the posts the roleplayer is doing is doing while playing the role of a character or a nation. The story and the real roleplaying go on here.


    How to Enter the Role-Play

    In order to participate in this region's roleplay, you must qualify as a Citizen of the India

    The process behind this is simple: you apply for citizenship by submitting your Citizenship Application Form, which will subsequently be seen by the Cabinet of India.

    As you are a citizen beyond this point, it is time to find a way to enter the world. This is done through submitting a Map Claim. While adhering closely to the rules in applying for a map, you must submit a map claim application to the designated thread and await approval from the Cartographer or else you should be in the region for more than two months.


    Important Characteristics of Nations for Roleplaying.

    All nation stats shall be taken from NationStates (NS) only, and the standings of all nations shall be based on these stats.

    Nations wanting to participate in military rp have to make military dispatch first. It is compulsory. Non willing nations may also not make military dispatches.

    The following stats are considered critical :

    • Population : Taken the same as displayed in the statistics except for newly founded nations and very old nations.

      • For New Nations (Population < 100 million) the population would be considered as 100 million.

      • For Very old Nations (Population > 1.5 billion) the population would be taken as 1.5 billion.

    • Economy : detail=economy. It'll be considered as it is.

    • IT Industries :

      0-2k= Manufacturing basic technological equipment such as printers and mouses, does not have a digital presence. They rely on other countries. Extremely vulnerable due to most of their technology being made over seas.
      2k-8k= They can manufacture basic computers however, it is no way near the standard of today. They have a very weak digital presence, the country can rely on itself however, it would be put at a major disadvantage. It is vulnerable to cyber attacks.
      8k-15k= The computer hardware is at the average of today however, the software still lags behind. They have a somewhat digital presence due to the hardware being decent and cheap. They're IT industry is built on selling hardware. They still rely on other country's software. It is somewhat vulnerable to cyber attacks, it can still survive the attack if the attack isn't so powerful.
      15k-25k= Hardware and Software is decent, at the standard of today. Have a digital presence, though not heavyweight, the country can rely on itself though not recommended cause there are better options on the market. It can stand its ground against cyber attacks, just not for a long period of time.
      25k-35k= Above average software and hardware. Have a semi powerful digital preference can rely on itself, and can survive cyber attacks but would be crushed if continues for a long time. Relies on itself.
      35k-40k= Hardware and software are leading examples in the market, have a semi heavyweight digital presence and Hardware and software is the best on the market. It can stand it's ground effectively but can't survive multiple cyber attacks.
      40k- infinite= Heavyweight digital presence. It can rely on itself due to their technology being the best on the market. The computer is impenetrable in cyber warfare due to use of Quantum based technologies.

    • Manufacturing

      0-5k= net importer, having a large trade deficit. Will have to rely on other nations for trade. Poor levels of industrialisation.
      5k-15k= net importer, having a medium trade deficit. Still relies on other nations for trade. Slight levels of industrialisation.
      15k-25k= net importer, having a small trade deficit. Relies upon nations for trade of selective goods. Good levels of industrialisation.
      25k-30k= net exporter, having a slight trade surplus. Relies upon nations for raw materials. Medium levels of industrialisation.
      30k-40k= net exporter, having good trade surplus. Doesn't rely on any nation. High levels of industrialisation.
      40k-infinity= net exporter, having high trade surplus. Doesn't rely on any nation. Highest level of industrialisation, and is considered as factory of the world.

      Manufacturing will determine how much stuff you can produce, whether you are a net importer or exporter and how industrialized your nation is.

    • Defence Forces :

      • The Maximum spending will be considered as mentioned in detail=government (You'll have to take the percent of total GDP to find out the maximum you can spend on the Defence Sector)

      • The Strength of Military forces would depend upon the Total War preparedness as depicted in page=list_nations/mode=g/region=india/censusid=46

        • for 0-500: very small military force for self protection, no offensive capability, might rely on other powers for protection. Can't really fight long wars or even short wars where opponent have better Military. Easily overpowered.

        • for 1000 to 3000 : A rising nation. Usually engaged in arms races, their military is in the nascent stages. Have to choose between exerting influence or self defence. Still Vulnerable to surprise attacks. Have some heavy Ordnance for better defense, usually lack any form offensive Navy and Air Force. Can't really fight long wars.

        • for 3000 to 6500 : Developed military. Good defence capabilities. Capable of using military to further its goals internationally. Stable, can withstand attacks, but takes time to recover. Vulnerable to consecutive wars. Decent Military, have great defense capability and regional offensive capability, still lacks in power projection in larger stage. Can sustain some long wars.

        • for 6500 to 18000 : Rising Superpower, have a great offensive capability and Medium Power Projection Capability, can sustain long wars. Extremely stable but cannot sustain nuclear strikes.

        • for 18000 to ∞ : Superpower, have all Global Power Projection Capability, can even survive world scale conflicts if war is not in the Homeland. Have the ability to easily protect Weaker nations. Can survive a couple of Nuclear Strikes at best. Unstoppable. Militaristic society. Has presence throughout the world. Frequently uses brute force. Legendary Stability.
          Extremely High Stability. Multiple wars barely affect it.

    • Scientific Advancement : Certain technologies require appropriate levels of Scientific Advancement according to page=list_nations/region=india?censusid=70 . One can manufacture kinds of stuff only of their respective era.

        -∞ to 75 : Middle Cold War Advancement (AD1970 to 1980)

        75 to 125 : Early Developing Stage Last Periods of Cold War Advancement (AD1980 to 1990)

        125 to 250 : Post Cold War Tech
        (AD 1990 to 2000)

        250 to 400 : Early Modern Era
        (AD 2000 to 2010)

        400 to 650 : Modern Era
        (AD 2010 to 2020)

        650 to ∞ : Future Tech
        (AD 2020 to 2060s)

    • Economic Output
      For nations having 1.5 billion+ population (considered 1.5 billion irp), the new economic output rates are as follows-

      Economy is considered here.

    • 10-20= 10 trillion currency of nation

    • 20-30= 15 trillion currency of nation

    • 30-40= 20 trillion currency of nation

    • 50-60= 40 trillion currency of nation

    • 70-80= 55 trillion currency of nation

    • 80-90= 85 trillion currency of nation

    • 90-95= 115 trillion currency of nation

    • 95-100= 150 trillion currency of nation

    • 100-100.1= 155 trillion currency of nation

    • 100.1-100.2= 160 trillion currency of nation

    • 100.3-100.4= 165 trillion currency of nation

    • 100.4-100.5= 170 trillion currency of nation

      This economic output continues for 2 months and is renewed again by RP team through means of Official dispatch.

  • Human Development Index : As determined in page=list_nations/region=india?censusid=68 . It determines the development of a nation.

    • 0-25 : Dystopian (Barbaric)

    • 26-50 : Underdeveloped

    • 51-80 : Under Development

    • 81-100 : Utopian (Alpha Nation)

  • Arms Manufacturing

    • Arms manufacturing depends on the stat here: page=list_nations/region=india?censusid=16

    • 0-500 - Rifles only

    • 500-3000 - all form of assault rifles along with semi machine guns.
      Along with Light tank, Medium Tank and Armoured Personnel Carriers with respect to their advancement.
      Field guns and Howitzers are also allowed.

    • 3000-9000- Along with previously mentioned capabilities all types of First Generation Tanks such as Centurion, T-54, M47 Patton, T-55, Type-69 and Type-61 are allowed.
      Repeating, semi-automatic, and automatic firearms are allowed as well. (Restricted with respect to the advancements)

    • 9000-18000-Military Transport Planes, Military Fighter Planes, Military Maritime Patrol Planes, Military Bombers are allowed with respect to the advancement. All forms of firearms are allowed.
      Main Battle Tanks, Heavy Tanks along with Tank destroyers are permitted.

    • 18000-28000- Manufacturing of Conventional guided missiles(If permitted by the nation's scientific advancement) Air to Air, Air to Surface, Anti-ship missiles are permitted. Tactical Ballistic Missiles and cruise missiles are permitted. Military Reconnaissance and surveillance planes, Mutirole Planes and Airborne troop carriers are permitted.
      Note: Drones will not be permitted if your advancement is low than 2010s era. U-2 spy planes are allowed if Cold war tech from 60s are allowed.
      Cruiser Tanks along with Infantry Tanks and Seld Propelled Artillery and MLRs are unlocked for the usage.

    • 28000-40000- All techs in Aircraft is permitted along with Self Propelled Mortars and Tankettes. All forms of Anti Aircraft Weapons are unlocked. All forms of Aircraft till High Altitude aviation Bombers are unlocked. All types of Missiles are permitted.
      Production of Nuclear Warheads are allowed.

    • 40000-infinity: All Modern Tech Weapons are allowed along with future tech (if unlocked, future tech extends to Seventh Gen fighters.)

      NOTE: All the possible manufacturing would be restricted if your nation doesn't have the necessary tech to do so.
      Example: Indusse- High Arms Manufacturing Industry but Low Advancement (below 100)
      This means that Indusse can only produce Flint lock muskets on domestic licenses but can manufacture high grade weapons if the Industry partners with Foreign Nation with High scientific advancements.

  • Geography, Climate, & Location : All of these should be mentioned in factbooks, only if one desires to RP with these factors. Location is relatively important, with respect to other roleplaying nations.

  • Policies :

    • Policies is the latest feature introduced in NS gameplay, which helps us track landmark decisions that have major repercussions on the nation. The policies are also dependent on issue choices, like NS stats, but are different from the stats themselves. They are just characteristics of one's nation, so there is no "superior or inferior policy". Policies just present a players opinions and nation preferences.

    • The number of policies available is limited. So a few factors may not have appropriate policies. For instance, one may have a custom designed government type, but policies mainly cater to various democracies, monarchies, and dictatorships. So such policies may also be modified with proper explanations by factbooks and then used for the roleplay.



  • Actual Interaction

    This entails the actual roleplay, consisting of news posts, transnational communication, & such. The following should be followed to increase the engagement of the roleplay :
    • Consent - If one nation wants to post the results of an incident/exercise/decision/war, or anything which involves other nations, then that nation will have to take their consent before posting details regarding them. For instance, if a nation at war with another wants to destroy an enemy carrier, then it will have to take the other nation's consent (telegram) before posting.

    • Timeline - This concept comes in useful when multiple nations are involved in crucial parts of a plot. The owner of the host nation in which the plot is ongoing, or the plot creator are ideally the timeline controllers. All others should take their Consent before altering times, but consent of other participants may also be required.
      So one can't just say, "15 days later" when others still want to continue in the current time era.

    • Realism - Care should be taken to ensure that realism is always maintained in all scenarios. For instance, an "extremely brave" coast guard ship can't defeat a destroyer untill coupled with weapons of equivalent strength. Official exchanges and responses of nations should be appropriately worded. Don't say "You can defeat me only in your dreams" while in character. All RMB roleplay should compulsorily use NS stats as mentioned above, for uniformity's sake.

    • Foreign Interaction - Nations are allowed to RP about any foreign power if they are a alternative account, if they gave the permission to do so.


    Role-Playing Rules

    Here are the RP Rules, put in place to ensure that the RP is of greatest quality and no members are discouraged to RP because of violations of these rules:
    • 1. Respect the Language of The RP!

      Respect the language used to RP. Proper grammar, spelling and punctuation in said language will make it easier for the other person to understand, while also making the RP more interesting to read.

    • 2. No Short-Burst or One-Liners!

      Do not launch short-burst and/or one-liners as replies to people when RPing. Try to keep your messages balanced, with multiple paragraphs of reply and actual content in them. Short-burst posts, essays, and just posts without content, will discourage people from RPing with you or RPing entirely, whichever might be the case, you will still get a visit from a mod if you do so.

      Some might try to sneak this by having some sort of passionate speech, with a single line of actual RP inside of it. This, too is to banned. Please, try to actually write more.Quality RP should be moderately long, with at least two to three detailed paragraphs and containing actual valuable information.

      *Personal note: I've seen two types of RP flying around. I personally call them the 'Informative' and the 'Story' type RPs. Informative RPs look more like news broadcasts than anything. They contain important, but very general ideas regarding larger things, such as nations, armies or entire worlds. Informative RPs usually care the date, a minor title and the location where they are taking place. Story RP, on the other hand, details individual characters and their personal experiences of the world. Story RPs typically have titles that are related to the story, in some way or the other, and reveal the time and location through hints and minor details. I approve and support both, but would like to see more 'Story' RPs floating around.

    • 3. No Godmoding or Metagaming

      Godmoding is when a nation will either;

      A. Control the other player's assets without permission,

      B. Perform actions which leave no option for the other player to reply.

      C. Create a character/object/entity that is either invincible or is good at everything. For example; A character that is simply too perfect and invincible, a Mary Sue. A combat vehicle that is completely invincible to everything thrown at it. A couch being able to withstand direct hits from tactical nuclear missiles, a single man being able to defeat entire legions of soldiers, etc....

      Contrary to what some may believe, major lore characters can and will die. But not by utter stupidity. Yes, you can lose your armies, your government, those characters you spent years working on and even your entire nation. Again, the RP is not about winning, losing, or staying at the top, it is about writing engaging and fun stories. Sure, it might be sad to lose something you worked hard for, but you're not the only one. Yes, people can launch military offensives into your nation and start rebellions, if they respect your nation and its lore.

      Metagaming is when one player uses out of character information against another player in RP events. For example, even if someone gives out critical information on or off-site, it must still be RPed how you found out said information

    • 4. Respect The Setting!

      Respect the setting of our world, respect our story, respect the timeline and our limits or get out! Fortunately, our timeline is very forgiving. One can have a nation of any kind, Past-Tech, Modern-Tech, Post-Modern tech, and Far-Future tech are all allowed to different nations. Any tech is plausible if you can find a valid explanation for it. As of right now, most of our RP is centered either towards the Post-Apocalyptic and Post-Modern location of Terra or the dreamlike scape of the Far Future in Space. Both sides get equal attention and both sides mustn't be neglected for our RP to keep going.

    • 5. Write things that actually make sense!

      Sometimes, certain people tend to write things which make absolutely no sense. This only touches in small measure on scientific errors, as those can be forgiven if fleshed out and detailed, to hold at least some form of realism. No, what this is about are certain RP actions that make zero sense. Do you think someone could blow up the White House today and tomorrow walk on the street without care? If the answer to that is no, then put some effort into writing things that actually make sense. More often than not, there are entire military campaigns or national decisions that lack any logic behind them.

    • 6. Regarding less than orthodox things....

      Any lewd/sexual/ecchi/whateveryoucallit RP is a straight up no. Light touching or Romance (eg: hugging, kissing, holding hands) is fine, but anything besides that is strictly outlawed, unless done in private. Even then, it is against the Nation States terms-of-service to engage in any sexual-themed RP or to distribute any form of pornography. Erotic Roleplay is strictly prohibited.

      Regarding other subjects, such as violence or horror, those can be publicly displayed on the RMB. Nobody will say anything about a limb blown off, a bullet wound, a stab, some form of execution or even full on decapitation or evisceration. But anything that goes beyond normal limits, such as extreme violence (torture) or extreme forms of horror (body horror) should be put in spoilers, with warnings regarding the content.

    • Ideological Conflicts

      Any nation belonging to any ideologies which are approved and permitted by the Nationstates Moderators are allowed to join the region and RP. No one is allowed to disintegrate the regional relative connectivity (Inter-relation) by going against a particular Ideology and threatening them to hell. Religious discrimination and disintegration is prohibited. Nazism as NS Mods have banned is strictly prohibited.

    • Genocide Simulation
      Giving brief description of genocide in RolePlay is not allowed. Short and less violent descriptions are allowed for the same. For example, "The government decided to arrest/declare death sentenence to all the communists" is allowed. The statement, "The government decided to cut xyz body part of the communists and throw them into the river" is not allowed.


    The Security Council
    The most powerful nations of India militarily and economically will be in the security council as per census and ranks. The top 7 Defense Forces will get a seat(those who are active and in RP only, those who are inactive and not in RP won't be considered), the top 5 Defense Forces have the power to veto but only if they all veto together, only then the veto can work if single one vetoes, it won't be considered. If a nation has been declared war on it can immediately go to the Security Council and request an emergency session. The session will start immediately with whatever nations present at that time, and it shall consider the wrongdoings of both nations and then take action. Actions by Security Council may include diplomatic arm wrenching, military blockades, military invasions, economic sanctions and so on. If a bill passes, the Security Council Members without arguing are supposed to go to war or whatever action they have decided. Even if they don't go to war(reasons like being diplomatic etc), they need to send a certain amount of funds to the War funds committee, and support the war and call out the oppressor in order to make the region a safer place.

    The Security Council will consist of the most powerful nations in the region- both militarily and economically. The Security Council has many powers such as to impose sanctions, go to war and so on. The most powerful nations of India militarily and economically will be in the security council as per census and ranks. The top 5 Defense Forces will get a seat(those who are active and in RP only, those who are inactive and not in RP won't be considered), the top 5 economies (same only the ones who RP will be considered) also get permanent membership. If a nation has been declared war on it can immediately go to the Security Council and request an emergency session. The session will start immediately with whatever nations present at that time, and it shall consider the wrongdoings of both nations and then take action. Actions by Security Council may include diplomatic arm wrenching, military blockades, military invasions, economic sanctions and so on. If a bill passes, the Security Council Members without arguing are supposed to go to war or whatever action they have decided. Even if they don't go to war(reasons like being diplomatic etc), they need to send a certain amount of funds to the War funds committee, and support the war and call out the oppressor in order to make the region a safer place. The Security Council may also elect 5 non permanent members who get terms limits as set by the council, like 2 months, 4 months and 6 months. Term extension can be requested.


    Casus Belli

    An act or situation that provokes or justifies a war. A reason for war.

    Formal War-

    This is the first Casus Belli you can use to justify a war. A Formal War differs from Surprise War not because of any moral justification, but because it comes with a warning: it can only be declared after some diplomatic incidents (such as denouncing or being denounced by another leader, or having a leader break a promise that he or she made to you), and as such comes as no surprise to any party.

    Liberation War-

    It is used to declare war on a power that has captured a city from one of your friends or allies. Declaring war in such case is seen as justified in any time; as long as you restrict your conquering activities and liberate the captured cities to their original owners. This acts as a retaliatory war of some sort; if you have a strong ally that has been weakened, then you can use this to help them get back on their feet.

    Reconquest War-

    It is very similar to a Liberation War, but this time it relates to your own cities - as long as you declare war on the power that has captured one (or more) of your cities, and you do not capture any other cities. This can also be used as a form of retaliation, or a way of justifying the reentering of a war that ended previously.

    War for Territorial Expansion-

    It is used to declare war on a power that borders your empire, and in whose lands you wish to expand. As the name suggests, this will be used to expand your empire when things start to get crowded, and can also be incredibly useful in domination games.
    War of Retribution-

    It is another kind of 'revenge' war, which can be declared on a power that has broken a promise that was made to you within the last 30 days. Although an enemy may have broken his promise to you, this does not entitle you to burn their cities to the ground in revenge.

    Ideological War(Cold War)-

    It is used to declare war on a power with a different government: since all governments represent a different Ideology, other leaders see a (somewhat) noble purpose in your declaration and are able to condone it. The war in itself may be similar to cold war(not open all out war) or may be open and all out war.

    Read dispatch


    OFFICIAL MAP
    NATIONSTATES:INDIA

    ⛩️ | MAP

    This is the official map of the region of India. It is managed and mapped by Madhyarashtra, Kilthanpur and Indusse. If you want to have a spot on the map fill the given form and if the request hasn't been processed within a week or two please contact the mappers.

    Rules for Claim
    1. You cannot claim someone else's land.
    2. You can't claim a whole country. If you are doing so it should be just a small country.
    3. The claimed land shouldn't be very huge.
    4. Fill the form correctly and clearly.
    5. Check the Map before claiming.
    6. Early Bird Gets the Worm.

    Map Link: Linkwww.nationstatesmaps.com/region=India

    Form to be filled: LinkMap Claim Form

    Contact the Mappers for help.


    This Dispatch needs Formatting

    Read factbook


    The map:
    https://www.google.com/maps/d/u/0/viewer?mid=1jnVcc7e-Rr2doCvkR4LlVUJl2GO_Ct_S&ll=15.42115111294107%2C78.42045279999999&z=3

    Thanks comrade I found the place of mine now how I should claim it

    Madhyarashtra, Gadhavi, and Legendenex

    Cholapurapalayam

    Legendenex wrote:Also please go through all this before RP.(Remember you should go on a glance on all this okie?)
    Getting Started: India
    Upvote!

    India


    Flag

    Motto:
    "Satyamev Jayathe"

    President: Indusse
    Prime Minister: Akhand Bharatam
    Minister of Internal Affairs: Gujarati Republic
    Minister of External Affairs: Indusse
    Minister of Defence: Hindu Ram Rajya


    Discord: Link Click This!
    Forums: LinkClick This!
    Foreign Policy: LinkEmbassy Policy
    World Assembly Program: IWAAP
    Constitution: LinkClick Here!.

    Welcome to India! Looking back at the records, India was first founded in 2002 by an Unknown nation and later refounded by Nirupama in 2011. India is one of the largest real-life nations themed UCR (User created region) in the Nationstates community.

    India is a centre aligned, defending region with an active population of friendly and helpful nations. The region has been under a revolutionary change that plans to make India a superpower. Join India Now and help us to stay strong. India is also one of the largest Indie Sporting regions (Indie: Regions other than the 4 big ones) and a region with an active Card Trading and World Assembly population. A lot of activity happens in the Regional Message Board and the discord server where you can get invited to various roleplaying communities run by our members.



    Getting Involved
    .

    The first thing that you do in nationstates as well as in the region is to answer the Issues. Issues are political decisions that players make, which shape their nations as a result. The Issues affect the national stats like the economy, civil rights and political freedom. A nation will receive 4-5 issues at a specific time. Issues are written by nationstates players and you can also write one here.

    The second step is to block recruitment telegrams, If you visit the telegram preferences settings here you can see a block all button for recruitment. Click that and Update Filter Button and you're ready to move further.

    The Third Step is to join the World Assembly (WA). Joining the World Assembly is important because it grants you the power to vote in international law through the General Assembly and preserving international peace through the Security Council. It also gives you citizenship in the region of India and the right to vote for the president. After joining WA, endorse our President/Delegate and each other. The region has a World Assembly Endorsement Program aimed at increasing WA Population. The IWAAP, as it is called has a detailed explanation on this.

    The Fourth Step is to join our regional LinkDiscord Server and LinkForums which play a major role in the region's gameplay and roleplay activities. The Forum is where you can find our legislature, judiciary and citizenship - diplomacy applications. Join our discord to find new friends and mingle with them. Do not forget to introduce yourself in the Regional Message Board (RMB) and be active in it. The RMB is where most of 'everything' happens. You're also free to ask questions in the RMB where our members are ready to help you out.

    Finally, remember that you will have to log in and answer issues once every 28 days or your nation will Cease To Exist (CTED). There is also a mode called Vacation Mode which can extend the inactivity period. On Population Growth, It takes 20 days for your population to reach 62 million, after which the population increases by 5-7 million per day.

    Population

    Unlocks

    Time From Creation

    250 million

    An issue will allow you to name your capital.

    90-100 days

    500 million

    Custom classification. For example, The "Something" of Bitty Kitty.

    125-150 days

    750 million

    An issue will allow you to name your leader.

    160-200 days

    1 billion

    An issue will allow you to name your religion.

    196-250 days



    Government
    .

    India is controlled by the founder and its democratically elected government headed by a President and Prime Minister(WA Delegate) . The Government is elected according to the regional LinkConstitution.

    The President shall be vested with the executive power of the region, as they shall be the Founder of the region (custodian of Nirupama) and the Ministry of External Affairs.

    The Cabinet consists of ministers with the following portfolios who are headed by a Prime Minister: External Affairs, Internal Affairs and Defense.

    • Prime Minister: shall

      (a) be the head of government, the leader of the Cabinet and shall hold the position of the World Assembly Delegate of India.

      (b) be responsible for the overall coordination of executive activities, being a liaison between the government and the community, and protecting the Region.

      (c) responsible for overseeing a collective Cabinet agenda and may give directions and instructions to the ministers.

      (d) appoint the Ministers for the Cabinet at their discretion (with the exception of the Minister of External Affairs) from among the elected members of the Parliament & shall reserve the right to change portfolios of the members in the Cabinet; and to substitute the existing members in the Cabinet with other members of the Parliament.

      (e) at their discretion form the "Lower Cabinet" or the "Council of Deputies" with themself or the Deputy Prime Minister being its chair & other members being the deputies within the Ministries of the Cabinet. Given that, no sitting Minister shall be a part of the said grouping.

    • The Minister of Internal Affairs shall be responsible for

      (a) supporting and controlling the roleplay community, WA Affairs and organizing regional cultural activities, events, and exchanges;

      (b) maintaining the citizenship register & reviewing the Citizenship Applications;

      (c) recruiting and integrating new players into the Region's government and community;

      (d) maintaining public infrastructures such as guides & archives;

      (e) overseeing the regular publication of public media, including news content, in India, and setting unified presentation standards, and providing graphics to the government and citizens of the Region.

    • The Minister of External Affairs shall

      (a) be responsible for establishing the government’s foreign policy program, communicating with allies, and coordinating with the military on foreign policy priorities when necessary;

      (b) hold the sole power to initiate treaty negotiations with other regions, groups, and organizations but may designate officers to handle those negotiations.

      (c) be responsible for presenting the treaty negotiated to the Cabinet for majority approval, before submitting it to the Parliament for Ratification.

      (d) The Minister of External Affairs shall be responsible for establishing standards for the creation and maintenance of consulates and embassies.

    • The Minister of Defense shall be responsible for

      (a) the defence of the Region;

      (b) building military activity & conducting military operations;

      (c) conducting intelligence operations, and coordinating them with the Cabinet Committee on Security.

    The Government of India contains the above-said ministers and President and Vice President. There also exists a parliament headed by a speaker to pass legislation. The Judiciary is headed by Cheif-Justice (CJI) who is appointed by the founder.



    Citizenship and Roleplay
    .

    Citizenship
    If you plan to get started in the region of India, you should first apply for citizenship in the forums. We also say that you join the World Assembly and endorse our President. If you want to apply for citizenship then, visit the LinkCitizenship Portal and fill the form in the thread. The Cabinet members or the members of the Citizenship Committee will review your application and give you citizenship. What are the uses of being a citizen? If you get to be a citizen then you can vote in elections, take part in Military and Intelligence Operations, take part in the regional roleplay, be a government official and many more. There exists three types of nations in the region, we suggest that you either be in the Citizen or Resident Category. The citizen category is where you receive all the features.

    Category

    Benefits

    Citizens

    These Nations have the right to vote, stand for elections, participate in military and intelligence operations and roleplay. The most benefitted category.

    Residents

    Members of WA, can vote in WAD elections only. Can't participate in the roleplay. Suggested that they fill the citizenship application.

    No Category

    Just talk something out there, almost 0% benefits.

    Military and Intelligence
    If you feel like you want to work with our Military (Indian Armed Forces) and take part in intelligence operations then contact the Defense Minister.

    Roleplaying India
    India has a vibrant and unique roleplay community. If you want to participate in India's official roleplay then you have to be a citizen and apply for a spot on the map. There exists a list of Roleplaying Guidelines to help you in roleplay. It is currently in works and is made by Mexico Trigarante.



    Quick Links
    .

    Forum Links:

    Other Links:


    Read dispatch




    This is the official Role Play Guide for the India. It forms the base on which nation capabilities are set, i.e. the mechanisms of the RP, and also contains concepts unique to this RMB Roleplay which will be held in India's RMB


    What is roleplaying?
    Roleplaying is a game in which the players assume roles, usually the roles of characters and/or nations, in a fictional setting, controlling them. Players act out those roles through narrative posts, taking part in and building the story, and interacting with the other players. Roleplaying is one of the most interesting things that can be done on NationStates.

    Roleplaying is extremely fun and largely appreciated, mainly because the only limit to roleplaying is your imagination.

    Do you want to be a fire elf wizard, fighting on a huge space station against Nazi Orcish aliens who want to destroy the Gods? You've got it.

    In this guide, we'll try to explain and introduce roleplay for the newcomers, and further explain it for the people who have already roleplayed in the past.


    Basic Terms
    Roleplayers use a series of specific terms and abbreviations while talking about roleplaying stuff. Here is a short list to help explain them.

    • OP - It can mean two things. Original Poster, so the one who created the roleplay, the big boss. Or, alternatively, Original Post, which is the first post of a roleplay, the one that usually contains the introduction, the title, the application forms.

    • CO-OP - A player appointed by the OP to help him in things like managing the roleplay, accepting the apps, and keeping order. Basically, a smaller OP.

    • Roleplayer/Player- The person at the keyboard, roleplaying the character or the nation.

    • Thread/Topic-Several instances of interconnected roleplay, written by two or more players. A thread consists of an initial opening posts, and subsequent replies moving through a storyline.

    • Post- A single instance of roleplay, written by one player. Posts can be initial posts (sometimes called openers or starters, but not usually referred to as anything special), or they can be replies to other posts.

    • Reply - A single instance of roleplay, written by one player, in response to another player. All replies are posts, but not all posts are replies.

    • OOC. Out of Character. A roleplay usually has two threads, the OOC thread is one of them. The OOC is reserved for what the roleplayer himself is saying, for discussions, sign-ups, and stuff like that. Basically the center of the roleplay.

    • IC. The other type of thread is the In Character thread. The IC is reserved for in character posts, the posts the roleplayer is doing is doing while playing the role of a character or a nation. The story and the real roleplaying go on here.


    How to Enter the Role-Play

    In order to participate in this region's roleplay, you must qualify as a Citizen of the India

    The process behind this is simple: you apply for citizenship by submitting your Citizenship Application Form, which will subsequently be seen by the Cabinet of India.

    As you are a citizen beyond this point, it is time to find a way to enter the world. This is done through submitting a Map Claim. While adhering closely to the rules in applying for a map, you must submit a map claim application to the designated thread and await approval from the Cartographer or else you should be in the region for more than two months.


    Important Characteristics of Nations for Roleplaying.

    All nation stats shall be taken from NationStates (NS) only, and the standings of all nations shall be based on these stats.

    Nations wanting to participate in military rp have to make military dispatch first. It is compulsory. Non willing nations may also not make military dispatches.

    The following stats are considered critical :

    • Population : Taken the same as displayed in the statistics except for newly founded nations and very old nations.

      • For New Nations (Population < 100 million) the population would be considered as 100 million.

      • For Very old Nations (Population > 1.5 billion) the population would be taken as 1.5 billion.

    • Economy : detail=economy. It'll be considered as it is.

    • IT Industries :

      0-2k= Manufacturing basic technological equipment such as printers and mouses, does not have a digital presence. They rely on other countries. Extremely vulnerable due to most of their technology being made over seas.
      2k-8k= They can manufacture basic computers however, it is no way near the standard of today. They have a very weak digital presence, the country can rely on itself however, it would be put at a major disadvantage. It is vulnerable to cyber attacks.
      8k-15k= The computer hardware is at the average of today however, the software still lags behind. They have a somewhat digital presence due to the hardware being decent and cheap. They're IT industry is built on selling hardware. They still rely on other country's software. It is somewhat vulnerable to cyber attacks, it can still survive the attack if the attack isn't so powerful.
      15k-25k= Hardware and Software is decent, at the standard of today. Have a digital presence, though not heavyweight, the country can rely on itself though not recommended cause there are better options on the market. It can stand its ground against cyber attacks, just not for a long period of time.
      25k-35k= Above average software and hardware. Have a semi powerful digital preference can rely on itself, and can survive cyber attacks but would be crushed if continues for a long time. Relies on itself.
      35k-40k= Hardware and software are leading examples in the market, have a semi heavyweight digital presence and Hardware and software is the best on the market. It can stand it's ground effectively but can't survive multiple cyber attacks.
      40k- infinite= Heavyweight digital presence. It can rely on itself due to their technology being the best on the market. The computer is impenetrable in cyber warfare due to use of Quantum based technologies.

    • Manufacturing

      0-5k= net importer, having a large trade deficit. Will have to rely on other nations for trade. Poor levels of industrialisation.
      5k-15k= net importer, having a medium trade deficit. Still relies on other nations for trade. Slight levels of industrialisation.
      15k-25k= net importer, having a small trade deficit. Relies upon nations for trade of selective goods. Good levels of industrialisation.
      25k-30k= net exporter, having a slight trade surplus. Relies upon nations for raw materials. Medium levels of industrialisation.
      30k-40k= net exporter, having good trade surplus. Doesn't rely on any nation. High levels of industrialisation.
      40k-infinity= net exporter, having high trade surplus. Doesn't rely on any nation. Highest level of industrialisation, and is considered as factory of the world.

      Manufacturing will determine how much stuff you can produce, whether you are a net importer or exporter and how industrialized your nation is.

    • Defence Forces :

      • The Maximum spending will be considered as mentioned in detail=government (You'll have to take the percent of total GDP to find out the maximum you can spend on the Defence Sector)

      • The Strength of Military forces would depend upon the Total War preparedness as depicted in page=list_nations/mode=g/region=india/censusid=46

        • for 0-500: very small military force for self protection, no offensive capability, might rely on other powers for protection. Can't really fight long wars or even short wars where opponent have better Military. Easily overpowered.

        • for 1000 to 3000 : A rising nation. Usually engaged in arms races, their military is in the nascent stages. Have to choose between exerting influence or self defence. Still Vulnerable to surprise attacks. Have some heavy Ordnance for better defense, usually lack any form offensive Navy and Air Force. Can't really fight long wars.

        • for 3000 to 6500 : Developed military. Good defence capabilities. Capable of using military to further its goals internationally. Stable, can withstand attacks, but takes time to recover. Vulnerable to consecutive wars. Decent Military, have great defense capability and regional offensive capability, still lacks in power projection in larger stage. Can sustain some long wars.

        • for 6500 to 18000 : Rising Superpower, have a great offensive capability and Medium Power Projection Capability, can sustain long wars. Extremely stable but cannot sustain nuclear strikes.

        • for 18000 to ∞ : Superpower, have all Global Power Projection Capability, can even survive world scale conflicts if war is not in the Homeland. Have the ability to easily protect Weaker nations. Can survive a couple of Nuclear Strikes at best. Unstoppable. Militaristic society. Has presence throughout the world. Frequently uses brute force. Legendary Stability.
          Extremely High Stability. Multiple wars barely affect it.

    • Scientific Advancement : Certain technologies require appropriate levels of Scientific Advancement according to page=list_nations/region=india?censusid=70 . One can manufacture kinds of stuff only of their respective era.

        -∞ to 75 : Middle Cold War Advancement (AD1970 to 1980)

        75 to 125 : Early Developing Stage Last Periods of Cold War Advancement (AD1980 to 1990)

        125 to 250 : Post Cold War Tech
        (AD 1990 to 2000)

        250 to 400 : Early Modern Era
        (AD 2000 to 2010)

        400 to 650 : Modern Era
        (AD 2010 to 2020)

        650 to ∞ : Future Tech
        (AD 2020 to 2060s)

    • Economic Output
      For nations having 1.5 billion+ population (considered 1.5 billion irp), the new economic output rates are as follows-

      Economy is considered here.

    • 10-20= 10 trillion currency of nation

    • 20-30= 15 trillion currency of nation

    • 30-40= 20 trillion currency of nation

    • 50-60= 40 trillion currency of nation

    • 70-80= 55 trillion currency of nation

    • 80-90= 85 trillion currency of nation

    • 90-95= 115 trillion currency of nation

    • 95-100= 150 trillion currency of nation

    • 100-100.1= 155 trillion currency of nation

    • 100.1-100.2= 160 trillion currency of nation

    • 100.3-100.4= 165 trillion currency of nation

    • 100.4-100.5= 170 trillion currency of nation

      This economic output continues for 2 months and is renewed again by RP team through means of Official dispatch.

  • Human Development Index : As determined in page=list_nations/region=india?censusid=68 . It determines the development of a nation.

    • 0-25 : Dystopian (Barbaric)

    • 26-50 : Underdeveloped

    • 51-80 : Under Development

    • 81-100 : Utopian (Alpha Nation)

  • Arms Manufacturing

    • Arms manufacturing depends on the stat here: page=list_nations/region=india?censusid=16

    • 0-500 - Rifles only

    • 500-3000 - all form of assault rifles along with semi machine guns.
      Along with Light tank, Medium Tank and Armoured Personnel Carriers with respect to their advancement.
      Field guns and Howitzers are also allowed.

    • 3000-9000- Along with previously mentioned capabilities all types of First Generation Tanks such as Centurion, T-54, M47 Patton, T-55, Type-69 and Type-61 are allowed.
      Repeating, semi-automatic, and automatic firearms are allowed as well. (Restricted with respect to the advancements)

    • 9000-18000-Military Transport Planes, Military Fighter Planes, Military Maritime Patrol Planes, Military Bombers are allowed with respect to the advancement. All forms of firearms are allowed.
      Main Battle Tanks, Heavy Tanks along with Tank destroyers are permitted.

    • 18000-28000- Manufacturing of Conventional guided missiles(If permitted by the nation's scientific advancement) Air to Air, Air to Surface, Anti-ship missiles are permitted. Tactical Ballistic Missiles and cruise missiles are permitted. Military Reconnaissance and surveillance planes, Mutirole Planes and Airborne troop carriers are permitted.
      Note: Drones will not be permitted if your advancement is low than 2010s era. U-2 spy planes are allowed if Cold war tech from 60s are allowed.
      Cruiser Tanks along with Infantry Tanks and Seld Propelled Artillery and MLRs are unlocked for the usage.

    • 28000-40000- All techs in Aircraft is permitted along with Self Propelled Mortars and Tankettes. All forms of Anti Aircraft Weapons are unlocked. All forms of Aircraft till High Altitude aviation Bombers are unlocked. All types of Missiles are permitted.
      Production of Nuclear Warheads are allowed.

    • 40000-infinity: All Modern Tech Weapons are allowed along with future tech (if unlocked, future tech extends to Seventh Gen fighters.)

      NOTE: All the possible manufacturing would be restricted if your nation doesn't have the necessary tech to do so.
      Example: Indusse- High Arms Manufacturing Industry but Low Advancement (below 100)
      This means that Indusse can only produce Flint lock muskets on domestic licenses but can manufacture high grade weapons if the Industry partners with Foreign Nation with High scientific advancements.

  • Geography, Climate, & Location : All of these should be mentioned in factbooks, only if one desires to RP with these factors. Location is relatively important, with respect to other roleplaying nations.

  • Policies :

    • Policies is the latest feature introduced in NS gameplay, which helps us track landmark decisions that have major repercussions on the nation. The policies are also dependent on issue choices, like NS stats, but are different from the stats themselves. They are just characteristics of one's nation, so there is no "superior or inferior policy". Policies just present a players opinions and nation preferences.

    • The number of policies available is limited. So a few factors may not have appropriate policies. For instance, one may have a custom designed government type, but policies mainly cater to various democracies, monarchies, and dictatorships. So such policies may also be modified with proper explanations by factbooks and then used for the roleplay.



  • Actual Interaction

    This entails the actual roleplay, consisting of news posts, transnational communication, & such. The following should be followed to increase the engagement of the roleplay :
    • Consent - If one nation wants to post the results of an incident/exercise/decision/war, or anything which involves other nations, then that nation will have to take their consent before posting details regarding them. For instance, if a nation at war with another wants to destroy an enemy carrier, then it will have to take the other nation's consent (telegram) before posting.

    • Timeline - This concept comes in useful when multiple nations are involved in crucial parts of a plot. The owner of the host nation in which the plot is ongoing, or the plot creator are ideally the timeline controllers. All others should take their Consent before altering times, but consent of other participants may also be required.
      So one can't just say, "15 days later" when others still want to continue in the current time era.

    • Realism - Care should be taken to ensure that realism is always maintained in all scenarios. For instance, an "extremely brave" coast guard ship can't defeat a destroyer untill coupled with weapons of equivalent strength. Official exchanges and responses of nations should be appropriately worded. Don't say "You can defeat me only in your dreams" while in character. All RMB roleplay should compulsorily use NS stats as mentioned above, for uniformity's sake.

    • Foreign Interaction - Nations are allowed to RP about any foreign power if they are a alternative account, if they gave the permission to do so.


    Role-Playing Rules

    Here are the RP Rules, put in place to ensure that the RP is of greatest quality and no members are discouraged to RP because of violations of these rules:
    • 1. Respect the Language of The RP!

      Respect the language used to RP. Proper grammar, spelling and punctuation in said language will make it easier for the other person to understand, while also making the RP more interesting to read.

    • 2. No Short-Burst or One-Liners!

      Do not launch short-burst and/or one-liners as replies to people when RPing. Try to keep your messages balanced, with multiple paragraphs of reply and actual content in them. Short-burst posts, essays, and just posts without content, will discourage people from RPing with you or RPing entirely, whichever might be the case, you will still get a visit from a mod if you do so.

      Some might try to sneak this by having some sort of passionate speech, with a single line of actual RP inside of it. This, too is to banned. Please, try to actually write more.Quality RP should be moderately long, with at least two to three detailed paragraphs and containing actual valuable information.

      *Personal note: I've seen two types of RP flying around. I personally call them the 'Informative' and the 'Story' type RPs. Informative RPs look more like news broadcasts than anything. They contain important, but very general ideas regarding larger things, such as nations, armies or entire worlds. Informative RPs usually care the date, a minor title and the location where they are taking place. Story RP, on the other hand, details individual characters and their personal experiences of the world. Story RPs typically have titles that are related to the story, in some way or the other, and reveal the time and location through hints and minor details. I approve and support both, but would like to see more 'Story' RPs floating around.

    • 3. No Godmoding or Metagaming

      Godmoding is when a nation will either;

      A. Control the other player's assets without permission,

      B. Perform actions which leave no option for the other player to reply.

      C. Create a character/object/entity that is either invincible or is good at everything. For example; A character that is simply too perfect and invincible, a Mary Sue. A combat vehicle that is completely invincible to everything thrown at it. A couch being able to withstand direct hits from tactical nuclear missiles, a single man being able to defeat entire legions of soldiers, etc....

      Contrary to what some may believe, major lore characters can and will die. But not by utter stupidity. Yes, you can lose your armies, your government, those characters you spent years working on and even your entire nation. Again, the RP is not about winning, losing, or staying at the top, it is about writing engaging and fun stories. Sure, it might be sad to lose something you worked hard for, but you're not the only one. Yes, people can launch military offensives into your nation and start rebellions, if they respect your nation and its lore.

      Metagaming is when one player uses out of character information against another player in RP events. For example, even if someone gives out critical information on or off-site, it must still be RPed how you found out said information

    • 4. Respect The Setting!

      Respect the setting of our world, respect our story, respect the timeline and our limits or get out! Fortunately, our timeline is very forgiving. One can have a nation of any kind, Past-Tech, Modern-Tech, Post-Modern tech, and Far-Future tech are all allowed to different nations. Any tech is plausible if you can find a valid explanation for it. As of right now, most of our RP is centered either towards the Post-Apocalyptic and Post-Modern location of Terra or the dreamlike scape of the Far Future in Space. Both sides get equal attention and both sides mustn't be neglected for our RP to keep going.

    • 5. Write things that actually make sense!

      Sometimes, certain people tend to write things which make absolutely no sense. This only touches in small measure on scientific errors, as those can be forgiven if fleshed out and detailed, to hold at least some form of realism. No, what this is about are certain RP actions that make zero sense. Do you think someone could blow up the White House today and tomorrow walk on the street without care? If the answer to that is no, then put some effort into writing things that actually make sense. More often than not, there are entire military campaigns or national decisions that lack any logic behind them.

    • 6. Regarding less than orthodox things....

      Any lewd/sexual/ecchi/whateveryoucallit RP is a straight up no. Light touching or Romance (eg: hugging, kissing, holding hands) is fine, but anything besides that is strictly outlawed, unless done in private. Even then, it is against the Nation States terms-of-service to engage in any sexual-themed RP or to distribute any form of pornography. Erotic Roleplay is strictly prohibited.

      Regarding other subjects, such as violence or horror, those can be publicly displayed on the RMB. Nobody will say anything about a limb blown off, a bullet wound, a stab, some form of execution or even full on decapitation or evisceration. But anything that goes beyond normal limits, such as extreme violence (torture) or extreme forms of horror (body horror) should be put in spoilers, with warnings regarding the content.

    • Ideological Conflicts

      Any nation belonging to any ideologies which are approved and permitted by the Nationstates Moderators are allowed to join the region and RP. No one is allowed to disintegrate the regional relative connectivity (Inter-relation) by going against a particular Ideology and threatening them to hell. Religious discrimination and disintegration is prohibited. Nazism as NS Mods have banned is strictly prohibited.

    • Genocide Simulation
      Giving brief description of genocide in RolePlay is not allowed. Short and less violent descriptions are allowed for the same. For example, "The government decided to arrest/declare death sentenence to all the communists" is allowed. The statement, "The government decided to cut xyz body part of the communists and throw them into the river" is not allowed.


    The Security Council
    The most powerful nations of India militarily and economically will be in the security council as per census and ranks. The top 7 Defense Forces will get a seat(those who are active and in RP only, those who are inactive and not in RP won't be considered), the top 5 Defense Forces have the power to veto but only if they all veto together, only then the veto can work if single one vetoes, it won't be considered. If a nation has been declared war on it can immediately go to the Security Council and request an emergency session. The session will start immediately with whatever nations present at that time, and it shall consider the wrongdoings of both nations and then take action. Actions by Security Council may include diplomatic arm wrenching, military blockades, military invasions, economic sanctions and so on. If a bill passes, the Security Council Members without arguing are supposed to go to war or whatever action they have decided. Even if they don't go to war(reasons like being diplomatic etc), they need to send a certain amount of funds to the War funds committee, and support the war and call out the oppressor in order to make the region a safer place.

    The Security Council will consist of the most powerful nations in the region- both militarily and economically. The Security Council has many powers such as to impose sanctions, go to war and so on. The most powerful nations of India militarily and economically will be in the security council as per census and ranks. The top 5 Defense Forces will get a seat(those who are active and in RP only, those who are inactive and not in RP won't be considered), the top 5 economies (same only the ones who RP will be considered) also get permanent membership. If a nation has been declared war on it can immediately go to the Security Council and request an emergency session. The session will start immediately with whatever nations present at that time, and it shall consider the wrongdoings of both nations and then take action. Actions by Security Council may include diplomatic arm wrenching, military blockades, military invasions, economic sanctions and so on. If a bill passes, the Security Council Members without arguing are supposed to go to war or whatever action they have decided. Even if they don't go to war(reasons like being diplomatic etc), they need to send a certain amount of funds to the War funds committee, and support the war and call out the oppressor in order to make the region a safer place. The Security Council may also elect 5 non permanent members who get terms limits as set by the council, like 2 months, 4 months and 6 months. Term extension can be requested.


    Casus Belli

    An act or situation that provokes or justifies a war. A reason for war.

    Formal War-

    This is the first Casus Belli you can use to justify a war. A Formal War differs from Surprise War not because of any moral justification, but because it comes with a warning: it can only be declared after some diplomatic incidents (such as denouncing or being denounced by another leader, or having a leader break a promise that he or she made to you), and as such comes as no surprise to any party.

    Liberation War-

    It is used to declare war on a power that has captured a city from one of your friends or allies. Declaring war in such case is seen as justified in any time; as long as you restrict your conquering activities and liberate the captured cities to their original owners. This acts as a retaliatory war of some sort; if you have a strong ally that has been weakened, then you can use this to help them get back on their feet.

    Reconquest War-

    It is very similar to a Liberation War, but this time it relates to your own cities - as long as you declare war on the power that has captured one (or more) of your cities, and you do not capture any other cities. This can also be used as a form of retaliation, or a way of justifying the reentering of a war that ended previously.

    War for Territorial Expansion-

    It is used to declare war on a power that borders your empire, and in whose lands you wish to expand. As the name suggests, this will be used to expand your empire when things start to get crowded, and can also be incredibly useful in domination games.
    War of Retribution-

    It is another kind of 'revenge' war, which can be declared on a power that has broken a promise that was made to you within the last 30 days. Although an enemy may have broken his promise to you, this does not entitle you to burn their cities to the ground in revenge.

    Ideological War(Cold War)-

    It is used to declare war on a power with a different government: since all governments represent a different Ideology, other leaders see a (somewhat) noble purpose in your declaration and are able to condone it. The war in itself may be similar to cold war(not open all out war) or may be open and all out war.

    Read dispatch


    OFFICIAL MAP
    NATIONSTATES:INDIA

    ⛩️ | MAP

    This is the official map of the region of India. It is managed and mapped by Madhyarashtra, Kilthanpur and Indusse. If you want to have a spot on the map fill the given form and if the request hasn't been processed within a week or two please contact the mappers.

    Rules for Claim
    1. You cannot claim someone else's land.
    2. You can't claim a whole country. If you are doing so it should be just a small country.
    3. The claimed land shouldn't be very huge.
    4. Fill the form correctly and clearly.
    5. Check the Map before claiming.
    6. Early Bird Gets the Worm.

    Map Link: Linkwww.nationstatesmaps.com/region=India

    Form to be filled: LinkMap Claim Form

    Contact the Mappers for help.


    This Dispatch needs Formatting

    Read factbook


    The map:
    https://www.google.com/maps/d/u/0/viewer?mid=1jnVcc7e-Rr2doCvkR4LlVUJl2GO_Ct_S&ll=15.42115111294107%2C78.42045279999999&z=3

    I submitted my map claim please go through it

    Madhyarashtra, Gadhavi, and Legendenex

    Kumbhalgarh wrote:It’s NPC so I can expand

    Now, who's the rule breaker?

    Madhyarashtra, Gadhavi, and Legendenex

    Marvellia wrote:Now, who's the rule breaker?

    Sometimes “rule break” is necessary. Also my combined territories including Oman would be less than 2 million km. Greece and balkans together r around 600k and Oman is 300k. So I’m. Not breaking rules.

    Madhyarashtra, Gadhavi, and Legendenex

    Kumbhalgarh wrote:Sometimes “rule break” is necessary. Also my combined territories including Oman would be less than 2 million km. Greece and balkans together r around 600k and Oman is 300k. So I’m. Not breaking rules.

    Who is in Oman? Is it like a Mughal sultanate that you're fighting?

    Madhyarashtra, Gadhavi, and Legendenex

    Pallapati wrote:Who is in Oman? Is it like a Mughal sultanate that you're fighting?

    A sultanate would be an overstatement, it is a Muslim kingdom albeit they stand no chance against the war machine of Kumbhalgarh. They’ve pushed back into western Oman

    Madhyarashtra, Gadhavi, and Legendenex

    Kumbhalgarh wrote:A sultanate would be an overstatement, it is a Muslim kingdom albeit they stand no chance against the war machine of Kumbhalgarh. They’ve pushed back into western Oman

    why invade though.

    Also, isn't Kumbhalgarh islamic?

    Madhyarashtra, Gadhavi, and Legendenex

    Pallapati wrote:why invade though.

    Also, isn't Kumbhalgarh islamic?

    no of course not, Kumbhalgarh is a secular nation. We are home to muslim rajputs, Sikh rajputs, hindu rajputs even christian rajputs.

    Madhyarashtra, Gadhavi, and Legendenex

    Kumbhalgarh wrote:no of course not, Kumbhalgarh is a secular nation. We are home to muslim rajputs, Sikh rajputs, hindu rajputs even christian rajputs.

    Thats what you said in Madhyarashtra.

    Madhyarashtra, Gadhavi, and Legendenex

    anyone willing to give up a small amount of land on the map?

    Digerian wrote:anyone willing to give up a small amount of land on the map?

    There's a lot of land left.

    Madhyarashtra, Gadhavi, Digerian, and Legendenex

    Indusse wrote:There's a lot of land left.

    well I wanted to ask whoever has the province of Coorgi if I can have it

    Indusse, Madhyarashtra, Gadhavi, Pattin, and 1 otherLegendenex

    «12. . .2,0722,0732,0742,0752,0762,0772,078. . .3,3773,378»

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