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«12. . .32,54232,54332,54432,54532,54632,54732,548. . .79,46479,465»

The astral realm

>:)

Finally, that place is getting some action!

The death syndicate

Welp, I gtg to school, still surprised how dead the RMB is.

Kampf Empire, Dreamersistan, and The astral realm

Gorbastan wrote:Oui. Oui.

What would you like to know?

Why are Kampf and Pakitsk compulsively double teaming the RMB with like bombs like the Hardy brothers did in the WWF with corniness?

Pakitsk, Kampf Empire, and The astral realm

Hello.
Do you have time to talk about our lord and savior, Godzilla?

Valsoran economics wrote:Old enough to have participated in their national workforce or will soon contribute to the economy in a way of labour.

Old enough to be hitting your mom.

Valaenor wrote:Anyone?

No one's here

The Kampf is still at it. This is horrifying!

Marrabuk wrote:Old enough to be hitting on your mom.

How NaughtY

Dreamersistan wrote:No one's here

The Kampf is still at it. This is horrifying!

How NaughtY

Well your here!!

Valaenor wrote:Well your here!!

Er.. I am?

Oh no, I've been made!

<hides>

Pakitsk, Kampf Empire, and Makaryak

Dreamersistan wrote:Er.. I am?

Oh no, I've been made!

<hides>

*goes back to watching Game of Thrones for ideas for the nation*

Pakitsk, Kampf Empire, and Gorbastan

The peoples of america

Greetings everyone. Bob Perry here, bringing you the latest in breaking news in the timeline.

One recent event and one ongoing event are starting to affect politics again.
Recent: Two unauthorized people snuck onto the Kabul Destroyer. How they did so is still ongoing. From what we know, they haven't emerged yet, so it is theorized that they are both dead.
Ongoing: Kirby has attacked a military base somewhere in North America. Why he's doing this is unknown. We will keep you posted when new information about the attack comes in.

Valaenor wrote:*goes back to watching Game of Thrones for ideas for the nation*

Unfortunately, I have never watched a single episode of Game of Thrones.

*Audience Gasps*

I know, I'm not up with it, like the cool kids would say.

From what I know Game of Thrones is a Medieval-type Setting. Having that here in the TEP RMB is hard as most of us RP with Modern Weapons and Technology etc. (Though, some do expand further on to Post-Modern tech with spaceships and stuffs)

What I'd recommend, is playing as a normal nation with *hints* of Game of Thrones type stuff in it.
From what I hear in the news and other online social media, there's lots of war and scandals and war and sex and war and politics and don't forget war in Game of Thrones. Incorporate that into your nation. (But do remember that we hope to keep things PG so, probably no sex RP.)

You can run a fully monarchical state or a democratically-elected leader with a constitutional monarchy or Ze (non-Nazi) Führer or face a civil war RP as your first RP segment with Royalists and Republicans.

Remember, a lot of us have an idea in mind when starting a nation. I originally started as a Russian-British nation. But I then switched mid-way through to a full-on British kind of nation (though, I model my nation a lot on my fictionalized wet dream of a Militaristic Canada).

Pakitsk, Kampf Empire, and Valaenor

Gorbastan wrote:Unfortunately, I have never watched a single episode of Game of Thrones.

*Audience Gasps*

I know, I'm not up with it, like the cool kids would say.

From what I know Game of Thrones is a Medieval-type Setting. Having that here in the TEP RMB is hard as most of us RP with Modern Weapons and Technology etc. (Though, some do expand further on to Post-Modern tech with spaceships and stuffs)

What I'd recommend, is playing as a normal nation with *hints* of Game of Thrones type stuff in it.
From what I hear in the news and other online social media, there's lots of war and scandals and war and sex and war and politics and don't forget war in Game of Thrones. Incorporate that into your nation. (But do remember that we hope to keep things PG so, probably no sex RP.)

You can run a fully monarchical state or a democratically-elected leader with a constitutional monarchy or Ze (non-Nazi) Führer or face a civil war RP as your first RP segment with Royalists and Republicans.

Remember, a lot of us have an idea in mind when starting a nation. I originally started as a Russian-British nation. But I then switched mid-way through to a full-on British kind of nation (though, I model my nation a lot on my fictionalized wet dream of a Militaristic Canada).

Thankyou my friend :)

Kampf Empire, Gorbastan, and The peoples of america

Valaenor wrote:Thankyou my friend :)

Also, to get started, I'd like you to check out the Unofficial Official RMB Modern RP map: Valsora.

It's recently become a trend to give your land to others or reserve them for new-comers only. While this is quite understandable and helps for worldbuilding, Valsora could use all the space it can get.

Therefore, a new rule is instigated by Nova, and approved by me.

You cannot give your land or reserve your land for anyone. Once you leave, your land is free game.
This does not mean that anyone can just expand and colonize your land. I am unsure what Nova will do when they get the map back, but long as I have this map, I'll not accept any claims expanding on recently unclaimed/left land.

The only exceptions to this will be the lands of Merlovich and Danelaw Scandinavia, and any land that was directly given to another player. This is because this rule wasn't in force/existing before, so it would be unfair to them. And by "new" players, we mean completely new roleplayers who haven't roleplayed in Valsora at all.

:D

Valsora: 2025
Est. October 8th 2018


Rules:

Claims

In order to claim a spot on the Valsora map, follow this process:
  • Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in-depth, just think of the basic cultural values of your nation.

  • Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.

  • Match this culture with the culture of one of the continents on the map. If your culture is generally similar to Western European ideals, then you will be on Nonscio. If your culture is generally similar to Western European ideals, but is particularly inspired by Germanic culture, you will likely fit in on Araseos. If your nation is similar to Slavic or Eastern European culture, it will be on Yastreovakia. If your nation is Asian or Eastern themed, then it belongs on Orientalis. Finally, if you are one of the few nations to utilize African or Middle Eastern culture, then you will be among the small number of native Usnistanian nations.

  • Finally you are ready to send a telegram to the Cartographer, currently Nova-Columbia, detailing your nation, where it will be located, and why it will be located there. Exceptions can be made, but they are rare. IF AT ALL POSSIBLE, please include a picture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.

  • Finally, why not join our Discord Server? It's just one click away, and it's where you can easily talk to the management of the map. https://discord.gg/WyepEe9

Technology

Summary:

Technology on Valsora is based in the very near future, with few exceptions. For example, you can have spaceships, and these spaceships can be more advanced than something like the Space Shuttles. You can even put guns on these spaceships and call them warships. However, no nation can have a massive space armada will laser guns and energy shields. Essentially, before introducing a technology, ask yourself one basic question. "Is this something that could hypothetically be developed within the next 50 years?" If you are unsure, just ask around, and people will have no trouble helping you out.

Weaponry:

- Railguns: Railguns are beginning to enter more mainstream use, but are still plagued with several problems. From their massive power requirements, to their relatively slow fire rate, a wide range of problems has prevented the use of large caliber railguns in anything beyond fixed defensive fortifications and the largest of naval capital ships.

- Lasers: TBC

- Mechs: Mechs are still in the very early stages of development. Mechs utilizing four legs or more have proven to be a stable, albeit slow alternative to caterpillar tracks, and have entered limited use. Mechs utilizing three legs or less have thus far been less reliable, and the only truly succesful model thus far has been the Zaku's of Demiurges

Medicine:

- TBC

Space Travel:

- FTL Drives: No FTL drives have been developed or gone anywhere past theoretical concepts.

- Colonization: Colonization is limited to small, enclosed settlements. Additionally, you must consult the Cartographer before attempting to establish a colony, to ensure that the standards of realism are maintained.

Roleplaying

Expansion:
Expansion is handled on a case by case basis by the cartographer. If you feel you have a claim you wish to submit, send a telegram to the Cartographer. To handle expansion in a

Godmodding: TBC

page=dispatch/id=1150883

The Suiliasystem:

Suiliasystem Map

Suilia:
In the vast twirls of matter and emptiness lies a star. One of many but the one and only provider of the only known planet to bear life in a cold, desolate, beautiful universe; her name is Sulia. She is a star billions of years old, though she is young compared to her peers in her galaxy of Galileo. Her passionate fury and flames make her temperatures rise up to 5.7 thousand Kelvin; yet, she is careful to give only her best light and softest warmth to her children. Sulia is known to bathe herself and her surroundings in a splendor of colors ranging from bright purple to burning blue to brighten up the Suliasystem and the life she watches over. She is a burning pillar of strength in the darkness.
Description written by Zukchiva
Salibe:
Salibe, a warm planet, covered in a dense, swirling mist. A rotating cloud belt swathes the planet in a soft grey pallette, and the tips of mountains poke out tantalizingly, forming swirls of turbulence in the clouds. A dense magnetic field protects the planet from the rays of the sun, making it seem temptingly suitable for life. A rocky belt, with one moon, surround it, along with metallic shards and glittering clouds of fragments of crystal. This results in brilliant rings, that shift and break apart over time, before returning to their natural place in what is reminiscent of a slow dance.
Description written by The Angel of Charity
Rtascina:
Valsora:
Iota:
Eta:
Phylos:
Dibegria:
The Belt of Tears:
Aurora:
Erecuni:
Curio:
Ubonae:
Accam:
Zaid:
Sedna:
Krajina:
Salavir:
Savanon:
Azure:
Chorus:
Mefugris:
Navir:

Maps:

Continental Map

Nonscio:
Araseos:
Unistan:
Yastreovakia:
Orientalis:
Solista
Antarctia:

Regional Map

Serapis:
Vastar:
Krionik:
Osia:
Marmuk:
Pricas:
Samar:
Aikos:
Harz:
Bavatia:
Prisonica:
Lafai'i:
Fakaari:
Aradesh:
Formosan Archipelago:
Li-Qun:
Auyicane:
Xi-Rho:
Chi-Mun:
Western Antarctia:
Central Antarctia:
Eastern Antarctia:

Ocean Map

Furens Ocean:
Exteriorem Ocean:
Interiorem Ocean:
Pacalis Sea:
Norlany Sea:
Susurrus Sea:

Political Map

Solid Color: Indicates full ownership and claim is recognized by most or all countries on Valsora.
Diagonal Stripes: Indicates land disputes. (Base color is original claimaint, stripe color is new claimaint.)
Uniformally Dispersed Dots: Indicates the balkanized states, owned by New Wisconsin and Terrabithia.
Rhombus/Diamond: Indicates a city located within a country. (Often is the capital of a nation.)
Perforated Lines: Shows a territory of an organization. (Does not act as a state or nation. Example: terrorists.)

AOC = Angel of Charity
NC = Nova-Columbia
KMP = Kampf
HUR = Holy Utopian Republic
OU = Osterreich Und Ungarn
NWE = New Wisconsin Empire
NT = New Terabithia (as Terreich und Preussen)
TU = Tenkyoku
ARP = Arpino
FTR = Felter
WSH = Wersh
UAU = The United Neo American Union
SHV= Shavara (as San Sierra) United Socialist Republics)
SNA = Shinnokawa
USR = Union of Socialist Russia
ZUK = Zukchiva
USSA = United Syndicalist States of America
FRD = Fetudersialand
LIB = Libertanny
AIE = Arabian Imperial Empire
CCC = The Communist Commonwealth
IFE = ImperFeudal
GTE = Great Tea Empire
TDS = The Death Syndicate
TRG = The Real Underground
LRI = Lerasi
EPM = The Exteriorem Piracy Movement
ABN = Ancorbristan
CLP = Chile-Paraguay
UAU = The United Neo American Union
DN = DANELAW
FES = Federal Easarion State
PLZ = Plazland
MYA = New Maiya
KO = Kerlodia
NA = Newark Aristocracy
PI = The Peace Islands
MA = Malairtia
VL = Volinovia
PAL = Prez Abraham Lincoln

Abadong
Ancobristan
Antey
ArenaC
Arienh
Aslaconrad
Atlia sonis
Bortalandet
Chile-paraguay
Ciecherela
Danelaw
Euricanis
Evropa nation (as Evropa)
Fetudersialand
Gorbastan
Grand petaria
Great algerstonia
Haviluthen
Imperfeudal
Kampf Empire
Karatol-Advenra
Kerlodia
Kilkire
Levantin
Libertanny
Mai khaganate
Malairtia
Mangre
Neo afro caribbean order
Newark aristocracy
New maiya
New Terabithia (as Terreich und Preussen)
New union of sovereign soviet republics (as USR)
Nieveland
Nova-Columbia
Nunataq
Onofria
Osterreich und ungarn
Pariff
Peatiktist
Plazland
Prez abraham lincoln
Restoration of Eastern Kaiserreich (as Federal Easarion State)
Rage mage
Rode unie
Ruso-germania
Seleyth
Shavara (as San Sierra)
Slagenseter forn
Slatos
Sminishia
Summerhaven
Terrabis-Seran
The Angel of Charity
The cult of the great cthulhu
The communist commonwealth
The death syndicate
The exteriorem piracy movement
The great tea empire
The Holy Utopian Republic
The imperial union of rus
The new wisconsin empire
The peace islands
The Real Underground
The remnant of the enclave
The united neo american union
The waaa
United syndicalist states of america
Virgolia
Volinovia
Wersh
Xyree
Zukchiva

Read dispatch

Send a claim, and Zukky Boi will add you into the map for the next map update.

Also, if you want to be a big and great nation, study a good flag. That PNG image of a city would be kind of detrimental to RP with.

Some people even copy the French flag like:
Wiranath

If you need help with a flag, I can help you.

Gorbastan wrote:Also, to get started, I'd like you to check out the Unofficial Official RMB Modern RP map: Valsora.

It's recently become a trend to give your land to others or reserve them for new-comers only. While this is quite understandable and helps for worldbuilding, Valsora could use all the space it can get.

Therefore, a new rule is instigated by Nova, and approved by me.

You cannot give your land or reserve your land for anyone. Once you leave, your land is free game.
This does not mean that anyone can just expand and colonize your land. I am unsure what Nova will do when they get the map back, but long as I have this map, I'll not accept any claims expanding on recently unclaimed/left land.

The only exceptions to this will be the lands of Merlovich and Danelaw Scandinavia, and any land that was directly given to another player. This is because this rule wasn't in force/existing before, so it would be unfair to them. And by "new" players, we mean completely new roleplayers who haven't roleplayed in Valsora at all.

:D

Valsora: 2025
Est. October 8th 2018


Rules:

Claims

In order to claim a spot on the Valsora map, follow this process:
  • Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in-depth, just think of the basic cultural values of your nation.

  • Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.

  • Match this culture with the culture of one of the continents on the map. If your culture is generally similar to Western European ideals, then you will be on Nonscio. If your culture is generally similar to Western European ideals, but is particularly inspired by Germanic culture, you will likely fit in on Araseos. If your nation is similar to Slavic or Eastern European culture, it will be on Yastreovakia. If your nation is Asian or Eastern themed, then it belongs on Orientalis. Finally, if you are one of the few nations to utilize African or Middle Eastern culture, then you will be among the small number of native Usnistanian nations.

  • Finally you are ready to send a telegram to the Cartographer, currently Nova-Columbia, detailing your nation, where it will be located, and why it will be located there. Exceptions can be made, but they are rare. IF AT ALL POSSIBLE, please include a picture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.

  • Finally, why not join our Discord Server? It's just one click away, and it's where you can easily talk to the management of the map. https://discord.gg/WyepEe9

Technology

Summary:

Technology on Valsora is based in the very near future, with few exceptions. For example, you can have spaceships, and these spaceships can be more advanced than something like the Space Shuttles. You can even put guns on these spaceships and call them warships. However, no nation can have a massive space armada will laser guns and energy shields. Essentially, before introducing a technology, ask yourself one basic question. "Is this something that could hypothetically be developed within the next 50 years?" If you are unsure, just ask around, and people will have no trouble helping you out.

Weaponry:

- Railguns: Railguns are beginning to enter more mainstream use, but are still plagued with several problems. From their massive power requirements, to their relatively slow fire rate, a wide range of problems has prevented the use of large caliber railguns in anything beyond fixed defensive fortifications and the largest of naval capital ships.

- Lasers: TBC

- Mechs: Mechs are still in the very early stages of development. Mechs utilizing four legs or more have proven to be a stable, albeit slow alternative to caterpillar tracks, and have entered limited use. Mechs utilizing three legs or less have thus far been less reliable, and the only truly succesful model thus far has been the Zaku's of Demiurges

Medicine:

- TBC

Space Travel:

- FTL Drives: No FTL drives have been developed or gone anywhere past theoretical concepts.

- Colonization: Colonization is limited to small, enclosed settlements. Additionally, you must consult the Cartographer before attempting to establish a colony, to ensure that the standards of realism are maintained.

Roleplaying

Expansion:
Expansion is handled on a case by case basis by the cartographer. If you feel you have a claim you wish to submit, send a telegram to the Cartographer. To handle expansion in a

Godmodding: TBC

page=dispatch/id=1150883

The Suiliasystem:

Suiliasystem Map

Suilia:
In the vast twirls of matter and emptiness lies a star. One of many but the one and only provider of the only known planet to bear life in a cold, desolate, beautiful universe; her name is Sulia. She is a star billions of years old, though she is young compared to her peers in her galaxy of Galileo. Her passionate fury and flames make her temperatures rise up to 5.7 thousand Kelvin; yet, she is careful to give only her best light and softest warmth to her children. Sulia is known to bathe herself and her surroundings in a splendor of colors ranging from bright purple to burning blue to brighten up the Suliasystem and the life she watches over. She is a burning pillar of strength in the darkness.
Description written by Zukchiva
Salibe:
Salibe, a warm planet, covered in a dense, swirling mist. A rotating cloud belt swathes the planet in a soft grey pallette, and the tips of mountains poke out tantalizingly, forming swirls of turbulence in the clouds. A dense magnetic field protects the planet from the rays of the sun, making it seem temptingly suitable for life. A rocky belt, with one moon, surround it, along with metallic shards and glittering clouds of fragments of crystal. This results in brilliant rings, that shift and break apart over time, before returning to their natural place in what is reminiscent of a slow dance.
Description written by The Angel of Charity
Rtascina:
Valsora:
Iota:
Eta:
Phylos:
Dibegria:
The Belt of Tears:
Aurora:
Erecuni:
Curio:
Ubonae:
Accam:
Zaid:
Sedna:
Krajina:
Salavir:
Savanon:
Azure:
Chorus:
Mefugris:
Navir:

Maps:

Continental Map

Nonscio:
Araseos:
Unistan:
Yastreovakia:
Orientalis:
Solista
Antarctia:

Regional Map

Serapis:
Vastar:
Krionik:
Osia:
Marmuk:
Pricas:
Samar:
Aikos:
Harz:
Bavatia:
Prisonica:
Lafai'i:
Fakaari:
Aradesh:
Formosan Archipelago:
Li-Qun:
Auyicane:
Xi-Rho:
Chi-Mun:
Western Antarctia:
Central Antarctia:
Eastern Antarctia:

Ocean Map

Furens Ocean:
Exteriorem Ocean:
Interiorem Ocean:
Pacalis Sea:
Norlany Sea:
Susurrus Sea:

Political Map

Solid Color: Indicates full ownership and claim is recognized by most or all countries on Valsora.
Diagonal Stripes: Indicates land disputes. (Base color is original claimaint, stripe color is new claimaint.)
Uniformally Dispersed Dots: Indicates the balkanized states, owned by New Wisconsin and Terrabithia.
Rhombus/Diamond: Indicates a city located within a country. (Often is the capital of a nation.)
Perforated Lines: Shows a territory of an organization. (Does not act as a state or nation. Example: terrorists.)

AOC = Angel of Charity
NC = Nova-Columbia
KMP = Kampf
HUR = Holy Utopian Republic
OU = Osterreich Und Ungarn
NWE = New Wisconsin Empire
NT = New Terabithia (as Terreich und Preussen)
TU = Tenkyoku
ARP = Arpino
FTR = Felter
WSH = Wersh
UAU = The United Neo American Union
SHV= Shavara (as San Sierra) United Socialist Republics)
SNA = Shinnokawa
USR = Union of Socialist Russia
ZUK = Zukchiva
USSA = United Syndicalist States of America
FRD = Fetudersialand
LIB = Libertanny
AIE = Arabian Imperial Empire
CCC = The Communist Commonwealth
IFE = ImperFeudal
GTE = Great Tea Empire
TDS = The Death Syndicate
TRG = The Real Underground
LRI = Lerasi
EPM = The Exteriorem Piracy Movement
ABN = Ancorbristan
CLP = Chile-Paraguay
UAU = The United Neo American Union
DN = DANELAW
FES = Federal Easarion State
PLZ = Plazland
MYA = New Maiya
KO = Kerlodia
NA = Newark Aristocracy
PI = The Peace Islands
MA = Malairtia
VL = Volinovia
PAL = Prez Abraham Lincoln

Abadong
Ancobristan
Antey
ArenaC
Arienh
Aslaconrad
Atlia sonis
Bortalandet
Chile-paraguay
Ciecherela
Danelaw
Euricanis
Evropa nation (as Evropa)
Fetudersialand
Gorbastan
Grand petaria
Great algerstonia
Haviluthen
Imperfeudal
Kampf Empire
Karatol-Advenra
Kerlodia
Kilkire
Levantin
Libertanny
Mai khaganate
Malairtia
Mangre
Neo afro caribbean order
Newark aristocracy
New maiya
New Terabithia (as Terreich und Preussen)
New union of sovereign soviet republics (as USR)
Nieveland
Nova-Columbia
Nunataq
Onofria
Osterreich und ungarn
Pariff
Peatiktist
Plazland
Prez abraham lincoln
Restoration of Eastern Kaiserreich (as Federal Easarion State)
Rage mage
Rode unie
Ruso-germania
Seleyth
Shavara (as San Sierra)
Slagenseter forn
Slatos
Sminishia
Summerhaven
Terrabis-Seran
The Angel of Charity
The cult of the great cthulhu
The communist commonwealth
The death syndicate
The exteriorem piracy movement
The great tea empire
The Holy Utopian Republic
The imperial union of rus
The new wisconsin empire
The peace islands
The Real Underground
The remnant of the enclave
The united neo american union
The waaa
United syndicalist states of america
Virgolia
Volinovia
Wersh
Xyree
Zukchiva

Read dispatch

Send a claim, and Zukky Boi will add you into the map for the next map update.

Also, if you want to be a big and great nation, study a good flag. That PNG image of a city would be kind of detrimental to RP with.

Some people even copy the French flag like:
Wiranath

If you need help with a flag, I can help you.

Not sure I'd fit into Valsora

Pakitsk, Kampf Empire, and Gorbastan

Valaenor wrote:Not sure I'd fit into Valsora

That's what everybody says!

You don't need to be a 100% Medieval nation. You could be a massive Cultural country with huuugeeee castles and bolstering a massive military.

All nations on Valsora are inherently different.

From the inherently German-type nations of Kampf Empire and Osterreich und ungarn to Asianic (I'm not using oriental, because that's a cuisine and not a cultural ethnicity) nations like... Uh... Well, most of them have been colonized...

What I'm saying is, your nation would not be a too extreme.

Gorbastan wrote:Some people even copy the French flag like:
Wiranath

I like to keep my options open so I used the flags of:
- The Umayyad dynasty
- France shortly after the Bourbon restoration (Ancien Régime)
- The Islamic Emirate of Afghanistan ('96-'97)

It's a 4d backgammon move that you couldn't possibly understand.

Gorbastan wrote:That's what everybody says!

You don't need to be a 100% Medieval nation. You could be a massive Cultural country with huuugeeee castles and bolstering a massive military.

All nations on Valsora are inherently different.

From the inherently German-type nations of Kampf Empire and Osterreich und ungarn to Asianic (I'm not using oriental, because that's a cuisine and not a cultural ethnicity) nations like... Uh... Well, most of them have been colonized...

What I'm saying is, your nation would not be a too extreme.

Let me do some work on factbooks an I'll get back to you

Kampf Empire and Gorbastan

The greater japanese

Commander Shiro suddenly gets a phone call. He picks up the phone to hear frantic breathing.

"What is the problem, soldier," he questions the man.

"This is Commander Nakama of Bēsumaruko. The being known as Kirby is attacking and we need back-up, now!" the soldier yelled.

Kirby? Of all people to attack that base, it would be Kirby? He knew how dangerous the living ball could be.

"Fine. I'll send in a battalion from the nearby Arasuka base. Hold tight soldier."

The greater japanese wrote:Commander Shiro suddenly gets a phone call. He picks up the phone to hear frantic breathing.

"What is the problem, soldier," he questions the man.

"This is Commander Nakama of Bēsumaruko. The being known as Kirby is attacking and we need back-up, now!" the soldier yelled.

Kirby? Of all people to attack that base, it would be Kirby? He knew how dangerous the living ball could be.

"Fine. I'll send in a battalion from the nearby Arasuka base. Hold tight soldier."

Nothing can beat the Kirby. Nothing.....

Wait, has American students started the school year yet?

My Canadian school doesn't start till September

The greater japanese

The Holy Utopian Republic wrote:Nothing can beat the Kirby. Nothing.....

That is what I worry about.

Gorbastan wrote:Wait, has American students started the school year yet?

My Canadian school doesn't start till September

We could change that by conquering you.....

Pakitsk, Kampf Empire, Gorbastan, Great algerstonia, and 1 otherLerasi

Eggs

Wiranath, Zukchiva, Kampf Empire, Peatiktist, and 11 othersOsterreich und ungarn, Dreamersistan, Slatos, Mr dr prof patrick, The Holy Utopian Republic, Karatol-Advenra, Great algerstonia, Essi, Lerasi, Kaliento, and Meddacah

New Jamisonia wrote:Eggs

No u

Kampf Empire, Dreamersistan, and Great algerstonia

«12. . .32,54232,54332,54432,54532,54632,54732,548. . .79,46479,465»

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