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«12. . .201202203204205206207. . .279280»

The Zombie Apocalypse Approaches!

"In this life now you kill or you die. Or you die and you kill."
~The Governor~

~Count Down~
~Zombie Radio~

How to Survive the Zombie Apocalypse
By High Chancellor Neo Dragon

I. Begin Reaching the Cure ASAP! Ideally you're gonna wanna be online for Z day as close to the start as possible, and begin researching the cure. Z day runs for 36 hours, so if you arrive within the first 12 hrs you should research the cure.

Cure stages
1) Research begun
2) Some early promising results
3) Potential antibodies discovered
4) Live prototypes developed
5) Developed; some distribution issues
6) Partially deployed
7) Distributing to infected

The longer you research the Cure, the more "cure points" your nation will accumulate.
Nations gain 1 cure point per million survivors per round that you've had the "Research Cure" option activated.
The larger your nation is the more effective you'll be in researching the cure.

***When curing nations, it's best to start by curing small nations first, a nation of 5 million only takes 5 cure missiles. Once a nation is fully cured it rarely gets infected again, making them good foundations in reducing the over all infection level within the region.

II. Mobilize your Military if you arrive late to Z day! If you get here late, less than 24 hrs remain the military may be a better option. Short term killing them is more effective and can keep you afloat at the cost of a high death rate. We wanna keep deaths at a minimum as we will eventually be able to cure Zombies, no bringing the dead back. If enough of our people survive we might make the Z Day Score Board!

Last year's Z Day Score Board

III. To survive, we'll need a healthy combination of both researching the cure and military defense. If most people do the cure from the start and then have just enough people doing the military option to keep the number of zombies down to prevent them over running us, we will survive Z day. If you have multiple nations, you may wanna do both options, you can also switch options later on as well.

IV. Don't Export Zombies!! As a region we wanna see if we can survive Z day, if you choose the join the Zombies option you will hinder our effectiveness and likely annoy fellow residents. This may result in you getting temporarily booted from the region, so please don't spoil our fun.

If you particularly wanna join the Zombies, make use of a secondary nation!
Check out Zombieland for all your pro-Zombie fun.

V. A password will be put in place on Z day. I know many people move in and out of their region on Z day, but the best way to prevent outside Zombie regions attacking us is by putting up a password. If you leave the region it will be hard to get you back, and you may have to wait till the end of the event. So please try not to leave the region, use a secondary nation.

VI. You can attack with multiple nations at a time!! Yes what many people don't realize is, you can log into one nation per internet browser.

The three main ones being:
Google Chrome
Internet Explorer
Mozilla Firefox

Log into a different nation on each one, line them up side by side on your screen and you can rotate between the three. While one is cool downing down, you can attack with another.

Hammering away with three or more nations will greatly increase your effectiveness. This will also allow you to participate in multiple regions, and a chance to fight the Zombies on one nation while joining the Zombies on another.

Now your ready to...


KILL THEM ALL!!!

Read factbook

Remember folks we stand united against the zombies...

Noldoria

Hey!

Who closed the Middle Borders AND kicked out some of my nations?

Please either reopen the border, or give me the password so I can move my nations back into Middle Earth, ASAP.

Why would you kick out my nations anyway? They are very low on zombies - much lower that most region residents.

Post self-deleted by Noldoria.

Post self-deleted by Noldoria.

Post self-deleted by Noldoria.

Yes, we'll do better next year with more explicit coordination beforehand next time. Without explicit written arrangements, people assume things.

My guess is, Noldoria, Dwarven Mines mistook your curing nations for potential invader puppets, and kicked them under the premise 'better safe than sorry'. Invader puppets often use serial naming and identical flags. The mistake is neither your fault nor Dwarven Mines's fault. It is caused by the website administration and the people who invade. One of the many examples of threat of griefing interfering with consensual game interaction.

I'll launch a few cure missiles now, but hey, if the zombies get the upper hand this year, we'll just re-name them as the Army of the King of the Dead and all's well.

Dwarven mines

I am on cure duty for now, if i am better used in another way, let me know. Let's make undead dead again!

Lady eowyn and Dwarven mines

You can observe, for example, good example of anti-zombie-coordination in Wysteria. The coordinator, The Bruce, lists batches of nations to be cured in descending population order on the RMB. Several nations can cure each next target together.

Noldoria

Lady eowyn wrote:Yes, we'll do better next year with more explicit coordination beforehand next time. Without explicit written arrangements, people assume things.

My guess is, Noldoria, Dwarven Mines mistook your curing nations for potential invader puppets, and kicked them under the premise 'better safe than sorry'. Invader puppets often use serial naming and identical flags. The mistake is neither your fault nor Dwarven Mines's fault. It is caused by the website administration and the people who invade. One of the many examples of threat of griefing interfering with consensual game interaction.

I'll launch a few cure missiles now, but hey, if the zombies get the upper hand this year, we'll just re-name them as the Army of the King of the Dead and all's well.

I understand that people make mistakes - but if he had taken a few seconds to see that my puppets were researching cures, or looked act the activity to see the flurry of outgoing cure missiles in the news, or if had not gone uncontactable right after booting the puppets & sealing the borders - the mistake could easily and quickly be undone. Did it not occur to him that maybe other people might need to bring in puppets? I explicitly asked above in the RMB that if the boarders were to be sealed, please give me a password so I could bring in countries.

I think I understand a bit about how the zombie numbers increase. There is a constant - but very gradual - increase due to zombies within a nation spreading the infection. Then, periodically - like every 30min or so - when the system updates research status - each nation gets a zombie influx based on how zombified ones' neighbors in the region are. This periodic increase can be quite large - like 5-10%. So, to win the war, we need to get the overall region's zombie count/percentage down.

If you look at the graph of our zombies vs time, you can see when Dwarven Mines kicked out half my nations, as it cut my cure missile output roughly in half. Despite that, I've tried to refine my methods to make the best and most efficient use of my resources that I can. You can see this improvement in how the number of zombies has been rising roughly linear instead of exponential or power law lately. But, !!!! its still rising !!! With some of my nations exiled I just don't have the cure missile output to turn the zombie population rise around! Its still increasing. I clearly have slowed it down, but my best efforts are almost, but still not quite enough. I know if I could bring those nations that Dwarven Mines kicked out to bear, the zombie population would be turning downward. This has ruined all my preparation and plans and work. All I can do is sit here and watch victory slip further away - because someone was careless and sloppy at their job, and then probably just went to sleep. To say this is frustrating would be an understatement.

Two best things to do at the moment:

1) Prioritize the sending cure missiles to nations with the largest absolute number of zombies.

2) If anyone can open the borders - or set up a password I can use - or otherwise help me get more nations into our region - or if anyone knows how to contact anyone with the ability to do that - please - wake them, call then at wee morning hours - whatever is needed.

Noldoria wrote:I understand that people make mistakes - but if he had taken a few seconds to see that my puppets were researching cures, or looked act the activity to see the flurry of outgoing cure missiles in the news, or if had not gone uncontactable right after booting the puppets & sealing the borders - the mistake could easily and quickly be undone. Did it not occur to him that maybe other people might need to bring in puppets? I explicitly asked above in the RMB that if the boarders were to be sealed, please give me a password so I could bring in countries.

I think I understand a bit about how the zombie numbers increase. There is a constant - but very gradual - increase due to zombies within a nation spreading the infection. Then, periodically - like every 30min or so - when the system updates research status - each nation gets a zombie influx based on how zombified ones' neighbors in the region are. This periodic increase can be quite large - like 5-10%. So, to win the war, we need to get the overall region's zombie count/percentage down.

If you look at the graph of our zombies vs time, you can see when Dwarven Mines kicked out half my nations, as it cut my cure missile output roughly in half. Despite that, I've tried to refine my methods to make the best and most efficient use of my resources that I can. You can see this improvement in how the number of zombies has been rising roughly linear instead of exponential or power law lately. But, !!!! its still rising !!! With some of my nations exiled I just don't have the cure missile output to turn the zombie population rise around! Its still increasing. I clearly have slowed it down, but my best efforts are almost, but still not quite enough. I know if I could bring those nations that Dwarven Mines kicked out to bear, the zombie population would be turning downward. This has ruined all my preparation and plans and work. All I can do is sit here and watch victory slip further away - because someone was careless and sloppy at their job, and then probably just went to sleep. To say this is frustrating would be an understatement.

Two best things to do at the moment:

1) Prioritize the sending cure missiles to nations with the largest absolute number of zombies.

2) If anyone can open the borders - or set up a password I can use - or otherwise help me get more nations into our region - or if anyone knows how to contact anyone with the ability to do that - please - wake them, call then at wee morning hours - whatever is needed.

any specific target you want me to foccus on?

Also does the use of lower grade cure weapons delay the research into higher grade? Or can I just fire away like that one farmer in the battle for Helm's deep?

Luinil wrote:any specific target you want me to foccus on?

Also does the use of lower grade cure weapons delay the research into higher grade? Or can I just fire away like that one farmer in the battle for Helm's deep?

Census type 82 gives a ranking in absolute number of zombies. So, look at:

page=list_nations/mode=g/region=middle_earth/censusid=82

Right now, I'd just sit there and nail Gamera and then Tatarica until they have less than the others.

> "Also does the use of lower grade cure weapons delay the research into higher grade? Or can I just fire away like that one farmer in the battle for Helm's deep?"

Hmm - I had not even considered the possibility of that - I've just been firing away as fast as possible.

Lady eowyn, Dwarven mines, and Luinil

If a nation is struck by someone else's cure missile, it delays their own ability to actively cure (cooldown). It's best to select nations for curing that are not actively curing at present. You can see it on their National Happenings when they last logged in and whether they're doing something active.

Dwarven mines and Luinil

Good night good people, good deeds may you do.. whatever it takes.

Lady eowyn

Lady eowyn wrote:Yes, we'll do better next year with more explicit coordination beforehand next time. Without explicit written arrangements, people assume things.

My guess is, Noldoria, Dwarven Mines mistook your curing nations for potential invader puppets, and kicked them under the premise 'better safe than sorry'. Invader puppets often use serial naming and identical flags. The mistake is neither your fault nor Dwarven Mines's fault. It is caused by the website administration and the people who invade. One of the many examples of threat of griefing interfering with consensual game interaction.

I'll launch a few cure missiles now, but hey, if the zombies get the upper hand this year, we'll just re-name them as the Army of the King of the Dead and all's well.

Yeah it was my bad, and i did look the activity of those nations before eject them. The Blackhawks, in this events always disguise as the "good guys"... they did it the last year.

I will open the boarder so you can get your puppets in.

Lady eowyn

Noldoria wrote:Census type 82 gives a ranking in absolute number of zombies. So, look at:

page=list_nations/mode=g/region=middle_earth/censusid=82

Related by different: Census type 84 lists the highest relative number of zombies.
Let's see if we can save some of these before they're totally overrun.

page=list_nations/region=middle_earth?censusid=84

We are perhaps turning the tide? As the zombies are infectious, I would propose those of us curing manually follow the successful strategy from Wysteria now. In descending order of population, we cure until all zombies in a nation are gone. Then switch to curing the next nation.

page=list_nations/region=middle_earth?censusid=3

Noldoria and Dwarven mines

Thorin oakenshield

'Gamera is free of infection!'

Dwarven mines

We've cured Tatarica.

Noldoria and Dwarven mines

Lady eowyn wrote:We are perhaps turning the tide? As the zombies are infectious, I would propose those of us curing manually follow the successful strategy from Wysteria now. In descending order of population, we cure until all zombies in a nation are gone. Then switch to curing the next nation.

page=list_nations/region=middle_earth?censusid=3

Yes - we are definitely turning the tide. I'm trying to get the total number of zombies in the region down - that will make cleared nations re-infect more slowly.

Lady eowyn and Dwarven mines

Ok - we have Mark V cure missiles now. They do a 25% cure on a hit. It does not look like Noldoria is researching a Mark VI, so perhaps Mark V is the final cure super-weapon ?

I didn't see the dispatch before being ejected and the WFE had no Z-Day info. I'd stop embracing the zombies if I'd have any survivors left.

Your rude telegram has been reported to the moderators.

Why would you eject Middle Earth members? This is indeed rude. The guy was just playing the game. I chose to test how Zombie Apoc works in my own region, not here, but i was just about to ask you to play zombie apoc in LOTR-style next year... because Middle Earth was constantly invaded and had to fight for survival, it wasn't puritan realm which kicked aliens.

You dissapointed me Middle Earth.

A Balrog wrote:I didn't see the dispatch before being ejected and the WFE had no Z-Day info. I'd stop embracing the zombies if I'd have any survivors left.

Your rude telegram has been reported to the moderators.

what has happened?

Dwarven mines wrote:what has happened?

I got a rude telegram from Noldoria, saying they hope I am never allowed to enter Middle Earth again and insulting me.

Saruman the white wrote:Why would you eject Middle Earth members? This is indeed rude. The guy was just playing the game. I chose to test how Zombie Apoc works in my own region, not here, but i was just about to ask you to play zombie apoc in LOTR-style next year... because Middle Earth was constantly invaded and had to fight for survival, it wasn't puritan realm which kicked aliens.

You dissapointed me Middle Earth.

Well, I for one am feeling very appointed. It was touch-and-go for a bit, but the tide has turned, and the living have the upper hand now. Dwarven Mines thought some of the nations I was using to increase my cure-missile output were raiders trying to masquerade as anti-zombie fighters - that is why he booted them out and closed the borders. However, Lady Eowyn helped me increase the cure output, and then Dwarven Mines logged back in and - realizing his mistake - set a border password so that I could bring my nations back in. With the increased cure output we were finally able to turn the situation around. Things are looking pretty good now. Not sure if we can 100% clear Middle Earth of the undead hoards by closing time. But, given enough time I am certain we could.

Dwarven mines

«12. . .201202203204205206207. . .279280»

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