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Yes, you need to be on the map to RP.
From what I can see, it looks like a united front of everyone who hates the current Enchantan leader, including everyone from "anarchists and atheists" as the Crisis dispatch states, to authoritarians of all stripes. At least, I think.
Welp, I've submitted my claim, since I got an okay from my home region to temporarily relocate my WA membership. Time to play the waiting game.
Razzgriz and Brulafi
Yup. Willkommen.
Not around here it's not!
Take a gander at this when you have the chance. If you have additional questions, feel free to ask some of the older hands.
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THE WESTERN ISLES MAP DISPATCH
The nation which you join the map with should be a member of the World Assembly.
You must have a name that is realistic. If you were to put it in a list of nations on Earth, it should not seem out of place or strange compared to them. However, this does not mean that you are allowed to have the same name as a real life country on Earth or something extremely similar.
You are only allowed one nation on the map. No puppets are allowed.
You must have at least one factbook about your nation that proves that you are going to actively engage and develop your nation in-character
You must post anywhere on the NationStates forums. This means anywhere across the site that you are allowed to post on. Do not post on threads marked (IC) or [IC] or places where you otherwise would not be welcome.
If you lodge a map application and do not log in for a while afterwards, you may not be added to the map.
If you are on the map, you must either significantly edit a dispatch or factbook or post in an [IC]/(IC) or [OOC]/(OOC) forum that exclusively involves nations on the map pictured above. If you do not do this at least once every fourteen days, you may be removed from the map and will need to resubmit a map request in order to be placed back on.
Our region reserves the right to refuse map applications from players or puppets of players who is an officer or holds a position in the regional government of another region on this website. However, in some circumstances, discretion may be used in order to allow people who fall into this category to join the map.
For more rules, please refer to this dispatch.
Standard Application for Map Spot
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Nation name:
How did you find the region/why did you choose The Western Isles:
How long have you been active on NationStates:
Is this nation a puppet or side project:
If you have ANY other accounts on nationstates.net other than this one, please list them here:
Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?
Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":
Have you posted at least once on the NationStates Forums?
Have you read, understood, and agree to the map rules located in the regional rules dispatch:
Where exactly do you want to be on the map (describe the location in relation to other nations' locations):
If that spot becomes no longer available, what is your second choice for location:
Greater Raedlon
Domanania, Ioudaia, Nhoor, Solaryia, Esterazdravo, Belantica, Kaskalma, Skilles, Takiv, North Oscotia, Verdelin
Central & South Mesder
Eterna-Argean
North & Central Argus
South Argus
Gael
Ainslie, Balnik, Dormill and Stiura, Lesva, Warfburg, Great Altera, Biaten, Thromsa, Reann, Roendavar, Yektov, Oflia
Southern Sea
The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region.
The Western Isles is very roughly 7000 miles long and 4000 miles wide (10 km by 10 km per pixel). We exist in a northern hemisphere, with the nations at the north typically experiencing colder climates and the nations at the south typically experiencing equatorial climates. If it helps, you can picture our map as being the area between Japan, the western American coast, the Aleutian islands, and Hawaii, although we do not actually exist in that realm. Nations are given free reign to decide their inner geography, so long as it does not bend too deep into unrealistic territory. Similarly, nations may decide their own resources or lack thereof, so long as it is kept reasonable and realistic. We are modern time, specifically current time, meaning that the real-life calendar day is the same as our role-play day.
The central island is named Argus; the large island to the northeast of Argus is called Gael. The island to the west of Argus is called Raedlon.
What are they?
Bold territories are those little areas on the map circled or marked by black borders - their names are typically smaller and emboldened. They are portions of the map which are set aside with the sole purpose of being hubs for activity - not for the mere sake of having more land or getting something that you want. Rather, these are made normally to facilitate some sort of in character role-play. There are generally two types of bold territories - the larger, older and more traditional ones devoted to role-plays that are typically only overseen by one or two people. There is then the second category which is smaller and newer islands which are typically made with the view of having them change hands in character relatively quickly and are designed to be a proxy for wider tensions - whether this be diplomatic, economic or even in the sense of armed conflict.
In order to apply to get responsibility to out of character manage a bold territory not listed below, you should create a factbook and then post a link to it in this thread and talk about your intentions for the territory. If approved, you may then be considered as overseeing the territory.
Which ones exist, and what are they like?
Iersheno (Dispatch) | IC Disputed | OOC Managed by Kravato
Qualities: Militarised | Disputed | Tourist Mecca
Backstory: An area first settled by Vacrusians, it has become a contested territory both politically and ethnically. Conflict is a well established part of its history, though only recently a longstanding peace has been broken by increased hostility by both Vacrus and Kravato. Placed on an important trade route and strategically important location on the western side of South Argus, the island is a flashpoint that is only just starting to awaken yet again.
Ideal for: Conflict RP, Diplomatic RP
Important links: In The News
Romancia (Read Dispatch) | IC governed by independent government | OOC Managed by Baumes
Disputed | War-torn | Militarised
Backstory: Since their arrival to Baumes, the Romancians have constantly been bullied and harassed by the Baumish. Eventually, they founded the Kingdom of Romancia, but it won't be long until they were colonized by the Doraltics, and later the Baumish. But they've had enough. And after a long and bloody civil war, Romancia has finally succeeded in independence. Now war-torn and destroyed, Romancia must now rebuild itself and forge a new future.
Ideal for: Conflict RP, Diplomatic RP, Cultural RP
Important links: Baumish-Romancian Conflict OOC, In The News
Charbagnia (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Dormill and Stiura
Qualities: Tax Haven | Tourist Mecca | Diplomatically Isolated | Multiethnic
Backstory: Caught between the imperial ambitions of nations both foreign and native to the Western Isles, Charbagnia is in some ways a multiethnic paradise and a tribute to tolerance and equality. However, decades of political mismanagement and international strife has constantly reopened the wounds of ethnic and sectarian conflict, preventing Charbagnia from fully healing and becoming a beacon for liberty and human rights in the Southern Sea. Now faced with a growing threat of terrorism armed with the weapons of a very recent war, a powder keg has been set under the Charbagnian nation, and it is up to the nations of the Southern Sea and beyond to band together and relieve the pressure, or else condemn them all to a new age of strife and death.
Ideal for: Political/Intrigue RP, Cultural RP, and News interactions
Important links: None applicable.
Faronna Islands (Dispatch not available) | IC occupied territory of Balnik | OOC Managed by Balnik
Qualities: Remote | Developing | Fascist | Sparsely inhabited
Backstory: The Faronna Islands were two Islands that were shared between Balnik and Roendavar under the 1983 Faronna Islands agreement that set the islands to be used as a nature reserve. The treaty expired and was not renewed. In 2019 surveys reported that the islands had an abundance of fossil fuels and was rich in resources. In 2020, faced with an imminent energy crisis, Balnik annexed the islands and began exploiting the islands and its resources
Ideal for: Diplomatic RP
Important links: ICJ Determination, In The News
Keverai (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Ainslie
Qualities: Unequal | Unsettled | Capitalised Paradise | Crime Den
Backstory: Ever since its colonisation, Keverai has been an outward looking place - seeking to absorb the prosperity and the vibrancy that comes with a multicultural experience. This has exposed it to external problems such as war, social and income inequality, and large organised crime operations within the nation. Many of these conditions were made possible through the deregulation of the economy and the flow through effects it would have. Keverai’s first truly democratic government has had a lacklustre response to these which have very much fallen short of expectations. Now, the nation is completely exposed to the risk of disaster or further instability exacerbating the existing inequality and unrest.
Ideal for: Economic, Cultural and Diplomatic roleplays
Important links: Collaboration Thread, In The News, Recent History, Foreign Influences.
Norregan (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Roendavar
Qualities: Isolationist | Absolutist | Traditionalist | Conservative
Backstory: The Norregan people came to the Wake Islands and settled around the Stakerenea Islands as early as 1000 BCE. There have been several theories of how they got there, the most plausible one being that the Norregan people are a sea-faring people from Argus. The Norregan eventually settled into small tribal communities, relying on fishing for much of their food. Around the 1600s, trade finally came to the islands from nearby Raedlon. As the world descended into wars for control, the people of Norregan began to become wary of their survival, especially as they saw the Sud and Atolla fall to foreign influence. In 1729, a tribal chieftain known as Ilinakara’Toatou Falakira, also known to the Norregan people as the Uniter (Karana), united the Stakerenea Islands, through the Gray War. The Ilinakara family would soon rule Norregan from then on as absolute monarchs, pursuing a traditional and isolationist policy and remaining guarded against the outside world. However, after the storm of 2021 that left the Wake Islands devastated, current Queen Ilinakara'Falini Okilanoa, has decided to loosen the nation's economic policies and has allowed increased foreign investment, albeit, under her severe absolute watch.
Ideal for: Economic, Cultural, and Diplomatic Roleplays and News interactions
Important links: The Rains RP, In The News
Sud (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Solaryia
Qualities: Backwater | Developing | Enterprising | Unequal
Backstory: A confident democracy with a charismatic but politically-minded leader, Sud has long considered itself as the success story of the three Wake Island chains. Whilst it suffered to an extent from a stormfront which battered Atolla and Norregan, the disaster exposed the existing inequalities in Sudite society. Sud is the most open of the three nations, relying on international backing to maintain its confidence as an important middlepower within the Raedlon subregion. However, the reality for the Sudites is that the social issues which haunt them remain very prevalent and the same politcking that occurs in Norregan and Atolla is just as rife here.
Ideal for: Political/Intrigue RP, Economic RP and News interactions
Important links: The Rains RP, In The News
Atolla (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Alteran Republics
Qualities: Liberal Conservative | Meritocratic | Democratic | Fledgling Capitalist | Altera Dependent
Backstory: Since first being 'discovered' by the fledgling Alteran Republics in the 1460's, the island nation would soon become a keystone in the formation of the Alteran Commonwealth several centuries later. Battered by regular storms and harsh weather, the island inhabitants of Atolla grew to become a hardy and resilient people. Combined with imported traits and a thirst for mercantilism, the Atollan people would become an island of shopkeepers, establishing strong trade links with its neighbours in Raedlon. For whatever reason, whether thanks to subtle social or economic changes, Atolla never truly blossomed as an island nation and would remain strongly dependent on its Alteran colonial masters. However, thanks to continued investment and a brief flirt with independence; Atolla formally gained independence in 2016 after a slim referendum victory. Despite this, the nation stands at a crossroads - do they use their new independence to cut off colonial ties and seek their own glory - or acknowledge their allies and seek the safety and comfort of a like-minded friend?
Ideal for: Economic, Cultural and Diplomatic roleplays
Important links: The Rains RP, In The News
Sunset Isle (Read Dispatch) | IC by uncontacted, hostile tribes | OOC Managed by Martenyika
Qualities: Wild | Tribal | Biodiverse | Resource-rich
Backstory: Originally a disputed territory, the Sunset Isle never attracted much attention due to its apparent lack of relevant natural resources and to the extreme hostility of its native tribe, the Akari. The situation quickly changed when a team of illegal researchers discovered massive deposits of highly valuable resources on the island in 2021. This led to a military standout between Laeden and Martenyika that nearly evolved into a full scale armed conflict. Thankfully, both nations agreed to discuss the matter in an arbitration court, who ruled that the Akari and their traditional island should be respected and that foreigners should not approach or land there under any circumstance.
Important links: The Red Sunset Crisis RP, Red Oak Court RP, In The News
Sawneeak Atoll (Read Dispatch) | IC disputed | OOC Managed by Najimam
Qualities: Archipelago | Contested | Tranquil
Backstory: Ever since the late 14th century, the archipelago has been the site of several territorial claims and disputed. Initially a territory of the Kingdom of Tesselia in Ainslie, it was later sold to Uprea and over time, became colonised be several other states which often come and go. Today, Sawneeak Atoll is still largely disputed and borders are often still unofficial. However, it is clear that the area will continue to grow and the future of the archipelago is in the hands of the ruling governments.
Important links: In The News
...Resources: Blank Map | How to calculate area
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Razzgriz, Athara magarat, Alteran Republics, Brulafi, and 1 otherMartenyika
If you plan on only temporarily maintaining your WA status here until you get on the map and then transferring it to another region, I don't think you're gonna get on the map.
Also, Vyberia has CTE'd, meaning I am without neighbors, except for San Montagna. What a shame.
I'm interested in history but I wouldn't call myself 'buff' :)
In this case the Bohemian kings were influential in Luxembourg too so they're part of local history as well.
Razzgriz, Brulafi, and Martenyika
Funny thing is, I'm from the USA, and none of my ancestry comes from Bohemia/Czechia, but I just find it interesting.
Razzgriz, Nhoor, Brulafi, and Martenyika
viewtopic.php?f=20&t=471272
NSG in a nutshell
EDIT: Nevermind. It got deleted for spam but it basically said "I AM SMARTER THAN MODS THEY ARE IN MIDDLE SCHOOL :rofl: :rofl: :rofl: :rofl:"
Aren't we like super close :P
Or are you specifically looking for a "Western colonizer"?
Razzgriz and Brulafi
"I am wishing for a group of small regions to come together and support a defender Pacific Alliance in order to protect your regions from raiders.
As a member of one, are you in?"
What do I do?
My southeastern neighbor has been dusted as well. And just like that, the Khas-Kirati population went down from 60 million to 35.
Razzgriz, Alteran Republics, and Brulafi
Nothing.
Domanania, Athara magarat, and Brulafi
Nah any will do honestly at this point, I'm gonna remake my Google maps and rename all my towns so colonize away, I just want for most of the pop to be ethnic Brulafis
Seconded.
Welcome!
Razzgriz and Brulafi
I am right next door and always available. War is like our national past-time.
Besides there are still tons of tribes who haven't got their own hangates.
Independence in 1890s? The Second Central Argus War goes from 1894-1901. Perhaps the Brulafi independence could be one of the outcomes of this war (the other was Menna Shuli maintaining their independence in DS invasion while Xrevaro became a DS protectorate)?
And we really need someone to replace DS in the Great Argus Wars
Razzgriz and Brulafi
NE was cute. I miss her ; -;
Razzgriz, Polar svalbard, Athara magarat, and Alteran Republics
Yeah right, you do :P
Vacancy Announcement:
- The Great Argus War need someone to fill in the role of Dormill and Stiura.
Requirements:
- Nation existed in 19th Century and had formidable military (bonus points for military being formidable due to revolution)
- Nation strong enough to fight against Magaratis and Noronnicans (two of the biggest invaders/colonizers in the Isles) plus their colonies and allies like Belle Ilse en Terre and New Totzka and Menna Shuli at the same time
- Nation influential enough to lead the Triumvirate
- Nation's navy strong enough to hand pirate fleets (under Magarati and Mennan protection) their arses
- Extra stuff
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