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Ci Arovannea wrote:Oriental supremacy? Literally every Orientist would vomit if you spoke those words to them lol. Supremacism isn't exactly their vibe.

The rest of it actually makes for a very interesting bit of story potential.

All right. So, I read through it and I see a lot of issues which would probably form.

-Sapient Oneness

This would raise more than a few eyebrows, especially as the philosophy attempts to subvert ethnic/national lines in favor of global community. There are similarities here to how Humanism presents itself that would chill Zokrians. It's an idea they see could easily be twisted. Its rigid secularism would also alienate them even more. But I'll get more into that in a bit.

-Pan-nationalism, One-worldism, and Third Way

Now, this is ringing those bells even louder. It sounds super close to Humanism now. Zokrians want to cling to their identiry after what they've been through. Internationalist ideologies are now regarded as existential threats.

-Strict Secularism

Easunia is one of the oldest Christian countries in the world and one of very few in Usnistan. Its predecessor civilization, Havaluthen, converted in antiquity. And the religion played an integral role in Easunia's rise as THE successor. The influence of faith would be even more prevalent in the poor communities most of these refugees come from.

-One class society

Now the relationship between the House of Easario and its subjects have had their highs and lows. Especially concerning their Alcatus subjects. But all Easunians have come up in a culture whose history has consisted of strongmen, powerful class divisions, and the idea of the Divine Right of Kings. Even today people would argue Easunians are still under it.

The House of Easario is bound to be a controversial topic. You have your supporters, revisionists, and your critics. But one class identity would be held with disdain. Again, it bears a lot of rsemblance to Humanism. And its main talking points are irrelevant to a largely rural, agricultural community without its old masters and that just wants to be left alone.

Restoration of Eastern Kaiserreich wrote:All right. So, I read through it and I see a lot of issues which would probably form.

-Sapient Oneness

This would raise more than a few eyebrows, especially as the philosophy attempts to subvert ethnic/national lines in favor of global community. There are similarities here to how Humanism presents itself that would chill Zokrians. It's an idea they see could easily be twisted. Its rigid secularism would also alienate them even more. But I'll get more into that in a bit.

-Pan-nationalism, One-worldism, and Third Way

Now, this is ringing those bells even louder. It sounds super close to Humanism now. Zokrians want to cling to their identiry after what they've been through. Internationalist ideologies are now regarded as existential threats.

-Strict Secularism

Easunia is one of the oldest Christian countries in the world and one of very few in Usnistan. Its predecessor civilization, Havaluthen, converted in antiquity. And the religion played an integral role in Easunia's rise as THE successor. The influence of faith would be even more prevalent in the poor communities most of these refugees come from.

-One class society

Now the relationship between the House of Easario and its subjects have had their highs and lows. Especially concerning their Alcatus subjects. But all Easunians have come up in a culture whose history has consisted of strongmen, powerful class divisions, and the idea of the Divine Right of Kings. Even today people would argue Easunians are still under it.

The House of Easario is bound to be a controversial topic. You have your supporters, revisionists, and your critics. But one class identity would be held with disdain. Again, it bears a lot of rsemblance to Humanism. And its main talking points are irrelevant to a largely rural, agricultural community without its old masters and that just wants to be left alone.

"Parallels to Humanism" and all that. Obviously, two parallel lines come close but never cross.

Still, there is Orientism and there is Orientism. You are likely looking at Neo-Orientism - it's probably more likely that Classical Orientism (and its many, many variants) would be the funni gamer ideology of choice for some exiles.

Also, OOCly that dispatch needs some SERIOUS updating.

Liberatarianism wrote:Also when you join do you want to trade? I can also set up businesses and invest to grow your economy.

I'll likely work on that carefully after I'm actually in game

Ci Arovannea wrote:"Parallels to Humanism" and all that. Obviously, two parallel lines come close but never cross.

Still, there is Orientism and there is Orientism. You are likely looking at Neo-Orientism - it's probably more likely that Classical Orientism (and its many, many variants) would be the funni gamer ideology of choice for some exiles.

Also, OOCly that dispatch needs some SERIOUS updating.

Tbh, I think Orientism and Neo-Orientism aren't different enough to warrant the separation. My advice with the ideology, stick to the basics. What it is. Not any of its variants.

No Denmark :((((((

Restoration of Eastern Kaiserreich wrote:Tbh, I think Orientism and Neo-Orientism aren't different enough to warrant the separation. My advice with the ideology, stick to the basics. What it is. Not any of its variants.

fair.
wait
"- The ascendancy of discovery and knowledge - The pursuit of self-betterment, societal progress and the advancement of all the world is paramount - it is the only purpose for civilization, that of serving itself and all it sees.
- Strict secularism - Religion must be subservient to the pursuit of knowledge, and not the other way around. Religion is allowed and tolerated but not empowered or emboldened, and all overstepping of boundaries are harshly dealt with.
- Progressive integralism - a progressive, liberalist form of integralism, advocating for an organic, total blend of the state and the people in the name of progress, equality and personal liberty.
- Enlightened anocracy - The people must rule themselves with a firm hand, appointing benevolent councils and parliaments to run the nation and having the vested power to remove these bodies and vote them in/out should it be necessary.
- Intellectual militarism - The oneness of military skill and academic prowess are seen as the same thing; hence, both are combined (in the example of modern Orientist Arovannea, military conscription provides four years of side tertiary education and volunteering for further armed service indefinitely extends this education and mentorship) as seamlessly as possible. This leads to both a very literate state and an extremely militaristic populace, with the force needed to enact their vision and the knowledge to comprehend said ideals."
^ ^ ^ classic orientism (the original, what arovannea follows rn)

semalutoyonuwaauh

Brethren wrote:Count Dracitva

Long gone but not forgotten.

Brethren wrote:Like . . . formerly displaced native peoples who fled to Yaestrovakia and are now trying to build a new homeland (and that's why they were so careful to hide from their new neighbours)? Am I understanding that correctly?

Because that sounds awesome and you should totally go for it.
I mean, I don't think Auth himself knows a ton about the Sovereign. I don't.

To be honest, my default thought (as in, hadn't thought at all yet) was just people who have never lived there before going there to carefully intermingle with locals because people elsewhere didn't like their communist ways.. and that's probably somewhat the reality regardless, but... maybe I can play the awkward claim of questionably distant heritage too.

I don't say that wanting said claim to be bad, I just feel like for my own sense of honesty there'd be some degree of "If you've been gone that long, are you really still a native?" Except that'll make for a strong goal of the government: Make genuine peace with those who actually did live there all that time and truly connect with their ancient culture without displacing anyone or such.

That said, that all begs the question of what culture specifically. It sounds like I have an opportunity to pursue a variety of cultures at my own desire. The option list I'm picturing is:

  1. Most Acceptable

    1. Sami (Don't know but seems interesting?)

    2. Russian (Probably cliche and arguably stolen?)

    3. Ukrainian (Very awkward for me personally. Difficult family story.)

    4. Belarussian (No idea)

    5. Baltics (No Idea)

    6. Mongolian

  2. Arguable Connections? Maybe?

    1. Norwegian

    2. Romanian

    3. Romani

    4. Other Balkans

    5. Finnish?

    6. Danish?

    7. German?

  3. Not Slavic, but has no other place

    1. Egyptian (I've had a weird draw towards them since childhood...)

    2. Wiccan (I was raised Wiccan and have a difficult time with the idea that it may be bullshit invented by victorian era brits who were technically trying to understand pagan traditions of old. Like I feel like there's stuff I could share for this in roleplay where it's less possibly cultural appropriation compared to real life. I don't know. I'd be open to this... if it's logistically possible.)

    3. Mayan

    4. Mexica/Aztec (Me-shee-ka)

    5. Incan

    6. Amazonian (another larger gap in knowledge than most)

Vussul wrote:Shahzada tart

You are currently endorsing 601 out of 602.

Other Nations to endorse:

This is only updated on a daily basis.

This is an automated message.

Post self-deleted by Mahagura and Vajrastan.

Brethren wrote:...
I mean, I don't think Auth himself knows a ton about the Sovereign. I don't.

I forgot to ask in my last message: what do you mean by "the Sovereign"?

Hannah-Vine wrote:Wiccan (I was raised Wiccan and have a difficult time with the idea that it may be bullshit invented by victorian era brits who were technically trying to understand pagan traditions of old. Like I feel like there's stuff I could share for this in roleplay where it's less possibly cultural appropriation compared to real life. I don't know. I'd be open to this... if it's logistically possible.)

I actually studied Wicca a bit as part of my religious apologetics. I would be willing to worldbuild it with you because I was planning to have pagan lore before Christianity.

Love Peace and Friendship wrote:I actually studied Wicca a bit as part of my religious apologetics. I would be willing to worldbuild it with you because I was planning to have pagan lore before Christianity.

Do you mind outlining some example(s)?

Hannah-Vine wrote:I'll likely work on that carefully after I'm actually in game

Wait do you have a lot of regulations?

Love Peace and Friendship wrote:I actually studied Wicca a bit as part of my religious apologetics. I would be willing to worldbuild it with you because I was planning to have pagan lore before Christianity.

Maha-Vajra is 99.97 percent christian, the rest are muslims

Hannah-Vine wrote:Do you mind outlining some example(s)?

Gardnerian Wicca was built around the idea that the traditions were believed to descend from an ancient fertility cult right? Well I was going to have an era of my ancient history where followers of Idols waged war against each other, the strongest of these factions believing in a War Goddess. Well, from these traditions we could perhaps have them adopted into secret covens of witches which use the idols in combination with some form of Jungian archetypes through a philosopher character we design to develop a sort of modern Wicca. If not a direct connection between them like irl Wicca they can sort of be adapted out of their cultural context in the modern religion.

Mahagura and Vajrastan wrote:Maha-Vajra is 99.97 percent christian, the rest are muslims

The Counictva actually pretty similar, though the Islamic faiths in the Counictva are somewhat… revisionist compared to more traditional forms.

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