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The Empire of Tamriel RMB

WA Delegate (non-executive): The Republic of Skyrim And Nordic Peoples (elected )

Founder: The Divine Entity of The Emperor of Tamriel

Last WA Update:

World Factbook Entry

Welcome to The Empire of Tamriel
Est. August, 9th, 2014


We stand for Power, Order, and Unity. We're a region with an Imperial Government, Active RMB, and RP's, building a great Tamriellic Empire.
All nations are welcome.

"Long live the Emperor, Long live the Empire!"


Imperial Government 🏛

The Imperial Charter


|LinkNS++|LinkDiscord|LinkNS:Tracker|LinkRegional Forums |LinkArmy Size Calculator|LinkTES:Lore|LinkThe Imperial Library|

>>Imperial News<<

LinkMorrowind Xbox1 Backward Compatible

• ⏳Year: 4E, 202

>>Radio<<
LinkThe Traveler's Song

>>RP Topic<<
Territorial claims/rp intro 🏞

>>RMB Topic<<
Introduction


DEFCON Level: 5




Embassies: The Fallout Wasteland, Eastern Roman Empire, The Great Chili, Winterfell, APSIA, The County of Anvil, U R N, The Dank Meme Alliance, The Roman Empire, International Debating Area, Regionless, Order of the Southern North, Train Station, Union of Shoddy Subaverage Republics, Hoshizora, Lardyland, and 9 others.The Realms of Cyrodiil, Monarchist and Democratic Alliance, Laotis, Skyrim, Diamond City, The Grand Dominion, The Bar on the corner of every region, The New Galactic Order, and The Alterran Confederacy.

Tags: Fandom, Fantasy Tech, Featured, Game Player, Imperialist, Independent, Magical, Map, Medium, Monarchist, Multi-Species, National Sovereigntist, and 9 others.Neutral, Offsite Chat, Offsite Forums, Regional Government, Religious, Role Player, Social, Totalitarian, and Video Game.

The Empire of Tamriel contains 30 nations, the 544th most in the world.

ActivityHistoryAdministration

Today's World Census Report

The Longest Average Lifespans in The Empire of Tamriel

Nations ranked highly have lower rates of preventable death, with their citizens enjoying longer average lifespans.

As a region, The Empire of Tamriel is ranked 15,555th in the world for Longest Average Lifespans.

NationWA CategoryMotto
1.The Empire of Tamri3lScandinavian Liberal Paradise“The Empire is Law, and Law is Sacred.”
2.The Republic of Skyrim And Nordic PeoplesInoffensive Centrist Democracy“Nords Arise!”
3.The Divine Entity of The Emperor of TamrielLeft-Leaning College State“The Empire is Law, Law is Sacred”
4.The Fellowship of TrollzDemocratic Socialists“FoR ThE LoLZZZZ!”
5.The Dictatorship of The Finnish MilitariatPsychotic Dictatorship“Death for the Empire is the best life”
6.The Virtuous City-State of AlofsteadMoralistic Democracy“Faith. Family. Flag.”
7.The Kingdom of AshspawniaFather Knows Best State“Julianos grants us freedom!”
8.The Teyrnir of VolaenaNew York Times Democracy“Kesi Botagon”
9.The Dominion of LargashburCorrupt Dictatorship“Malacath watch over us!”
10.The Protectorate of CanulusiaDemocratic Socialists“Long live the Tsaesci!”
123»

Regional Happenings

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The Empire of Tamriel Regional Message Board

<The Elders meet in Fort Cuptor to discuss recent events>

Chases-Her-Tail: It appears that young Cornelius has escaped and is seeking out Grand Marshall Warhaft with the aim of assisting the Imperials!
Wanders-Many-Lands: Let him run. Like a rat fleeing a ship only to plunge into the ocean, he will soon die! And besides, what use will he be?
Chases-Her-Tail: There are many secret passageways under the fort and the Lake, he may know of one that we do not. Additionally, many of our citizens in the surrounds villages, like Leafrot, are unprotected and may be persuaded by him to join the Imperial cause.
Wanders-Many-Lands: Let the villagers flee to him. The Akaviri will punish them for their treachery!
Nibenay-Born: Let us not be quick to wish death on our people, brother. The war goes well but when it is over we will need an economy and we cannot afford to lose many of our citizens; if any at all!
Wanders-Many-Lands: We'll survive. The Akaviri will provide us with Imperial slaves to replace our lost brethren.
Nibenay-Born: And if the Akaviri are defeated? What then? They have already been defeated in Kemen, what if the Imperials inflict a similar defeat on the larger force?
Wanders-Many-Lands: I find your lack of faith disturbing.
Nibenay-Born: I'm trying to be reasonable here, for Divine's sake! I will not tolerate or support your callous indifference to the lives of our own people!
<Wanders-Many-Lands eyes narrowed and he turned away from the other two councillors before clicking his fingers>
Wanders-Many-Lands: You can tolerate or support whatever you like in the dungeons! Guards arrest this traitor!
<Burly Tsaesci warriors charged into the room, grabbed Nibenay-Born by both arms and dragged him out.>
Chases-Her-Tail: What's happened to you? We're supposed to be a commune and you're imprisoning so many of us because of your ego!
Wanders-Many-Lands: Silence! I will not be smeared by you! <his voice turned sinisterly pleasant> ...we are a commune, though, that we can agree on! And to show our commitment to that founding principle, we will be expanding the Council to five members. This will facilitate great democratisation of the commune.
<He turned to the door of the fort>
Wanders-Many-Lands: Vhysradue, Dances-In-The-Rain, Hides-His-Coins; please enter.
<A female Tsaesci and a female and male Argonian enter the room>
Wanders-Many-Lands: So now we are five! In order to quell any sentiments that I am some sort of autocrat, we will vote on all proposals and only act on proposals which receive a majority verdict. Are we all in agreement?
<His and the hands of the three newcomers raised in order to show their approval, while Chases-Her-Tail only observed.>
Wanders-Many-Lands: Good. Then we are in agreement. Now, should we conscript some of the prisoners and less useful citizens for the use of our Akaviri friends?
<The hands of the newcomers shot up, while Wanders-Many-Lands and Chases-Her-Tail kept their hands down.>
Wanders-Many-Lands: <with a far from believable tone of defeat> Oh dear, well I could not support such a proposal but, as we are a commune, I... I mean 'we'... have no choice but to consent to the motion. Vhysradue, please inform your soldiers to go to down the dungeons and the villages to conscript any able bodied individuals for whatever uses you may have for them. Council dismissed!

The Empire of Tamriel: Bedrock Break 23rd Sun's Dusk, 4E 203

Over the past week Sir Mazog and 33,000 legionnaires moved southwards to try to free the people of Canulusia and defeat the Akavir's last splinter force of about 30,000 strong. General Warhaft of the Imperial Legions in the order of Nadd led the bulk of the army to the Valus Mountains to fight the main army of Akavir, a fearsome 100,000 strong force driving its way towards the Imperial City. News reaches the Empire that the legions were mostly cut down and the forces of Nadd had to retreat, though some of the Akaviri's forces were drawn off and cut down by the ingenuity of Warhaft and the valiance of the Imperial Legions at the ruins of Kemen.

Still though a force at the least 70,000 some strong of Akavir's enraged and desperate hordes continued and are bearing down upon Cheydinhal, which is defended by only about 20,000 men that Sir Mazog and General Warhaft had left to guard the city as a waypoint for where legions and recruits were arriving and mustering. Cheydinhal is the last real city in the way of an assault on the Imperial City itself. The forces of Nadd try their best to slow down and hamper the main host of Akavir's march.

Sir Mazog arriving at Fort Cuptor and after a brief skirmish, re-establishes his burnt out camp that he had been forced to retreat from earlier. In the early morning he rides out with all his closest companions and elite troops to the gate of Fort Cuptor with Cornelius, the escaped Argonian from Canulusia. Cornelius pleads with both the Akaviri and the Argonian captives of Canulusia that are sympathetic to their captors to send out the Canulusian prisoners. Sir Mazog moved by his pleas offers the Akaviri a chance for a peaceful surrender of Fort Cuptor and allow them to retreat to their main army to face him in battle elsewhere if they will free the Canulusians that wish to be free. A sly Argonian named Wanders-Many-Lands appears on the wall with a female Tsaesci warrior and another captive Argonian Canulusian. Wanders-Many-Lands pulls back an arrow and fires it at Cornelius, missing him. At once the legions throw their shields up, and just in time as a rain of arrows from the Akaviri answers back bouncing off the metal of their shields in reply. Repelled from the immediate vicinity of the walls, Sir Mazog sets a siege as before and holds a council later that night.

"We don't have the time to really besiege them before the main Akavir army reaches Cheydinhal. And we just cannot leave them here in such decisive number to come help their armies by attacking Cheydinhal on our vulnerable flank or we will certainly lose. This is a hard spot." Sir Mazog looks down at the map and the dispatches about the war's turns.

"All of the Kamal have abandoned this place and went up to their main host. This army here at Fort Cuptor is just Tang Mo and especially heavy Tsaesci. They are defenseless magically. This is a great opportunity, 30,000 Akaviri fish in a barrel, many of them their elite infantry, that we can destroy without losing a single life on our side! We can then race back to Cheydinhal like lightning and strike Akavir's armies down for good!" Tizona the High Elf spellsword of the Thalmor stands up and zealously proposes her idea, a spark flies between her hand and the hilt of her enchanted elven sword.

"No, please..."Cornelius jumps up and begins to speak but Sir Mazog holds up his hand and nods to him reassuringly.

"I will not massacre the people of Canulusia. Though indeed it is helpful as you noted that the Kamal are not here. Perhaps there is a way by stealth rather than force, like your brother Colada used in the siege of Leyawin." Sir Mazog calmly acknowledges Tizona but she glares back at him with a stung look on her face at the mention of Colada, a fierce gleam lights in her eyes.

"Don't mention my brother's name orc, it is because of you that he died. If you cannot act to defeat the Akavir in three days then I will do what we must to survive this war. And I won't let a bunch of traitorous slaves stop me!" Tizona's hand crackles with lightning between her sword, but tears run down her eyes, and exits the tents to join the Thalmor.

"Actually I was about to say, there is many ways into Fort Cuptor underground. A nearby one is at Bedrock Break." Cornelius speaks up as the group is silenced by Tizona storming off.

"Why that be Trollz' home. I remember scouting this place out earlier. Perhaps we can sneak into Fort Cuptor." Sir Jaquavis says cheerily and points out on the map, and takes a pen making a small mark where Bedrock Break is.

-----------------------------------------

The next day Sir Mazog's army harasses the enemy, forcing them to stay inside their walls. As evening and dusk loom on, a small detachment of soldiers stealthily break away from the main camp heading for Bedrock Break. Sir Jaquavis, Sir Plutarch, Cassandra and some of the Mages Guild wizards, and Trollz leading the company enter the area of the mouth to the cave. Outside the cave are several bodies of Tang Mo decomposing, bones broken in the swampy mire. Signs of scorching line the mouth of the cave and the litter of torches is nearby. Some of the soldiers salvage some good torches and light them as they proceed to file into the cave.

Illuminated by light from torches and magic a grim site in the entrance to the cave greets Trollz eyes. Through the bodies of Tang Mo are the dead bodies of his brothers. Lifeless and pinned with many arrows and stab wounds, Older Brother Trollz' vacant eyes stare back at Trollz. With a sad whimper, Trollz shuts his older brother's eyes as Cassandra and Sir Plutarch place a reassuring hand on his shoulders. The entourage goes deeper into Bedrock Break.

The damp cave reveals how Trollz' clan has survived well here. Fish in the cave dart about in underground springs of fresh water. Little nests where families of swamp trolls have bedded for generations line the inner chamber of the cave. Here too though signs of the fight as bodies of trolls are the thickest, but here even a few strong serpentine Tsaesci fell with heaps of Tang Mo. Trollz' bigger but younger brother lies dead here near the entrance to the deeper caves, in his hand the limp neck of a Tang Mo dead in his grip. Trollz closes his eyes as well and lifts his heavy brother and releasing the Tang Mo from his hand lays him down in a pool of water so that the legions may pass by.

Coming to the inner part of the cave Trollz walks over to a rocky wall and gropes around. Finding an ancient lever installed by smugglers long a go, Trollz pulls on it and the rocky wall slides down. A brown fist collides with Trollz' jaw and staggers him for a moment, but he lifts up his strong frost troll arms blocking the next incoming punches.

"Trollz!" A deep voice shouts out.

"Father Trollz!" Trollz cries out at first happy to see his father, but turning to concern as Father Trollz slumps forward into his arms, poisoned arrowheads embedded throughout his body.

"Trollz, strangers come. We fight, but they come, they find Trollzhome….they kill all my Son Trollz...but you live Trollz….I die happy." Father Trollz blurry three eyes look up at Trollz and he gives a smile while speaking through heavy breaths in the speech of trolls.

Tears stream down Trollz face and he pulls his father inside to a cozy nook that was hollowed out for smugglers, but turned into Trollz' families little camp. From here Cornelius of Canulusia knows the way through some catacombs that link to Fort Cuptor. Trollz communicates the best he can for the team and the thousand some strong infiltration force to go on ahead of him. With his Father Trollz in his arms, Trollz stays with him all night, telling him the best he can about his adventures.

Hours pass by and Father Trollz weakly smiles and asks to know more as Trollz tells him about the time he went to Morrowind. Trollz happily continues on telling his tale, and when he reaches the end of his summary of the First Trollz Saga, he looks down and notices Father Trollz has stopped breathing with his eyes shut peacefully. A great tear rolls down his snow white fur and Trollz lays Father Trollz down in his bedding as if he were asleep. Trollz takes one last looks around his cozy little trollhole from whence he came, and following after the legions, forever leaves Bedrock Break.

Trollz wrote:The Empire of Tamriel: Bedrock Break 23rd Sun's Dusk, 4E 203

Over the past week Sir Mazog and 33,000 legionnaires moved southwards to try to free the people of Canulusia and defeat the Akavir's last splinter force of about 30,000 strong. General Warhaft of the Imperial Legions in the order of Nadd led the bulk of the army to the Valus Mountains to fight the main army of Akavir, a fearsome 100,000 strong force driving its way towards the Imperial City. News reaches the Empire that the legions were mostly cut down and the forces of Nadd had to retreat, though some of the Akaviri's forces were drawn off and cut down by the ingenuity of Warhaft and the valiance of the Imperial Legions at the ruins of Kemen.

Still though a force at the least 70,000 some strong of Akavir's enraged and desperate hordes continued and are bearing down upon Cheydinhal, which is defended by only about 20,000 men that Sir Mazog and General Warhaft had left to guard the city as a waypoint for where legions and recruits were arriving and mustering. Cheydinhal is the last real city in the way of an assault on the Imperial City itself. The forces of Nadd try their best to slow down and hamper the main host of Akavir's march.

Sir Mazog arriving at Fort Cuptor and after a brief skirmish, re-establishes his burnt out camp that he had been forced to retreat from earlier. In the early morning he rides out with all his closest companions and elite troops to the gate of Fort Cuptor with Cornelius, the escaped Argonian from Canulusia. Cornelius pleads with both the Akaviri and the Argonian captives of Canulusia that are sympathetic to their captors to send out the Canulusian prisoners. Sir Mazog moved by his pleas offers the Akaviri a chance for a peaceful surrender of Fort Cuptor and allow them to retreat to their main army to face him in battle elsewhere if they will free the Canulusians that wish to be free. A sly Argonian named Wanders-Many-Lands appears on the wall with a female Tsaesci warrior and another captive Argonian Canulusian. Wanders-Many-Lands pulls back an arrow and fires it at Cornelius, missing him. At once the legions throw their shields up, and just in time as a rain of arrows from the Akaviri answers back bouncing off the metal of their shields in reply. Repelled from the immediate vicinity of the walls, Sir Mazog sets a siege as before and holds a council later that night.

"We don't have the time to really besiege them before the main Akavir army reaches Cheydinhal. And we just cannot leave them here in such decisive number to come help their armies by attacking Cheydinhal on our vulnerable flank or we will certainly lose. This is a hard spot." Sir Mazog looks down at the map and the dispatches about the war's turns.

"All of the Kamal have abandoned this place and went up to their main host. This army here at Fort Cuptor is just Tang Mo and especially heavy Tsaesci. They are defenseless magically. This is a great opportunity, 30,000 Akaviri fish in a barrel, many of them their elite infantry, that we can destroy without losing a single life on our side! We can then race back to Cheydinhal like lightning and strike Akavir's armies down for good!" Tizona the High Elf spellsword of the Thalmor stands up and zealously proposes her idea, a spark flies between her hand and the hilt of her enchanted elven sword.

"No, please..."Cornelius jumps up and begins to speak but Sir Mazog holds up his hand and nods to him reassuringly.

"I will not massacre the people of Canulusia. Though indeed it is helpful as you noted that the Kamal are not here. Perhaps there is a way by stealth rather than force, like your brother Colada used in the siege of Leyawin." Sir Mazog calmly acknowledges Tizona but she glares back at him with a stung look on her face at the mention of Colada, a fierce gleam lights in her eyes.

"Don't mention my brother's name orc, it is because of you that he died. If you cannot act to defeat the Akavir in three days then I will do what we must to survive this war. And I won't let a bunch of traitorous slaves stop me!" Tizona's hand crackles with lightning between her sword, but tears run down her eyes, and exits the tents to join the Thalmor.

"Actually I was about to say, there is many ways into Fort Cuptor underground. A nearby one is at Bedrock Break." Cornelius speaks up as the group is silenced by Tizona storming off.

"Why that be Trollz' home. I remember scouting this place out earlier. Perhaps we can sneak into Fort Cuptor." Sir Jaquavis says cheerily and points out on the map, and takes a pen making a small mark where Bedrock Break is.

-----------------------------------------

The next day Sir Mazog's army harasses the enemy, forcing them to stay inside their walls. As evening and dusk loom on, a small detachment of soldiers stealthily break away from the main camp heading for Bedrock Break. Sir Jaquavis, Sir Plutarch, Cassandra and some of the Mages Guild wizards, and Trollz leading the company enter the area of the mouth to the cave. Outside the cave are several bodies of Tang Mo decomposing, bones broken in the swampy mire. Signs of scorching line the mouth of the cave and the litter of torches is nearby. Some of the soldiers salvage some good torches and light them as they proceed to file into the cave.

Illuminated by light from torches and magic a grim site in the entrance to the cave greets Trollz eyes. Through the bodies of Tang Mo are the dead bodies of his brothers. Lifeless and pinned with many arrows and stab wounds, Older Brother Trollz' vacant eyes stare back at Trollz. With a sad whimper, Trollz shuts his older brother's eyes as Cassandra and Sir Plutarch place a reassuring hand on his shoulders. The entourage goes deeper into Bedrock Break.

The damp cave reveals how Trollz' clan has survived well here. Fish in the cave dart about in underground springs of fresh water. Little nests where families of swamp trolls have bedded for generations line the inner chamber of the cave. Here too though signs of the fight as bodies of trolls are the thickest, but here even a few strong serpentine Tsaesci fell with heaps of Tang Mo. Trollz' bigger but younger brother lies dead here near the entrance to the deeper caves, in his hand the limp neck of a Tang Mo dead in his grip. Trollz closes his eyes as well and lifts his heavy brother and releasing the Tang Mo from his hand lays him down in a pool of water so that the legions may pass by.

Coming to the inner part of the cave Trollz walks over to a rocky wall and gropes around. Finding an ancient lever installed by smugglers long a go, Trollz pulls on it and the rocky wall slides down. A brown fist collides with Trollz' jaw and staggers him for a moment, but he lifts up his strong frost troll arms blocking the next incoming punches.

"Trollz!" A deep voice shouts out.

"Father Trollz!" Trollz cries out at first happy to see his father, but turning to concern as Father Trollz slumps forward into his arms, poisoned arrowheads embedded throughout his body.

"Trollz, strangers come. We fight, but they come, they find Trollzhome….they kill all my Son Trollz...but you live Trollz….I die happy." Father Trollz blurry three eyes look up at Trollz and he gives a smile while speaking through heavy breaths in the speech of trolls.

Tears stream down Trollz face and he pulls his father inside to a cozy nook that was hollowed out for smugglers, but turned into Trollz' families little camp. From here Cornelius of Canulusia knows the way through some catacombs that link to Fort Cuptor. Trollz communicates the best he can for the team and the thousand some strong infiltration force to go on ahead of him. With his Father Trollz in his arms, Trollz stays with him all night, telling him the best he can about his adventures.

Hours pass by and Father Trollz weakly smiles and asks to know more as Trollz tells him about the time he went to Morrowind. Trollz happily continues on telling his tale, and when he reaches the end of his summary of the First Trollz Saga, he looks down and notices Father Trollz has stopped breathing with his eyes shut peacefully. A great tear rolls down his snow white fur and Trollz lays Father Trollz down in his bedding as if he were asleep. Trollz takes one last looks around his cozy little trollhole from whence he came, and following after the legions, forever leaves Bedrock Break.

Liberation approaches!

Canulusia wrote:Liberation approaches!

(By all means, I left it open on purpose for you to determine the outcome.)

Trollz wrote:(By all means, I left it open on purpose for you to determine the outcome.)

(Great! Will add my next contribution either tomorrow or Thursday :))

"Beggars rise to Namira's call,
Spread her gift among the wealthy,
Tear their society down from the inside,
Create new devotees from the healthy!"

-Second Poem of the Cult

Placed under the pillows of the homeless and orphans.

hey gamers
been awhile

<The Council meet in Fort Cuptor>

Chases-Her-Tail: It would appear that we are surrounded.
Vhysradue: But do not fear, if you brave Argoniansss fight along ssside usss we have a chanccce.
Wanders-Many-Lands: Do not fear. We will aid you in any way we can.
Chases-Her-Tail: Is it wise to send our own people into what could well be a massacre?
Wanders-Many-Lands <in a sinister tone>: Well, let's have a vote on it shall we? All in favour of our forces aiding our Akaviri friends?
<four hands shoot up!>
Wanders-Many-Lands: Then it's decided! Vhysradue assemble the forces!
<The Tsaesci leaves the room and, after an hour, returns>
Vhysradue: The army is ready, my lord.
Wanders-Many-Lands: Good, I will go to see them.
<The two exit the Fort and look down upon the mass of scared looking Argonians, approximately 1,000 strong>
Wanders-Many-Lands: Brothers and Sisters! March out and bring our Alliance glory! I wish I could join you on the battlefield, but the dirty game of politics keeps me eternally occupied. Fight in My stead and allow the memory of Me to propel you to victory!
<The conscripts looked unconvinced but followed the Akaviri commander out of the settlement towards the battlefield>

Ald-Resdayn wrote:hey gamers
been awhile

Aye

The Empire of Tamriel: Victory At Fort Cuptor 26th Sun's Dusk, 4E 203

A day before Tizona's ultimatum expires the Tsaesci holed up in Fort Cuptor decide to charge Sir Mazog's main army. Akavir's forces issue forth in a general charge, sending to the front the young and fit Argonian captives of Canulusia. Tizona and the Thalmor with her charge up their spells and ask the Elder Councilor to allow them to decimate this force. Sir Mazog notices from the distance peering through a looking glass at the poor morale of the Argonians and denies the Thalmor their request.

Sir Mazog marshals what cavalry is with him and his archers and makes haste instead to meet the Akaviri head on. He advises his soldiers to aim for the Tsaesci captains and to try to separate the Canulusians from their captors. The forces meet and clash with archers on both sides exchanging fire at one another. Sir Mazog personally charges in with his most elite cavalry, driving a wedge between the Akavir and the Canulusians that have been used essentially as meat shields. The Orc Elder Councilor shouts and pleads to the Argonians to turn on the Tsaesci or hastily flee back to his camp.

This gambit pays off and the Argonians for the most part throw down their weapons and flee the field, either running off to join Sir Mazog's camp, or elsewise run off into the wilderness, free at last from captivity. A handful of the Argonians stay with their new masters and fight back either for misguided loyalty or fear with their captors still close at hand. When most of the Canulusians depart the field Sir Mazog retreats with his cavalry while his archers pelt the enemy lines and then likewise fall back. Akavir's forces pursue hard after the Elder Councilor. Coming to the crest of a small slope, Sir Mazog wheels his cavalry around suddenly. Firing off the Emperor's Blessing ability Sir Mazog rallies his troops and over the small hill the mages and the infantry come appear and are covered with the powerful spell bestowed by the The Emperor of Tamriel on the Elder Councilors making them stronger and faster.

Tizona doesn't even ask this time, but groupcasts with her High Elf companions a massive chain lighting spell at the Akaviri. Their front line is literally disintegrated to ash before their eyes. Those behind them are badly burnt or killed by the flashing forks of electricity. In panic the Akavir turn back and begin to rout, trying to reach Fort Cuptor. Sir Mazog gives a triumphant shout and the cavalry charge in cutting down as many foes as they find. Some of the Canulusians which had not fled before are rescued either coming to their senses or with the fear of their captors gone seeing them defeated before their eyes.

---------------------------------------------------

Inside Fort Cuptor, deep in the dungeons some stones silently slip away. Dim and torchlit, the shadows of Cornelius of Canulusia, Cassandra, and Sir Jaquavis go unnoticed by both the residents of the cells and the handful of Tang Mo guards with one Tsaesci captain. Sir Plutarch steps into the dungeon, his heavy armor clinks and clatters causing the guards to immediately look up at him. Before they can react though Cassandra fires off some spells while Sir Jaquavis and Cornelius dash forward and finish off the guards.

More troops pour into the dungeon from the catacombs below which link Fort Cuptor to Bedrock Break. The prisoners of Canulusia are freed and given some small weapons. Many of them opt to join the Imperials in the fight, though a few are granted leave with a pair of soldiers to be escorted back through this secret passage to Bedrock Break and freedom. Last of all Trollz emerges from the catacombs following the rear of the infiltration battalion as they fight their way ascending up the Fort. They don't meet much resistance as just an hour before the Akaviri had sent the bulk of their force and many of the young Canulusians to fight Sir Mazog.

The soldiers in the infiltration force manage to secure the gates by the time the routing Akavir reach them, thinking to return to the safety of their hold. Instead they find their gates barred and magic and arrows fired upon them from above by Cassandra and the Mages Guild. In total surprise many of them are killed. Others try to flee, but run headlong into Tizona. Full of energy the High Elf spellsword comes upon those fleeing from the walls of their lost fort. She shows them no mercy. Pulling out her enchanted blade she goes into a frenzy so quick and full of bursts of magic that it is hard to say where she is casting a spell and where the enchanted blade of Colada is peeling with thunder.

As thousands of Akavir's foot soldiers are falling outside, the knights along with Cornelius and Trollz explore Fort Cuptor's many nooks and crannies seeking out the female officer Tsaesci, Vhysradue, whom they saw, and the Argonian would-be communal dictator of Canulusia, Wanders-Many-Lands whom sided with the Akaviri. Catching up to a small retinue of Tang Mo, and defeating them fleeing down a side chamber in the dungeons leads the soldiers to sight of these enemy leaders as they disappear between a hidden door in the rock of a wall. Immediately following after them a tunnel of swinging blade traps greets them. Cornelius and Sir Jaquavis, both very agile, leap and somersault forward through the gauntlet with ease and continue on. Heavier Sir Plutarch and Trollz test their patience slowly crawling through.

"It is over!" Cornelius cries out from the bottom of an underground slope going upwards leading to catacombs to some landmark outside.

"It is never over Dog Of Imperials!" Wanders-Many-Lands turns around suddenly and screams back his taunt and pulls out his bow and an arrow.

The Argonian self-proclaimed leader Canulusia pulls back an arrow and releases it, it misses and pings of the ledge to a small pit below. Sir Jaquavis dashes forward as Wanders-Many-Lands reloads. Just as the Redguard goes to leap and stab him, suddenly his duel blades are blocked by the outstretched sword of the female Tsaesci. The two begin to duel perilously on the ledge as Wanders-Many-Lands focuses on Cornelius. A lucky shot strikes brave Cornelius in the shoulder, though not lethal, it sends him reeling, and losing his footing he falls over the ledge.

A white blur emerges from the passageway with the blade traps as Trollz leaps off the ledge after Cornelius. In mid-air Trollz grabs the Argonian, and awkwardly positioning himself the best he can lands with a thick thud on the rocks below in the pit. Badly hurt, but still alive, and after all he has fallen off the tallest mountain of all Tamriel, Trollz gets up slowly grunting and Cornelius unharmed besides the light arrow wound gives him some health potion to drink. Sir Plutarch above takes a few arrows which ping off his heavy armor. Before he can get his hands on Wanders-Many-Lands however the wily Argonian yelps and runs past Sir Jaquavis and the Tsaesci captain Vhysradue fighting, and flees into the secret passage to the outside.

Vhysradue is outmatching Sir Jaquavis, fighting him with two swords to match his twin blades, but also fighting with her tail. For a Tsaesci her snakelike body is quite long and her tail is a powerful weapon in itself. Whereas Sir Jaquavis can match her blade for blade, the tail comes in bashing him or stunning him for just long enough to slice him. With many cuts the swift Redguard knight is being cut down. Catching him off balance she grasps his ankle with her tail and with a powerful twist of her body tries to launch him over the ledge. Sir Jaquavis drops his sword in his good arm and manages to catch the ledge, dangling above the pit from its highest point with one hand.

Sir Plutarch reaches the fight and seeing his best friend nearly thrown to his death delivers a power blow at Vhysradue, though she blocks it with her blades she is staggered a little by the sheer force. Sir Plutarch comes back with another blow which she tries to block, but her right hand comes up too slow and the head of the steel hammer breaks her wrist. Shrieking and dropping her blade she launches at Sir Plutarch with a flurry of slashes. Some he blocks and some hit his heavy armor, the force of the impact leaving dents and hurting the knight though he sustains her blows.

With all his strength Sir Jaquavis pulls himself up with one arm. Crawling up on the ledge he sees the Tsaesci captain laying into Sir Plutarch in front of him. Seeing his chance Sir Jaquavis rushes forward and with his grafted on sword arm stabs her tail, pinning it to the ground. The Tsaesci captain gives up a bloody scream. With his good hand Sir Jaquavis reaches forward and grasps her long hair pulling her serpentine body back in an arch.

"You know for a snakewoman and all you're kinda cute." Sir Plutarch laughs and with a power downward slam of his hammer ends Vhysradue's life with a gory conclusion.

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After the battle Tizona's forces continue to pursue the few fleeing Akavir northwards to Cheydinhal. In their bloodlust and frenzy they go on ahead of the army on their own accord. Cornelius and Trollz are rescued from the pit. Though Sir Jaquavis and Sir Plutarch search for hours, they cannot find Wanders-Many-Lands. Canulusia is freed and Sir Mazog leaves Cornelius along with 2,000 soldiers and the liberated Canulusians to rebuild their society and reintegrate. A few of the younger Canulusians agree to join the Imperials for the battle coming at Cherydinhal. With no time to waste Sir Mazog and his company, still over 20,000 strong, make haste racing to reach the beleaguered city where Nadd has been holding off Akavir's last but massive army. At a force march speed north out of the swamps and into the forests.

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